+#ifndef WEAPONSYSTEM_H
+#define WEAPONSYSTEM_H
+
float weaponswapping;
float internalteam;
-void weapon_defaultspawnfunc(float wpn);
+void W_DropEvent(float event, entity player, float weapon_type, entity weapon_item);
+
+float forbidWeaponUse();
+#endif
\ No newline at end of file