this.glowmod = colormapPaletteColor(this.owner.clientcolors & 0x0F, true);
GameItem def = wpn.m_pickup;
- _StartItem(
- this,
- this.itemdef = def,
- this.respawntime, // defaultrespawntime
- this.respawntimejitter // defaultrespawntimejitter
- );
+ this.itemdef = def;
+ _StartItem(this, this.itemdef, this.respawntime, this.respawntimejitter);
+
#if 0 // WEAPONTODO
if (this.modelindex) { // don't precache if this was removed
wpn.wr_init(wpn);