-#ifndef SELECTION_H
-#define SELECTION_H
+#pragma once
// switch between weapons
void Send_WeaponComplain(entity e, float wpn, float type);
void W_PreviousWeapon(float list);
// previously used if exists and has ammo, (second) best otherwise
-void W_LastWeapon();
-#endif
+void W_LastWeapon(entity this);