// TODO for fireBullet, find how far the shot will penetrate and aim at that
// for fireRailgunbullet, find the farthest target and aim at that
// this will avoid issues when another player is passing in front of you when you shoot
- // (currently such a shot will hit him but then miss the original target)
+ // (currently such a shot will hit them but then miss the original target)
ent.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
}
else
//vector prevend = w_shotend;
if (antilag)
- if (!CS(ent).cvar_cl_noantilag)
+ if (!CS_CVAR(ent).cvar_cl_noantilag)
{
if (autocvar_g_antilag == 1) // switch to "ghost" if not hitting original
{