+++ /dev/null
-#include "server.qh"
-
-#include "common.qh"
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/constants.qh"
- #include "../common/triggers/subs.qh"
- #include "../common/util.qh"
- #include "../server/command/common.qh"
- #include "../server/constants.qh"
- #include "../server/defs.qh"
-#endif
-
-#ifdef WARPZONELIB_KEEPDEBUG
-#define WARPZONELIB_REMOVEHACK
-#endif
-
-// for think function
-.vector warpzone_save_origin;
-.vector warpzone_save_angles;
-.vector warpzone_save_eorigin;
-.vector warpzone_save_eangles;
-
-// for all entities
-.vector warpzone_oldorigin, warpzone_oldvelocity, warpzone_oldangles;
-.float warpzone_teleport_time;
-.float warpzone_teleport_finishtime;
-.entity warpzone_teleport_zone;
-
-void WarpZone_StoreProjectileData(entity e)
-{
- e.warpzone_oldorigin = e.origin;
- e.warpzone_oldvelocity = e.velocity;
- e.warpzone_oldangles = e.angles;
-}
-
-void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
-{
- setorigin (player, to); // NOTE: this also aborts the move, when this is called by touch
- player.oldorigin = to; // for DP's unsticking
- player.angles = to_angles;
- player.fixangle = true;
- player.velocity = to_velocity;
-
- BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
-
- if(IS_PLAYER(player))
- BITCLR_ASSIGN(player.flags, FL_ONGROUND);
-
- WarpZone_PostTeleportPlayer_Callback(player);
-}
-
-bool WarpZone_Teleported_Send(entity to, int sf)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
- WriteCoord(MSG_ENTITY, self.angles.x);
- WriteCoord(MSG_ENTITY, self.angles.y);
- WriteCoord(MSG_ENTITY, self.angles.z);
- return true;
-}
-
-float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
-{
- vector o0, a0, v0, o1, a1, v1, o10;
-
- o0 = player.origin + player.view_ofs;
- v0 = player.velocity;
- a0 = player.angles;
-
- o10 = o1 = WarpZone_TransformOrigin(wz, o0);
- v1 = WarpZone_TransformVelocity(wz, v0);
- if (!IS_NOT_A_CLIENT(player))
- a1 = WarpZone_TransformVAngles(wz, player.v_angle);
- else
- a1 = WarpZone_TransformAngles(wz, a0);
-
- if(f0 != 0 || f1 != 0)
- {
- // retry last move but behind the warpzone!
- // we must first go back as far as we can, then forward again, to not cause double touch events!
-
- tracebox(o1 - player.view_ofs + v1 * frametime * f1, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f0, MOVE_WORLDONLY, player);
- {
- entity own;
- own = player.owner;
- player.owner = world;
- tracebox(trace_endpos, player.mins, player.maxs, o1 - player.view_ofs + v1 * frametime * f1, MOVE_NORMAL, player); // this should get us through the warpzone
- player.owner = own;
- }
- o1 = trace_endpos + player.view_ofs;
-
- float d, dv, md;
- md = max(vlen(player.mins), vlen(player.maxs));
- d = WarpZone_TargetPlaneDist(wz, o1);
- dv = WarpZone_TargetPlaneDist(wz, v1);
- if(d < 0)
- o1 = o1 - v1 * (d / dv);
- }
-
- // put him out of solid
- tracebox(o1 - player.view_ofs, player.mins, player.maxs, o1 - player.view_ofs, MOVE_NOMONSTERS, player);
- if(trace_startsolid)
- {
- setorigin(player, o1 - player.view_ofs);
- if(WarpZoneLib_MoveOutOfSolid(player))
- {
- o1 = player.origin + player.view_ofs;
- setorigin(player, o0 - player.view_ofs);
- }
- else
- {
- LOG_INFO("would have to put player in solid, won't do that\n");
- setorigin(player, o0 - player.view_ofs);
- return 0;
- }
- }
-
- // do the teleport
- WarpZone_RefSys_Add(player, wz);
- WarpZone_TeleportPlayer(wz, player, o1 - player.view_ofs, a1, v1);
- WarpZone_StoreProjectileData(player);
- player.warpzone_teleport_time = time;
- player.warpzone_teleport_finishtime = time;
- player.warpzone_teleport_zone = wz;
-
- // prevent further teleports back
- float dt = (o1 - o10) * v1 * (1 / (v1 * v1));
- if(dt < sys_frametime)
- player.warpzone_teleport_finishtime += sys_frametime - dt;
-
-#ifndef WARPZONE_USE_FIXANGLE
- if(IS_VEHICLE(player) && player.owner)
- player = player.owner; // hax
- if(IS_PLAYER(player))
- {
- // instead of fixangle, send the transform to the client for smoother operation
- player.fixangle = false;
-
- entity ts = spawn();
- setmodel(ts, MDL_Null);
- ts.SendEntity = WarpZone_Teleported_Send;
- ts.SendFlags = 0xFFFFFF;
- ts.drawonlytoclient = player;
- ts.think = SUB_Remove;
- ts.nextthink = time + 1;
- ts.owner = player;
- ts.enemy = wz;
- ts.effects = EF_NODEPTHTEST;
- ts.classname = "warpzone_teleported";
- ts.angles = wz.warpzone_transform;
- }
-#endif
-
- return 1;
-}
-
-void WarpZone_Touch (void)
-{SELFPARAM();
- if(other.classname == "trigger_warpzone")
- return;
-
- if(time <= other.warpzone_teleport_finishtime) // already teleported this frame
- return;
-
- // FIXME needs a better check to know what is safe to teleport and what not
- if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
- return;
-
- if(WarpZoneLib_ExactTrigger_Touch())
- return;
-
- if(WarpZone_PlaneDist(self, other.origin + other.view_ofs) >= 0) // wrong side of the trigger_warpzone (don't teleport yet)
- return;
-
- float f;
- // number of frames we need to go back:
- // dist = 16*sqrt(2) qu
- // dist ~ 24 qu
- // 24 qu = v*t
- // 24 qu = v*frametime*n
- // n = 24 qu/(v*frametime)
- // for clients go only one frame though, may be too irritating otherwise
- // but max 0.25 sec = 0.25/frametime frames
- // 24/(0.25/frametime)
- // 96*frametime
- float d;
- d = 24 + max(vlen(other.mins), vlen(other.maxs));
- if(IS_NOT_A_CLIENT(other))
- f = -d / bound(frametime * d * 1, frametime * vlen(other.velocity), d);
- else
- f = -1;
- if(WarpZone_Teleport(self, other, f, 0))
- {
- string save1, save2;
- activator = other;
-
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
-
- setself(self.enemy);
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
- setself(this);
- }
- else
- {
- LOG_TRACE("WARPZONE FAIL AHAHAHAHAH))\n");
- }
-}
-
-bool WarpZone_Send(entity to, int sendflags)
-{SELFPARAM();
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
-
- // we must send this flag for clientside to match properly too
- int f = 0;
- if(self.warpzone_isboxy)
- BITSET_ASSIGN(f, 1);
- if(self.warpzone_fadestart)
- BITSET_ASSIGN(f, 2);
- if(self.origin != '0 0 0')
- BITSET_ASSIGN(f, 4);
- WriteByte(MSG_ENTITY, f);
-
- // we need THESE to render the warpzone (and cull properly)...
- if(f & 4)
- {
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
- }
-
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
- WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
-
- // we need THESE to calculate the proper transform
- WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
-
- if(f & 2)
- {
- WriteShort(MSG_ENTITY, self.warpzone_fadestart);
- WriteShort(MSG_ENTITY, self.warpzone_fadeend);
- }
-
- return true;
-}
-
-bool WarpZone_Camera_Send(entity to, int sendflags)
-{SELFPARAM();
- int f = 0;
- WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_CAMERA);
-
- if(self.warpzone_fadestart)
- BITSET_ASSIGN(f, 2);
- if(self.origin != '0 0 0')
- BITSET_ASSIGN(f, 4);
- WriteByte(MSG_ENTITY, f);
-
- // we need THESE to render the warpzone (and cull properly)...
- if(f & 4)
- {
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
- }
-
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
- WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
-
- // we need THESE to calculate the proper transform
- WriteCoord(MSG_ENTITY, self.enemy.origin.x);
- WriteCoord(MSG_ENTITY, self.enemy.origin.y);
- WriteCoord(MSG_ENTITY, self.enemy.origin.z);
- WriteCoord(MSG_ENTITY, self.enemy.angles.x);
- WriteCoord(MSG_ENTITY, self.enemy.angles.y);
- WriteCoord(MSG_ENTITY, self.enemy.angles.z);
-
- if(f & 2)
- {
- WriteShort(MSG_ENTITY, self.warpzone_fadestart);
- WriteShort(MSG_ENTITY, self.warpzone_fadeend);
- }
-
- return true;
-}
-
-#ifdef WARPZONELIB_KEEPDEBUG
-float WarpZone_CheckProjectileImpact(entity player)
-{SELFPARAM();
- vector o0, v0;
-
- o0 = player.origin + player.view_ofs;
- v0 = player.velocity;
-
- // if we teleported shortly before, abort
- if(time <= player.warpzone_teleport_finishtime + 0.1)
- return 0;
-
- // if player hit a warpzone, abort
- entity wz;
- wz = WarpZone_Find(o0 + player.mins, o0 + player.maxs);
- if(!wz)
- return 0;
-
-#ifdef WARPZONELIB_REMOVEHACK
- LOG_INFO("impactfilter found something - and it no longer gets handled correctly - please tell divVerent whether anything behaves broken now\n");
-#else
- LOG_INFO("impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again\n");
-#endif
- LOG_INFO("Entity type: ", player.classname, "\n");
- LOG_INFO("Origin: ", vtos(player.origin), "\n");
- LOG_INFO("Velocity: ", vtos(player.velocity), "\n");
-
-#ifdef WARPZONELIB_REMOVEHACK
- return 0;
-#else
- // retry previous move
- setorigin(player, player.warpzone_oldorigin);
- player.velocity = player.warpzone_oldvelocity;
- if(WarpZone_Teleport(wz, player, 0, 1))
- {
- entity oldself;
- string save1, save2;
-
- oldself = self;
- self = wz;
- other = player;
- activator = player;
-
- save1 = self.target; self.target = string_null;
- save2 = self.target3; self.target3 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target3) self.target3 = save2;
-
- self = self.enemy;
- save1 = self.target; self.target = string_null;
- save2 = self.target2; self.target2 = string_null;
- SUB_UseTargets();
- if (!self.target) self.target = save1;
- if (!self.target2) self.target2 = save2;
- self = oldself;
- }
- else
- {
- setorigin(player, o0 - player.view_ofs);
- player.velocity = v0;
- }
-
- return +1;
-#endif
-}
-#endif
-
-float WarpZone_Projectile_Touch()
-{SELFPARAM();
- if(other.classname == "trigger_warpzone")
- return true;
-
- // no further impacts if we teleported this frame!
- // this is because even if we did teleport, the engine still may raise
- // touch events for the previous location
- // engine now aborts moves on teleport, so this SHOULD not happen any more
- // but if this is called from TouchAreaGrid of the projectile moving,
- // then this won't do
- if(time == self.warpzone_teleport_time)
- return true;
-
-#ifdef WARPZONELIB_KEEPDEBUG
- // this SEEMS to not happen at the moment, but if it did, it would be more reliable
- {
- float save_dpstartcontents;
- float save_dphitcontents;
- float save_dphitq3surfaceflags;
- string save_dphittexturename;
- float save_allsolid;
- float save_startsolid;
- float save_fraction;
- vector save_endpos;
- vector save_plane_normal;
- float save_plane_dist;
- entity save_ent;
- float save_inopen;
- float save_inwater;
- save_dpstartcontents = trace_dpstartcontents;
- save_dphitcontents = trace_dphitcontents;
- save_dphitq3surfaceflags = trace_dphitq3surfaceflags;
- save_dphittexturename = trace_dphittexturename;
- save_allsolid = trace_allsolid;
- save_startsolid = trace_startsolid;
- save_fraction = trace_fraction;
- save_endpos = trace_endpos;
- save_plane_normal = trace_plane_normal;
- save_plane_dist = trace_plane_dist;
- save_ent = trace_ent;
- save_inopen = trace_inopen;
- save_inwater = trace_inwater;
- float f;
- if((f = WarpZone_CheckProjectileImpact(self)) != 0)
- return (f > 0);
- trace_dpstartcontents = save_dpstartcontents;
- trace_dphitcontents = save_dphitcontents;
- trace_dphitq3surfaceflags = save_dphitq3surfaceflags;
- trace_dphittexturename = save_dphittexturename;
- trace_allsolid = save_allsolid;
- trace_startsolid = save_startsolid;
- trace_fraction = save_fraction;
- trace_endpos = save_endpos;
- trace_plane_normal = save_plane_normal;
- trace_plane_dist = save_plane_dist;
- trace_ent = save_ent;
- trace_inopen = save_inopen;
- trace_inwater = save_inwater;
- }
-#endif
-
- if(WarpZone_Projectile_Touch_ImpactFilter_Callback())
- return true;
-
- return false;
-}
-
-void WarpZone_InitStep_FindOriginTarget()
-{SELFPARAM();
- if(self.killtarget != "")
- {
- self.aiment = find(world, targetname, self.killtarget);
- if(self.aiment == world)
- {
- error("Warp zone with nonexisting killtarget");
- return;
- }
- self.killtarget = string_null;
- }
-}
-
-void WarpZonePosition_InitStep_FindTarget()
-{SELFPARAM();
- if(self.target == "")
- {
- error("Warp zone position with no target");
- return;
- }
- self.enemy = find(world, targetname, self.target);
- if(self.enemy == world)
- {
- error("Warp zone position with nonexisting target");
- return;
- }
- if(self.enemy.aiment)
- {
- // already is positioned
- error("Warp zone position targeting already oriented warpzone");
- return;
- }
- self.enemy.aiment = self;
-}
-
-void WarpZoneCamera_Think(void)
-{SELFPARAM();
- if(self.warpzone_save_origin != self.origin
- || self.warpzone_save_angles != self.angles
- || self.warpzone_save_eorigin != self.enemy.origin
- || self.warpzone_save_eangles != self.enemy.angles)
- {
- WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
- self.warpzone_save_origin = self.origin;
- self.warpzone_save_angles = self.angles;
- self.warpzone_save_eorigin = self.enemy.origin;
- self.warpzone_save_eangles = self.enemy.angles;
- }
- self.nextthink = time;
-}
-
-void WarpZoneCamera_InitStep_FindTarget()
-{SELFPARAM();
- entity e;
- float i;
- if(self.target == "")
- {
- error("Camera with no target");
- return;
- }
- self.enemy = world;
- for(e = world, i = 0; (e = find(e, targetname, self.target)); )
- if(random() * ++i < 1)
- self.enemy = e;
- if(self.enemy == world)
- {
- error("Camera with nonexisting target");
- return;
- }
- warpzone_cameras_exist = 1;
- WarpZone_Camera_SetUp(self, self.enemy.origin, self.enemy.angles);
- self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 1)
- {
- self.think = WarpZoneCamera_Think;
- self.nextthink = time;
- }
- else
- self.nextthink = 0;
-}
-
-void WarpZone_InitStep_UpdateTransform()
-{SELFPARAM();
- vector org, ang, norm, point;
- float area;
- vector tri, a, b, c, n;
- float i_s, i_t, n_t;
- string tex;
-
- org = self.origin;
- if(org == '0 0 0')
- org = 0.5 * (self.mins + self.maxs);
-
- norm = point = '0 0 0';
- area = 0;
- for(i_s = 0; ; ++i_s)
- {
- tex = getsurfacetexture(self, i_s);
- if (!tex)
- break; // this is beyond the last one
- if(tex == "textures/common/trigger" || tex == "trigger")
- continue;
- n_t = getsurfacenumtriangles(self, i_s);
- for(i_t = 0; i_t < n_t; ++i_t)
- {
- tri = getsurfacetriangle(self, i_s, i_t);
- a = getsurfacepoint(self, i_s, tri.x);
- b = getsurfacepoint(self, i_s, tri.y);
- c = getsurfacepoint(self, i_s, tri.z);
- n = cross(c - a, b - a);
- area = area + vlen(n);
- norm = norm + n;
- point = point + vlen(n) * (a + b + c);
- }
- }
- if(area > 0)
- {
- norm = norm * (1 / area);
- point = point * (1 / (3 * area));
- if(vlen(norm) < 0.99)
- {
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " is nonplanar. BEWARE.\n");
- area = 0; // no autofixing in this case
- }
- norm = normalize(norm);
- }
-
- ang = '0 0 0';
- if(self.aiment)
- {
- org = self.aiment.origin;
- ang = self.aiment.angles;
- if(area > 0)
- {
- org = org - ((org - point) * norm) * norm; // project to plane
- makevectors(ang);
- if(norm * v_forward < 0)
- {
- LOG_INFO("Position target of trigger_warpzone near ", vtos(self.aiment.origin), " points into trigger_warpzone. BEWARE.\n");
- norm = -1 * norm;
- }
- ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
- ang.x = -ang.x;
- if(norm * v_forward < 0.99)
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
- if(vlen(org - self.aiment.origin) > 0.5)
- LOG_INFO("trigger_warpzone near ", vtos(self.aiment.origin), " has been moved to match the plane (", vtos(self.aiment.origin), " -> ", vtos(org), ").\n");
- }
- }
- else if(area > 0)
- {
- org = point;
- ang = vectoangles(norm);
- ang.x = -ang.x;
- }
- else
- error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
-
- self.warpzone_origin = org;
- self.warpzone_angles = ang;
-}
-
-void WarpZone_InitStep_ClearTarget()
-{SELFPARAM();
- if(self.enemy)
- self.enemy.enemy = world;
- self.enemy = world;
-}
-
-entity warpzone_first; .entity warpzone_next;
-void WarpZone_InitStep_FindTarget()
-{SELFPARAM();
- float i;
- entity e, e2;
-
- if(self.enemy)
- return;
-
- // this way only one of the two ents needs to target
- if(self.target != "")
- {
- self.enemy = self; // so the if(!e.enemy) check also skips self, saves one IF
-
- e2 = world;
- for(e = world, i = 0; (e = find(e, targetname, self.target)); )
- if(!e.enemy)
- if(e.classname == self.classname) // possibly non-warpzones may use the same targetname!
- if(random() * ++i < 1)
- e2 = e;
- if(!e2)
- {
- self.enemy = world;
- error("Warpzone with non-existing target");
- return;
- }
- self.enemy = e2;
- e2.enemy = self;
- }
-}
-
-void WarpZone_Think();
-void WarpZone_InitStep_FinalizeTransform()
-{SELFPARAM();
- if(!self.enemy || self.enemy.enemy != self)
- {
- error("Invalid warp zone detected. Killed.");
- return;
- }
-
- warpzone_warpzones_exist = 1;
- WarpZone_SetUp(self, self.warpzone_origin, self.warpzone_angles, self.enemy.warpzone_origin, self.enemy.warpzone_angles);
- self.touch = WarpZone_Touch;
- self.SendFlags = 0xFFFFFF;
- if(self.spawnflags & 1)
- {
- self.think = WarpZone_Think;
- self.nextthink = time;
- }
- else
- self.nextthink = 0;
-}
-
-float warpzone_initialized;
-//entity warpzone_first;
-entity warpzone_position_first;
-entity warpzone_camera_first;
-.entity warpzone_next;
-spawnfunc(misc_warpzone_position)
-{
- // "target", "angles", "origin"
- self.warpzone_next = warpzone_position_first;
- warpzone_position_first = self;
-}
-spawnfunc(trigger_warpzone_position)
-{
- spawnfunc_misc_warpzone_position(this);
-}
-spawnfunc(trigger_warpzone)
-{
- // warp zone entities must have:
- // "killtarget" pointing to a target_position with a direction arrow
- // that points AWAY from the warp zone, and that is inside
- // the warp zone trigger
- // "target" pointing to an identical warp zone at another place in
- // the map, with another killtarget to designate its
- // orientation
-
- if(!self.scale)
- self.scale = self.modelscale;
- if(!self.scale)
- self.scale = 1;
- string m;
- m = self.model;
- WarpZoneLib_ExactTrigger_Init();
- if(m != "")
- {
- precache_model(m);
- _setmodel(self, m); // no precision needed
- }
- setorigin(self, self.origin);
- if(self.scale)
- setsize(self, self.mins * self.scale, self.maxs * self.scale);
- else
- setsize(self, self.mins, self.maxs);
- self.SendEntity = WarpZone_Send;
- self.SendFlags = 0xFFFFFF;
- BITSET_ASSIGN(self.effects, EF_NODEPTHTEST);
- self.warpzone_next = warpzone_first;
- warpzone_first = self;
-}
-spawnfunc(func_camera)
-{
- if(!self.scale)
- self.scale = self.modelscale;
- if(!self.scale)
- self.scale = 1;
- if(self.model != "")
- {
- precache_model(self.model);
- _setmodel(self, self.model); // no precision needed
- }
- setorigin(self, self.origin);
- if(self.scale)
- setsize(self, self.mins * self.scale, self.maxs * self.scale);
- else
- setsize(self, self.mins, self.maxs);
- if(!self.solid)
- self.solid = SOLID_BSP;
- else if(self.solid < 0)
- self.solid = SOLID_NOT;
- self.SendEntity = WarpZone_Camera_Send;
- self.SendFlags = 0xFFFFFF;
- self.warpzone_next = warpzone_camera_first;
- warpzone_camera_first = self;
-}
-void WarpZones_Reconnect()
-{SELFPARAM();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_ClearTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FindTarget();
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- WarpZoneCamera_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FinalizeTransform();
- setself(this);
-}
-
-void WarpZone_Think()
-{SELFPARAM();
- if(self.warpzone_save_origin != self.origin
- || self.warpzone_save_angles != self.angles
- || self.warpzone_save_eorigin != self.enemy.origin
- || self.warpzone_save_eangles != self.enemy.angles)
- {
- WarpZone_InitStep_UpdateTransform();
- setself(self.enemy);
- WarpZone_InitStep_UpdateTransform();
- setself(this);
- WarpZone_InitStep_FinalizeTransform();
- setself(self.enemy);
- WarpZone_InitStep_FinalizeTransform();
- setself(this);
- self.warpzone_save_origin = self.origin;
- self.warpzone_save_angles = self.angles;
- self.warpzone_save_eorigin = self.enemy.origin;
- self.warpzone_save_eangles = self.enemy.angles;
- }
- self.nextthink = time;
-}
-
-void WarpZone_StartFrame()
-{SELFPARAM();
- entity e;
- if(warpzone_initialized == 0)
- {
- warpzone_initialized = 1;
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_FindOriginTarget();
- for(setself(warpzone_position_first); self; setself(self.warpzone_next))
- WarpZonePosition_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- WarpZone_InitStep_UpdateTransform();
- setself(this);
- WarpZones_Reconnect();
- WarpZone_PostInitialize_Callback();
- }
-
- entity oldother;
- oldother = other;
- for(e = world; (e = nextent(e)); )
- {
- if(warpzone_warpzones_exist) { WarpZone_StoreProjectileData(e); }
-
- if(IS_REAL_CLIENT(e))
- {
- if(e.solid == SOLID_NOT) // not spectating?
- if(e.movetype == MOVETYPE_NOCLIP || e.movetype == MOVETYPE_FLY || e.movetype == MOVETYPE_FLY_WORLDONLY) // not spectating? (this is to catch observers)
- {
- other = e; // player
-
- // warpzones
- if(warpzone_warpzones_exist) {
- setself(WarpZone_Find(e.origin + e.mins, e.origin + e.maxs));
- if(self)
- if(!WarpZoneLib_ExactTrigger_Touch())
- if(WarpZone_PlaneDist(self, e.origin + e.view_ofs) <= 0)
- WarpZone_Teleport(self, e, -1, 0); } // NOT triggering targets by this!
-
- // teleporters
- setself(Teleport_Find(e.origin + e.mins, e.origin + e.maxs));
- if(self)
- if(!WarpZoneLib_ExactTrigger_Touch())
- Simple_TeleportPlayer(self, other); // NOT triggering targets by this!
- }
- }
-
- if(IS_NOT_A_CLIENT(e))
- {
- if(warpzone_warpzones_exist)
- for (; (e = nextent(e)); )
- WarpZone_StoreProjectileData(e);
- break;
- }
- }
- setself(this);
- other = oldother;
-}
-
-.float warpzone_reconnecting;
-float visible_to_some_client(entity ent)
-{
- entity e;
- for(e = nextent(world); !IS_NOT_A_CLIENT(e); e = nextent(e))
- if(IS_PLAYER(e) && IS_REAL_CLIENT(e))
- if(checkpvs(e.origin + e.view_ofs, ent))
- return 1;
- return 0;
-}
-void trigger_warpzone_reconnect_use()
-{SELFPARAM();
- entity e;
- e = self;
- // NOTE: this matches for target, not targetname, but of course
- // targetname must be set too on the other entities
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && (visible_to_some_client(self) || visible_to_some_client(self.enemy))));
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- self.warpzone_reconnecting = ((e.target == "" || self.target == e.target) && !((e.spawnflags & 1) && visible_to_some_client(self)));
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZone_InitStep_ClearTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZone_InitStep_FindTarget();
- for(setself(warpzone_camera_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting)
- WarpZoneCamera_InitStep_FindTarget();
- for(setself(warpzone_first); self; setself(self.warpzone_next))
- if(self.warpzone_reconnecting || self.enemy.warpzone_reconnecting)
- WarpZone_InitStep_FinalizeTransform();
- setself(e);
-}
-
-spawnfunc(trigger_warpzone_reconnect)
-{
- self.use = trigger_warpzone_reconnect_use;
-}
-
-spawnfunc(target_warpzone_reconnect)
-{
- spawnfunc_trigger_warpzone_reconnect(this); // both names make sense here :(
-}
-
-void WarpZone_PlayerPhysics_FixVAngle(void)
-{SELFPARAM();
-#ifndef WARPZONE_DONT_FIX_VANGLE
- if(IS_REAL_CLIENT(self))
- if(self.v_angle.z <= 360) // if not already adjusted
- if(time - self.ping * 0.001 < self.warpzone_teleport_time)
- {
- self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);
- self.v_angle_z += 720; // mark as adjusted
- }
-#endif
-}