-#ifndef THROWING_H
-#define THROWING_H
+#pragma once
.float savenextthink;
void thrown_wep_think();
// toss current weapon
void W_ThrowWeapon(vector velo, vector delta, float doreduce);
-void SpawnThrownWeapon(vector org, float w);
-#endif
\ No newline at end of file
+void SpawnThrownWeapon(entity this, vector org, float w);