e.camera_transform = WarpZone_camera_transform;
}
+vector WarpZone_Camera_camera_transform(vector org, vector ang)
+{
+ // a fixed camera view
+ trace_endpos = self.warpzone_origin;
+ makevectors(self.warpzone_angles);
+ return self.warpzone_origin;
+}
+
+void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
+{
+ e.warpzone_origin = my_org;
+ e.warpzone_angles = my_ang;
+ e.camera_transform = WarpZone_Camera_camera_transform;
+}
+
.entity enemy;
vector WarpZoneLib_BoxTouchesBrush_mins;