+#ifndef SERVER_H
+#define SERVER_H
+
void WarpZone_StartFrame();
float WarpZone_Projectile_Touch();
float WarpZone_Projectile_Touch_ImpactFilter_Callback();
// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
-const float ENT_CLIENT_WARPZONE;
-const float ENT_CLIENT_WARPZONE_CAMERA;
+//const float ENT_CLIENT_WARPZONE;
+//const float ENT_CLIENT_WARPZONE_CAMERA;
void WarpZone_PlayerPhysics_FixVAngle(void);
+
+void WarpZone_PostInitialize_Callback(void);
+#endif