#include "selection.qh"
-#include "weaponsystem.qh"
-#include <server/items/items.qh>
-#include <server/items/spawning.qh>
#include <common/constants.qh>
-#include <common/net_linked.qh>
-#include <common/util.qh>
#include <common/items/item.qh>
-#include <common/weapons/_all.qh>
-#include <common/replicate.qh>
-#include <common/state.qh>
#include <common/mapobjects/triggers.qh>
#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+#include <common/net_linked.qh>
+#include <common/replicate.qh>
+#include <common/state.qh>
+#include <common/util.qh>
+#include <common/weapons/_all.qh>
#include <common/wepent.qh>
+#include <server/items/items.qh>
+#include <server/items/spawning.qh>
+#include <server/weapons/weaponsystem.qh>
// switch between weapons
void Send_WeaponComplain(entity e, float wpn, float type)