WaypointSprite_Spawn(
(get_weaponinfo(wpn)).wpmodel,
1, 0,
- world, e.origin,
+ world, e.origin + ('0 0 1' * e.maxs_z) * 1.2,
self, 0,
world, enemy,
0,
else
self.selectweapon = imp; // update selectweapon ANYWAY
}
- else { WEP_ACTION(self.weapon, WR_RELOAD); }
+ else if(!forbidWeaponUse()) { WEP_ACTION(self.weapon, WR_RELOAD); }
}
void W_CycleWeapon(string weaponorder, float dir)