+++ /dev/null
-#ifndef SERVER_H
-#define SERVER_H
-
-void WarpZone_StartFrame();
-float WarpZone_Projectile_Touch();
-
-// THESE must be defined by calling QC code:
-void WarpZone_PostTeleportPlayer_Callback(entity pl);
-float WarpZone_Projectile_Touch_ImpactFilter_Callback();
-
-// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
-//const float ENT_CLIENT_WARPZONE;
-//const float ENT_CLIENT_WARPZONE_CAMERA;
-
-void WarpZone_PlayerPhysics_FixVAngle(void);
-
-void WarpZone_PostInitialize_Callback(void);
-#endif