// Leonardo Zide (leo@lokigames.com)
//
+#include "defaults.h"
#include "qe3.h"
#include "globaldefs.h"
const char *userRoot = g_qeglobals.m_userEnginePath.c_str();
const char *globalRoot = EnginePath_get();
+ // editor builtin VFS
+ StringOutputStream editorGamePath(256);
+ editorGamePath << GlobalRadiant().getAppPath() << DEFAULT_EDITORVFS_DIRNAME;
+ GlobalFileSystem().initDirectory(editorGamePath.c_str());
+
// if we have a mod dir
if (!string_equal(gamename, basegame)) {
// ~/.<gameprefix>/<fs_game>