#include "throwing.qh"
-#include "weaponsystem.qh"
-#include "../resources.qh"
-#include <server/items/spawning.qh>
-#include <server/mutators/_mod.qh>
-#include <common/items.qh>
-#include "../g_damage.qh"
#include <common/items/item.qh>
#include <common/mapinfo.qh>
-#include <common/notifications/all.qh>
#include <common/mapobjects/subs.qh>
+#include <common/notifications/all.qh>
+#include <common/state.qh>
#include <common/util.qh>
#include <common/weapons/_all.qh>
-#include <common/state.qh>
#include <common/wepent.qh>
+#include <server/damage.qh>
+#include <server/items/items.qh>
+#include <server/items/spawning.qh>
+#include <server/mutators/_mod.qh>
+#include <server/resources.qh>
+#include <server/weapons/selection.qh>
+#include <server/weapons/weaponsystem.qh>
+#include <server/world.qh>
void thrown_wep_think(entity this)
{