#include "hitplot.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
#include "../antilag.qh"
#include "../g_subs.qh"
#include <common/weapons/_all.qh>
return ret;
}
-void W_HitPlotAnalysis(entity player, .entity weaponentity, vector screenforward, vector screenright, vector screenup)
+void W_HitPlotAnalysis(entity player, entity wep, vector screenforward, vector screenright, vector screenup)
{
if(CS(player).hitplotfh >= 0)
{
antilag_takeback(trace_ent, store, time - lag);
vector hitplot = W_HitPlotNormalizedUntransform(org, trace_ent, screenforward, screenright, screenup, trace_endpos);
antilag_restore(trace_ent, store);
- fputs(CS(player).hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(player.(weaponentity).m_switchweapon.m_id), "\n"));
+ fputs(CS(player).hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(wep.m_id), "\n"));
//print(strcat(ftos(hitplot_x), " ", ftos(hitplot_y), " ", ftos(hitplot_z), "\n"));
}
}