if(autocvar_g_showweaponspawns)
{
entity e;
- string s;
-
- e = get_weaponinfo(wpn);
- s = e.model2;
for(e = world; (e = findfloat(e, weapon, wpn)); )
{
if(!(e.flags & FL_ITEM))
continue;
WaypointSprite_Spawn(
- s,
+ (get_weaponinfo(wpn)).wpmodel,
1, 0,
world, e.origin,
self, 0,