// flag set on worldspawn so that the code knows if it is dedicated or not
bool server_is_dedicated;
+int world_initialized;
+
string cvar_changes;
string cvar_purechanges;
float cvar_purechanges_count;
string gamemode_name;
+string record_type;
+
string clientstuff;
string matchid;
float WinningCondition_Scores(float limit, float leadlimit);
void SetWinners(.float field, float value);
-void ReadyRestart();
+void ReadyRestart(bool forceWarmupEnd);
void DumpStats(float final);