wep.colormap = own.colormap;
wep.glowmod = weaponentity_glowmod(info, own, own.clientcolors, own.(weaponentity));
- W_DropEvent(wr_drop,own,wpn,wep);
+ W_DropEvent(wr_drop,own,wpn,wep,weaponentity);
if(WepSet_FromWeapon(Weapons_from(wpn)) & WEPSET_SUPERWEAPONS)
{