]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qc
Set weapon hitbox back to '0 0 0' after changing its model
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qc
index 4972d818f3a8db4be0c27a0076cef39d2f11f509..1637d867663333b6fef51d276e69ba532ef54e0d 100644 (file)
@@ -126,7 +126,11 @@ void CL_ExteriorWeaponentity_Think()
                this.weaponname = this.owner.weaponname;
                this.dmg = this.owner.modelindex;
                this.deadflag = this.owner.deadflag;
-               if (this.owner.weaponname != "") _setmodel(this, W_Model(strcat("v_", this.owner.weaponname, ".md3")));
+               if (this.owner.weaponname != "")
+               {
+                       _setmodel(this, W_Model(strcat("v_", this.owner.weaponname, ".md3")));
+                       setsize(this, '0 0 0', '0 0 0');
+               }
                else this.model = "";
 
                int tag_found;