for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
return FALSE;
+ if(self.weapon == WEP_SHOTGUN)
+ if(!secondary && WEP_CVAR(shotgun, secondary))
+ return FALSE; // no clicking, just allow
+
if(self.weapon == self.switchweapon && time - self.prevdryfire > 1) // only play once BEFORE starting to switch weapons
{
sound (self, CH_WEAPON_A, "weapons/dryfire.wav", VOL_BASE, ATTEN_NORM);