]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qh
Merge branch 'Mario/wepent_experimental' into Mario/wepent_experimental_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qh
index 50e95896f138fd41f00a864714c21789c909450c..9ce5ca30e4da2426627d11a463e0fcc321c8c243 100644 (file)
@@ -1,47 +1,5 @@
-#ifndef SPAWNING_H
-#define SPAWNING_H
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../../common/util-pre.qh"
-    #include "../sys-pre.qh"
-    #include "../../dpdefs/progsdefs.qc"
-    #include "../../dpdefs/dpextensions.qc"
-    #include "../sys-post.qh"
-    #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/stats.qh"
-    #include "../../common/teams.qh"
-    #include "../../common/util.qh"
-    #include "../../common/nades.qh"
-    #include "../../common/buffs.qh"
-    #include "../../common/test.qh"
-    #include "../../common/counting.qh"
-    #include "../../common/urllib.qh"
-    #include "../../common/command/markup.qh"
-    #include "../../common/command/rpn.qh"
-    #include "../../common/command/generic.qh"
-    #include "../../common/command/shared_defs.qh"
-    #include "../../common/net_notice.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/monsters/sv_monsters.qh"
-    #include "../../common/monsters/spawn.qh"
-    #include "../../common/weapons/config.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "accuracy.qh"
-    #include "common.qh"
-    #include "csqcprojectile.qh"
-    #include "hitplot.qh"
-    #include "selection.qh"
-#endif
+#pragma once
 
 string W_Apply_Weaponreplace(string in);
 
-void weapon_defaultspawnfunc(float wpn);
-#endif
\ No newline at end of file
+void weapon_defaultspawnfunc(entity this, Weapon e);