]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 36ac23c96ea00b569fb9eb38f2ed07c0d0bbf2b0..04dd3f6f236efce1f44ddb2cd5ba52e9556d2b7b 100644 (file)
@@ -1,16 +1,27 @@
 string W_Apply_Weaponreplace(string in)
 {
        float n = tokenize_console(in);
-       string out = "";
-       float i;
+       string out = "", s, replacement;
+       float i, j;
+       entity e;
        for(i = 0; i < n; ++i)
        {
-               string s = argv(i);
-               string r = cvar_string(strcat("g_weaponreplace_", s));
-               if(r == "")
+               replacement = "";
+               s = argv(i);
+               
+               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+               {
+                       e = get_weaponinfo(j);
+                       if(e.netname == s)
+                       {
+                               replacement = e.weaponreplace;
+                       }
+               }
+
+               if(replacement == "")
                        out = strcat(out, " ", s);
-               else if(r != "0")
-                       out = strcat(out, " ", r);
+               else if(replacement != "0")
+                       out = strcat(out, " ", replacement);
        }
        return substring(out, 1, -1);
 }
@@ -120,30 +131,29 @@ void weapon_defaultspawnfunc(float wpn)
                        self.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        // if we don't already have ammo, give us some ammo
-       if(!self.(e.current_ammo))
+       if(!self.(e.ammo_field))
        {
-               switch(e.current_ammo)
+               switch(e.ammo_field)
                {
                        case ammo_shells:  self.ammo_shells  = cvar("g_pickup_shells_weapon");  break;
                        case ammo_nails:   self.ammo_nails   = cvar("g_pickup_nails_weapon");   break;
                        case ammo_rockets: self.ammo_rockets = cvar("g_pickup_rockets_weapon"); break;
                        case ammo_cells:   self.ammo_cells   = cvar("g_pickup_cells_weapon");   break;
+                       case ammo_plasma:  self.ammo_plasma  = cvar("g_pickup_plasma_weapon");  break;
                        case ammo_fuel:    self.ammo_fuel    = cvar("g_pickup_fuel_weapon");    break;
                }
        }
 
-       print(sprintf("defaultspawnfunc: current ammo count: %f\n", self.(e.current_ammo)));
-
-       #if 0
+       #if 0 // WEAPONTODO
        if(e.items)
        {
                for(i = 0, j = 1; i < 24; ++i, j *= 2)
                {
                        if(e.items & j)
                        {
-                               ammofield = Item_CounterField(j);
-                               if(!self.ammofield)
-                                       self.ammofield = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
+                               ammotype = Item_CounterField(j);
+                               if(!self.ammotype)
+                                       self.ammotype = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
                        }
                }
        }
@@ -164,6 +174,8 @@ void weapon_defaultspawnfunc(float wpn)
                f |= FL_NO_WEAPON_STAY;
 
        StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
+       #if 0 // WEAPONTODO
        if (self.modelindex) // don't precache if self was removed
                WEP_ACTION(e.weapon, WR_INIT);
+       #endif
 }