/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Texture Window
// Leonardo Zide (leo@lokigames.com)
//
-/*!\todo
-Clean up texture menu.
-- Remove all global variables and use some objects instead.
-- Create an interface for a plugin to add texture menu items.
-- Make sure the interface is not dependent on gtk.
-*/
+#include "texwindow.h"
+
+#include <gtk/gtk.h>
+
+#include "debugging/debugging.h"
+#include "warnings.h"
+
+#include "defaults.h"
+#include "ifilesystem.h"
+#include "iundo.h"
+#include "igl.h"
+#include "iarchive.h"
+#include "moduleobserver.h"
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include <uilib/uilib.h>
+
+#include "signal/signal.h"
+#include "math/vector.h"
+#include "texturelib.h"
+#include "string/string.h"
+#include "shaderlib.h"
+#include "os/file.h"
+#include "os/path.h"
+#include "stream/memstream.h"
+#include "stream/textfilestream.h"
+#include "stream/stringstream.h"
+#include "cmdlib.h"
+#include "texmanip.h"
+#include "textures.h"
+#include "convert.h"
+
+#include "gtkutil/menu.h"
+#include "gtkutil/nonmodal.h"
+#include "gtkutil/cursor.h"
+#include "gtkutil/widget.h"
+#include "gtkutil/glwidget.h"
+#include "gtkutil/messagebox.h"
+
+#include "error.h"
+#include "map.h"
+#include "qgl.h"
+#include "select.h"
+#include "brush_primit.h"
+#include "brushmanip.h"
+#include "patchmanip.h"
+#include "plugin.h"
+#include "qe3.h"
+#include "gtkdlgs.h"
+#include "gtkmisc.h"
+#include "mainframe.h"
+#include "findtexturedialog.h"
+#include "surfacedialog.h"
+#include "patchdialog.h"
+#include "groupdialog.h"
+#include "preferences.h"
+#include "shaders.h"
+#include "commands.h"
+
+bool TextureBrowser_showWads()
+{
+ return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+}
+
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
+
+bool string_equal_start(const char *string, StringRange start)
+{
+ return string_equal_n(string, start.first, start.last - start.first);
+}
+
+typedef std::set<CopiedString> TextureGroups;
+
+void TextureGroups_addWad(TextureGroups &groups, const char *archive)
+{
+ if (extension_equal(path_get_extension(archive), "wad")) {
+#if 1
+ groups.insert(archive);
+#else
+ CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+ groups.insert( archiveBaseName );
+#endif
+ }
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+namespace {
+ bool g_TextureBrowser_shaderlistOnly = false;
+ bool g_TextureBrowser_fixedSize = true;
+ bool g_TextureBrowser_filterMissing = false;
+ bool g_TextureBrowser_filterFallback = true;
+ bool g_TextureBrowser_enableAlpha = true;
+}
+
+CopiedString g_notex;
+CopiedString g_shadernotex;
+
+bool isMissing(const char *name);
+
+bool isNotex(const char *name);
+
+bool isMissing(const char *name)
+{
+ if (string_equal(g_notex.c_str(), name)) {
+ return true;
+ }
+ if (string_equal(g_shadernotex.c_str(), name)) {
+ return true;
+ }
+ return false;
+}
+
+bool isNotex(const char *name)
+{
+ if (string_equal_suffix(name, "/" DEFAULT_NOTEX_BASENAME)) {
+ return true;
+ }
+ if (string_equal_suffix(name, "/" DEFAULT_SHADERNOTEX_BASENAME)) {
+ return true;
+ }
+ return false;
+}
+
+void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
+{
+ const char *texture = path_make_relative(shaderName, "textures/");
+
+ // hide notex / shadernotex images
+ if (g_TextureBrowser_filterFallback) {
+ if (isNotex(shaderName)) {
+ return;
+ }
+ if (isNotex(texture)) {
+ return;
+ }
+ }
+
+ if (texture != shaderName) {
+ const char *last = path_remove_directory(texture);
+ if (!string_empty(last)) {
+ groups.insert(CopiedString(StringRange(texture, --last)));
+ }
+ }
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
+
+void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
+{
+ groups.insert(directory);
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
+
+class DeferredAdjustment {
+ gdouble m_value;
+ guint m_handler;
+
+ typedef void ( *ValueChangedFunction )(void *data, gdouble value);
+
+ ValueChangedFunction m_function;
+ void *m_data;
+
+ static gboolean deferred_value_changed(gpointer data)
+ {
+ reinterpret_cast<DeferredAdjustment *>( data )->m_function(
+ reinterpret_cast<DeferredAdjustment *>( data )->m_data,
+ reinterpret_cast<DeferredAdjustment *>( data )->m_value
+ );
+ reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
+ reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
+ return FALSE;
+ }
+
+public:
+ DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
+ m_data(data)
+ {
+ }
+
+ void flush()
+ {
+ if (m_handler != 0) {
+ g_source_remove(m_handler);
+ deferred_value_changed(this);
+ }
+ }
+
+ void value_changed(gdouble value)
+ {
+ m_value = value;
+ if (m_handler == 0) {
+ m_handler = g_idle_add(deferred_value_changed, this);
+ }
+ }
+
+ static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
+ {
+ self->value_changed(gtk_adjustment_get_value(adjustment));
+ }
+};
+
+
+class TextureBrowser;
+
+typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+
+void TextureBrowser_scrollChanged(void *data, gdouble value);
+
+
+enum StartupShaders {
+ STARTUPSHADERS_NONE = 0,
+ STARTUPSHADERS_COMMON,
+};
+
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+
+class TextureBrowser {
+public:
+ int width, height;
+ int originy;
+ int m_nTotalHeight;
+
+ CopiedString shader;
+
+ ui::Window m_parent{ui::null};
+ ui::GLArea m_gl_widget{ui::null};
+ ui::Widget m_texture_scroll{ui::null};
+ ui::TreeView m_treeViewTree{ui::New};
+ ui::TreeView m_treeViewTags{ui::null};
+ ui::Frame m_tag_frame{ui::null};
+ ui::ListStore m_assigned_store{ui::null};
+ ui::ListStore m_available_store{ui::null};
+ ui::TreeView m_assigned_tree{ui::null};
+ ui::TreeView m_available_tree{ui::null};
+ ui::Widget m_scr_win_tree{ui::null};
+ ui::Widget m_scr_win_tags{ui::null};
+ ui::Widget m_tag_notebook{ui::null};
+ ui::Button m_search_button{ui::null};
+ ui::Widget m_shader_info_item{ui::null};
+
+ std::set<CopiedString> m_all_tags;
+ ui::ListStore m_all_tags_list{ui::null};
+ std::vector<CopiedString> m_copied_tags;
+ std::set<CopiedString> m_found_shaders;
+
+ ToggleItem m_hideunused_item;
+ ToggleItem m_hidenotex_item;
+ ToggleItem m_showshaders_item;
+ ToggleItem m_showshaderlistonly_item;
+ ToggleItem m_fixedsize_item;
+ ToggleItem m_filternotex_item;
+ ToggleItem m_enablealpha_item;
+
+ guint m_sizeHandler;
+ guint m_exposeHandler;
+
+ bool m_heightChanged;
+ bool m_originInvalid;
+
+ DeferredAdjustment m_scrollAdjustment;
+ FreezePointer m_freezePointer;
+
+ Vector3 color_textureback;
+// the increment step we use against the wheel mouse
+ std::size_t m_mouseWheelScrollIncrement;
+ std::size_t m_textureScale;
+// make the texture increments match the grid changes
+ bool m_showShaders;
+ bool m_showTextureScrollbar;
+ StartupShaders m_startupShaders;
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+ bool m_hideUnused;
+ bool m_rmbSelected;
+ bool m_searchedTags;
+ bool m_tags;
+// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
+ int m_uniformTextureSize;
+
+// Return the display width of a texture in the texture browser
+ int getTextureWidth(qtexture_t *tex)
+ {
+ int width;
+ if (!g_TextureBrowser_fixedSize) {
+ // Don't use uniform size
+ width = (int) (tex->width * ((float) m_textureScale / 100));
+ } else if
+ (tex->width >= tex->height) {
+ // Texture is square, or wider than it is tall
+ width = m_uniformTextureSize;
+ } else {
+ // Otherwise, preserve the texture's aspect ratio
+ width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
+ }
+ return width;
+ }
+
+// Return the display height of a texture in the texture browser
+ int getTextureHeight(qtexture_t *tex)
+ {
+ int height;
+ if (!g_TextureBrowser_fixedSize) {
+ // Don't use uniform size
+ height = (int) (tex->height * ((float) m_textureScale / 100));
+ } else if (tex->height >= tex->width) {
+ // Texture is square, or taller than it is wide
+ height = m_uniformTextureSize;
+ } else {
+ // Otherwise, preserve the texture's aspect ratio
+ height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
+ }
+ return height;
+ }
+
+ TextureBrowser() :
+ m_texture_scroll(ui::null),
+ m_hideunused_item(TextureBrowserHideUnusedExport()),
+ m_hidenotex_item(TextureBrowserFilterFallbackExport()),
+ m_showshaders_item(TextureBrowserShowShadersExport()),
+ m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
+ m_fixedsize_item(TextureBrowserFixedSizeExport()),
+ m_filternotex_item(TextureBrowserFilterMissingExport()),
+ m_enablealpha_item(TextureBrowserEnableAlphaExport()),
+ m_heightChanged(true),
+ m_originInvalid(true),
+ m_scrollAdjustment(TextureBrowser_scrollChanged, this),
+ color_textureback(0.25f, 0.25f, 0.25f),
+ m_mouseWheelScrollIncrement(64),
+ m_textureScale(50),
+ m_showShaders(true),
+ m_showTextureScrollbar(true),
+ m_startupShaders(STARTUPSHADERS_NONE),
+ m_hideUnused(false),
+ m_rmbSelected(false),
+ m_searchedTags(false),
+ m_tags(false),
+ m_uniformTextureSize(96)
+ {
+ }
+};
+
+void ( *TextureBrowser_textureSelected )(const char *shader);
+
+
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
+
+
+const char *TextureBrowser_getComonShadersName()
+{
+ const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
+ if (!string_empty(value)) {
+ return value;
+ }
+ return "Common";
+}
+
+const char *TextureBrowser_getComonShadersDir()
+{
+ const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
+ if (!string_empty(value)) {
+ return value;
+ }
+ return "common/";
+}
+
+inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
+{
+ return GlobalOpenGL().m_font->getPixelHeight();
+}
+
+const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
+{
+ return textureBrowser.shader.c_str();
+}
+
+void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
+{
+ IShader *shader = QERApp_Shader_ForName(name);
+ qtexture_t *q = shader->getTexture();
+ StringOutputStream strTex(256);
+ strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
+ shader->DecRef();
+ g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
+}
+
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
+
+void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
+{
+ textureBrowser.shader = shader;
+ TextureBrowser_SetStatus(textureBrowser, shader);
+ TextureBrowser_Focus(textureBrowser, shader);
+
+ if (FindTextureDialog_isOpen()) {
+ FindTextureDialog_selectTexture(shader);
+ }
+
+ // disable the menu item "shader info" if no shader was selected
+ IShader *ishader = QERApp_Shader_ForName(shader);
+ CopiedString filename = ishader->getShaderFileName();
+
+ if (filename.empty()) {
+ if (textureBrowser.m_shader_info_item != NULL) {
+ gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
+ }
+ } else {
+ gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
+ }
+
+ ishader->DecRef();
+}
+
+
+CopiedString g_TextureBrowser_currentDirectory;
+
+/*
+ ============================================================================
+
+ TEXTURE LAYOUT
+
+ TTimo: now based on a rundown through all the shaders
+ NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+ otherwise we may need to rely on a list instead of an array storage
+ ============================================================================
+ */
+
+class TextureLayout {
+public:
+// texture layout functions
+// TTimo: now based on shaders
+ int current_x, current_y, current_row;
+};
+
+void Texture_StartPos(TextureLayout &layout)
+{
+ layout.current_x = 8;
+ layout.current_y = -8;
+ layout.current_row = 0;
+}
+
+void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
+{
+ qtexture_t *q = current_texture;
+
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
+ if (layout.current_x + nWidth > textureBrowser.width - 8 &&
+ layout.current_row) { // go to the next row unless the texture is the first on the row
+ layout.current_x = 8;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
+ layout.current_row = 0;
+ }
+
+ *x = layout.current_x;
+ *y = layout.current_y;
+
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
+
+ if (layout.current_row < nHeight) {
+ layout.current_row = nHeight;
+ }
+
+ // never go less than 96, or the names get all crunched up
+ layout.current_x += nWidth < 96 ? 96 : nWidth;
+ layout.current_x += 8;
+}
+
+bool TextureSearch_IsShown(const char *name)
+{
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find(name);
+
+ if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+// if texture_showinuse jump over non in-use textures
+bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
+{
+ // filter missing shaders
+ // ugly: filter on built-in fallback name after substitution
+ if (g_TextureBrowser_filterMissing) {
+ if (isMissing(shader->getTexture()->name)) {
+ return false;
+ }
+ }
+ // filter the fallback (notex/shadernotex) for missing shaders or editor image
+ if (g_TextureBrowser_filterFallback) {
+ if (isNotex(shader->getName())) {
+ return false;
+ }
+ if (isNotex(shader->getTexture()->name)) {
+ return false;
+ }
+ }
+
+ if (g_TextureBrowser_currentDirectory == "Untagged") {
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
+
+ if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+ return false;
+ } else {
+ return true;
+ }
+ }
+
+ if (!shader_equal_prefix(shader->getName(), "textures/")) {
+ return false;
+ }
+
+ if (!show_shaders && !shader->IsDefault()) {
+ return false;
+ }
+
+ if (hideUnused && !shader->IsInUse()) {
+ return false;
+ }
+
+ if (GlobalTextureBrowser().m_searchedTags) {
+ if (!TextureSearch_IsShown(shader->getName())) {
+ return false;
+ } else {
+ return true;
+ }
+ } else {
+ if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
+ g_TextureBrowser_currentDirectory.c_str())) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
+{
+ textureBrowser.m_heightChanged = true;
+
+ TextureBrowser_updateScroll(textureBrowser);
+ TextureBrowser_queueDraw(textureBrowser);
+}
+
+void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_heightChanged) {
+ textureBrowser.m_heightChanged = false;
+
+ textureBrowser.m_nTotalHeight = 0;
+
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
+ abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
+ textureBrowser.getTextureHeight(shader->getTexture()) + 4);
+ }
+ }
+}
+
+int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
+{
+ TextureBrowser_evaluateHeight(textureBrowser);
+ return textureBrowser.m_nTotalHeight;
+}
+
+inline const int &min_int(const int &left, const int &right)
+{
+ return std::min(left, right);
+}
+
+void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.originy > 0) {
+ textureBrowser.originy = 0;
+ }
+ int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
+ if (textureBrowser.originy < lower) {
+ textureBrowser.originy = lower;
+ }
+}
+
+int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_originInvalid) {
+ textureBrowser.m_originInvalid = false;
+ TextureBrowser_clampOriginY(textureBrowser);
+ TextureBrowser_updateScroll(textureBrowser);
+ }
+ return textureBrowser.originy;
+}
+
+void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
+{
+ textureBrowser.originy = originy;
+ TextureBrowser_clampOriginY(textureBrowser);
+ TextureBrowser_updateScroll(textureBrowser);
+ TextureBrowser_queueDraw(textureBrowser);
+}
+
+
+Signal0 g_activeShadersChangedCallbacks;
+
+void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
+{
+ g_activeShadersChangedCallbacks.connectLast(handler);
+}
+
+void TextureBrowser_constructTreeStore();
+
+class ShadersObserver : public ModuleObserver {
+ Signal0 m_realiseCallbacks;
+public:
+ void realise()
+ {
+ m_realiseCallbacks();
+ TextureBrowser_constructTreeStore();
+ }
+
+ void unrealise()
+ {
+ }
+
+ void insert(const SignalHandler &handler)
+ {
+ m_realiseCallbacks.connectLast(handler);
+ }
+};
+
+namespace {
+ ShadersObserver g_ShadersObserver;
+}
+
+void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
+{
+ g_ShadersObserver.insert(handler);
+}
+
+void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
+{
+ TextureBrowser_heightChanged(textureBrowser);
+ textureBrowser.m_originInvalid = true;
+
+ g_activeShadersChangedCallbacks();
+}
+
+struct TextureBrowser_ShowScrollbar {
+ static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
+ {
+ returnz(self.m_showTextureScrollbar);
+ }
+
+ static void Import(TextureBrowser &self, bool value)
+ {
+ self.m_showTextureScrollbar = value;
+ if (self.m_texture_scroll) {
+ self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+ TextureBrowser_updateScroll(self);
+ }
+ }
+};
+
+
+/*
+ ==============
+ TextureBrowser_ShowDirectory
+ relies on texture_directory global for the directory to use
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ NOTE: for texture window layout:
+ all shaders are stored with alphabetical order after load
+ previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+ ( the GL textures are not flushed though)
+ ==============
+ */
+
+bool endswith(const char *haystack, const char *needle)
+{
+ size_t lh = strlen(haystack);
+ size_t ln = strlen(needle);
+ if (lh < ln) {
+ return false;
+ }
+ return !memcmp(haystack + (lh - ln), needle, ln);
+}
+
+bool texture_name_ignore(const char *name)
+{
+ StringOutputStream strTemp(string_length(name));
+ strTemp << LowerCase(name);
+
+ return
+ endswith(strTemp.c_str(), ".specular") ||
+ endswith(strTemp.c_str(), ".glow") ||
+ endswith(strTemp.c_str(), ".bump") ||
+ endswith(strTemp.c_str(), ".diffuse") ||
+ endswith(strTemp.c_str(), ".blend") ||
+ endswith(strTemp.c_str(), ".alpha") ||
+ endswith(strTemp.c_str(), "_alpha") ||
+ /* Quetoo */
+ endswith(strTemp.c_str(), "_h") ||
+ endswith(strTemp.c_str(), "_local") ||
+ endswith(strTemp.c_str(), "_nm") ||
+ endswith(strTemp.c_str(), "_s") ||
+ /* DarkPlaces */
+ endswith(strTemp.c_str(), "_bump") ||
+ endswith(strTemp.c_str(), "_glow") ||
+ endswith(strTemp.c_str(), "_gloss") ||
+ endswith(strTemp.c_str(), "_luma") ||
+ endswith(strTemp.c_str(), "_norm") ||
+ endswith(strTemp.c_str(), "_pants") ||
+ endswith(strTemp.c_str(), "_shirt") ||
+ endswith(strTemp.c_str(), "_reflect") ||
+ /* Unvanquished */
+ endswith(strTemp.c_str(), "_d") ||
+ endswith(strTemp.c_str(), "_n") ||
+ endswith(strTemp.c_str(), "_p") ||
+ endswith(strTemp.c_str(), "_g") ||
+ endswith(strTemp.c_str(), "_a") ||
+ 0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor {
+public:
+ void visit(const char *name)
+ {
+ IShader *shader = QERApp_Shader_ForName(
+ CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
+ shader->DecRef();
+ }
+};
+
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
+
+ui::Widget g_page_textures{ui::null};
+
+void TextureBrowser_toggleShow()
+{
+ GroupDialog_showPage(g_page_textures);
+}
+
+
+void TextureBrowser_updateTitle()
+{
+ GroupDialog_updatePageTitle(g_page_textures);
+}
+
+
+class TextureCategoryLoadShader {
+ const char *m_directory;
+ std::size_t &m_count;
+public:
+ using func = void(const char *);
+
+ TextureCategoryLoadShader(const char *directory, std::size_t &count)
+ : m_directory(directory), m_count(count)
+ {
+ m_count = 0;
+ }
+
+ void operator()(const char *name) const
+ {
+ if (shader_equal_prefix(name, "textures/")
+ && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
+ ++m_count;
+ // request the shader, this will load the texture if needed
+ // this Shader_ForName call is a kind of hack
+ IShader *pFoo = QERApp_Shader_ForName(name);
+ pFoo->DecRef();
+ }
+ }
+};
+
+void TextureDirectory_loadTexture(const char *directory, const char *texture)
+{
+ StringOutputStream name(256);
+ name << directory << StringRange(texture, path_get_filename_base_end(texture));
+
+ if (texture_name_ignore(name.c_str())) {
+ return;
+ }
+
+ if (!shader_valid(name.c_str())) {
+ globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+ return;
+ }
+
+ // if a texture is already in use to represent a shader, ignore it
+ IShader *shader = QERApp_Shader_ForName(name.c_str());
+ shader->DecRef();
+}
+
+typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
+ const char *m_dirstring;
+public:
+ LoadTexturesByTypeVisitor(const char *dirstring)
+ : m_dirstring(dirstring)
+ {
+ }
+
+ void visit(const char *minor, const _QERPlugImageTable &table) const
+ {
+ GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
+ }
+};
+
+void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
+{
+ if (TextureBrowser_showWads()) {
+ Archive *archive = GlobalFileSystem().getArchive(directory);
+ ASSERT_NOTNULL(archive);
+ LoadShaderVisitor visitor;
+ archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
+ } else {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged(textureBrowser);
+
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+ globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+
+ if (g_pGameDescription->mGameType != "doom3") {
+ // load remaining texture files
+
+ StringOutputStream dirstring(64);
+ dirstring << "textures/" << directory;
+
+ Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
+ }
+ }
+
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused(textureBrowser, false);
+
+ TextureBrowser_updateTitle();
+}
+
+void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
+{
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged(textureBrowser);
+
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+ globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+
+ if (g_pGameDescription->mGameType != "doom3") {
+ // load remaining texture files
+ StringOutputStream dirstring(64);
+ dirstring << "textures/" << directory;
+
+ {
+ LoadTexturesByTypeVisitor visitor(dirstring.c_str());
+ Radiant_getImageModules().foreachModule(visitor);
+ }
+ }
+
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused(textureBrowser, false);
+}
+
+
+bool TextureBrowser_hideUnused();
+
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
+{
+ importer(TextureBrowser_hideUnused());
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
+{
+ importer(GlobalTextureBrowser().m_showShaders);
+}
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_shaderlistOnly);
+}
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_fixedSize);
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_filterMissing);
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_filterFallback);
+}
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_enableAlpha);
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
+{
+ if (hideUnused) {
+ textureBrowser.m_hideUnused = true;
+ } else {
+ textureBrowser.m_hideUnused = false;
+ }
+
+ textureBrowser.m_hideunused_item.update();
+
+ TextureBrowser_heightChanged(textureBrowser);
+ textureBrowser.m_originInvalid = true;
+}
+
+void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
+ TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
+ }
+}
+
+
+//++timo NOTE: this is a mix of Shader module stuff and texture explorer
+// it might need to be split in parts or moved out .. dunno
+// scroll origin so the specified texture is completely on screen
+// if current texture is not displayed, nothing is changed
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
+{
+ TextureLayout layout;
+ // scroll origin so the texture is completely on screen
+ Texture_StartPos(layout);
+
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
+
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if (shader_equal(name, shader->getName())) {
+ int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
+ + 2 * TextureBrowser_fontHeight(textureBrowser);
+
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+ if (y > originy) {
+ originy = y;
+ }
+
+ if (y - textureHeight < originy - textureBrowser.height) {
+ originy = (y - textureHeight) + textureBrowser.height;
+ }
+
+ TextureBrowser_setOriginY(textureBrowser, originy);
+ return;
+ }
+ }
+}
+
+IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
+{
+ my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
+
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
+ if (mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
+ return shader;
+ }
+ }
+
+ return 0;
+}
+
+/*
+ ==============
+ SelectTexture
+
+ By mouse click
+ ==============
+ */
+void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
+{
+ IShader *shader = Texture_At(textureBrowser, mx, my);
+ if (shader != 0) {
+ if (bShift) {
+ if (shader->IsDefault()) {
+ globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+ } else {
+ ViewShader(shader->getShaderFileName(), shader->getName());
+ }
+ } else {
+ TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
+ TextureBrowser_textureSelected(shader->getName());
+
+ if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
+ UndoableCommand undo("textureNameSetSelected");
+ Select_SetShader(shader->getName());
+ }
+ }
+ }
+}
+
+/*
+ ============================================================================
+
+ MOUSE ACTIONS
+
+ ============================================================================
+ */
+
+void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
+{
+ TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
+ if (y != 0) {
+ int scale = 1;
+
+ if (state & GDK_SHIFT_MASK) {
+ scale = 4;
+ }
+
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+ originy += y * scale;
+ TextureBrowser_setOriginY(textureBrowser, originy);
+ }
+}
+
+void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
+{
+ textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
+ &textureBrowser);
+}
+
+void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
+{
+ textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+}
+
+void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
+{
+ SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+}
+
+/*
+ ============================================================================
+
+ DRAWING
+
+ ============================================================================
+ */
+
+/*
+ ============
+ Texture_Draw
+ TTimo: relying on the shaders list to display the textures
+ we must query all qtexture_t* to manage and display through the IShaders interface
+ this allows a plugin to completely override the texture system
+ ============
+ */
+void Texture_Draw(TextureBrowser &textureBrowser)
+{
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+
+ glClearColor(textureBrowser.color_textureback[0],
+ textureBrowser.color_textureback[1],
+ textureBrowser.color_textureback[2],
+ 0);
+ glViewport(0, 0, textureBrowser.width, textureBrowser.height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
+ if (g_TextureBrowser_enableAlpha) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
+ }
+ glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
+ glEnable(GL_TEXTURE_2D);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ int last_y = 0, last_height = 0;
+
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
+
+ if (y != last_y) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = std::max(nHeight, last_height);
+
+ // Is this texture visible?
+ if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
+ && (y > originy - textureBrowser.height)) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
+ glLineWidth(3);
+ if (textureBrowser.m_rmbSelected) {
+ glColor3f(0, 0, 1);
+ } else {
+ glColor3f(1, 0, 0);
+ }
+ glDisable(GL_TEXTURE_2D);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+ glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+ glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+ glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+ glEnd();
+
+ glEnable(GL_TEXTURE_2D);
+ glLineWidth(1);
+ } else {
+ glLineWidth(1);
+ // shader border:
+ if (!shader->IsDefault()) {
+ glColor3f(1, 1, 1);
+ glDisable(GL_TEXTURE_2D);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ // highlight in-use textures
+ if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
+ glColor3f(0.5, 1, 0.5);
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+ }
+
+ // draw checkerboard for transparent textures
+ if (g_TextureBrowser_enableAlpha) {
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ int font_height = TextureBrowser_fontHeight(textureBrowser);
+ for (int i = 0; i < nHeight; i += 8) {
+ for (int j = 0; j < nWidth; j += 8) {
+ unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+ glColor3ub(color, color, color);
+ int left = j;
+ int right = std::min(j + 8, nWidth);
+ int top = i;
+ int bottom = std::min(i + 8, nHeight);
+ glVertex2i(x + right, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + bottom);
+ glVertex2i(x + right, y - nHeight - font_height + bottom);
+ }
+ }
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ // Draw the texture
+ glBindTexture(GL_TEXTURE_2D, q->texture_number);
+ GlobalOpenGL_debugAssertNoErrors();
+ glColor3f(1, 1, 1);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0, 0);
+ glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
+ glTexCoord2i(1, 0);
+ glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
+ glTexCoord2i(1, 1);
+ glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+ glTexCoord2i(0, 1);
+ glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+ glEnd();
+
+ // draw the texture name
+ glDisable(GL_TEXTURE_2D);
+ glColor3f(1, 1, 1);
+
+ glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
+
+ // don't draw the directory name
+ const char *name = shader->getName();
+ name += strlen(name);
+ while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
+ name--;
+ }
+
+ GlobalOpenGL().drawString(name);
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
+ }
+
+
+ // reset the current texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+ //qglFinish();
+}
+
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_gl_widget) {
+ gtk_widget_queue_draw(textureBrowser.m_gl_widget);
+ }
+}
+
+
+void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
+{
+ textureBrowser.m_textureScale = scale;
+
+ TextureBrowser_queueDraw(textureBrowser);
+}
+
+void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
+{
+ textureBrowser.m_uniformTextureSize = scale;
+
+ TextureBrowser_queueDraw(textureBrowser);
+}
+
+
+void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
+{
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+
+ if (bUp) {
+ originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+ } else {
+ originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+
+ TextureBrowser_setOriginY(textureBrowser, originy);
+}
+
+XmlTagBuilder TagBuilder;
+
+enum {
+ TAG_COLUMN,
+ N_COLUMNS
+};
+
+void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
+{
+ GtkTreeIter iter;
+
+ store.clear();
+
+ std::vector<CopiedString> assigned_tags;
+ TagBuilder.GetShaderTags(shader, assigned_tags);
+
+ for (size_t i = 0; i < assigned_tags.size(); i++) {
+ store.append(TAG_COLUMN, assigned_tags[i].c_str());
+ }
+}
+
+void BuildStoreAvailableTags(ui::ListStore storeAvailable,
+ ui::ListStore storeAssigned,
+ const std::set<CopiedString> &allTags,
+ TextureBrowser *textureBrowser)
+{
+ GtkTreeIter iterAssigned;
+ GtkTreeIter iterAvailable;
+ std::set<CopiedString>::const_iterator iterAll;
+ gchar *tag_assigned;
+
+ storeAvailable.clear();
+
+ bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
+
+ if (!row) { // does the shader have tags assigned?
+ for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ }
+ } else {
+ while (row) // available tags = all tags - assigned tags
+ {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+
+ for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+ if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ } else {
+ row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
+
+ if (row) {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+ }
+ }
+ }
+ }
+ }
+}
+
+gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
+{
+ if (event->type == GDK_BUTTON_PRESS) {
+ if (event->button == 3) {
+ if (GlobalTextureBrowser().m_tags) {
+ textureBrowser->m_rmbSelected = true;
+ TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+ static_cast<int>( event->y ));
+
+ BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
+ textureBrowser);
+ BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
+ textureBrowser->m_all_tags, textureBrowser);
+ textureBrowser->m_heightChanged = true;
+ textureBrowser->m_tag_frame.show();
+
+ ui::process();
+
+ TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
+ } else {
+ TextureBrowser_Tracking_MouseDown(*textureBrowser);
+ }
+ } else if (event->button == 1) {
+ TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+ static_cast<int>( event->y ));
+
+ if (GlobalTextureBrowser().m_tags) {
+ textureBrowser->m_rmbSelected = false;
+ textureBrowser->m_tag_frame.hide();
+ }
+ }
+ }
+ return FALSE;
+}
+
+gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
+{
+ if (event->type == GDK_BUTTON_RELEASE) {
+ if (event->button == 3) {
+ if (!GlobalTextureBrowser().m_tags) {
+ TextureBrowser_Tracking_MouseUp(*textureBrowser);
+ }
+ }
+ }
+ return FALSE;
+}
+
+gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
+{
+ return FALSE;
+}
+
+gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
+{
+ if (event->direction == GDK_SCROLL_UP) {
+ TextureBrowser_MouseWheel(*textureBrowser, true);
+ } else if (event->direction == GDK_SCROLL_DOWN) {
+ TextureBrowser_MouseWheel(*textureBrowser, false);
+ }
+ return FALSE;
+}
+
+void TextureBrowser_scrollChanged(void *data, gdouble value)
+{
+ //globalOutputStream() << "vertical scroll\n";
+ TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
+}
+
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
+{
+ textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
+}
+
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_showTextureScrollbar) {
+ int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+
+ totalHeight = std::max(totalHeight, textureBrowser.height);
+
+ auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+
+ gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
+ gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
+ gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
+ gtk_adjustment_set_step_increment(vadjustment, 20);
+ gtk_adjustment_set_lower(vadjustment, 0);
+ gtk_adjustment_set_upper(vadjustment, totalHeight);
+
+ g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
+ }
+}
+
+gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
+{
+ textureBrowser->width = allocation->width;
+ textureBrowser->height = allocation->height;
+ TextureBrowser_heightChanged(*textureBrowser);
+ textureBrowser->m_originInvalid = true;
+ TextureBrowser_queueDraw(*textureBrowser);
+ return FALSE;
+}
+
+gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
+{
+ if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
+ GlobalOpenGL_debugAssertNoErrors();
+ TextureBrowser_evaluateHeight(*textureBrowser);
+ Texture_Draw(*textureBrowser);
+ GlobalOpenGL_debugAssertNoErrors();
+ glwidget_swap_buffers(textureBrowser->m_gl_widget);
+ }
+ return FALSE;
+}
+
+
+TextureBrowser g_TextureBrowser;
+
+TextureBrowser &GlobalTextureBrowser()
+{
+ return g_TextureBrowser;
+}
+
+bool TextureBrowser_hideUnused()
+{
+ return g_TextureBrowser.m_hideUnused;
+}
+
+void TextureBrowser_ToggleHideUnused()
+{
+ if (g_TextureBrowser.m_hideUnused) {
+ TextureBrowser_SetHideUnused(g_TextureBrowser, false);
+ } else {
+ TextureBrowser_SetHideUnused(g_TextureBrowser, true);
+ }
+}
+
+void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
+{
+ // put the information from the old textures menu into a treeview
+ GtkTreeIter iter, child;
+
+ TextureGroups::const_iterator i = groups.begin();
+ while (i != groups.end()) {
+ const char *dirName = (*i).c_str();
+ const char *firstUnderscore = strchr(dirName, '_');
+ StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
+
+ TextureGroups::const_iterator next = i;
+ ++next;
+ if (firstUnderscore != 0
+ && next != groups.end()
+ && string_equal_start((*next).c_str(), dirRoot)) {
+ gtk_tree_store_append(store, &iter, NULL);
+ gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
+
+ // keep going...
+ while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
+ gtk_tree_store_append(store, &child, &iter);
+ gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
+ ++i;
+ }
+ } else {
+ gtk_tree_store_append(store, &iter, NULL);
+ gtk_tree_store_set(store, &iter, 0, dirName, -1);
+ ++i;
+ }
+ }
+}
+
+TextureGroups TextureGroups_constructTreeView()
+{
+ TextureGroups groups;
+
+ if (TextureBrowser_showWads()) {
+ GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
+ } else {
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
+ GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
+ }
+
+ GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
+ }
+
+ return groups;
+}
+
+void TextureBrowser_constructTreeStore()
+{
+ TextureGroups groups = TextureGroups_constructTreeView();
+ auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+ TextureGroups_constructTreeModel(groups, store);
+
+ gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
+
+ g_object_unref(G_OBJECT(store));
+}
+
+void TextureBrowser_constructTreeStoreTags()
+{
+ TextureGroups groups;
+ auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+ auto model = g_TextureBrowser.m_all_tags_list;
+
+ gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
+
+ g_object_unref(G_OBJECT(store));
+}
+
+void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
+{
+ GtkTreeIter iter;
+
+ auto model = gtk_tree_view_get_model(treeview);
+
+ if (gtk_tree_model_get_iter(model, &iter, path)) {
+ gchar dirName[1024];
+
+ gchar *buffer;
+ gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+ strcpy(dirName, buffer);
+ g_free(buffer);
+
+ g_TextureBrowser.m_searchedTags = false;
+
+ if (!TextureBrowser_showWads()) {
+ strcat(dirName, "/");
+ }
+
+ ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
+ TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
+ }
+}
+
+void TextureBrowser_createTreeViewTree()
+{
+ gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
+
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
+ g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
+
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
-#ifdef _WIN32
-//#include <gdk/win32/gdkwin32.h>
-#include <gdk/gdkwin32.h>
-#endif
-#if defined (__linux__) || defined (__APPLE__)
-#include <gdk/gdkx.h>
-#include <dirent.h>
-#endif
-#include <gtk/gtk.h>
-#include <assert.h>
-#include <sys/stat.h>
-#include "stdafx.h"
-#include "texwindow.h"
-#include "str.h"
-#include "missing.h"
-#include "texmanip.h"
+ TextureBrowser_constructTreeStore();
+}
-#define TYP_MIPTEX 68
-static unsigned tex_palette[256];
+void TextureBrowser_addTag();
-#define FONT_HEIGHT 10
+void TextureBrowser_renameTag();
-//int texture_mode = GL_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
-//int texture_mode = GL_LINEAR;
-//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
-int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
+void TextureBrowser_deleteTag();
-int g_nTextureOffset = 0;
+void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
+{
+ ui::Widget menu = ui::Menu(ui::New);
-// current active texture directory
-//++timo FIXME: I'm not sure this is used anymore
-char texture_directory[128];
-// if true, the texture window will only display in-use shaders
-// if false, all the shaders in memory are displayed
-qboolean g_bShowAllShaders;
+ ui::Widget menuitem = ui::MenuItem("Add tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
-bool g_bFilterEnabled = false;
-CString g_strFilter;
+ menuitem = ui::MenuItem("Rename tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
-// texture layout functions
-// TTimo: now based on shaders
-int nActiveShadersCount;
-int nCurrentShader;
-IShader* pCurrentShader;
-qtexture_t *current_texture = NULL;
-int current_x, current_y, current_row;
-
-// globals for textures
-int texture_nummenus;
-char texture_menunames[MAX_TEXTUREDIRS][128];
-
-// the list of scripts/*.shader files we need to work with
-// those are listed in shaderlist file
-// FIXME TTimo I get the feeling that those would need to move to the shaders module
-// for now it's still more simple to just keep it here
-GSList *l_shaderfiles = NULL;
-
-void SelectTexture (int mx, int my, bool bShift, bool bFitScale=false);
-
-void Texture_MouseDown (int x, int y, int buttons);
-void Texture_MouseMoved (int x, int y, int buttons);
-
-CPtrArray g_lstSkinCache;
-
-// TTimo: modifed to add a qtexture_t, Texture_LoadSkin loads using the shader API / QERApp_TryTexture_ForName
-// m_strName is a copy of qtex->name
-struct SkinInfo
-{
- CString m_strName;
- int m_nTextureBind;
- qtexture_t *m_qtex;
- SkinInfo(const char *pName, int n, qtexture_t *qtex)
- {
- m_strName = pName;
- m_nTextureBind = n;
- m_qtex = qtex;
- };
- SkinInfo(){};
-};
+ menuitem = ui::MenuItem("Delete tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
-// =============================================================================
-// global functions
+ gtk_widget_show_all(menu);
-// gets active texture extension
-//
-// FIXME: fix this to be generic from project file
-//
-int GetTextureExtensionCount()
-{
- // hardcoded hack for png support
- if (g_pGameDescription->mGameFile == "sof2.game")
- return 3;
- else
- return 2;
+ gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
+ (event != NULL) ? event->button : 0,
+ gdk_event_get_time((GdkEvent *) event));
}
-const char* GetTextureExtension(int nIndex)
+gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
{
- switch(nIndex)
- {
- case 0:
- return "tga";
- break;
- case 1:
- return "jpg";
- break;
- case 2:
- return "png";
- break;
- default:
- return NULL;
- }
+ if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+ GtkTreePath *path;
+ auto selection = gtk_tree_view_get_selection(treeview);
+
+ if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
+ gtk_tree_selection_unselect_all(selection);
+ gtk_tree_selection_select_path(selection, path);
+ gtk_tree_path_free(path);
+ }
+
+ TextureBrowser_createContextMenu(treeview, event);
+ return TRUE;
+ }
+ return FALSE;
}
-/*
-==============
-Texture_InitPalette
-==============
-*/
-void Texture_InitPalette (byte *pal)
-{
- int r,g,b;
- int i;
- int inf;
- byte gammatable[256];
- float gamma;
-
- gamma = g_qeglobals.d_savedinfo.fGamma;
-
- if (gamma == 1.0)
- {
- for (i=0 ; i<256 ; i++)
- gammatable[i] = i;
- } else
- {
- for (i=0 ; i<256 ; i++)
- {
- inf = (int)( 255.0f * pow( ( i + 0.5f ) / 255.5f , gamma ) + 0.5f );
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- gammatable[i] = inf;
- }
- }
-
- for (i=0 ; i<256 ; i++)
- {
- r = gammatable[pal[0]];
- g = gammatable[pal[1]];
- b = gammatable[pal[2]];
- pal += 3;
-
- //v = (r<<24) + (g<<16) + (b<<8) + 255;
- //v = BigLong (v);
-
- //tex_palette[i] = v;
- tex_palette[i*3+0] = r;
- tex_palette[i*3+1] = g;
- tex_palette[i*3+2] = b;
- }
-}
-
-void SetTexParameters (void)
-{
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture_mode );
-
- switch ( texture_mode )
- {
- case GL_NEAREST:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- break;
- case GL_LINEAR:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_LINEAR:
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- break;
- }
+void TextureBrowser_createTreeViewTags()
+{
+ g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
+ gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
+
+ g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
+
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
+
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
+
+ TextureBrowser_constructTreeStoreTags();
}
-/*
-============
-Texture_SetMode
-============
-*/
-void Texture_SetMode(int iMenu)
-{
- int iMode;
- qboolean texturing = true;
- gpointer item = NULL;
-
- switch (iMenu)
- {
- case ID_VIEW_NEAREST:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_nearest");
- iMode = GL_NEAREST;
- break;
- case ID_VIEW_NEARESTMIPMAP:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_nearestmipmap");
- iMode = GL_NEAREST_MIPMAP_NEAREST;
- break;
- case ID_VIEW_LINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_linear");
- iMode = GL_LINEAR;
- break;
- case ID_VIEW_BILINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_bilinear");
- iMode = GL_NEAREST_MIPMAP_LINEAR;
- break;
- case ID_VIEW_BILINEARMIPMAP:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_bilinearmipmap");
- iMode = GL_LINEAR_MIPMAP_NEAREST;
- break;
- case ID_VIEW_TRILINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_trilinear");
- iMode = GL_LINEAR_MIPMAP_LINEAR;
- break;
- case ID_TEXTURES_WIREFRAME:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_wireframe");
- iMode = -1;
- texturing = false;
- break;
- case ID_TEXTURES_FLATSHADE:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_flatshade");
- iMode = -1;
- texturing = false;
- break;
- default:
- return;
- }
-
- g_qeglobals.d_savedinfo.iTexMenu = iMenu;
- // NOTE: texture_mode is a GLenum used directly in glTexParameter
- if(iMode!=-1) texture_mode = iMode;
-
- g_bIgnoreCommands++;
- if (item != NULL)
- gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (item), TRUE);
- g_bIgnoreCommands--;
-
- if (texturing)
- SetTexParameters ();
-
- if ( !texturing && iMenu == ID_TEXTURES_WIREFRAME)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_wire;
- Map_BuildBrushData();
- Sys_UpdateWindows (W_ALL);
- return;
- } else if ( !texturing && iMenu == ID_TEXTURES_FLATSHADE)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_solid;
- Map_BuildBrushData();
- Sys_UpdateWindows (W_ALL);
- return;
- }
-
- for (qtexture_t *q = g_qeglobals.d_qtextures; q; q = q->next)
- {
- qglBindTexture (GL_TEXTURE_2D, q->texture_number);
- SetTexParameters ();
- }
-
- // select the default texture
- qglBindTexture( GL_TEXTURE_2D, 0 );
-
- qglFinish();
-
- if (g_pParentWnd->GetCamWnd()->Camera()->draw_mode != cd_texture)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_texture;
- Map_BuildBrushData();
- }
-
- Sys_UpdateWindows (W_ALL);
-}
-
-/*!
-gamma correction stuff
-took out of QERApp_LoadTextureRGBA for clarity
-*/
-byte g_gammatable[256];
-void ResampleGamma(float fGamma)
-{
- int i,inf;
- if (fGamma == 1.0)
- {
- for (i = 0; i < 256; i++)
- g_gammatable[i] = i;
- } else
- {
- for (i = 0; i < 256; i++)
- {
- inf = (int)( 255.0f * pow( (i + 0.5f) / 255.5f , fGamma ) + 0.5f );
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- g_gammatable[i] = inf;
- }
- }
-}
-
-/*!
-this function does the actual processing of raw RGBA data into a GL texture
-it will also generate the mipmaps
-it looks like pPixels nWidth nHeight are the only relevant parameters
-*/
-qtexture_t *QERApp_LoadTextureRGBA(unsigned char* pPixels, int nWidth, int nHeight)
-{
- static float fGamma = -1;
- float total[3];
- byte *outpixels = NULL;
- int i, j, resampled, width2, height2, width3, height3;
- int max_tex_size = 0, mip = 0;
- int nCount = nWidth * nHeight;
-
- if (fGamma != g_qeglobals.d_savedinfo.fGamma)
- {
- fGamma = g_qeglobals.d_savedinfo.fGamma;
- ResampleGamma(fGamma);
- }
-
- qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
- if (!max_tex_size)
- max_tex_size = 1024;
-
- qtexture_t *q = (qtexture_t*)g_malloc(sizeof(*q));
- q->width = nWidth;
- q->height = nHeight;
-
- total[0] = total[1] = total[2] = 0.0f;
-
- // resample texture gamma according to user settings
- for (i = 0; i < (nCount * 4); i += 4)
- {
- for (j = 0; j < 3; j++)
- {
- total[j] += (pPixels + i)[j];
- byte b = (pPixels + i)[j];
- (pPixels + i)[j] = g_gammatable[b];
+ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
+{
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
+
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
}
- }
- q->color[0] = total[0] / (nCount * 255);
- q->color[1] = total[1] / (nCount * 255);
- q->color[2] = total[2] / (nCount * 255);
+ create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
+ if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
+ }
- qglGenTextures (1, &q->texture_number);
+ // hide notex and shadernotex on texture browser: no one wants to apply them
+ create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
- qglBindTexture( GL_TEXTURE_2D, q->texture_number );
+ menu_separator(menu);
- SetTexParameters();
+ create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
- width2 = 1; while (width2 < nWidth) width2 <<= 1;
- height2 = 1; while (height2 < nHeight) height2 <<= 1;
+ // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+ if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ g_TextureBrowser.m_showShaders = true;
+ } else {
+ create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
+ }
- width3 = width2;
- height3 = height2;
- while (width3 > max_tex_size) width3 >>= 1;
- while (height3 > max_tex_size) height3 >>= 1;
- if (width3 < 1) width3 = 1;
- if (height3 < 1) height3 = 1;
+ if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
+ }
+ if (g_TextureBrowser.m_tags) {
+ create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
+ }
- if (!(width2 == nWidth && height2 == nHeight)) {
- resampled = 1;
- outpixels = (byte *)malloc(width2 * height2 * 4);
- R_ResampleTexture(pPixels, nWidth, nHeight, outpixels, width2, height2, 4);
- } else {
- resampled = 0;
- outpixels = pPixels;
- }
+ menu_separator(menu);
+ create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
+ create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
- while (width2 > width3 || height2 > height3)
- {
- GL_MipReduce(outpixels, outpixels, width2, height2, width3, height3);
+ if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ menu_separator(menu);
+ g_TextureBrowser.m_shader_info_item = ui::Widget(
+ create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
+ gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
+ }
- if (width2 > width3)
- width2 >>= 1;
- if (height2 > height3)
- height2 >>= 1;
- }
- qglTexImage2D(GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
- while (width2 > 1 || height2 > 1)
- {
- GL_MipReduce(outpixels, outpixels, width2, height2, 1, 1);
+ return textures_menu_item;
+}
- if (width2 > 1)
- width2 >>= 1;
- if (height2 > 1)
- height2 >>= 1;
+ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
+{
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
- qglTexImage2D(GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
- }
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
+ }
- qglBindTexture(GL_TEXTURE_2D, 0);
- if (resampled)
- free(outpixels);
+ create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
+ create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
- return q;
+ return textures_menu_item;
}
-/*
-==================
-DumpUnreferencedShaders
-usefull function: dumps the list of .shader files that are not referenced to the console
-==================
-*/
-void DumpUnreferencedShaders()
-{
- GSList *lst, *sh, *files;
- bool bFound = false;
-
- files = vfsGetFileList ("scripts", "shader");
- for (lst = files; lst; lst = lst->next)
- {
- bool listed = false;
-
- for (sh = l_shaderfiles; sh != NULL; sh = g_slist_next (sh))
- if (!strcmp ((char*)sh->data, (char*)lst->data))
- {
- listed = true;
- break;
- }
-
- if (!listed)
- {
- if (!bFound)
- {
- bFound = true;
- Sys_FPrintf (SYS_WRN, "Following shader files are not referenced in shaderlist.txt:\n");
- }
- Sys_FPrintf (SYS_WRN, "%s\n", (char*)lst->data);
+ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
+{
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
+
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
}
- }
- vfsClearFileDirList (&files);
+ create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
+ create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
+ create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
+ menu_separator(menu);
+ create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
+ create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
+
+ return textures_menu_item;
}
-/*
-==================
-BuildShaderList
-build a CStringList of shader names
-==================
-*/
-void BuildShaderList()
-{
- int count;
- char filename[1024];
- char *pBuff;
- char dirstring[NAME_MAX];
- int nLen;
- if (l_shaderfiles!=NULL)
- {
- g_slist_free(l_shaderfiles);
- l_shaderfiles = NULL;
- }
-
- if (g_pGameDescription->mGameFile != "hl.game")
- {
- strcpy(filename, g_pGameDescription->mShaderlist.GetBuffer());
- count = vfsGetFileCount(filename, 0 );
- if (count==0)
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- return;
- }
- // NOTE TTimo we use vfsGetFullPath solely to get the full path of the shader list we are gonna load
- // but we actually send the relative path to vfsLoadFile
- // so let's hope there is no disparity between the two functions
- if (!vfsGetFullPath(filename, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- return;
- }
- Sys_Printf("Parsing shader files from %s\n", vfsGetFullPath(filename, 0, 0));
- nLen = vfsLoadFile (filename, reinterpret_cast<void**>(&pBuff), 0);
- if (nLen > 0)
- {
- StartTokenParsing(pBuff);
- nLen = 0;
- while (GetToken(true))
- {
- GSList *tmp;
- bool found = false;
+gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
+{
+ g_assert(selected != NULL);
- // each token should be a shader filename
- sprintf(dirstring, "%s.shader", token);
+ auto rowref = gtk_tree_row_reference_new(model, path);
+ *selected = g_slist_append(*selected, rowref);
- for (tmp = l_shaderfiles; tmp != NULL; tmp = tmp->next)
- {
- if (!strcmp (dirstring, (char*)tmp->data))
- {
- found = true;
- Sys_FPrintf(SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data);
- break;
- }
- }
+ return FALSE;
+}
- if (!found)
- {
- l_shaderfiles = g_slist_append (l_shaderfiles, strdup (dirstring));
- nLen++;
+void TextureBrowser_assignTags()
+{
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag_assigned;
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
+
+ if (selected != NULL) {
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+
+ if (path) {
+ GtkTreeIter iter;
+
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
+ if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
+ // create a custom shader/texture entry
+ IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+ CopiedString filename = ishader->getShaderFileName();
+
+ if (filename.empty()) {
+ // it's a texture
+ TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
+ } else {
+ // it's a shader
+ TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
+ }
+ ishader->DecRef();
+ }
+ TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
+
+ gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
+ g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
+ }
+ }
}
- }
- g_free(pBuff);
- }
- }
-}
-/*
-==================
-FillTextureMenu
-
-==================
-*/
-void ClearGSList (GSList* lst)
-{
- GSList *p = lst;
- while (p)
- {
- free (p->data);
- p = g_slist_remove (p, p->data);
- }
-}
-
-void FillTextureMenu (GSList** pArray)
-{
- GtkWidget *menu, *sep, *item; // point to the Textures GtkMenu and to the last separator
- GList *lst;
- GSList *texdirs = NULL;
- GSList *texdirs_tmp = NULL;
- GSList *p;
- char dirRoot[NAME_MAX];
-
- // delete everything
- menu = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_textures"));
- sep = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_textures_separator"));
- lst = g_list_find (gtk_container_children (GTK_CONTAINER (menu)), sep);
- while (lst->next)
- {
- // these delete functions are recursive, it's gonna free all submenus
- gtk_widget_destroy (GTK_WIDGET (lst->next->data));
- // lst is no longer relevant, need to get it again
- lst = g_list_find (gtk_container_children (GTK_CONTAINER (menu)), sep);
- }
-
- texture_nummenus = 0;
-
- // add everything
- if (!g_qeglobals.d_project_entity)
- return;
-
- // scan texture dirs and pak files only if not restricting to shaderlist
- if (!g_PrefsDlg.m_bTexturesShaderlistOnly)
- {
- texdirs_tmp = vfsGetDirList ("textures/");
- for (p=texdirs_tmp; p; p=g_slist_next(p))
- {
- // Hydra: erm, this didn't used to do anything except leak memory...
- // For Halflife support this is required to work however.
- // g_slist_append(texdirs, p->data);
- texdirs = g_slist_append(texdirs, strdup((char *)p->data));
- }
- vfsClearFileDirList (&texdirs_tmp);
- }
-
- // scan the shaders in shaderlist.txt
- BuildShaderList ();
- PreloadShaders ();
- DumpUnreferencedShaders ();
- while (l_shaderfiles != NULL)
- {
- char shaderfile[PATH_MAX];
- gboolean found = FALSE;
-
- ExtractFileName ((char*)l_shaderfiles->data, shaderfile);
- StripExtension (shaderfile);
- g_strdown (shaderfile);
-
- for (GSList *tmp = texdirs; tmp; tmp = g_slist_next (tmp))
- if (!strcasecmp ((char*)tmp->data, shaderfile))
- {
- found = TRUE;
- break;
- }
-
- if (!found)
- texdirs = g_slist_prepend (texdirs, strdup (shaderfile));
-
- free (l_shaderfiles->data);
- l_shaderfiles = g_slist_remove (l_shaderfiles, l_shaderfiles->data);
- }
-
- // sort the list
- texdirs = g_slist_sort (texdirs, (GCompareFunc)strcmp);
-
- GSList *temp = texdirs;
- while (temp)
- {
- char* ptr = strchr ((char*)temp->data, '_');
-
- // do we shrink the menus?
- if (ptr != NULL)
- {
- // extract the root
- strcpy (dirRoot, (char*)temp->data);
- dirRoot[ptr - (char*)temp->data + 1] = 0;
-
- // we shrink only if we have at least two things to shrink :-)
- if (temp->next && (strstr ((char*)temp->next->data, dirRoot) == (char*)temp->next->data))
- {
- GtkWidget *pSubMenu = gtk_menu_new ();
- GtkWidget *pSubMenuRef = pSubMenu;
- // keep going...
- do
- {
- item = gtk_menu_item_new_with_label ((char*)temp->data);
- gtk_widget_show (item);
- CheckMenuSplitting (pSubMenu);
- gtk_container_add (GTK_CONTAINER (pSubMenu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate", GTK_SIGNAL_FUNC (HandleCommand),
- GINT_TO_POINTER (CMD_TEXTUREWAD+texture_nummenus));
-
- strcpy (texture_menunames[texture_nummenus], (char*)temp->data);
- strcat (texture_menunames[texture_nummenus], "/");
- if (pArray)
- *pArray = g_slist_append (*pArray, strdup ((char*)temp->data));
- if (++texture_nummenus == MAX_TEXTUREDIRS)
- {
- Sys_Printf("WARNING: max texture directories count has been reached!\n");
- // push submenu and get out
- item = gtk_menu_item_new_with_label (dirRoot);
- gtk_widget_show (item);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_menu_item_set_submenu (GTK_MENU_ITEM (item), pSubMenu);
- ClearGSList (texdirs);
- return;
- }
- temp = temp->next;
- }
- while (temp && (strstr((char*)temp->data, dirRoot)==temp->data));
-
- ptr = strchr (dirRoot, '_');
- *ptr = 0;
- item = gtk_menu_item_new_with_label (dirRoot);
- gtk_widget_show (item);
- CheckMenuSplitting (menu);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_menu_item_set_submenu (GTK_MENU_ITEM (item), pSubMenuRef);
- continue;
- }
- }
-
- item = gtk_menu_item_new_with_label ((char*)temp->data);
- gtk_widget_show (item);
- CheckMenuSplitting (menu);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate", GTK_SIGNAL_FUNC (HandleCommand),
- GINT_TO_POINTER (CMD_TEXTUREWAD+texture_nummenus));
-
- strcpy (texture_menunames[texture_nummenus], (char*)temp->data);
- strcat (texture_menunames[texture_nummenus], "/");
- if (pArray)
- *pArray = g_slist_append (*pArray, strdup ((char*)temp->data));
- if (++texture_nummenus == MAX_TEXTUREDIRS)
- {
- Sys_Printf("WARNING: max texture directories count has been reached!\n");
- ClearGSList (texdirs);
- return;
- }
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
- temp = temp->next;
- }
- ClearGSList (texdirs);
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free(selected);
}
-/*
-==============
-Texture_ShowDirectory
-relies on texture_directory global for the directory to use
-called by
- void Texture_ShowDirectory (int menunum, bool bLinked)
- void Texture_ShowDirectory (char* pPath, bool bLinked)
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-NOTE: for texture window layout:
- all shaders are stored with alphabetical order after load
- previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
- ( the GL textures are not flushed though)
-==============
-*/
-void Texture_ShowDirectory ()
-{
- char name[1024];
- char dirstring[1024];
- CString strTemp;
- int shaders_count = 0;
- int textures_count = 0;
- GSList *files = NULL, *temp;
-
- g_bScreenUpdates = false;
-
- // refresh the in-use textures: that will clear the IsDisplayed flag on unused stuff
- // and leave it on in-use so they'll still be displayed
- Texture_ShowInuse();
- // and textures loaded in the following lines will be displayed as well...
- // NOTE: shaders that are not in use but have been loaded previously are still in memory. But they don't get displayed.
-
- g_qeglobals.d_texturewin.originy = 0;
- // load texture_directory.shader
- // NOTE: because of above call to Texture_ClearInuse, g_ActiveShaders will have the newly loaded shaders only
- // we'll use that later to check if textures have a shader associated or not
- // NOTE: all shaders loaded through QERApp_LoadShadersFromDir will get their InUse flag to True, we'll need a call to Texture_ShowInUse for later cleanup/adjustment
- // NOTE: QERApp_LoadShadersFromDir has two criterions for loading a shader:
- // the shaderfile is texture_directory (like "museum" will load everything in museum.shader)
- // the shader name contains texture_directory (like "base_floor" will load museum.shader::base_floor/concfloor_rain)
- shaders_count = QERApp_LoadShadersFromDir(texture_directory);
- // load remaining texture files
- // if a texture is already in use to represent a shader, ignore it
-
- // need this function "GSList *lst SynapseServer::GetMinorList(char *major_name);"
-
- sprintf (dirstring, "textures/%s", texture_directory);
- g_ImageManager.BeginExtensionsScan();
- const char* ext;
- while((ext=g_ImageManager.GetNextExtension()) != NULL)
- {
- files = g_slist_concat(files, vfsGetFileList (dirstring, ext));
- }
-
- for (temp = files; temp; temp = temp->next)
- {
- sprintf(name, "%s%s", texture_directory, (char*)temp->data);
-
- StripExtension (name);
- strTemp = name;
- strTemp.MakeLower();
-
- if (strTemp.Find(".specular") >= 0 ||
- strTemp.Find(".glow") >= 0 ||
- strTemp.Find(".bump") >= 0 ||
- strTemp.Find(".diffuse") >= 0 ||
- strTemp.Find(".blend") >= 0 ||
- strTemp.Find(".alpha") >= 0)
- continue;
-
- // avoid ever loading a texture name with spaces
- if (strTemp.Find(" ") >= 0)
- {
- Sys_FPrintf(SYS_WRN, "WARNING: Skipping texture name with spaces [%s]\n", strTemp.GetBuffer());
- continue;
- }
+void TextureBrowser_removeTags()
+{
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag;
- // build a texture name that fits the conventions for qtexture_t::name
- char stdName[1024];
- sprintf( stdName, "textures/%s", name );
- // check if this texture doesn't have a shader
- if (!QERApp_ActiveShader_ForTextureName( stdName ))
- {
- QERApp_CreateShader_ForTextureName (stdName);
- textures_count++;
- }
- }
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
- Sys_Printf("Loaded %d shaders and created default shader for %d orphan textures.\n",
- shaders_count, textures_count );
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
- vfsClearFileDirList (&files);
+ if (selected != NULL) {
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
- // sort for displaying
- QERApp_SortActiveShaders();
+ if (path) {
+ GtkTreeIter iter;
- sprintf (name, "Textures: %s", texture_directory);
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
+ TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
+ gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
+ }
+ }
+ }
- // select the first texture in the list
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0])
- SelectTexture (16, g_qeglobals.d_texturewin.height -16, false);
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
- g_bScreenUpdates = true;
+ // Update the "available tags list"
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
- Sys_UpdateWindows (W_TEXTURE);
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free(selected);
}
-/*
-==============
-Texture_ShowDirectory
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-==============
-*/
-void Texture_ShowDirectory (int menunum)
+void TextureBrowser_buildTagList()
{
- strcpy (texture_directory, texture_menunames[menunum-CMD_TEXTUREWAD]);
- Texture_ShowDirectory();
-}
-
-// scroll origin so the current texture is completely on screen
-// if current texture is not displayed, nothing is changed
-void Texture_ResetPosition()
-{
- qtexture_t *q;
- int x,y;
-
- //this shouldn't ever happen, we startup with notex
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0]) {
- return;
- }
-
- // otherwise position with current texture shown
- // this used to be in Texture_SetTexture
- Texture_StartPos ();
- while (1)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- // if the current texture never found (because // 'show shaders' is off,
- // for example), do nothing
- if (!q)
- break;
-
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (!strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ))
- {
- // take care of calls before initialized
- if ( !g_qeglobals.d_texturewin.height) {
- g_qeglobals.d_texturewin.originy = 0;
- break;
- }
- // if the bottom of our selected texture will fit with origin 0, use that
- // to prevent scrolling uglyness (stuff scrolled off screen when
- // everything would fit)
- if ( -(y -nHeight-2*FONT_HEIGHT) < g_qeglobals.d_texturewin.height) {
- g_qeglobals.d_texturewin.originy = 0;
- break;
- }
- // if current is off the top of the window, move it to the top
- if (y > g_qeglobals.d_texturewin.originy)
- {
- g_qeglobals.d_texturewin.originy = y;
- break;
- }
-
- // if current is off the bottom, put it on the bottom
- if (y-nHeight-2*FONT_HEIGHT < g_qeglobals.d_texturewin.originy-g_qeglobals.d_texturewin.height)
- {
- g_qeglobals.d_texturewin.originy = y-nHeight-2*FONT_HEIGHT+g_qeglobals.d_texturewin.height;
- break;
- }
- // if we made it here, it should already be in view
- break;
- }
- }
- Sys_UpdateWindows (W_TEXTURE);
-}
+ g_TextureBrowser.m_all_tags_list.clear();
-/*
-==============
-Texture_ShowAll
-will set the IsDisplayed flag on all the active shaders, so we see everything that's currently in memory
-==============
-*/
-void Texture_ShowAll()
-{
- char name[1024];
-
-#ifdef _DEBUG
- if (g_bShowAllShaders)
- Sys_Printf("WARNING: already showing all shaders\n");
-#endif
- QERApp_ActiveShaders_SetDisplayed(true);
- g_bShowAllShaders = true;
- // put some information in the texture window title?
- sprintf (name, "Textures: in use");
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
- Sys_UpdateWindows (W_TEXTURE);
-}
+ std::set<CopiedString>::iterator iter;
-/*
-==============
-Texture_ShowInuse
-clear all IsDisplayed flags
-scan the map, set IsInUse (will set IsDisplayed on the way)
-NOTE: don't sort the textures, don't update the windows (it's used in several contexts, not always necessary to do either)
-==============
-*/
-void WINAPI Texture_ShowInuse (void)
-{
- face_t *f;
- brush_t *b;
- char name[1024];
-
- g_qeglobals.d_texturewin.originy = 0;
-
- // purge
- QERApp_ActiveShaders_SetDisplayed(false);
- // scan and only display in-use stuff
- Sys_Status("Selecting active textures", 0);
-
- for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=b->next)
- {
- if (b->patchBrush)
- {
- b->pPatch->pShader->SetInUse(true);
- } else
- {
- for (f=b->brush_faces ; f ; f=f->next)
- {
- f->pShader->SetInUse(true);
- }
- }
- }
- for (b=selected_brushes.next ; b != NULL && b != &selected_brushes ; b=b->next)
- {
- if (b->patchBrush)
- {
- b->pPatch->pShader->SetInUse(true);
- } else
- {
- for (f=b->brush_faces ; f ; f=f->next)
- {
- f->pShader->SetInUse(true);
- }
+ for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
+ g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
}
- }
+}
- // we are no longer showing everything
- g_bShowAllShaders = false;
- // put some information in the texture window title?
- sprintf (name, "Textures: in use");
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
+void TextureBrowser_searchTags()
+{
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag;
+ char buffer[256];
+ char tags_searched[256];
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
+
+ if (selected != NULL) {
+ strcpy(buffer, "/root/*/*[tag='");
+ strcpy(tags_searched, "[TAGS] ");
+
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+
+ if (path) {
+ GtkTreeIter iter;
+
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
+
+ strcat(buffer, tag);
+ strcat(tags_searched, tag);
+ if (node != g_slist_last(node)) {
+ strcat(buffer, "' and tag='");
+ strcat(tags_searched, ", ");
+ }
+ }
+ }
+ }
+ strcat(buffer, "']");
- // select the first texture in the list
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0])
- {
- SelectTexture (16, g_qeglobals.d_texturewin.height -16, false);
- }
-}
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
-void Texture_ShowStartupShaders()
-{
- if (g_PrefsDlg.m_nShader == PrefsDlg::SHADER_COMMON)
- {
- // RIANT
- // HACK FOR JK2 SUPPORT
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
- {
- strcpy (texture_directory, "system/");
- }
- // RIANT
- // HACK FOR SOF2 SUPPORT
- else if (g_pGameDescription->mGameFile == "sof2.game")
- {
- strcpy (texture_directory, "tools/");
- }
- else strcpy (texture_directory, "common/");
- Texture_ShowDirectory ();
- }
-
- if (g_PrefsDlg.m_nShader == PrefsDlg::SHADER_ALL) {
- int count;
- char filename[1024];
- char *pBuff;
- char dirstring[NAME_MAX];
- int nLen;
- GSList *shaderfiles = NULL;
-
- strcpy(filename, g_pGameDescription->mShaderlist.GetBuffer());
- count = vfsGetFileCount(filename, 0);
- if (count == 0)
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- return;
- }
+ g_TextureBrowser.m_found_shaders.clear(); // delete old list
+ TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
- if (!vfsGetFullPath(filename, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- return;
- }
+ if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
+ size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
- Sys_Printf("Parsing shader files from %s\n", vfsGetFullPath(filename, 0, 0));
- nLen = vfsLoadFile (filename, reinterpret_cast<void**>(&pBuff), 0);
- if (nLen > 0)
- {
- StartTokenParsing(pBuff);
- nLen = 0;
- while (GetToken(true))
- {
- GSList *tmp;
- bool found = false;
+ globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
+ << tags_searched << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
- // each token should be a shader filename
- sprintf(dirstring, "%s.shader", token);
+ std::set<CopiedString>::iterator iter;
- for (tmp = shaderfiles; tmp != NULL; tmp = tmp->next)
- {
- if (!strcmp (dirstring, (char*)tmp->data))
- {
- found = true;
- Sys_FPrintf(SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data);
- break;
- }
+ for (iter = g_TextureBrowser.m_found_shaders.begin();
+ iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+ std::string path = (*iter).c_str();
+ size_t pos = path.find_last_of("/", path.size());
+ std::string name = path.substr(pos + 1, path.size());
+ path = path.substr(0, pos + 1);
+ TextureDirectory_loadTexture(path.c_str(), name.c_str());
+ }
}
+ g_TextureBrowser.m_searchedTags = true;
+ g_TextureBrowser_currentDirectory = tags_searched;
- if (!found)
- {
- shaderfiles = g_slist_append (l_shaderfiles, strdup (dirstring));
- strcpy (texture_directory, dirstring);
- Texture_ShowDirectory ();
- nLen++;
- }
- }
- g_free(pBuff);
+ g_TextureBrowser.m_nTotalHeight = 0;
+ TextureBrowser_setOriginY(g_TextureBrowser, 0);
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
}
- }
+ g_slist_free(selected);
}
-/*
-============================================================================
+void TextureBrowser_toggleSearchButton()
+{
+ gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
+
+ if (page == 0) { // tag page
+ gtk_widget_show_all(g_TextureBrowser.m_search_button);
+ } else {
+ g_TextureBrowser.m_search_button.hide();
+ }
+}
-TEXTURE LAYOUT
+void TextureBrowser_constructTagNotebook()
+{
+ g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
+ ui::Widget labelTags = ui::Label("Tags");
+ ui::Widget labelTextures = ui::Label("Textures");
+
+ gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
+ labelTextures);
+ gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
-TTimo: now based on a rundown through all the shaders
-nActiveShadersCount: number of shader that have a qtexture_t and may be displayed in the tex window
-nCurrentShader: index of active shader that has the current_texture
-pCurrentShader: IShader* for current shader
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
- otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
+ g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
+
+ gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
+}
-void Texture_StartPos (void)
+void TextureBrowser_constructSearchButton()
{
- //++timo TODO: check use of current_texture and current_row?
- current_x = 8;
- current_y = -8;
- current_row = 0;
- nActiveShadersCount = QERApp_GetActiveShaderCount();
- nCurrentShader = -1;
- current_texture = NULL;
- pCurrentShader = NULL;
+ auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
+ g_TextureBrowser.m_search_button = ui::Button(ui::New);
+ g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
+ gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
+ g_TextureBrowser.m_search_button.add(image);
}
-// if texture_showinuse jump over non in-use textures
-// it's not very clear what should be done here and what in Texture_Draw .. maybe merging the two would do good
-IShader* Texture_NextPos (int *x, int *y)
+void TextureBrowser_checkTagFile()
{
- qtexture_t* q;
- while (1)
- {
- if (nCurrentShader >= nActiveShadersCount - 1)
- {
- // no more shaders
- current_texture = NULL;
- pCurrentShader = NULL;
- return NULL;
- }
- nCurrentShader++;
- pCurrentShader = QERApp_ActiveShader_ForIndex(nCurrentShader);
- if (pCurrentShader == NULL)
- {
- Sys_Printf("ERROR: unexpected pCurrentShader == NULL in Texture_NextPos\n");
- return NULL;
- }
- current_texture = pCurrentShader->getTexture();
- q = current_texture;
+ const char SHADERTAG_FILE[] = "shadertags.xml";
+ CopiedString default_filename, rc_filename;
+ StringOutputStream stream(256);
- if (!q)
- {
- Sys_Printf("WARNING: found an IShader without qtexture_t in Texture_NextPos\n");
- return NULL;
+ stream << LocalRcPath_get();
+ stream << SHADERTAG_FILE;
+ rc_filename = stream.c_str();
+
+ if (file_exists(rc_filename.c_str())) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
+
+ if (g_TextureBrowser.m_tags) {
+ globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+ }
+ } else {
+ // load default tagfile
+ stream.clear();
+ stream << g_pGameDescription->mGameToolsPath.c_str();
+ stream << SHADERTAG_FILE;
+ default_filename = stream.c_str();
+
+ if (file_exists(default_filename.c_str())) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
+
+ if (g_TextureBrowser.m_tags) {
+ globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+ }
+ } else {
+ globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
+ << ". No tag support.\n";
+ }
}
+}
- /*
- Never show anything other than "textures/" path,
- This is for q1/q2/q3 .map format, which expects "textures/" path on everything we apply
- */
- if(strncmp(pCurrentShader->getName(), "textures/", 9) != 0)
- continue;
+void TextureBrowser_SetNotex()
+{
+ IShader *notex = QERApp_Shader_ForName(DEFAULT_NOTEX_NAME);
+ IShader *shadernotex = QERApp_Shader_ForName(DEFAULT_SHADERNOTEX_NAME);
- // don't show shaders?
- if (!(g_PrefsDlg.m_bShowShaders || pCurrentShader->IsDefault()))
- continue;
+ g_notex = notex->getTexture()->name;
+ g_shadernotex = shadernotex->getTexture()->name;
- if (g_PrefsDlg.m_bTextureWindow)
- {
- // some basic filtering
- if (!g_pParentWnd->GetTexWnd()->CheckFilter( pCurrentShader->getName() ))
- continue;
- }
+ notex->DecRef();
+ shadernotex->DecRef();
+}
- //++timo FIXME: texture_showinuse is useless? with the menu and reload we just refresh the IsDisplayed flag
- // but the IsInUse is only relevant to draw the green outline
- if (pCurrentShader->IsDisplayed())
- break;
+ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
+{
+ // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+ // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+ // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+ // for the "once-the-gtk-libs-are-updated-TODO-list" :x
- continue;
- }
+ TextureBrowser_checkTagFile();
+ TextureBrowser_SetNotex();
- int nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- if (current_x + nWidth > g_qeglobals.d_texturewin.width-8 && current_row)
- { // go to the next row unless the texture is the first on the row
- current_x = 8;
- current_y -= current_row + FONT_HEIGHT + 4;
- current_row = 0;
- }
+ GlobalShaderSystem().setActiveShadersChangedNotify(
+ ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
- *x = current_x;
- *y = current_y;
+ g_TextureBrowser.m_parent = toplevel;
- // Is our texture larger than the row? If so, grow the
- // row height to match it
+ auto table = ui::Table(3, 3, FALSE);
+ auto vbox = ui::VBox(FALSE, 0);
+ table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ vbox.show();
- if (current_row < nHeight)
- current_row = nHeight;
+ ui::Widget menu_bar{ui::null};
- // never go less than 64, or the names get all crunched up
- current_x += nWidth < 64 ? 64 : nWidth;
- current_x += 8;
+ { // menu bar
+ menu_bar = ui::Widget::from(gtk_menu_bar_new());
+ auto menu_view = ui::Menu(ui::New);
+ auto view_item = TextureBrowser_constructViewMenu(menu_view);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
- return pCurrentShader;
-}
+ auto menu_tools = ui::Menu(ui::New);
+ auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
-/*
-============================================================================
+ table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+ menu_bar.show();
+ }
+ { // Texture TreeView
+ g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
- MOUSE ACTIONS
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
+ GTK_POLICY_ALWAYS);
-============================================================================
-*/
+ g_TextureBrowser.m_scr_win_tree.show();
-static int textures_cursorx, textures_cursory;
+ TextureBrowser_createTreeViewTree();
-/*
-============
-Texture_SetTexture
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
+ g_TextureBrowser.m_treeViewTree);
+ g_TextureBrowser.m_treeViewTree.show();
+ }
+ { // gl_widget scrollbar
+ auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
+ table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
+ w.show();
+ g_TextureBrowser.m_texture_scroll = w;
-brushprimit_texdef must be understood as a qtexture_t with width=2 height=2 ( the default one )
-============
-*/
+ auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
+ vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-//++timo NOTE: this is a mix of Shader module stuff and texture explorer
-// it might need to be split in parts or moved out .. dunno
-void WINAPI Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef *pTexdef, bool bSetSelection )
-{
- if (texdef->GetName()[0] == '(')
- {
- Sys_Status("Can't select an entity texture", 0);
- return;
- }
- g_qeglobals.d_texturewin.texdef = *texdef;
- g_qeglobals.d_texturewin.texdef.flags &= ~SURF_KEEP;
- g_qeglobals.d_texturewin.texdef.contents &= ~CONTENTS_KEEP;
- // store the shader pointer
- // NOTE: maybe passing the shader pointer would help?
- g_qeglobals.d_texturewin.pShader->DecRef();
- g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName(texdef->GetName());
- g_qeglobals.d_texturewin.pShader->IncRef();
- // set this shader as in use
- g_qeglobals.d_texturewin.pShader->SetInUse( true );
- // store the texture coordinates for new brush primitive mode
- // be sure that all the callers are using the default 2x2 texture
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
- }
-
- g_dlgFind.updateTextures(texdef->GetName());
- if (!g_dlgFind.isOpen() && bSetSelection)
- {
- Select_SetTexture(texdef,brushprimit_texdef,bFitScale);
- }
-
- //plugins: send a message telling that the selected texture may have changed
- DispatchRadiantMsg( RADIANT_TEXTURE );
-
- // scroll origin so the texture is completely on screen
- // takes texdef from g_qeglobals.d_texturewin.texdef, set above
- Texture_ResetPosition();
-}
-
-void ViewShader(const char *pFile, const char *pName)
-{
- // ask the vfs to build the full path to the file
- // (i.e. the first one found)
- char *fullName = vfsGetFullPath(pFile,0,0);
- if (fullName == NULL)
- {
- Sys_FPrintf (SYS_ERR, "Couldn't get a full path to the shader file: %s\n", pFile);
- return;
- }
-
- char* pBuff = NULL;
- int nSize = vfsLoadFullPathFile(fullName, reinterpret_cast<void**>(&pBuff));
- if (nSize <= 0)
- {
- Sys_FPrintf (SYS_ERR, "Failed to load shader file %s\n", fullName);
- return;
- }
- // look for the shader declaration
- int nStart;
- CString strFind = pName;
- CString strLook = pBuff;
- strLook.MakeLower();
- strFind.MakeLower();
- // offset used when jumping over commented out definitions
- int nOffset = 0;
- while (true)
- {
- nStart = strLook.Find(strFind, nOffset);
- if (nStart == -1)
- break;
- // we have found something, maybe it's a commented out shader name?
- char *strCheck = new char[strLook.GetLength()+1];
- strcpy( strCheck, strLook.GetBuffer() );
- strCheck[nStart] = 0;
- char *pCheck = strrchr( strCheck, '\n' );
- // if there's a commentary sign in-between we'll continue
- if (pCheck && strstr( pCheck, "//" ))
- {
- delete[] strCheck;
- nOffset = nStart + 1;
- continue;
+ g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
+ }
+ { // gl_widget
+ g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
+ g_object_ref(g_TextureBrowser.m_gl_widget._handle);
+
+ gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
+ GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+ GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+ gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
+
+ table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
+ g_TextureBrowser.m_gl_widget.show();
+
+ g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
+ G_CALLBACK(TextureBrowser_size_allocate),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
+ &g_TextureBrowser);
+
+ g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
}
- delete[] strCheck;
- nOffset = nStart;
- break;
- }
- // now close the file
- g_free(pBuff);
- DoTextEditor (fullName, nOffset);
-}
+ // tag stuff
+ if (g_TextureBrowser.m_tags) {
+ { // fill tag GtkListStore
+ g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-/*
-==============
-SelectTexture
-
- By mouse click
-==============
-*/
-void SelectTexture (int mx, int my, bool bShift, bool bFitScale)
-{
- int x, y;
- qtexture_t *q;
- texdef_t tex;
- brushprimit_texdef_t brushprimit_tex;
-
- my += g_qeglobals.d_texturewin.originy-g_qeglobals.d_texturewin.height;
-
- Texture_StartPos ();
- while (1)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- if (!q)
- break;
- int nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + FONT_HEIGHT)
- {
- if (bShift)
- {
- if (pCurrentShader->IsDefault())
- Sys_Printf("ERROR: %s is not a shader, it's a texture.\n", pCurrentShader->getName() );
- else
- ViewShader( pCurrentShader->getShaderFileName(), pCurrentShader->getName() );
- }
- else
- {
- memset (&tex, 0, sizeof(tex));
- memset (&brushprimit_tex, 0, sizeof(brushprimit_tex));
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- // brushprimit fitted to a 2x2 texture
- brushprimit_tex.coords[0][0] = 1.0f;
- brushprimit_tex.coords[1][1] = 1.0f;
+ TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
+ TextureBrowser_buildTagList();
}
- else
- {
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
- }
- tex.flags = pCurrentShader->getFlags();
- // TTimo - shader code cleanup
- // texdef.name is the name of the shader, not the name of the actual texture file
- tex.SetName(pCurrentShader->getName());
- // NOTE WARNING: Texture_SetTexture uses Texture_NextPos stuff to move the window position on to the texture
- // if there's some kind of fuckup in Texture_SetTexture you may end up with different pCurrentShader or even pCurrentShader == NULL
- // so we just consider pCurrentShader and current_texture are not valid after this point
- IShader *pAuxShader = pCurrentShader;
- Texture_SetTexture ( &tex, &brushprimit_tex, bFitScale, NULL); // Nurail
- CString strTex;
- CString strName;
- // if shader, print shader name, otherwise texture name
- //++timo FIXME: maybe CShader needs some properties between color / default / actual shader
-#ifdef _DEBUG
- // this one is never supposed to be set as current one
- if (pAuxShader->IsColor())
- Sys_Printf("ERROR: unexpected pCurrentShader->IsColor() in SelectTexture\n");
-#endif
- // NOTE: IsColor is false, IsDefault the only remaining property
- if (pAuxShader->IsDefault())
- {
- strName = q->name;
- // remove the "textures/" if needed
- if (strName.Find("textures/")!=-1)
- strName = strName.Mid(9);
+ { // tag menu bar
+ auto menu_tags = ui::Menu(ui::New);
+ auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
}
- else
- {
- strName = pAuxShader->getName();
+ { // Tag TreeView
+ g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
+ GTK_POLICY_ALWAYS);
+
+ TextureBrowser_createTreeViewTags();
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
+ g_TextureBrowser.m_treeViewTags);
+ g_TextureBrowser.m_treeViewTags.show();
}
- strTex.Format("%s W: %i H: %i", strName.GetBuffer(), q->width, q->height);
- g_pParentWnd->SetStatusText(3, strTex);
- }
- return;
- }
- }
+ { // Texture/Tag notebook
+ TextureBrowser_constructTagNotebook();
+ vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
+ }
+ { // Tag search button
+ TextureBrowser_constructSearchButton();
+ vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
+ }
+ auto frame_table = ui::Table(3, 3, FALSE);
+ { // Tag frame
- Sys_Status("Did not select a texture", 0);
-}
+ g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
+ gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
+ gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
-/*
-==============
-Texture_MouseDown
-==============
-*/
-void Texture_MouseDown (int x, int y, int buttons)
-{
- Sys_GetCursorPos (&textures_cursorx, &textures_cursory);
+ table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
- // lbutton = select texture
- if (buttons == MK_LBUTTON || buttons == (MK_LBUTTON | MK_SHIFT) || buttons == (MK_LBUTTON | MK_CONTROL))
- {
- SelectTexture (x, g_qeglobals.d_texturewin.height - 1 - y, buttons & MK_SHIFT, buttons & MK_CONTROL);
- UpdateSurfaceDialog();
- UpdatePatchInspector();
- }
-}
+ frame_table.show();
-/*
-==============
-Texture_MouseMoved
-==============
-*/
+ g_TextureBrowser.m_tag_frame.add(frame_table);
+ }
+ { // assigned tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-void Texture_MouseMoved (int x, int y, int buttons)
-{
- int scale = 1;
+ g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
- if ( buttons & MK_SHIFT )
- scale = 4;
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
- // rbutton = drag texture origin
- if (buttons & MK_RBUTTON)
- {
- Sys_GetCursorPos (&x, &y);
- if ( y != textures_cursory)
- {
- g_qeglobals.d_texturewin.originy += ( y-textures_cursory) * scale;
- if (g_qeglobals.d_texturewin.originy > 0)
- g_qeglobals.d_texturewin.originy = 0;
- Sys_SetCursorPos (textures_cursorx, textures_cursory);
+ auto renderer = ui::CellRendererText(ui::New);
- // (g_PrefsDlg.m_bTextureScrollbar && g_qeglobals_gui.d_texture_scroll != NULL)
- // fixes broken texture scrolling when scrollbar is disabled
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_adjustment_set_value (vadjustment, abs(g_qeglobals.d_texturewin.originy));
- //
- }
- return;
- }
-}
+ g_TextureBrowser.m_assigned_tree = ui::TreeView(
+ ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
+ g_TextureBrowser.m_assigned_store.unref();
+ g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
-/*
-============================================================================
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-DRAWING
+ auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+ gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
+ g_TextureBrowser.m_assigned_tree.show();
-============================================================================
-*/
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
-int imax(int iFloor, int i) { if (i>iFloor) return iFloor;return i;}
+ frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // available tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-/*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw (int width, int height)
-{
- int x, y, last_y = 0, last_height = 0, nWidth, nHeight;
- qtexture_t *q;
- char *name;
-
- qglClearColor (g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
- g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
- g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2], 0);
- qglViewport (0,0,width,height);
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity ();
-
- qglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- qglDisable (GL_DEPTH_TEST);
- qglDisable(GL_BLEND);
- qglOrtho (0, width, g_qeglobals.d_texturewin.originy-height, g_qeglobals.d_texturewin.originy, -100, 100);
- qglEnable (GL_TEXTURE_2D);
-
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- g_qeglobals.d_texturewin.width = width;
- g_qeglobals.d_texturewin.height = height;
-
- Texture_StartPos();
- for (;;)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- if (!q)
- break;
-
- nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
-
- if (y != last_y)
- {
- last_y = y;
- last_height = 0;
+ g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+
+ auto renderer = ui::CellRendererText(ui::New);
+
+ g_TextureBrowser.m_available_tree = ui::TreeView(
+ ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
+ g_TextureBrowser.m_available_store.unref();
+ g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+
+ auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+ gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
+ g_TextureBrowser.m_available_tree.show();
+
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
+
+ frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // tag arrow buttons
+ auto m_btn_left = ui::Button(ui::New);
+ auto m_btn_right = ui::Button(ui::New);
+ auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
+ auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
+ m_btn_left.add(m_arrow_left);
+ m_btn_right.add(m_arrow_right);
+
+ // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+ m_arrow_left.dimensions(-1, 68);
+ m_arrow_right.dimensions(-1, 68);
+
+ frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
+ frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
+
+ m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
+ m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
+
+ m_btn_left.show();
+ m_btn_right.show();
+ m_arrow_left.show();
+ m_arrow_right.show();
+ }
+ { // tag fram labels
+ ui::Widget m_lbl_assigned = ui::Label("Assigned");
+ ui::Widget m_lbl_unassigned = ui::Label("Available");
+
+ frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+ frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+
+ m_lbl_assigned.show();
+ m_lbl_unassigned.show();
+ }
+ } else { // no tag support, show the texture tree only
+ vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
}
- last_height = MAX (nHeight, last_height);
- // Is this texture visible?
- if ((y-nHeight-FONT_HEIGHT < g_qeglobals.d_texturewin.originy)
- && (y > g_qeglobals.d_texturewin.originy - height))
- {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (!strcmpi(g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName()))
- {
- qglLineWidth (3);
- qglColor3f (1,0,0);
- qglDisable (GL_TEXTURE_2D);
-
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-4,y-FONT_HEIGHT+4);
- qglVertex2f (x-4,y-FONT_HEIGHT-nHeight-4);
- qglVertex2f (x+4+nWidth,y-FONT_HEIGHT-nHeight-4);
- qglVertex2f (x+4+nWidth,y-FONT_HEIGHT+4);
- qglEnd ();
-
- qglEnable (GL_TEXTURE_2D);
- qglLineWidth (1);
- }
- else
- {
- qglLineWidth (1);
- // shader border:
- if (!pCurrentShader->IsDefault())
- {
- qglColor3f (1,1,1);
- qglDisable (GL_TEXTURE_2D);
-
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-1,y+1-FONT_HEIGHT);
- qglVertex2f (x-1,y-nHeight-1-FONT_HEIGHT);
- qglVertex2f (x+1+nWidth,y-nHeight-1-FONT_HEIGHT);
- qglVertex2f (x+1+nWidth,y+1-FONT_HEIGHT);
- qglEnd ();
- qglEnable (GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (pCurrentShader->IsInUse())
- {
- qglColor3f (0.5,1,0.5);
- qglDisable (GL_TEXTURE_2D);
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-3,y+3-FONT_HEIGHT);
- qglVertex2f (x-3,y-nHeight-3-FONT_HEIGHT);
- qglVertex2f (x+3+nWidth,y-nHeight-3-FONT_HEIGHT);
- qglVertex2f (x+3+nWidth,y+3-FONT_HEIGHT);
- qglEnd ();
- qglEnable (GL_TEXTURE_2D);
- }
- }
-
- // Draw the texture
- qglBindTexture (GL_TEXTURE_2D, q->texture_number);
- QE_CheckOpenGLForErrors();
- qglColor3f (1,1,1);
- qglBegin (GL_QUADS);
- qglTexCoord2f (0,0);
- qglVertex2f (x,y-FONT_HEIGHT);
- qglTexCoord2f (1,0);
- qglVertex2f (x+nWidth,y-FONT_HEIGHT);
- qglTexCoord2f (1,1);
- qglVertex2f (x+nWidth,y-FONT_HEIGHT-nHeight);
- qglTexCoord2f (0,1);
- qglVertex2f (x,y-FONT_HEIGHT-nHeight);
- qglEnd ();
-
- // draw the texture name
- qglDisable (GL_TEXTURE_2D);
- qglColor3f (1,1,1);
-
- qglRasterPos2f (x, y-FONT_HEIGHT+2);
-
- // don't draw the directory name
- name = (char*)pCurrentShader->getName();
- name += strlen(name);
- while(name != (char*)pCurrentShader->getName() && *(name-1) != '/' && *(name-1) != '\\')
- name--;
-
- gtk_glwidget_print_string(name);
- qglEnable (GL_TEXTURE_2D);
- }
- }
-
- g_qeglobals.d_texturewin.m_nTotalHeight = abs(y) + last_height + FONT_HEIGHT + 4;
-
- // reset the current texture
- qglBindTexture(GL_TEXTURE_2D, 0);
- qglFinish();
-}
-
-//++timo seems we only know hard inits now..
-//void Texture_Init (bool bHardInit)
-void Texture_Init()
-{
- g_qeglobals.d_qtextures = NULL;
- // initialize the qtexture map
- if (g_qeglobals.d_qtexmap)
- {
- Sys_FPrintf(SYS_ERR, "TODO: delete g_qeglobals.d_qtexmap in Texture_Init\n");
- }
- g_qeglobals.d_qtexmap = g_hash_table_new (g_str_hash, g_str_equal);
- // initialize .. in some cases if no default texture / project loaded it crashes
- memset( &g_qeglobals.d_texturewin.texdef, 0, sizeof(g_qeglobals.d_texturewin.texdef) );
- g_qeglobals.d_texturewin.texdef.SetName(SHADER_NOT_FOUND);
- g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName(SHADER_NOT_FOUND);
-}
-
-// FIXME TTimo this needs to move to the shader module along with l_shaderlist move
-// preload shader files that have been listed in shaderlist.txt
-void PreloadShaders()
-{
- GSList *lst = l_shaderfiles;
- Str shadername;
- while (lst)
- {
- shadername = g_pGameDescription->mShaderPath;
- shadername += (char*)lst->data;
- QERApp_LoadShaderFile(shadername.GetBuffer());
- lst = lst->next;
- }
-}
-
-// TTimo: modified to expect the reletive path to the skin as input
-// will look into pak files if necessary
-// uses the shader code to load the texture Try_Texture_ForName
-// modified SkinInfo accordingly to store the qtexture_t and shader name (reletive version)
-// the .md3 have bundled filetype extension, but they don't fit with the actual data
-// ex: models/mapobjects/gargoyle.tga doesn't exist, but models/mapobjects/gargoyle.jpg can be used instead
-// so we remove the extension before load attempt
-int WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight)
-{
- // byte *pic = NULL;
- // byte *pic32 = NULL;
- int nTex = -1;
- qtexture_t *qtex;
- SkinInfo *pInfo;
- const char *pCleanName;
-
- int nSize = g_lstSkinCache.GetSize();
- pCleanName = QERApp_CleanTextureName( pName, false );
- for (int i = 0; i < nSize; i++)
- {
- SkinInfo *pInfo = reinterpret_cast<SkinInfo*>(g_lstSkinCache.GetAt(i));
- if (pInfo)
- {
- if (stricmp(pCleanName, pInfo->m_strName) == 0)
- {
- return pInfo->m_nTextureBind;
- }
- }
- }
-
- // if the load is successfull, we get back a qtexture_t
- // we don't need to free it, it's in g_qeglobals.d_qtextures
- // NOTE: we need to free the SkinInfo though..
- qtex = QERApp_Try_Texture_ForName( pCleanName );
- if (qtex)
- {
- nTex = qtex->texture_number;
- pInfo = new SkinInfo(qtex->name, nTex, qtex);
- } else
- {
- pInfo = new SkinInfo(pCleanName, -1, NULL);
- }
- g_lstSkinCache.Add(pInfo);
-
- return nTex;
-}
-
-bool TexWnd::CheckFilter( const char* name )
-{
- const char* buf = gtk_entry_get_text (GTK_ENTRY (m_pFilter));
- if (strstr( name, buf ) != 0)
- return true;
- return false;
+ // TODO do we need this?
+ //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+
+ return table;
}
-// =============================================================================
-// static functions
+void TextureBrowser_destroyWindow()
+{
+ GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
+
+ g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
+ g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+
+ g_TextureBrowser.m_gl_widget.unref();
+}
-static void vertical_scroll (GtkWidget *widget, gpointer data)
+const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
{
- ((TexWnd*)data)->OnVScroll ();
+ return textureBrowser.color_textureback;
}
-static void filter_changed (GtkWidget *widget, gpointer data)
+void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
{
- CString str;
- str = gtk_entry_get_text (GTK_ENTRY (widget));
- ((TexWnd*)data)->UpdateFilter (str);
+ textureBrowser.color_textureback = colour;
+ TextureBrowser_queueDraw(textureBrowser);
}
-// =============================================================================
-// TexWnd class
+void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
+{
+ g_assert(selected != NULL);
+
+ gchar *name;
+ gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
+ *selected = g_slist_append(*selected, name);
+}
-TexWnd::TexWnd()
-: GLWindow (FALSE)
+void TextureBrowser_shaderInfo()
{
- m_pFilter = NULL;
- m_bNeedRange = true;
+ const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
+ IShader *shader = QERApp_Shader_ForName(name);
+
+ DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
+
+ shader->DecRef();
}
-TexWnd::~TexWnd()
+void TextureBrowser_addTag()
{
+ CopiedString tag;
+
+ EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
+
+ if (result == eIDOK && !tag.empty()) {
+ GtkTreeIter iter;
+ g_TextureBrowser.m_all_tags.insert(tag.c_str());
+ gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
+ gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
+
+ // Select the currently added tag in the available list
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+ gtk_tree_selection_select_iter(selection, &iter);
+
+ g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
+ }
}
-void TexWnd::OnCreate ()
+void TextureBrowser_renameTag()
{
- if (!MakeCurrent ())
- Error ("glMakeCurrent in TexWnd::OnCreate failed");
+ /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+ gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+ we need to count the number of selected rows first and use
+ gtk_tree_selection_selected_foreach() then to go through the list of selected
+ rows (which always containins a single row).
+ */
+
+ GSList *selected = NULL;
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+ &selected);
+
+ if (g_slist_length(selected) == 1) { // we only rename a single tag
+ CopiedString newTag;
+ EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
+
+ if (result == eIDOK && !newTag.empty()) {
+ GtkTreeIter iterList;
+ gchar *rowTag;
+ gchar *oldTag = (char *) selected->data;
+
+ bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+
+ while (row) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
- g_qeglobals_gui.d_texture = m_pWidget;
- g_nTextureOffset = 0;
+ if (strcmp(rowTag, oldTag) == 0) {
+ gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
+ }
+ row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+ }
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_signal_connect (GTK_OBJECT (vadjustment), "value_changed", GTK_SIGNAL_FUNC (vertical_scroll), this);
+ TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
- if (g_PrefsDlg.m_bTextureScrollbar)
- gtk_widget_show (g_qeglobals_gui.d_texture_scroll);
- else
- gtk_widget_hide (g_qeglobals_gui.d_texture_scroll);
- m_bNeedRange = true;
+ g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
+ g_TextureBrowser.m_all_tags.insert(newTag);
- gtk_signal_connect (GTK_OBJECT (m_pFilter), "changed", GTK_SIGNAL_FUNC (filter_changed), this);
- if (g_PrefsDlg.m_bTextureWindow)
- gtk_widget_show (m_pFilter);
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+ &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ }
+ } else {
+ ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
+ }
}
-void TexWnd::UpdateFilter(const char* pFilter)
+void TextureBrowser_deleteTag()
{
- g_bFilterEnabled = false;
- if (pFilter)
- {
- g_strFilter = pFilter;
- if (g_strFilter.GetLength() > 0)
- g_bFilterEnabled = true;
- QERApp_SortActiveShaders();
- }
- Sys_UpdateWindows (W_TEXTURE);
+ GSList *selected = NULL;
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+ &selected);
+
+ if (g_slist_length(selected) == 1) { // we only delete a single tag
+ auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
+ "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
+
+ if (result == ui::alert_response::YES) {
+ GtkTreeIter iterSelected;
+ gchar *rowTag;
+
+ gchar *tagSelected = (char *) selected->data;
+
+ bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+
+ while (row) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
+
+ if (strcmp(rowTag, tagSelected) == 0) {
+ gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
+ break;
+ }
+ row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+ }
+
+ TagBuilder.DeleteTag(tagSelected);
+ g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
+
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+ &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ }
+ } else {
+ ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
+ }
}
-void TexWnd::OnSize (int cx, int cy)
+void TextureBrowser_copyTag()
{
- m_bNeedRange = true;
+ g_TextureBrowser.m_copied_tags.clear();
+ TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
}
-void TexWnd::OnExpose ()
+void TextureBrowser_pasteTag()
{
- int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;
- if (!MakeCurrent ())
- {
- Sys_Printf("ERROR: glXMakeCurrent failed..\n ");
- Sys_Printf("Please restart Radiant if the Texture view is not working\n");
- } else
- {
- QE_CheckOpenGLForErrors();
- Texture_Draw (m_pWidget->allocation.width, m_pWidget->allocation.height - g_nTextureOffset);
- QE_CheckOpenGLForErrors();
- SwapBuffers ();
- }
- if (g_PrefsDlg.m_bTextureScrollbar && (m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld))
- {
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
+ IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+ CopiedString shader = g_TextureBrowser.shader.c_str();
+
+ if (!TagBuilder.CheckShaderTag(shader.c_str())) {
+ CopiedString shaderFile = ishader->getShaderFileName();
+ if (shaderFile.empty()) {
+ // it's a texture
+ TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
+ } else {
+ // it's a shader
+ TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
+ }
- vadjustment->value = -g_qeglobals.d_texturewin.originy;
- vadjustment->page_size = m_pWidget->allocation.height;
- vadjustment->page_increment = m_pWidget->allocation.height/2;
- vadjustment->step_increment = 20;
- vadjustment->lower = 0;
- vadjustment->upper = g_qeglobals.d_texturewin.m_nTotalHeight;
+ for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+ TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+ }
+ } else {
+ for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+ if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
+ // the tag doesn't exist - let's add it
+ TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+ }
+ }
+ }
- gtk_signal_emit_by_name (GTK_OBJECT (vadjustment), "changed");
+ ishader->DecRef();
- m_bNeedRange = false;
- }
+ TagBuilder.SaveXmlDoc();
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
}
-void TexWnd::OnLButtonDown (guint32 flags, int pointx, int pointy)
+void TextureBrowser_RefreshShaders()
{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+ GtkTreeModel *model = NULL;
+ GtkTreeIter iter;
+ if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
+ gchar dirName[1024];
+
+ gchar *buffer;
+ gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+ strcpy(dirName, buffer);
+ g_free(buffer);
+ if (!TextureBrowser_showWads()) {
+ strcat(dirName, "/");
+ }
+ TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
+ }
}
-void TexWnd::OnRButtonDown (guint32 flags, int pointx, int pointy)
+void TextureBrowser_ToggleShowShaders()
{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+ g_TextureBrowser.m_showShaders ^= 1;
+ g_TextureBrowser.m_showshaders_item.update();
+ TextureBrowser_queueDraw(g_TextureBrowser);
}
-void TexWnd::OnMButtonDown (guint32 flags, int pointx, int pointy)
+void TextureBrowser_ToggleShowShaderListOnly()
{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+ g_TextureBrowser_shaderlistOnly ^= 1;
+ g_TextureBrowser.m_showshaderlistonly_item.update();
+
+ TextureBrowser_constructTreeStore();
}
-void TexWnd::OnLButtonUp (guint32 flags, int pointx, int pointy)
+void TextureBrowser_showAll()
{
- ReleaseCapture ();
- // NOTE TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
- DragDropTexture (flags, pointx, pointy);
+ g_TextureBrowser_currentDirectory = "";
+ g_TextureBrowser.m_searchedTags = false;
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
}
-void TexWnd::OnRButtonUp (guint32 flags, int pointx, int pointy)
+void TextureBrowser_showUntagged()
{
- ReleaseCapture ();
+ auto result = ui::alert(g_TextureBrowser.m_parent,
+ "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
+ "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
+
+ if (result == ui::alert_response::YES) {
+ g_TextureBrowser.m_found_shaders.clear();
+ TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
+ std::set<CopiedString>::iterator iter;
+
+ ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
+
+ for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+ std::string path = (*iter).c_str();
+ size_t pos = path.find_last_of("/", path.size());
+ std::string name = path.substr(pos + 1, path.size());
+ path = path.substr(0, pos + 1);
+ TextureDirectory_loadTexture(path.c_str(), name.c_str());
+ globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ }
+
+ g_TextureBrowser_currentDirectory = "Untagged";
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
+ }
}
-void TexWnd::OnMButtonUp (guint32 flags, int pointx, int pointy)
+void TextureBrowser_FixedSize()
{
- ReleaseCapture ();
+ g_TextureBrowser_fixedSize ^= 1;
+ GlobalTextureBrowser().m_fixedsize_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
-void TexWnd::OnMouseMove (guint32 flags, int pointx, int pointy)
+void TextureBrowser_FilterMissing()
{
- Texture_MouseMoved (pointx, pointy - g_nTextureOffset, flags);
- // if scrollbar is hidden, we don't seem to get an update
- if( !g_PrefsDlg.m_bTextureScrollbar )
- RedrawWindow ();
+ g_TextureBrowser_filterMissing ^= 1;
+ GlobalTextureBrowser().m_filternotex_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+ TextureBrowser_RefreshShaders();
}
-void TexWnd::OnVScroll ()
+void TextureBrowser_FilterFallback()
{
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
-
- g_qeglobals.d_texturewin.originy = - (int)vadjustment->value;
- RedrawWindow ();
+ g_TextureBrowser_filterFallback ^= 1;
+ GlobalTextureBrowser().m_hidenotex_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+ TextureBrowser_RefreshShaders();
}
-void TexWnd::UpdatePrefs()
+void TextureBrowser_EnableAlpha()
{
- if (g_PrefsDlg.m_bTextureWindow)
- gtk_widget_show (m_pFilter);
- else
- gtk_widget_hide (m_pFilter);
-
- if (g_PrefsDlg.m_bTextureScrollbar)
- gtk_widget_show (g_qeglobals_gui.d_texture_scroll);
- else
- gtk_widget_hide (g_qeglobals_gui.d_texture_scroll);
- m_bNeedRange = true;
- RedrawWindow ();
+ g_TextureBrowser_enableAlpha ^= 1;
+ GlobalTextureBrowser().m_enablealpha_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
-void TexWnd::FocusEdit()
+void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
{
- if (GTK_WIDGET_VISIBLE (m_pFilter))
- gtk_window_set_focus (GTK_WINDOW (g_pParentWnd->m_pWidget), m_pFilter);
+ StringOutputStream buffer(64);
+ buffer << "Textures: ";
+ if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
+ buffer << g_TextureBrowser_currentDirectory.c_str();
+ } else {
+ buffer << "all";
+ }
+ importer(buffer.c_str());
}
-void TexWnd::OnMouseWheel(bool bUp)
-{
- if (bUp)
- {
- if(g_qeglobals.d_texturewin.originy < 0) {
- g_qeglobals.d_texturewin.originy += g_PrefsDlg.m_nWheelInc;
- // clamp so we don't get jiggle if moved by less than scrollwheel increment
- if(g_qeglobals.d_texturewin.originy > 0) {
- g_qeglobals.d_texturewin.originy = 0;
- }
+struct TextureScale {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
+ {
+ switch (self.m_textureScale) {
+ case 10:
+ returnz(0);
+ break;
+ case 25:
+ returnz(1);
+ break;
+ case 50:
+ returnz(2);
+ break;
+ case 100:
+ returnz(3);
+ break;
+ case 200:
+ returnz(4);
+ break;
+ }
}
- }
- else
- {
- if(g_qeglobals.d_texturewin.originy > (-g_qeglobals.d_texturewin.m_nTotalHeight + g_qeglobals.d_texturewin.height))
- g_qeglobals.d_texturewin.originy -= g_PrefsDlg.m_nWheelInc;
- }
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_adjustment_set_value (vadjustment, abs(g_qeglobals.d_texturewin.originy));
- RedrawWindow();
-}
+ static void Import(TextureBrowser &self, int value)
+ {
+ switch (value) {
+ case 0:
+ TextureBrowser_setScale(self, 10);
+ break;
+ case 1:
+ TextureBrowser_setScale(self, 25);
+ break;
+ case 2:
+ TextureBrowser_setScale(self, 50);
+ break;
+ case 3:
+ TextureBrowser_setScale(self, 100);
+ break;
+ case 4:
+ TextureBrowser_setScale(self, 200);
+ break;
+ }
+ }
+};
-// NOTE TTimo
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
-void TexWnd::DragDropTexture (guint32 flags, int pointx, int pointy)
-{
- // This gets called from leftmouse up event. We see if the mouseup is above
- // the camwindow. If this is the case do a trace for a surface. If we hit a
- // surface, texture it with the current texture.
+struct UniformTextureSize {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
+ {
+ returnz(g_TextureBrowser.m_uniformTextureSize);
+ }
- int m_ptXcheck, m_ptYcheck;
- int m_ptX, m_ptY;
- GtkWidget *widget;
- gint x, y;
- vec3_t dir;
- float f, r, u;
- int i;
+ static void Import(TextureBrowser &self, int value)
+ {
+ if (value > 16) {
+ TextureBrowser_setUniformSize(self, value);
+ }
+ }
+};
- // we only want to catch a plain mouseevent
- if (flags)
- return;
+void TextureBrowser_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox(
+ "", "Texture scrollbar",
+ make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
+ );
+ {
+ const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
+ page.appendCombo(
+ "Texture Thumbnail Scale",
+ STRING_ARRAY_RANGE(texture_scale),
+ make_property<TextureScale>(GlobalTextureBrowser())
+ );
+ }
+ page.appendSpinner(
+ "Texture Thumbnail Size",
+ GlobalTextureBrowser().m_uniformTextureSize,
+ GlobalTextureBrowser().m_uniformTextureSize,
+ 16, 8192
+ );
+ page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
+ {
+ const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
+ page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
+ STRING_ARRAY_RANGE(startup_shaders));
+ }
+}
- // see if we are above the camwindow
- Sys_GetCursorPos (&m_ptX, &m_ptY);
+void TextureBrowser_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
+ TextureBrowser_constructPreferences(page);
+}
- if (g_pParentWnd->CurrentStyle() == MainFrame::eFloating)
- widget = g_pParentWnd->GetCamWnd()->m_pParent;
- else
- widget = g_pParentWnd->GetCamWnd()->GetWidget();
+void TextureBrowser_registerPreferencesPage()
+{
+ PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
+}
- get_window_pos (widget, &x, &y);
- if (m_ptX < x || m_ptY < y ||
- m_ptX > x + widget->allocation.width ||
- m_ptY > y + widget->allocation.height)
- return;
+#include "preferencesystem.h"
+#include "stringio.h"
- // check if the camwindow isn't being partially hidden by another window at this point
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=187
- m_ptXcheck = m_ptX;
- m_ptYcheck = m_ptY;
- if( g_pParentWnd->GetCamWnd()->GetWidget()->window != gdk_window_at_pointer( &m_ptXcheck, &m_ptYcheck ) )
- return;
+void TextureClipboard_textureSelected(const char *shader);
- // calc ray direction
- x = m_ptX - x;
- y = g_pParentWnd->GetCamWnd()->Camera()->height - 1 - (m_ptY - y);
- u = (float)( y - ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f );
- r = (float)( x - ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f );
- f = 1;
+void TextureBrowser_Construct()
+{
+ GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
+ GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
+ GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
+ GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
+ GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
+ GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
+ GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
+ GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
+ GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
+ GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
+ Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
+ GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
+ GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
+ GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
+ GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
+ GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
+ GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
+
+ GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
+ GlobalPreferenceSystem().registerPreference("UniformTextureSize",
+ make_property_string<UniformTextureSize>(g_TextureBrowser));
+ GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
+ GlobalTextureBrowser()));
+ GlobalPreferenceSystem().registerPreference("ShowShaders",
+ make_property_string(GlobalTextureBrowser().m_showShaders));
+ GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
+ make_property_string(g_TextureBrowser_shaderlistOnly));
+ GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
+ GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
+ GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
+ GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
+ reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
+ GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
+ GlobalTextureBrowser().m_mouseWheelScrollIncrement));
+ GlobalPreferenceSystem().registerPreference("SI_Colors0",
+ make_property_string(GlobalTextureBrowser().color_textureback));
+
+ g_TextureBrowser.shader = texdef_name_default();
+
+ Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
+
+ TextureBrowser_registerPreferencesPage();
+
+ GlobalShaderSystem().attach(g_ShadersObserver);
+
+ TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+}
- for (i=0 ; i<3 ; i++)
- dir[i] = g_pParentWnd->GetCamWnd()->Camera()->vpn[i] * f +
- g_pParentWnd->GetCamWnd()->Camera()->vright[i] * r +
- g_pParentWnd->GetCamWnd()->Camera()->vup[i] * u;
- VectorNormalize (dir, dir);
+void TextureBrowser_Destroy()
+{
+ GlobalShaderSystem().detach(g_ShadersObserver);
- // do a trace for a surface
- trace_t t;
-
- t = Test_Ray (g_pParentWnd->GetCamWnd()->Camera()->origin, dir, SF_SINGLEFACE);
-
- if (t.brush)
- {
- texdef_t tex;
- brushprimit_texdef_t brushprimit_tex;
-
- memset (&tex, 0, sizeof(tex));
- memset (&brushprimit_tex, 0, sizeof(brushprimit_tex));
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- // brushprimit fitted to a 2x2 texture
- brushprimit_tex.coords[0][0] = 1.0f;
- brushprimit_tex.coords[1][1] = 1.0f;
- } else
- {
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
- }
- tex.flags = g_qeglobals.d_texturewin.texdef.flags;
- tex.value = g_qeglobals.d_texturewin.texdef.value;
- tex.contents = g_qeglobals.d_texturewin.texdef.contents;
- // TTimo - shader code cleanup
- // texdef.name is the name of the shader, not the name of the actual texture file
- tex.SetName(g_qeglobals.d_texturewin.texdef.GetName());
-
- Undo_Start("set face textures");
- Undo_AddBrush(t.brush);
- SetFaceTexdef (t.face, &tex, &brushprimit_tex, false, NULL );
- Brush_Build(t.brush, false);
- Undo_EndBrush(t.brush);
- Undo_End();
-
- Sys_UpdateWindows (W_CAMERA);
- g_pParentWnd->OnTimer ();
- }
+ Textures_setModeChangedNotify(Callback<void()>());
}