+++ /dev/null
-#include "common.qh"
-
-#if defined(CSQC)
- #include "../server/t_items.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/weapons/all.qh"
-#endif
-
-void WarpZone_Accumulator_Clear(entity acc)
-{
- acc.warpzone_transform = '0 0 0';
- acc.warpzone_shift = '0 0 0';
-}
-void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
-{
- vector tr, st;
- tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
- st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
- acc.warpzone_transform = tr;
- acc.warpzone_shift = st;
-}
-void WarpZone_Accumulator_Add(entity acc, entity wz)
-{
- WarpZone_Accumulator_AddTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
-}
-void WarpZone_Accumulator_AddInverseTransform(entity acc, vector t, vector s)
-{
- vector tt, ss;
- tt = AnglesTransform_Invert(t);
- ss = AnglesTransform_PrePostShift_GetPostShift(s, tt, '0 0 0');
- WarpZone_Accumulator_AddTransform(acc, tt, ss);
- // yes, this probably can be done simpler... but this way is "obvious" :)
-}
-void WarpZone_Accumulator_AddInverse(entity acc, entity wz)
-{
- WarpZone_Accumulator_AddInverseTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
-}
-
-.vector(vector, vector) camera_transform;
-float autocvar_cl_warpzone_usetrace = 1;
-vector WarpZone_camera_transform(vector org, vector ang)
-{SELFPARAM();
- vector vf, vr, vu;
- if(self.warpzone_fadestart)
- if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
- return org;
- // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
- // unneeded on client, on server this helps a lot
- vf = v_forward;
- vr = v_right;
- vu = v_up;
- org = WarpZone_TransformOrigin(self, org);
- vf = WarpZone_TransformVelocity(self, vf);
- vr = WarpZone_TransformVelocity(self, vr);
- vu = WarpZone_TransformVelocity(self, vu);
- if(autocvar_cl_warpzone_usetrace)
- traceline(self.warpzone_targetorigin, org, MOVE_NOMONSTERS, world);
- else
- trace_endpos = self.warpzone_targetorigin;
- v_forward = vf;
- v_right = vr;
- v_up = vu;
- return org;
-}
-
-void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
-{
- e.warpzone_transform = AnglesTransform_RightDivide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
- e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
- e.warpzone_origin = my_org;
- e.warpzone_targetorigin = other_org;
- e.warpzone_angles = my_ang;
- e.warpzone_targetangles = other_ang;
- fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
- fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
- e.camera_transform = WarpZone_camera_transform;
-}
-
-vector WarpZone_Camera_camera_transform(vector org, vector ang)
-{SELFPARAM();
- // a fixed camera view
- if(self.warpzone_fadestart)
- if(vlen(org - self.origin - 0.5 * (self.mins + self.maxs)) > self.warpzone_fadeend + 400)
- return org;
- // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
- // unneeded on client, on server this helps a lot
- trace_endpos = self.warpzone_origin;
- makevectors(self.warpzone_angles);
- return self.warpzone_origin;
-}
-
-void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
-{
- e.warpzone_origin = my_org;
- e.warpzone_angles = my_ang;
- e.camera_transform = WarpZone_Camera_camera_transform;
-}
-
-.entity enemy;
-
-vector WarpZoneLib_BoxTouchesBrush_mins;
-vector WarpZoneLib_BoxTouchesBrush_maxs;
-entity WarpZoneLib_BoxTouchesBrush_ent;
-entity WarpZoneLib_BoxTouchesBrush_ignore;
-float WarpZoneLib_BoxTouchesBrush_Recurse()
-{
- float s;
- entity se;
- float f;
-
- tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
-#ifdef CSQC
- if (trace_networkentity)
- {
- LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
- // we cannot continue, as a player blocks us...
- // so, abort
- return 0;
- }
-#endif
- if (!trace_ent)
- return 0;
- if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
- return 1;
-
- se = trace_ent;
- s = se.solid;
- se.solid = SOLID_NOT;
- f = WarpZoneLib_BoxTouchesBrush_Recurse();
- se.solid = s;
-
- return f;
-}
-
-float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
-{
- float f, s;
-
- if(!e.modelindex || e.warpzone_isboxy)
- return 1;
-
- s = e.solid;
- e.solid = SOLID_BSP;
- WarpZoneLib_BoxTouchesBrush_mins = mi;
- WarpZoneLib_BoxTouchesBrush_maxs = ma;
- WarpZoneLib_BoxTouchesBrush_ent = e;
- WarpZoneLib_BoxTouchesBrush_ignore = ig;
- f = WarpZoneLib_BoxTouchesBrush_Recurse();
- e.solid = s;
-
- return f;
-}
-
-entity WarpZone_Find(vector mi, vector ma)
-{
- // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
- entity e;
- if(!warpzone_warpzones_exist)
- return world;
- for(e = world; (e = find(e, classname, "trigger_warpzone")); )
- if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
- return e;
- return world;
-}
-
-void WarpZone_MakeAllSolid()
-{
- entity e;
- if(!warpzone_warpzones_exist)
- return;
- for(e = world; (e = find(e, classname, "trigger_warpzone")); )
- e.solid = SOLID_BSP;
-}
-
-void WarpZone_MakeAllOther()
-{
- entity e;
- if(!warpzone_warpzones_exist)
- return;
- for(e = world; (e = find(e, classname, "trigger_warpzone")); )
- e.solid = SOLID_TRIGGER;
-}
-
-void WarpZone_Trace_InitTransform()
-{
- if(!WarpZone_trace_transform)
- {
- WarpZone_trace_transform = spawn();
- WarpZone_trace_transform.classname = "warpzone_trace_transform";
- }
- WarpZone_Accumulator_Clear(WarpZone_trace_transform);
-}
-void WarpZone_Trace_AddTransform(entity wz)
-{
- WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
-}
-
-void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
-{
- float nomonsters_adjusted;
- float frac, sol, i;
- float contentshack;
- vector o0, e0;
- entity wz;
- vector vf, vr, vu;
-
- WarpZone_trace_forent = forent;
- WarpZone_trace_firstzone = world;
- WarpZone_trace_lastzone = world;
- WarpZone_Trace_InitTransform();
- if(!warpzone_warpzones_exist)
- {
- if(nomonsters == MOVE_NOTHING)
- {
- trace_endpos = end;
- trace_fraction = 1;
- if(cb)
- cb(org, trace_endpos, end);
- return;
- }
- else
- {
- tracebox(org, mi, ma, end, nomonsters, WarpZone_trace_forent);
- if(cb)
- cb(org, trace_endpos, end);
- return;
- }
- }
-
- vf = v_forward;
- vr = v_right;
- vu = v_up;
- o0 = org;
- e0 = end;
-
- switch(nomonsters)
- {
- case MOVE_WORLDONLY:
- case MOVE_NOTHING:
- nomonsters_adjusted = MOVE_NOMONSTERS;
- break;
- default:
- nomonsters_adjusted = nomonsters;
- break;
- }
- if((contentshack = (WarpZone_trace_forent.dphitcontentsmask && !(WarpZone_trace_forent.dphitcontentsmask & DPCONTENTS_SOLID))))
- BITSET_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
-
- // if starting in warpzone, first transform
- wz = WarpZone_Find(org + mi, org + ma);
- if(wz)
- {
- WarpZone_trace_firstzone = wz;
- WarpZone_trace_lastzone = wz;
- if(zone && wz != zone)
- {
- // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
- sol = 1;
- trace_fraction = 0;
- trace_endpos = org;
- goto fail;
- }
- WarpZone_Trace_AddTransform(wz);
- org = WarpZone_TransformOrigin(wz, org);
- end = WarpZone_TransformOrigin(wz, end);
- }
- WarpZone_MakeAllSolid();
- sol = -1;
- frac = 0;
- i = 16;
- for (;;)
- {
- if(--i < 1)
- {
- LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
- trace_ent = world;
- break;
- }
- tracebox(org, mi, ma, end, nomonsters_adjusted, WarpZone_trace_forent);
- if(cb)
- cb(org, trace_endpos, end);
- if(sol < 0)
- sol = trace_startsolid;
-
- frac = trace_fraction = frac + (1 - frac) * trace_fraction;
- if(trace_fraction >= 1)
- break;
- if(trace_ent.classname != "trigger_warpzone")
- {
- if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & WarpZone_trace_forent.dphitcontentsmask) == DPCONTENTS_SOLID))
- {
- // continue the trace, ignoring this hit (we only care for warpzones)
- org = trace_endpos + normalize(end - org);
- continue;
- // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
- // otherwise, players could block entrances that way
- }
- break;
- }
- if(trace_ent == wz)
- {
- // FIXME can this check be removed? Do we really need it?
- LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
- trace_ent = world;
- break;
- }
- wz = trace_ent;
- if(!WarpZone_trace_firstzone)
- WarpZone_trace_firstzone = wz;
- WarpZone_trace_lastzone = wz;
- if(zone && wz != zone)
- break;
- WarpZone_Trace_AddTransform(wz);
- // we hit a warpzone... so, let's perform the trace after the warp again
- org = WarpZone_TransformOrigin(wz, trace_endpos);
- end = WarpZone_TransformOrigin(wz, end);
-
- // we got warped, so let's step back a bit
- tracebox(org, mi, ma, org + normalize(org - end) * 32, nomonsters_adjusted, WarpZone_trace_forent);
- org = trace_endpos;
- }
- WarpZone_MakeAllOther();
-:fail
- if(contentshack)
- BITCLR_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
- trace_startsolid = sol;
- v_forward = vf;
- v_right = vr;
- v_up = vu;
-}
-
-void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
-{
- WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, world, WarpZone_trace_callback_t_null);
-}
-
-void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
-{
- WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
-}
-
-void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
-{
- float g, dt, i;
- vector vf, vr, vu, v0, o0;
- entity wz;
-
- o0 = e.origin;
- v0 = e.velocity;
- g = cvar("sv_gravity") * e.gravity;
-
- WarpZone_trace_forent = forent;
- WarpZone_trace_firstzone = world;
- WarpZone_trace_lastzone = world;
- WarpZone_Trace_InitTransform();
- WarpZone_tracetoss_time = 0;
- if(!warpzone_warpzones_exist)
- {
- tracetoss(e, WarpZone_trace_forent);
- if(cb)
- cb(e.origin, trace_endpos, trace_endpos);
- dt = vlen(e.origin - o0) / vlen(e.velocity);
- WarpZone_tracetoss_time += dt;
- e.velocity_z -= dt * g;
- WarpZone_tracetoss_velocity = e.velocity;
- e.velocity = v0;
- return;
- }
-
- vf = v_forward;
- vr = v_right;
- vu = v_up;
-
- // if starting in warpzone, first transform
- wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
- if(wz)
- {
- WarpZone_trace_firstzone = wz;
- WarpZone_trace_lastzone = wz;
- if(zone && wz != zone)
- {
- // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
-
- WarpZone_tracetoss_time = 0;
- trace_endpos = o0;
- goto fail;
- }
- WarpZone_Trace_AddTransform(wz);
- setorigin(e, WarpZone_TransformOrigin(wz, e.origin));
- e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
- }
- WarpZone_MakeAllSolid();
- i = 16;
- for (;;)
- {
- if(--i < 1)
- {
- LOG_TRACE("Too many warpzones in sequence, aborting trace.\n");
- trace_ent = world;
- break;
- }
- tracetoss(e, WarpZone_trace_forent);
- if(cb)
- cb(e.origin, trace_endpos, trace_endpos);
- dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
- WarpZone_tracetoss_time += dt;
- e.origin = trace_endpos;
- e.velocity_z -= dt * g;
- if(trace_fraction >= 1)
- break;
- if(trace_ent.classname != "trigger_warpzone")
- break;
- if(trace_ent == wz)
- {
- // FIXME can this check be removed? Do we really need it?
- LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace\n");
- trace_ent = world;
- break;
- }
- wz = trace_ent;
- if(!WarpZone_trace_firstzone)
- WarpZone_trace_firstzone = wz;
- WarpZone_trace_lastzone = wz;
- if(zone && wz != zone)
- break;
- WarpZone_Trace_AddTransform(wz);
- // we hit a warpzone... so, let's perform the trace after the warp again
- e.origin = WarpZone_TransformOrigin(wz, e.origin);
- e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
-
- // we got warped, so let's step back a bit
- e.velocity = -e.velocity;
- tracetoss(e, WarpZone_trace_forent);
- dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
- WarpZone_tracetoss_time -= dt;
- e.origin = trace_endpos;
- e.velocity = -e.velocity;
- }
- WarpZone_MakeAllOther();
-:fail
- WarpZone_tracetoss_velocity = e.velocity;
- v_forward = vf;
- v_right = vr;
- v_up = vu;
- // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
- e.velocity = v0;
- e.origin = o0;
-}
-
-void WarpZone_TraceToss(entity e, entity forent)
-{
- WarpZone_TraceToss_ThroughZone(e, forent, world, WarpZone_trace_callback_t_null);
-}
-
-entity WarpZone_TrailParticles_trace_callback_own;
-float WarpZone_TrailParticles_trace_callback_eff;
-void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
-{
- trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
-}
-
-void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
-{
- WarpZone_TrailParticles_trace_callback_own = own;
- WarpZone_TrailParticles_trace_callback_eff = eff;
- WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_trace_callback);
-}
-
-#ifdef CSQC
-float WarpZone_TrailParticles_trace_callback_f;
-float WarpZone_TrailParticles_trace_callback_flags;
-void WarpZone_TrailParticles_WithMultiplier_trace_callback(vector from, vector endpos, vector to)
-{
- boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
-}
-
-void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, int boxflags)
-{
- WarpZone_TrailParticles_trace_callback_own = own;
- WarpZone_TrailParticles_trace_callback_eff = eff;
- WarpZone_TrailParticles_trace_callback_f = f;
- WarpZone_TrailParticles_trace_callback_flags = boxflags | PARTICLES_DRAWASTRAIL;
- WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, world, world, WarpZone_TrailParticles_WithMultiplier_trace_callback);
-}
-#endif
-
-float WarpZone_PlaneDist(entity wz, vector v)
-{
- return (v - wz.warpzone_origin) * wz.warpzone_forward;
-}
-
-float WarpZone_TargetPlaneDist(entity wz, vector v)
-{
- return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
-}
-
-vector WarpZone_TransformOrigin(entity wz, vector v)
-{
- return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
-}
-
-vector WarpZone_TransformVelocity(entity wz, vector v)
-{
- return AnglesTransform_Apply(wz.warpzone_transform, v);
-}
-
-vector WarpZone_TransformAngles(entity wz, vector v)
-{
- return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
-}
-
-vector WarpZone_TransformVAngles(entity wz, vector ang)
-{
-#ifdef KEEP_ROLL
- float roll;
- roll = ang.z;
- ang.z = 0;
-#endif
-
- ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
-
-#ifdef KEEP_ROLL
- ang = AnglesTransform_Normalize(ang, true);
- ang = AnglesTransform_CancelRoll(ang);
- ang.z = roll;
-#else
- ang = AnglesTransform_Normalize(ang, false);
-#endif
-
- return ang;
-}
-
-vector WarpZone_UnTransformOrigin(entity wz, vector v)
-{
- return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
-}
-
-vector WarpZone_UnTransformVelocity(entity wz, vector v)
-{
- return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
-}
-
-vector WarpZone_UnTransformAngles(entity wz, vector v)
-{
- return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
-}
-
-vector WarpZone_UnTransformVAngles(entity wz, vector ang)
-{
- float roll;
-
- roll = ang.z;
- ang.z = 0;
-
- ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
- ang = AnglesTransform_Normalize(ang, true);
- ang = AnglesTransform_CancelRoll(ang);
-
- ang.z = roll;
- return ang;
-}
-
-vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
-{
- vector nearest;
- nearest.x = bound(mi.x, org.x, ma.x);
- nearest.y = bound(mi.y, org.y, ma.y);
- nearest.z = bound(mi.z, org.z, ma.z);
- return nearest;
-}
-
-bool WarpZoneLib_BadEntity(entity e)
-{
- string myclassname = e.classname;
- if (e.instanceOfObject) return true;
- switch(myclassname)
- {
- case "deathtype":
- case "weaponentity":
- case "exteriorweaponentity":
- case "csqc_score_team":
- case "pingplreport":
- case "ent_client_scoreinfo":
- case "saved_cvar_value":
- case "accuracy":
- case "entcs_sender":
- case "entcs_receiver":
- case "clientinit":
- case "sprite_waypoint":
- case "waypoint":
- case "gibsplash":
- //case "net_linked": // actually some real entities are linked without classname, fail
- case "":
- return true;
- }
-
- if(startsWith(myclassname, "msg_"))
- return true;
-
- if(startsWith(myclassname, "target_"))
- return true;
-
- if(startsWith(myclassname, "info_"))
- return true;
-
- return false;
-}
-
-.float WarpZone_findradius_hit;
-.entity WarpZone_findradius_next;
-void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
-// blast origin of current search original blast origin how to untransform (victim to blast system)
-{
- vector org_new;
- vector org0_new;
- vector shift_new, transform_new;
- vector p;
- entity e, e0;
- entity wz;
- if(rad <= 0)
- return;
- e0 = findradius(org, rad);
- wz = world;
-
- for(e = e0; e; e = e.chain)
- {
- if(WarpZoneLib_BadEntity(e))
- continue;
- p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
- if(needlineofsight)
- {
- traceline(org, p, MOVE_NOMONSTERS, e);
- if(trace_fraction < 1)
- continue;
- }
- if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
- {
- e.WarpZone_findradius_nearest = p;
- e.WarpZone_findradius_dist = org0 - p;
- e.WarpZone_findradius_findorigin = org;
- e.WarpZone_findradius_findradius = rad;
- if(e.classname == "warpzone_refsys")
- {
- // ignore, especially: do not overwrite the refsys parameters
- }
- else if(e.classname == "trigger_warpzone")
- {
- e.WarpZone_findradius_next = wz;
- wz = e;
- e.WarpZone_findradius_hit = 1;
- e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
- e.enemy.WarpZone_findradius_hit = 1;
- }
- else
- {
- e.warpzone_transform = transform;
- e.warpzone_shift = shift;
- e.WarpZone_findradius_hit = 1;
- }
- }
- }
- for(e = wz; e; e = e.WarpZone_findradius_next)
- {
- if(WarpZoneLib_BadEntity(e))
- continue;
-
- org0_new = WarpZone_TransformOrigin(e, org);
- traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
- org_new = trace_endpos;
-
- transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
- shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
- WarpZone_FindRadius_Recurse(
- org_new,
- bound(0, rad - vlen(org_new - org0_new), rad - 8),
- org0_new,
- transform_new, shift_new,
- needlineofsight);
- e.WarpZone_findradius_hit = 0;
- e.enemy.WarpZone_findradius_hit = 0;
- }
-}
-entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
-{
- entity e0, e;
- WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
- e0 = findchainfloat(WarpZone_findradius_hit, 1);
- for(e = e0; e; e = e.chain)
- e.WarpZone_findradius_hit = 0;
- return e0;
-}
-
-.entity WarpZone_refsys;
-void WarpZone_RefSys_GC()
-{SELFPARAM();
- // garbage collect unused reference systems
- self.nextthink = time + 1;
- if(self.owner.WarpZone_refsys != self)
- remove(self);
-}
-void WarpZone_RefSys_CheckCreate(entity me)
-{
- if(me.WarpZone_refsys.owner != me)
- {
- me.WarpZone_refsys = spawn();
- me.WarpZone_refsys.classname = "warpzone_refsys";
- me.WarpZone_refsys.owner = me;
- me.WarpZone_refsys.think = WarpZone_RefSys_GC;
- me.WarpZone_refsys.nextthink = time + 1;
- WarpZone_Accumulator_Clear(me.WarpZone_refsys);
- }
-}
-void WarpZone_RefSys_Clear(entity me)
-{
- if(me.WarpZone_refsys)
- {
- remove(me.WarpZone_refsys);
- me.WarpZone_refsys = world;
- }
-}
-void WarpZone_RefSys_AddTransform(entity me, vector t, vector s)
-{
- if(t != '0 0 0' || s != '0 0 0')
- {
- WarpZone_RefSys_CheckCreate(me);
- WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
- }
-}
-void WarpZone_RefSys_Add(entity me, entity wz)
-{
- WarpZone_RefSys_AddTransform(me, wz.warpzone_transform, wz.warpzone_shift);
-}
-void WarpZone_RefSys_AddInverseTransform(entity me, vector t, vector s)
-{
- if(t != '0 0 0' || s != '0 0 0')
- {
- WarpZone_RefSys_CheckCreate(me);
- WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, t, s);
- }
-}
-void WarpZone_RefSys_AddInverse(entity me, entity wz)
-{
- WarpZone_RefSys_AddInverseTransform(me, wz.warpzone_transform, wz.warpzone_shift);
-}
-.vector WarpZone_refsys_incremental_shift;
-.vector WarpZone_refsys_incremental_transform;
-void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
-{
- //vector t, s;
- if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
- if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
- return;
- WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, me.WarpZone_refsys_incremental_transform, me.WarpZone_refsys_incremental_shift);
- WarpZone_Accumulator_Add(me.WarpZone_refsys, ref.WarpZone_refsys);
- me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
- me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
-}
-void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
-{
- me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
- me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
-}
-vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
-{
- if(from.WarpZone_refsys)
- org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
- if(to.WarpZone_refsys)
- org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
- return org;
-}
-vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
-{
- if(from.WarpZone_refsys)
- vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
- if(to.WarpZone_refsys)
- vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
- return vel;
-}
-vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
-{
- if(from.WarpZone_refsys)
- ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
- if(to.WarpZone_refsys)
- ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
- return ang;
-}
-vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
-{
- if(from.WarpZone_refsys)
- ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
- if(to.WarpZone_refsys)
- ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
- return ang;
-}
-void WarpZone_RefSys_Copy(entity me, entity from)
-{
- if(from.WarpZone_refsys)
- {
- WarpZone_RefSys_CheckCreate(me);
- me.WarpZone_refsys.warpzone_shift = from.WarpZone_refsys.warpzone_shift;
- me.WarpZone_refsys.warpzone_transform = from.WarpZone_refsys.warpzone_transform;
- }
- else
- WarpZone_RefSys_Clear(me);
-}
-entity WarpZone_RefSys_SpawnSameRefSys(entity me)
-{
- entity e;
- e = spawn();
- WarpZone_RefSys_Copy(e, me);
- return e;
-}
-
-float WarpZoneLib_ExactTrigger_Touch()
-{SELFPARAM();
- return !WarpZoneLib_BoxTouchesBrush(other.absmin, other.absmax, self, other);
-}
-
-
-void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
-{
- float eps = 0.0625;
- tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
- if (trace_startsolid)
- return;
- if (trace_fraction < 1)
- {
- // hit something
- // adjust origin in the other direction...
- setorigin(e,e.origin - by * (1 - trace_fraction));
- }
-}
-
-float WarpZoneLib_MoveOutOfSolid(entity e)
-{
- vector o, m0, m1;
-
- o = e.origin;
- traceline(o, o, MOVE_WORLDONLY, e);
- if (trace_startsolid)
- return false;
-
- tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
- if (!trace_startsolid)
- return true;
-
- m0 = e.mins;
- m1 = e.maxs;
- e.mins = '0 0 0';
- e.maxs = '0 0 0';
- WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m0_x);
- e.mins_x = m0_x;
- WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m1_x);
- e.maxs_x = m1_x;
- WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m0_y);
- e.mins_y = m0_y;
- WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m1_y);
- e.maxs_y = m1_y;
- WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m0_z);
- e.mins_z = m0_z;
- WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m1_z);
- e.maxs_z = m1_z;
- setorigin(e, e.origin);
-
- tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
- if (trace_startsolid)
- {
- setorigin(e, o);
- return false;
- }
-
- return true;
-}