+#ifndef CLIENT_H
+#define CLIENT_H
+
void WarpZone_Read(float bIsNewEntity);
void WarpZone_Camera_Read(float bIsNewEntity);
void WarpZone_Teleported_Read(float bIsNewEntity);
void WarpZone_Init();
void WarpZone_Shutdown();
+
+vector warpzone_save_view_origin;
+vector warpzone_save_view_angles;
+#endif