if(list == 0)
W_CycleWeapon(this, weaponorder_byid, -1, weaponentity);
else if(list == 1)
- W_CycleWeapon(this, this.weaponorder_byimpulse, -1, weaponentity);
+ W_CycleWeapon(this, CS(this).weaponorder_byimpulse, -1, weaponentity);
else if(list == 2)
W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, -1, weaponentity);
}
if(list == 0)
W_CycleWeapon(this, weaponorder_byid, +1, weaponentity);
else if(list == 1)
- W_CycleWeapon(this, this.weaponorder_byimpulse, +1, weaponentity);
+ W_CycleWeapon(this, CS(this).weaponorder_byimpulse, +1, weaponentity);
else if(list == 2)
W_CycleWeapon(this, CS(this).cvar_cl_weaponpriority, +1, weaponentity);
}