WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE);
// we must send this flag for clientside to match properly too
- WriteByte(MSG_ENTITY, self.WarpZone_isboxy);
+ WriteByte(MSG_ENTITY, self.warpzone_isboxy);
// we need THESE to render the warpzone (and cull properly)...
WriteCoord(MSG_ENTITY, self.origin_x);