#include "weaponsystem.qh"
#include "../mutators/all.qh"
-#include "../../common/t_items.qh"
-#include "../../common/weapons/all.qh"
+#include <common/t_items.qh>
+#include <common/weapons/all.qh>
string W_Apply_Weaponreplace(string in)
{
{
if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
{
- objerror("Attempted to spawn a mutator-blocked weapon rejected");
+ LOG_MAPWARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
startitem_failed = true;
return;
}