-int trace_dphitcontents;
-.float dphitcontentsmask;
-
void WarpZone_Accumulator_Clear(entity acc)
{
acc.warpzone_transform = '0 0 0';
}
.vector(vector, vector) camera_transform;
-var float autocvar_cl_warpzone_usetrace = 1;
+float autocvar_cl_warpzone_usetrace = 1;
vector WarpZone_camera_transform(vector org, vector ang)
{
vector vf, vr, vu;