W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
- if(ent.weaponentity.movedir.x > 0)
- vecs = ent.weaponentity.movedir;
+ int slot = 0; // TODO: unhardcode
+ if(ent.weaponentity[slot].movedir.x > 0)
+ vecs = ent.weaponentity[slot].movedir;
else
vecs = '0 0 0';