]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Reduce name space of resource constants and variables (RESOURCE_* --> RES_*, resour...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 4ab5a43717c14e472bc30f0e5cdf6ab98d6bbbb7..b61cb303552241815daf1fbd61c2fedd1548b7db 100644 (file)
@@ -105,16 +105,16 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                        this.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        // if we don't already have ammo, give us some ammo
-       if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type))
+       if ((wpn.ammo_type != RES_NONE) && !GetResourceAmount(this, wpn.ammo_type))
        {
                switch (wpn.ammo_type)
                {
-                       case RESOURCE_SHELLS:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
-                       case RESOURCE_BULLETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
-                       case RESOURCE_ROCKETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
-                       case RESOURCE_CELLS:   SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
-                       case RESOURCE_PLASMA:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
-                       case RESOURCE_FUEL:    SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
+                       case RES_SHELLS:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_shells_weapon"));  break;
+                       case RES_BULLETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_nails_weapon"));   break;
+                       case RES_ROCKETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break;
+                       case RES_CELLS:   SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_cells_weapon"));   break;
+                       case RES_PLASMA:  SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon"));  break;
+                       case RES_FUEL:    SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon"));    break;
                }
        }