]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/warpzonelib/client.qc
Merge remote branch 'origin/master' into samual/flyingspectators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
index 1dbe824d6629929a90d053e2d9e8b71abea64160..4b36b4651dc75efa463357b8f7d2405caaffcd05 100644 (file)
@@ -1,5 +1,21 @@
+void WarpZone_Fade_PreDraw()
+{
+       if(self.warpzone_fadestart)
+               self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       else
+               self.alpha = 1;
+       //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
+       if(self.alpha <= 0)
+               self.drawmask = 0;
+       else
+               self.drawmask = MASK_NORMAL;
+}
+
 void WarpZone_Read(float isnew)
 {
+       float f;
+
+       warpzone_warpzones_exist = 1;
        if not(self.enemy)
        {
                self.enemy = spawn();
@@ -7,10 +23,16 @@ void WarpZone_Read(float isnew)
        }
        self.classname = "trigger_warpzone";
 
-       self.warpzone_isboxy = ReadByte();
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+       f = ReadByte();
+       self.warpzone_isboxy = (f & 1);
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -32,24 +54,48 @@ void WarpZone_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
 
-       // engine currently wants this
-       self.drawmask = MASK_NORMAL;
-
        // link me
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
 }
 
 void WarpZone_Camera_Read(float isnew)
 {
+       float f;
+       warpzone_cameras_exist = 1;
        self.classname = "func_warpzone_camera";
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+
+       f = ReadByte();
+       if(f & 4)
+       {
+               self.origin_x = ReadCoord();
+               self.origin_y = ReadCoord();
+               self.origin_z = ReadCoord();
+       }
+       else
+               self.origin = '0 0 0';
        self.modelindex = ReadShort();
        self.mins_x = ReadCoord();
        self.mins_y = ReadCoord();
@@ -65,6 +111,17 @@ void WarpZone_Camera_Read(float isnew)
        self.avelocity_y = ReadCoord();
        self.avelocity_z = ReadCoord();
 
+       if(f & 2)
+       {
+               self.warpzone_fadestart = ReadShort();
+               self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
+       }
+       else
+       {
+               self.warpzone_fadestart = 0;
+               self.warpzone_fadeend = 0;
+       }
+
        // common stuff
        WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
 
@@ -75,6 +132,30 @@ void WarpZone_Camera_Read(float isnew)
        //setmodel(self, self.model);
        setorigin(self, self.origin);
        setsize(self, self.mins, self.maxs);
+
+       // how to draw
+       // engine currently wants this
+       if(self.warpzone_fadestart)
+               self.predraw = WarpZone_Fade_PreDraw;
+       else
+               self.drawmask = MASK_NORMAL;
+}
+
+void CL_RotateMoves(vector ang) = #638;
+void WarpZone_Teleported_Read(float isnew)
+{
+       vector v;
+       self.classname = "warpzone_teleported";
+       v_x = ReadCoord();
+       v_y = ReadCoord();
+       v_z = ReadCoord();
+       if(!isnew)
+               return;
+       self.warpzone_transform = v;
+       R_SetView3fv(VF_CL_VIEWANGLES, WarpZone_TransformVAngles(self, R_SetView3fv(VF_CL_VIEWANGLES)));
+       if(checkextension("DP_CSQC_ROTATEMOVES"))
+               CL_RotateMoves(v);
+               //CL_RotateMoves('0 90 0');
 }
 
 float warpzone_fixingview;
@@ -106,7 +187,6 @@ void WarpZone_Outside()
 
 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
 {
-       float nearclipdistance;
        vector mi, ma;
        entity e;
        float pd;
@@ -146,7 +226,7 @@ var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float pd, f;
+       float f;
        vector o;
        entity e;
        vector corner0, corner1, corner2, corner3, nearclip;