]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Support count field on weapon pickups, fix 0 ammo with target_give and no count set...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 63bc865e29dc47bf7404474dc9234365f08999bd..8ade74aa40da69efb610d8c84c4a6a1e5e552835 100644 (file)
@@ -109,15 +109,35 @@ void weapon_defaultspawnfunc(entity this, Weapon wpn)
        // if we don't already have ammo, give us some ammo
        if ((wpn.ammo_type != RES_NONE) && !GetResource(this, wpn.ammo_type))
        {
-               switch (wpn.ammo_type)
+               int ammo = 0;
+               if (this.count > 0)
                {
-                       case RES_SHELLS:  SetResource(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-                       case RES_BULLETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-                       case RES_ROCKETS: SetResource(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-                       case RES_CELLS:   SetResource(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-                       case RES_PLASMA:  SetResource(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-                       case RES_FUEL:    SetResource(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+                       switch (wpn.netname)
+                       {
+                               case "arc":        ammo = cvar("g_balance_arc_beam_ammo");              break;
+                               case "devastator": ammo = cvar("g_balance_devastator_ammo");            break;
+                               case "machinegun": ammo = cvar("g_balance_machinegun_sustained_ammo");  break;
+                               case "minelayer":  ammo = cvar("g_balance_minelayer_ammo");             break;
+                               case "seeker":     ammo = cvar("g_balance_seeker_tag_ammo");            break;
+                               default:           ammo = cvar(strcat("g_balance_", wpn.netname, "_primary_ammo"));
+                       }
+
+                       ammo *= this.count;
                }
+               else
+               {
+                       switch (wpn.ammo_type)
+                       {
+                               case RES_SHELLS:  ammo = cvar("g_pickup_shells_weapon");  break;
+                               case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon");   break;
+                               case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
+                               case RES_CELLS:   ammo = cvar("g_pickup_cells_weapon");   break;
+                               case RES_PLASMA:  ammo = cvar("g_pickup_plasma_weapon");  break;
+                               case RES_FUEL:    ammo = cvar("g_pickup_fuel_weapon");    break;
+                       }
+               }
+
+               SetResource(this, wpn.ammo_type, ammo);
        }
 
        #if 0 // WEAPONTODO