BADCVAR("g_maplist");
BADCVAR("g_maplist_mostrecent");
BADCVAR("sv_motd");
+ BADCVAR("sv_termsofservice_url");
v = cvar_string(k);
d = cvar_defstring(k);
BADCVAR("g_start_delay");
BADCVAR("g_superspectate");
BADCVAR("g_tdm_teams_override");
- BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
BADCVAR("hostname");
BADCVAR("log_file");
BADVALUE("sys_ticrate", "0.0333333");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
- BADPREFIX("g_warmup_");
+ BADPREFIX("g_warmup");
BADPREFIX("sv_info_");
BADPREFIX("sv_ready_restart_");
void GameplayMode_DelayedInit(entity this)
{
+ // at this stage team entities are spawned, teamplay contains the number of them
+
if(!scores_initialized)
ScoreRules_generic();
+
+ if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
+ return;
+ if (!g_duel)
+ MapReadSizes(mapname);
+
+ if (autocvar_g_maxplayers < 0 && teamplay)
+ {
+ // automatic maxplayers should be a multiple of team count
+ if (map_maxplayers == 0 || map_maxplayers > maxclients)
+ map_maxplayers = maxclients; // unlimited, but may need rounding
+ int d = map_maxplayers % AVAILABLE_TEAMS;
+ int u = AVAILABLE_TEAMS - d;
+ map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
+ }
+
+ if (warmup_stage < 0)
+ {
+ int m = GetPlayerLimit();
+ if (m <= 0) m = maxclients;
+ map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
+ if (teamplay)
+ {
+ // automatic minplayers should be a multiple of team count
+ int d = map_minplayers % AVAILABLE_TEAMS;
+ int u = AVAILABLE_TEAMS - d;
+ map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
+ }
+ warmup_limit = -1;
+ }
+ else
+ map_minplayers = 0; // don't display a minimum if it's not used
}
void InitGameplayMode()
bool world_already_spawned;
spawnfunc(worldspawn)
{
+ cvar_set("_endmatch", "0");
server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
GameRules_limit_fallbacks();
if(warmup_limit == 0)
- warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
+ warmup_limit = autocvar_timelimit * 60;
player_count = 0;
bot_waypoints_for_items = autocvar_g_waypoints_for_items;