// Leonardo Zide (leo@lokigames.com)
//
+#include "defaults.h"
#include "qe3.h"
#include "globaldefs.h"
#endif
-void QE_InitVFS(){
- // VFS initialization -----------------------
- // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
- // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
- // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
-
- const char* gamename = gamename_get();
- const char* basegame = basegame_get();
- const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
- const char* globalRoot = EnginePath_get();
-
- // if we have a mod dir
- if ( !string_equal( gamename, basegame ) ) {
- // ~/.<gameprefix>/<fs_game>
- if ( userRoot ) {
- StringOutputStream userGamePath( 256 );
- userGamePath << userRoot << gamename << '/';
- GlobalFileSystem().initDirectory( userGamePath.c_str() );
- }
-
- // <fs_basepath>/<fs_game>
- {
- StringOutputStream globalGamePath( 256 );
- globalGamePath << globalRoot << gamename << '/';
- GlobalFileSystem().initDirectory( globalGamePath.c_str() );
- }
- }
-
- // ~/.<gameprefix>/<fs_main>
- if ( userRoot ) {
- StringOutputStream userBasePath( 256 );
- userBasePath << userRoot << basegame << '/';
- GlobalFileSystem().initDirectory( userBasePath.c_str() );
- }
-
- // <fs_basepath>/<fs_main>
- {
- StringOutputStream globalBasePath( 256 );
- globalBasePath << globalRoot << basegame << '/';
- GlobalFileSystem().initDirectory( globalBasePath.c_str() );
- }
-
- // extra pakpaths
- for ( int i = 0; i < g_pakPathCount; i++ ) {
- if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
- GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
- }
- }
+void QE_InitVFS()
+{
+ // VFS initialization -----------------------
+ // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+ // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+ // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+
+ const char *gamename = gamename_get();
+ const char *basegame = basegame_get();
+ const char *userRoot = g_qeglobals.m_userEnginePath.c_str();
+ const char *globalRoot = EnginePath_get();
+
+ // editor builtin VFS
+ StringOutputStream editorGamePath(256);
+ editorGamePath << GlobalRadiant().getAppPath() << DEFAULT_EDITORVFS_DIRNAME;
+ GlobalFileSystem().initDirectory(editorGamePath.c_str());
+
+ // if we have a mod dir
+ if (!string_equal(gamename, basegame)) {
+ // ~/.<gameprefix>/<fs_game>
+ if (userRoot && !g_disableHomePath) {
+ StringOutputStream userGamePath(256);
+ userGamePath << userRoot << gamename << '/';
+ GlobalFileSystem().initDirectory(userGamePath.c_str());
+ }
+
+ // <fs_basepath>/<fs_game>
+ if (!g_disableEnginePath) {
+ StringOutputStream globalGamePath(256);
+ globalGamePath << globalRoot << gamename << '/';
+ GlobalFileSystem().initDirectory(globalGamePath.c_str());
+ }
+ }
+
+ // ~/.<gameprefix>/<fs_main>
+ if (userRoot && !g_disableHomePath) {
+ StringOutputStream userBasePath(256);
+ userBasePath << userRoot << basegame << '/';
+ GlobalFileSystem().initDirectory(userBasePath.c_str());
+ }
+
+ // <fs_basepath>/<fs_main>
+ if (!g_disableEnginePath) {
+ StringOutputStream globalBasePath(256);
+ globalBasePath << globalRoot << basegame << '/';
+ GlobalFileSystem().initDirectory(globalBasePath.c_str());
+ }
+
+ // extra pakpaths
+ for (int i = 0; i < g_pakPathCount; i++) {
+ if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+ GlobalFileSystem().initDirectory(g_strPakPath[i].c_str());
+ }
+ }
}
int g_numbrushes = 0;
int g_numentities = 0;
-void QE_UpdateStatusBar(){
- char buffer[128];
- sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
- g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
+void QE_UpdateStatusBar()
+{
+ char buffer[128];
+ sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
+ g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
}
SimpleCounter g_brushCount;
-void QE_brushCountChanged(){
- g_numbrushes = int(g_brushCount.get() );
- QE_UpdateStatusBar();
+void QE_brushCountChanged()
+{
+ g_numbrushes = int(g_brushCount.get());
+ QE_UpdateStatusBar();
}
SimpleCounter g_entityCount;
-void QE_entityCountChanged(){
- g_numentities = int(g_entityCount.get() );
- QE_UpdateStatusBar();
-}
-
-bool ConfirmModified( const char* title ){
- if ( !Map_Modified( g_map ) ) {
- return true;
- }
-
- auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
- if ( result == ui::alert_response::CANCEL ) {
- return false;
- }
- if ( result == ui::alert_response::YES ) {
- if ( Map_Unnamed( g_map ) ) {
- return Map_SaveAs();
- }
- else
- {
- return Map_Save();
- }
- }
- return true;
-}
-
-void bsp_init(){
- build_set_variable( "RadiantPath", AppPath_get() );
- build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
- build_set_variable( "EnginePath", EnginePath_get() );
- build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
- build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
- build_set_variable( "GameName", gamename_get() );
-
- StringBuffer ExtraQ3map2Args;
- // extra pakpaths
- for ( int i = 0; i < g_pakPathCount; i++ ) {
- if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
- ExtraQ3map2Args.push_string( " -fs_pakpath \"" );
- ExtraQ3map2Args.push_string( g_strPakPath[i].c_str() );
- ExtraQ3map2Args.push_string( "\"" );
- }
- }
- build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
-
- const char* mapname = Map_Name( g_map );
- StringOutputStream name( 256 );
- name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
-
- build_set_variable( "MapFile", mapname );
- build_set_variable( "BspFile", name.c_str() );
+void QE_entityCountChanged()
+{
+ g_numentities = int(g_entityCount.get());
+ QE_UpdateStatusBar();
}
-void bsp_shutdown(){
- build_clear_variables();
+bool ConfirmModified(const char *title)
+{
+ if (!Map_Modified(g_map)) {
+ return true;
+ }
+
+ auto result = ui::alert(MainFrame_getWindow(),
+ "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?",
+ title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question);
+ if (result == ui::alert_response::CANCEL) {
+ return false;
+ }
+ if (result == ui::alert_response::YES) {
+ if (Map_Unnamed(g_map)) {
+ return Map_SaveAs();
+ } else {
+ return Map_Save();
+ }
+ }
+ return true;
}
-class ArrayCommandListener : public CommandListener
+void bsp_init()
{
-GPtrArray* m_array;
-public:
-ArrayCommandListener(){
- m_array = g_ptr_array_new();
-}
-~ArrayCommandListener(){
- g_ptr_array_free( m_array, TRUE );
+ build_set_variable("RadiantPath", AppPath_get());
+ build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
+ build_set_variable("EnginePath", EnginePath_get());
+ build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
+ build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
+ build_set_variable("GameName", gamename_get());
+
+ StringBuffer ExtraQ3map2Args;
+ // extra pakpaths
+ for (int i = 0; i < g_pakPathCount; i++) {
+ if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+ ExtraQ3map2Args.push_string(" -fs_pakpath \"");
+ ExtraQ3map2Args.push_string(g_strPakPath[i].c_str());
+ ExtraQ3map2Args.push_string("\"");
+ }
+ }
+
+ // extra switches
+ if (g_disableEnginePath) {
+ ExtraQ3map2Args.push_string(" -fs_nobasepath ");
+ }
+
+ if (g_disableHomePath) {
+ ExtraQ3map2Args.push_string(" -fs_nohomepath ");
+ }
+
+ build_set_variable("ExtraQ3map2Args", ExtraQ3map2Args.c_str());
+
+ const char *mapname = Map_Name(g_map);
+ StringOutputStream name(256);
+ name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
+
+ build_set_variable("MapFile", mapname);
+ build_set_variable("BspFile", name.c_str());
}
-void execute( const char* command ){
- g_ptr_array_add( m_array, g_strdup( command ) );
+void bsp_shutdown()
+{
+ build_clear_variables();
}
-GPtrArray* array() const {
- return m_array;
-}
+class ArrayCommandListener : public CommandListener {
+ GPtrArray *m_array;
+public:
+ ArrayCommandListener()
+ {
+ m_array = g_ptr_array_new();
+ }
+
+ ~ArrayCommandListener()
+ {
+ g_ptr_array_free(m_array, TRUE);
+ }
+
+ void execute(const char *command)
+ {
+ g_ptr_array_add(m_array, g_strdup(command));
+ }
+
+ GPtrArray *array() const
+ {
+ return m_array;
+ }
};
-class BatchCommandListener : public CommandListener
-{
-TextOutputStream& m_file;
-std::size_t m_commandCount;
-const char* m_outputRedirect;
+class BatchCommandListener : public CommandListener {
+ TextOutputStream &m_file;
+ std::size_t m_commandCount;
+ const char *m_outputRedirect;
public:
-BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
-}
-
-void execute( const char* command ){
- m_file << command;
- if ( m_commandCount == 0 ) {
- m_file << " > ";
- }
- else
- {
- m_file << " >> ";
- }
- m_file << "\"" << m_outputRedirect << "\"";
- m_file << "\n";
- ++m_commandCount;
-}
+ BatchCommandListener(TextOutputStream &file, const char *outputRedirect) : m_file(file), m_commandCount(0),
+ m_outputRedirect(outputRedirect)
+ {
+ }
+
+ void execute(const char *command)
+ {
+ m_file << command;
+ if (m_commandCount == 0) {
+ m_file << " > ";
+ } else {
+ m_file << " >> ";
+ }
+ m_file << "\"" << m_outputRedirect << "\"";
+ m_file << "\n";
+ ++m_commandCount;
+ }
};
-bool Region_cameraValid(){
- Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
-
- for ( int i = 0 ; i < 3 ; i++ )
- {
- if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
- return false;
- }
- }
- return true;
+bool Region_cameraValid()
+{
+ Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
+
+ for (int i = 0; i < 3; i++) {
+ if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
+ return false;
+ }
+ }
+ return true;
}
-void RunBSP( const char* name ){
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
- // make sure we don't attempt to region compile a map with the camera outside the region
- if ( region_active && !Region_cameraValid() ) {
- globalErrorStream() << "The camera must be in the region to start a region compile.\n";
- return;
- }
-
- SaveMap();
-
- if ( Map_Unnamed( g_map ) ) {
- globalOutputStream() << "build cancelled\n";
- return;
- }
-
- if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
- Map_Snapshot();
- }
-
- if ( region_active ) {
- const char* mapname = Map_Name( g_map );
- StringOutputStream name( 256 );
- name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
- Map_SaveRegion( name.c_str() );
- }
-
- Pointfile_Delete();
-
- bsp_init();
-
- if ( g_WatchBSP_Enabled ) {
- ArrayCommandListener listener;
- build_run( name, listener );
- // grab the file name for engine running
- const char* fullname = Map_Name( g_map );
- StringOutputStream bspname( 64 );
- bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
- BuildMonitor_Run( listener.array(), bspname.c_str() );
- }
- else
- {
- char junkpath[PATH_MAX];
- strcpy( junkpath, SettingsPath_get() );
- strcat( junkpath, "junk.txt" );
-
- char batpath[PATH_MAX];
+void RunBSP(const char *name)
+{
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+ // make sure we don't attempt to region compile a map with the camera outside the region
+ if (region_active && !Region_cameraValid()) {
+ globalErrorStream() << "The camera must be in the region to start a region compile.\n";
+ return;
+ }
+
+ SaveMap();
+
+ if (Map_Unnamed(g_map)) {
+ globalOutputStream() << "build cancelled\n";
+ return;
+ }
+
+ if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) {
+ Map_Snapshot();
+ }
+
+ if (region_active) {
+ const char *mapname = Map_Name(g_map);
+ StringOutputStream name(256);
+ name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
+ Map_SaveRegion(name.c_str());
+ }
+
+ Pointfile_Delete();
+
+ bsp_init();
+
+ if (g_WatchBSP_Enabled) {
+ ArrayCommandListener listener;
+ build_run(name, listener);
+ // grab the file name for engine running
+ const char *fullname = Map_Name(g_map);
+ StringOutputStream bspname(64);
+ bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
+ BuildMonitor_Run(listener.array(), bspname.c_str());
+ } else {
+ char junkpath[PATH_MAX];
+ strcpy(junkpath, SettingsPath_get());
+ strcat(junkpath, "junk.txt");
+
+ char batpath[PATH_MAX];
#if GDEF_OS_POSIX
- strcpy( batpath, SettingsPath_get() );
- strcat( batpath, "qe3bsp.sh" );
+ strcpy(batpath, SettingsPath_get());
+ strcat(batpath, "qe3bsp.sh");
#elif GDEF_OS_WINDOWS
- strcpy( batpath, SettingsPath_get() );
- strcat( batpath, "qe3bsp.bat" );
+ strcpy( batpath, SettingsPath_get() );
+ strcat( batpath, "qe3bsp.bat" );
#else
#error "unsupported platform"
#endif
- bool written = false;
- {
- TextFileOutputStream batchFile( batpath );
- if ( !batchFile.failed() ) {
+ bool written = false;
+ {
+ TextFileOutputStream batchFile(batpath);
+ if (!batchFile.failed()) {
#if GDEF_OS_POSIX
- batchFile << "#!/bin/sh \n\n";
+ batchFile << "#!/bin/sh \n\n";
#endif
- BatchCommandListener listener( batchFile, junkpath );
- build_run( name, listener );
- written = true;
- }
- }
- if ( written ) {
+ BatchCommandListener listener(batchFile, junkpath);
+ build_run(name, listener);
+ written = true;
+ }
+ }
+ if (written) {
#if GDEF_OS_POSIX
- chmod( batpath, 0744 );
+ chmod(batpath, 0744);
#endif
- globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
- globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
- Q_Exec( batpath, NULL, NULL, true, false );
- }
- }
+ globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
+ globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
+ Q_Exec(batpath, NULL, NULL, true, false);
+ }
+ }
- bsp_shutdown();
+ bsp_shutdown();
}
// =============================================================================
// Sys_ functions
-void Sys_SetTitle( const char *text, bool modified ){
- StringOutputStream title;
- title << text;
+void Sys_SetTitle(const char *text, bool modified)
+{
+ StringOutputStream title;
+ title << text;
- if ( modified ) {
- title << " *";
- }
+ if (modified) {
+ title << " *";
+ }
- gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
+ gtk_window_set_title(MainFrame_getWindow(), title.c_str());
}
bool g_bWaitCursor = false;
-void Sys_BeginWait( void ){
- ScreenUpdates_Disable( "Processing...", "Please Wait" );
- GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
- gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
- gdk_cursor_unref( cursor );
- g_bWaitCursor = true;
+void Sys_BeginWait(void)
+{
+ ScreenUpdates_Disable("Processing...", "Please Wait");
+ GdkCursor *cursor = gdk_cursor_new(GDK_WATCH);
+ gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), cursor);
+ gdk_cursor_unref(cursor);
+ g_bWaitCursor = true;
}
-void Sys_EndWait( void ){
- ScreenUpdates_Enable();
- gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
- g_bWaitCursor = false;
+void Sys_EndWait(void)
+{
+ ScreenUpdates_Enable();
+ gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0);
+ g_bWaitCursor = false;
}
-void Sys_Beep( void ){
- gdk_beep();
+void Sys_Beep(void)
+{
+ gdk_beep();
}