case ammo_nails: self.ammo_nails = cvar("g_pickup_nails_weapon"); break;
case ammo_rockets: self.ammo_rockets = cvar("g_pickup_rockets_weapon"); break;
case ammo_cells: self.ammo_cells = cvar("g_pickup_cells_weapon"); break;
+ case ammo_plasma: self.ammo_plasma = cvar("g_pickup_plasma_weapon"); break;
case ammo_fuel: self.ammo_fuel = cvar("g_pickup_fuel_weapon"); break;
}
}
- #if 0
+ #if 0 // WEAPONTODO
if(e.items)
{
for(i = 0, j = 1; i < 24; ++i, j *= 2)
f |= FL_NO_WEAPON_STAY;
StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
+ #if 0 // WEAPONTODO
if (self.modelindex) // don't precache if self was removed
WEP_ACTION(e.weapon, WR_INIT);
+ #endif
}