#include "../command/common.qh"
#include <common/constants.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
.float csqcprojectile_type;
e.csqcprojectile_clientanimate = clientanimate;
- if(e.movetype == MOVETYPE_TOSS || e.movetype == MOVETYPE_BOUNCE)
+ if(e.move_movetype == MOVETYPE_TOSS || e.move_movetype == MOVETYPE_BOUNCE)
{
if(e.gravity == 0)
e.gravity = 1;