MapInfo_ClearTemps();
- gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
+ strcpy(gametype_custom_string, autocvar__sv_vote_gametype_custom);
+ cvar_set("_sv_vote_gametype_custom", ""); // clear it immediately so it can't get stuck
cache_mutatormsg = strzone("");
cache_lastmutatormsg = strzone("");
MapInfo_Shutdown();
strfree(sv_termsofservice_url_escaped);
+ strfree(gametype_custom_string);
}
else if(world_initialized == 0)
{