/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Texture Window
#include "texwindow.h"
+#include <gtk/gtk.h>
+
#include "debugging/debugging.h"
#include "warnings.h"
-
+
+#include "defaults.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "igl.h"
#include <string>
#include <vector>
-#include <gtk/gtk.h>
-#include <gtk/gtkrange.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkvscrollbar.h>
+#include <uilib/uilib.h>
#include "signal/signal.h"
#include "math/vector.h"
bool TextureBrowser_showWads()
{
- return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+ return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
}
-void TextureBrowser_queueDraw(TextureBrowser& textureBrowser);
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
-bool string_equal_start(const char* string, StringRange start)
+bool string_equal_start(const char *string, StringRange start)
{
- return string_equal_n(string, start.first, start.last - start.first);
+ return string_equal_n(string, start.first, start.last - start.first);
}
typedef std::set<CopiedString> TextureGroups;
-void TextureGroups_addWad(TextureGroups& groups, const char* archive)
+void TextureGroups_addWad(TextureGroups &groups, const char *archive)
{
- if(extension_equal(path_get_extension(archive), "wad"))
- {
+ if (extension_equal(path_get_extension(archive), "wad")) {
#if 1
- groups.insert(archive);
+ groups.insert(archive);
#else
- CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
- groups.insert(archiveBaseName);
+ CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+ groups.insert( archiveBaseName );
#endif
- }
+ }
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+namespace {
+ bool g_TextureBrowser_shaderlistOnly = false;
+ bool g_TextureBrowser_fixedSize = true;
+ bool g_TextureBrowser_filterMissing = false;
+ bool g_TextureBrowser_filterFallback = true;
+ bool g_TextureBrowser_enableAlpha = true;
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
-void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
+CopiedString g_notex;
+CopiedString g_shadernotex;
+
+bool isMissing(const char *name);
+
+bool isNotex(const char *name);
+
+bool isMissing(const char *name)
{
- const char* texture = path_make_relative(shaderName, "textures/");
- if(texture != shaderName)
- {
- const char* last = path_remove_directory(texture);
- if(!string_empty(last))
- {
- groups.insert(CopiedString(StringRange(texture, --last)));
+ if (string_equal(g_notex.c_str(), name)) {
+ return true;
+ }
+ if (string_equal(g_shadernotex.c_str(), name)) {
+ return true;
}
- }
+ return false;
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
-void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
+bool isNotex(const char *name)
{
- groups.insert(directory);
+ if (string_equal_suffix(name, "/" DEFAULT_NOTEX_BASENAME)) {
+ return true;
+ }
+ if (string_equal_suffix(name, "/" DEFAULT_SHADERNOTEX_BASENAME)) {
+ return true;
+ }
+ return false;
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-namespace
+void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
{
- bool g_TextureBrowser_shaderlistOnly = false;
+ const char *texture = path_make_relative(shaderName, "textures/");
+
+ // hide notex / shadernotex images
+ if (g_TextureBrowser_filterFallback) {
+ if (isNotex(shaderName)) {
+ return;
+ }
+ if (isNotex(texture)) {
+ return;
+ }
+ }
+
+ if (texture != shaderName) {
+ const char *last = path_remove_directory(texture);
+ if (!string_empty(last)) {
+ groups.insert(CopiedString(StringRange(texture, --last)));
+ }
+ }
}
-class DeferredAdjustment
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
+
+void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
{
- gdouble m_value;
- guint m_handler;
- typedef void (*ValueChangedFunction)(void* data, gdouble value);
- ValueChangedFunction m_function;
- void* m_data;
+ groups.insert(directory);
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
+
+class DeferredAdjustment {
+ gdouble m_value;
+ guint m_handler;
+
+ typedef void ( *ValueChangedFunction )(void *data, gdouble value);
+
+ ValueChangedFunction m_function;
+ void *m_data;
+
+ static gboolean deferred_value_changed(gpointer data)
+ {
+ reinterpret_cast<DeferredAdjustment *>( data )->m_function(
+ reinterpret_cast<DeferredAdjustment *>( data )->m_data,
+ reinterpret_cast<DeferredAdjustment *>( data )->m_value
+ );
+ reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
+ reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
+ return FALSE;
+ }
- static gboolean deferred_value_changed(gpointer data)
- {
- reinterpret_cast<DeferredAdjustment*>(data)->m_function(
- reinterpret_cast<DeferredAdjustment*>(data)->m_data,
- reinterpret_cast<DeferredAdjustment*>(data)->m_value
- );
- reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
- reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
- return FALSE;
- }
public:
- DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
- {
- }
- void flush()
- {
- if(m_handler != 0)
+ DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
+ m_data(data)
{
- g_source_remove(m_handler);
- deferred_value_changed(this);
- }
- }
- void value_changed(gdouble value)
- {
- m_value = value;
- if(m_handler == 0)
+ }
+
+ void flush()
{
- m_handler = g_idle_add(deferred_value_changed, this);
+ if (m_handler != 0) {
+ g_source_remove(m_handler);
+ deferred_value_changed(this);
+ }
}
- }
- static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
- {
- self->value_changed(adjustment->value);
- }
-};
+ void value_changed(gdouble value)
+ {
+ m_value = value;
+ if (m_handler == 0) {
+ m_handler = g_idle_add(deferred_value_changed, this);
+ }
+ }
+
+ static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
+ {
+ self->value_changed(gtk_adjustment_get_value(adjustment));
+ }
+};
class TextureBrowser;
-typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
-void TextureBrowser_scrollChanged(void* data, gdouble value);
+void TextureBrowser_scrollChanged(void *data, gdouble value);
-enum StartupShaders
-{
- STARTUPSHADERS_NONE = 0,
- STARTUPSHADERS_COMMON,
+enum StartupShaders {
+ STARTUPSHADERS_NONE = 0,
+ STARTUPSHADERS_COMMON,
};
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
-class TextureBrowser
-{
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+
+class TextureBrowser {
public:
- int width, height;
- int originy;
- int m_nTotalHeight;
-
- CopiedString shader;
-
- GtkWindow* m_parent;
- GtkWidget* m_gl_widget;
- GtkWidget* m_texture_scroll;
- GtkWidget* m_treeViewTree;
- GtkWidget* m_treeViewTags;
- GtkWidget* m_tag_frame;
- GtkListStore* m_assigned_store;
- GtkListStore* m_available_store;
- GtkWidget* m_assigned_tree;
- GtkWidget* m_available_tree;
- GtkWidget* m_scr_win_tree;
- GtkWidget* m_scr_win_tags;
- GtkWidget* m_shader_info_item;
-
- std::set<CopiedString> m_all_tags;
- GtkListStore* m_all_tags_list;
- std::vector<CopiedString> m_copied_tags;
- std::set<CopiedString> m_found_shaders;
-
- ToggleItem m_hideunused_item;
- ToggleItem m_showshaders_item;
- ToggleItem m_showshaderlistonly_item;
-
- guint m_sizeHandler;
- guint m_exposeHandler;
-
- bool m_heightChanged;
- bool m_originInvalid;
-
- DeferredAdjustment m_scrollAdjustment;
- FreezePointer m_freezePointer;
-
- Vector3 color_textureback;
- // the increment step we use against the wheel mouse
- std::size_t m_mouseWheelScrollIncrement;
- std::size_t m_textureScale;
- // make the texture increments match the grid changes
- bool m_showShaders;
- bool m_showTextureScrollbar;
- StartupShaders m_startupShaders;
- // if true, the texture window will only display in-use shaders
- // if false, all the shaders in memory are displayed
- bool m_hideUnused;
- bool m_rmbSelected;
- bool m_searchedTags;
- bool m_tags;
- bool m_showTags;
-
- TextureBrowser() :
- m_texture_scroll(0),
- m_hideunused_item(TextureBrowserHideUnusedExport()),
- m_showshaders_item(TextureBrowserShowShadersExport()),
- m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
- m_heightChanged(true),
- m_originInvalid(true),
- m_scrollAdjustment(TextureBrowser_scrollChanged, this),
- color_textureback(0.25f, 0.25f, 0.25f),
- m_mouseWheelScrollIncrement(64),
- m_textureScale(50),
- m_showShaders(true),
- m_showTextureScrollbar(true),
- m_startupShaders(STARTUPSHADERS_NONE),
- m_hideUnused(false),
- m_rmbSelected(false),
- m_searchedTags(false),
- m_tags(false),
- m_showTags(false)
- {
- }
+ int width, height;
+ int originy;
+ int m_nTotalHeight;
+
+ CopiedString shader;
+
+ ui::Window m_parent{ui::null};
+ ui::GLArea m_gl_widget{ui::null};
+ ui::Widget m_texture_scroll{ui::null};
+ ui::TreeView m_treeViewTree{ui::New};
+ ui::TreeView m_treeViewTags{ui::null};
+ ui::Frame m_tag_frame{ui::null};
+ ui::ListStore m_assigned_store{ui::null};
+ ui::ListStore m_available_store{ui::null};
+ ui::TreeView m_assigned_tree{ui::null};
+ ui::TreeView m_available_tree{ui::null};
+ ui::Widget m_scr_win_tree{ui::null};
+ ui::Widget m_scr_win_tags{ui::null};
+ ui::Widget m_tag_notebook{ui::null};
+ ui::Button m_search_button{ui::null};
+ ui::Widget m_shader_info_item{ui::null};
+
+ std::set<CopiedString> m_all_tags;
+ ui::ListStore m_all_tags_list{ui::null};
+ std::vector<CopiedString> m_copied_tags;
+ std::set<CopiedString> m_found_shaders;
+
+ ToggleItem m_hideunused_item;
+ ToggleItem m_hidenotex_item;
+ ToggleItem m_showshaders_item;
+ ToggleItem m_showshaderlistonly_item;
+ ToggleItem m_fixedsize_item;
+ ToggleItem m_filternotex_item;
+ ToggleItem m_enablealpha_item;
+
+ guint m_sizeHandler;
+ guint m_exposeHandler;
+
+ bool m_heightChanged;
+ bool m_originInvalid;
+
+ DeferredAdjustment m_scrollAdjustment;
+ FreezePointer m_freezePointer;
+
+ Vector3 color_textureback;
+// the increment step we use against the wheel mouse
+ std::size_t m_mouseWheelScrollIncrement;
+ std::size_t m_textureScale;
+// make the texture increments match the grid changes
+ bool m_showShaders;
+ bool m_showTextureScrollbar;
+ StartupShaders m_startupShaders;
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+ bool m_hideUnused;
+ bool m_rmbSelected;
+ bool m_searchedTags;
+ bool m_tags;
+// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
+ int m_uniformTextureSize;
+
+// Return the display width of a texture in the texture browser
+ int getTextureWidth(qtexture_t *tex)
+ {
+ int width;
+ if (!g_TextureBrowser_fixedSize) {
+ // Don't use uniform size
+ width = (int) (tex->width * ((float) m_textureScale / 100));
+ } else if
+ (tex->width >= tex->height) {
+ // Texture is square, or wider than it is tall
+ width = m_uniformTextureSize;
+ } else {
+ // Otherwise, preserve the texture's aspect ratio
+ width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
+ }
+ return width;
+ }
+
+// Return the display height of a texture in the texture browser
+ int getTextureHeight(qtexture_t *tex)
+ {
+ int height;
+ if (!g_TextureBrowser_fixedSize) {
+ // Don't use uniform size
+ height = (int) (tex->height * ((float) m_textureScale / 100));
+ } else if (tex->height >= tex->width) {
+ // Texture is square, or taller than it is wide
+ height = m_uniformTextureSize;
+ } else {
+ // Otherwise, preserve the texture's aspect ratio
+ height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
+ }
+ return height;
+ }
+
+ TextureBrowser() :
+ m_texture_scroll(ui::null),
+ m_hideunused_item(TextureBrowserHideUnusedExport()),
+ m_hidenotex_item(TextureBrowserFilterFallbackExport()),
+ m_showshaders_item(TextureBrowserShowShadersExport()),
+ m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
+ m_fixedsize_item(TextureBrowserFixedSizeExport()),
+ m_filternotex_item(TextureBrowserFilterMissingExport()),
+ m_enablealpha_item(TextureBrowserEnableAlphaExport()),
+ m_heightChanged(true),
+ m_originInvalid(true),
+ m_scrollAdjustment(TextureBrowser_scrollChanged, this),
+ color_textureback(0.25f, 0.25f, 0.25f),
+ m_mouseWheelScrollIncrement(64),
+ m_textureScale(50),
+ m_showShaders(true),
+ m_showTextureScrollbar(true),
+ m_startupShaders(STARTUPSHADERS_NONE),
+ m_hideUnused(false),
+ m_rmbSelected(false),
+ m_searchedTags(false),
+ m_tags(false),
+ m_uniformTextureSize(96)
+ {
+ }
};
-void(*TextureBrowser_textureSelected)(const char* shader);
+void ( *TextureBrowser_textureSelected )(const char *shader);
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
-const char* TextureBrowser_getComonShadersName()
+const char *TextureBrowser_getComonShadersName()
{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
- if(!string_empty(value))
- {
- return value;
- }
- return "Common";
+ const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
+ if (!string_empty(value)) {
+ return value;
+ }
+ return "Common";
}
-const char* TextureBrowser_getComonShadersDir()
+const char *TextureBrowser_getComonShadersDir()
{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
- if(!string_empty(value))
- {
- return value;
- }
- return "common/";
+ const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
+ if (!string_empty(value)) {
+ return value;
+ }
+ return "common/";
}
-inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
+inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
{
- return GlobalOpenGL().m_fontHeight;
+ return GlobalOpenGL().m_font->getPixelHeight();
}
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
+const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
{
- return textureBrowser.shader.c_str();
+ return textureBrowser.shader.c_str();
}
-void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
+void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
{
- IShader* shader = QERApp_Shader_ForName( name);
- qtexture_t* q = shader->getTexture();
- StringOutputStream strTex(256);
- strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
- shader->DecRef();
- g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
+ IShader *shader = QERApp_Shader_ForName(name);
+ qtexture_t *q = shader->getTexture();
+ StringOutputStream strTex(256);
+ strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
+ shader->DecRef();
+ g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
}
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
+void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
{
- textureBrowser.shader = shader;
- TextureBrowser_SetStatus(textureBrowser, shader);
- TextureBrowser_Focus(textureBrowser, shader);
+ textureBrowser.shader = shader;
+ TextureBrowser_SetStatus(textureBrowser, shader);
+ TextureBrowser_Focus(textureBrowser, shader);
- if(FindTextureDialog_isOpen())
- {
- FindTextureDialog_selectTexture(shader);
- }
+ if (FindTextureDialog_isOpen()) {
+ FindTextureDialog_selectTexture(shader);
+ }
- // disable the menu item "shader info" if no shader was selected
- IShader* ishader = QERApp_Shader_ForName(shader);
- CopiedString filename = ishader->getShaderFileName();
+ // disable the menu item "shader info" if no shader was selected
+ IShader *ishader = QERApp_Shader_ForName(shader);
+ CopiedString filename = ishader->getShaderFileName();
- if(filename.empty())
- {
- gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
- } else {
- gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
- }
+ if (filename.empty()) {
+ if (textureBrowser.m_shader_info_item != NULL) {
+ gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
+ }
+ } else {
+ gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
+ }
- ishader->DecRef();
+ ishader->DecRef();
}
CopiedString g_TextureBrowser_currentDirectory;
/*
-============================================================================
+ ============================================================================
-TEXTURE LAYOUT
+ TEXTURE LAYOUT
-TTimo: now based on a rundown through all the shaders
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
- otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
+ TTimo: now based on a rundown through all the shaders
+ NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+ otherwise we may need to rely on a list instead of an array storage
+ ============================================================================
+ */
-class TextureLayout
-{
+class TextureLayout {
public:
- // texture layout functions
- // TTimo: now based on shaders
- int current_x, current_y, current_row;
+// texture layout functions
+// TTimo: now based on shaders
+ int current_x, current_y, current_row;
};
-void Texture_StartPos(TextureLayout& layout)
+void Texture_StartPos(TextureLayout &layout)
{
- layout.current_x = 8;
- layout.current_y = -8;
- layout.current_row = 0;
+ layout.current_x = 8;
+ layout.current_y = -8;
+ layout.current_row = 0;
}
-void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
+void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
{
- qtexture_t* q = current_texture;
+ qtexture_t *q = current_texture;
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
- { // go to the next row unless the texture is the first on the row
- layout.current_x = 8;
- layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
- layout.current_row = 0;
- }
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
+ if (layout.current_x + nWidth > textureBrowser.width - 8 &&
+ layout.current_row) { // go to the next row unless the texture is the first on the row
+ layout.current_x = 8;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
+ layout.current_row = 0;
+ }
- *x = layout.current_x;
- *y = layout.current_y;
+ *x = layout.current_x;
+ *y = layout.current_y;
- // Is our texture larger than the row? If so, grow the
- // row height to match it
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
- if (layout.current_row < nHeight)
- layout.current_row = nHeight;
+ if (layout.current_row < nHeight) {
+ layout.current_row = nHeight;
+ }
- // never go less than 64, or the names get all crunched up
- layout.current_x += nWidth < 64 ? 64 : nWidth;
- layout.current_x += 8;
+ // never go less than 96, or the names get all crunched up
+ layout.current_x += nWidth < 96 ? 96 : nWidth;
+ layout.current_x += 8;
}
-bool TextureSearch_IsShown(const char* name)
+bool TextureSearch_IsShown(const char *name)
{
- std::set<CopiedString>::iterator iter;
+ std::set<CopiedString>::iterator iter;
- iter = GlobalTextureBrowser().m_found_shaders.find(name);
+ iter = GlobalTextureBrowser().m_found_shaders.find(name);
- if(iter == GlobalTextureBrowser().m_found_shaders.end())
- {
- return false;
- } else {
- return true;
- }
+ if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+ return false;
+ } else {
+ return true;
+ }
}
// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused)
+bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
{
- if(g_TextureBrowser_currentDirectory == "Untagged")
- {
- std::set<CopiedString>::iterator iter;
+ // filter missing shaders
+ // ugly: filter on built-in fallback name after substitution
+ if (g_TextureBrowser_filterMissing) {
+ if (isMissing(shader->getTexture()->name)) {
+ return false;
+ }
+ }
+ // filter the fallback (notex/shadernotex) for missing shaders or editor image
+ if (g_TextureBrowser_filterFallback) {
+ if (isNotex(shader->getName())) {
+ return false;
+ }
+ if (isNotex(shader->getTexture()->name)) {
+ return false;
+ }
+ }
- iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
+ if (g_TextureBrowser_currentDirectory == "Untagged") {
+ std::set<CopiedString>::iterator iter;
- if(iter == GlobalTextureBrowser().m_found_shaders.end())
- {
- return false;
- } else {
- return true;
- }
- }
+ iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
- if(!shader_equal_prefix(shader->getName(), "textures/"))
- return false;
+ if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+ return false;
+ } else {
+ return true;
+ }
+ }
- if (!show_shaders && !shader->IsDefault())
- return false;
+ if (!shader_equal_prefix(shader->getName(), "textures/")) {
+ return false;
+ }
- if(hideUnused && !shader->IsInUse())
- return false;
+ if (!show_shaders && !shader->IsDefault()) {
+ return false;
+ }
- if(GlobalTextureBrowser().m_searchedTags)
- {
- if(!TextureSearch_IsShown(shader->getName()))
- {
- return false;
- } else {
- return true;
- }
- } else {
- if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
- {
- return false;
- }
- }
+ if (hideUnused && !shader->IsInUse()) {
+ return false;
+ }
+
+ if (GlobalTextureBrowser().m_searchedTags) {
+ if (!TextureSearch_IsShown(shader->getName())) {
+ return false;
+ } else {
+ return true;
+ }
+ } else {
+ if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
+ g_TextureBrowser_currentDirectory.c_str())) {
+ return false;
+ }
+ }
- return true;
+ return true;
}
-void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
+void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
{
- textureBrowser.m_heightChanged = true;
+ textureBrowser.m_heightChanged = true;
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+ TextureBrowser_updateScroll(textureBrowser);
+ TextureBrowser_queueDraw(textureBrowser);
}
-void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
+void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
{
- if(textureBrowser.m_heightChanged)
- {
- textureBrowser.m_heightChanged = false;
+ if (textureBrowser.m_heightChanged) {
+ textureBrowser.m_heightChanged = false;
- textureBrowser.m_nTotalHeight = 0;
+ textureBrowser.m_nTotalHeight = 0;
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
- continue;
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
+ abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
+ textureBrowser.getTextureHeight(shader->getTexture()) + 4);
+ }
}
- }
}
-int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
+int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
{
- TextureBrowser_evaluateHeight(textureBrowser);
- return textureBrowser.m_nTotalHeight;
+ TextureBrowser_evaluateHeight(textureBrowser);
+ return textureBrowser.m_nTotalHeight;
}
-inline const int& min_int(const int& left, const int& right)
+inline const int &min_int(const int &left, const int &right)
{
- return std::min(left, right);
+ return std::min(left, right);
}
-void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
+void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
{
- if(textureBrowser.originy > 0)
- {
- textureBrowser.originy = 0;
- }
- int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
- if(textureBrowser.originy < lower)
- {
- textureBrowser.originy = lower;
- }
+ if (textureBrowser.originy > 0) {
+ textureBrowser.originy = 0;
+ }
+ int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
+ if (textureBrowser.originy < lower) {
+ textureBrowser.originy = lower;
+ }
}
-int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
+int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
{
- if(textureBrowser.m_originInvalid)
- {
- textureBrowser.m_originInvalid = false;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- }
- return textureBrowser.originy;
+ if (textureBrowser.m_originInvalid) {
+ textureBrowser.m_originInvalid = false;
+ TextureBrowser_clampOriginY(textureBrowser);
+ TextureBrowser_updateScroll(textureBrowser);
+ }
+ return textureBrowser.originy;
}
-void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
+void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
{
- textureBrowser.originy = originy;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+ textureBrowser.originy = originy;
+ TextureBrowser_clampOriginY(textureBrowser);
+ TextureBrowser_updateScroll(textureBrowser);
+ TextureBrowser_queueDraw(textureBrowser);
}
Signal0 g_activeShadersChangedCallbacks;
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler)
+void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
{
- g_activeShadersChangedCallbacks.connectLast(handler);
+ g_activeShadersChangedCallbacks.connectLast(handler);
}
-class ShadersObserver : public ModuleObserver
-{
- Signal0 m_realiseCallbacks;
+void TextureBrowser_constructTreeStore();
+
+class ShadersObserver : public ModuleObserver {
+ Signal0 m_realiseCallbacks;
public:
- void realise()
- {
- m_realiseCallbacks();
- }
- void unrealise()
- {
- }
- void insert(const SignalHandler& handler)
- {
- m_realiseCallbacks.connectLast(handler);
- }
+ void realise()
+ {
+ m_realiseCallbacks();
+ TextureBrowser_constructTreeStore();
+ }
+
+ void unrealise()
+ {
+ }
+
+ void insert(const SignalHandler &handler)
+ {
+ m_realiseCallbacks.connectLast(handler);
+ }
};
-namespace
-{
- ShadersObserver g_ShadersObserver;
+namespace {
+ ShadersObserver g_ShadersObserver;
}
-void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler)
+void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
{
- g_ShadersObserver.insert(handler);
+ g_ShadersObserver.insert(handler);
}
-void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
+void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
{
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ TextureBrowser_heightChanged(textureBrowser);
+ textureBrowser.m_originInvalid = true;
- g_activeShadersChangedCallbacks();
+ g_activeShadersChangedCallbacks();
}
-void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
-{
- textureBrowser.m_showTextureScrollbar = value;
- if(textureBrowser.m_texture_scroll != 0)
- {
- widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
- TextureBrowser_updateScroll(textureBrowser);
- }
-}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+struct TextureBrowser_ShowScrollbar {
+ static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
+ {
+ returnz(self.m_showTextureScrollbar);
+ }
+
+ static void Import(TextureBrowser &self, bool value)
+ {
+ self.m_showTextureScrollbar = value;
+ if (self.m_texture_scroll) {
+ self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+ TextureBrowser_updateScroll(self);
+ }
+ }
+};
/*
-==============
-TextureBrowser_ShowDirectory
-relies on texture_directory global for the directory to use
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-NOTE: for texture window layout:
- all shaders are stored with alphabetical order after load
- previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
- ( the GL textures are not flushed though)
-==============
-*/
-bool texture_name_ignore(const char* name)
-{
- StringOutputStream strTemp(string_length(name));
- strTemp << LowerCase(name);
-
- return strstr(strTemp.c_str(), ".specular") != 0 ||
- strstr(strTemp.c_str(), ".glow") != 0 ||
- strstr(strTemp.c_str(), ".bump") != 0 ||
- strstr(strTemp.c_str(), ".diffuse") != 0 ||
- strstr(strTemp.c_str(), ".blend") != 0 ||
- strstr(strTemp.c_str(), ".alpha") != 0;
-}
-
-class LoadShaderVisitor : public Archive::Visitor
-{
+ ==============
+ TextureBrowser_ShowDirectory
+ relies on texture_directory global for the directory to use
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ NOTE: for texture window layout:
+ all shaders are stored with alphabetical order after load
+ previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+ ( the GL textures are not flushed though)
+ ==============
+ */
+
+bool endswith(const char *haystack, const char *needle)
+{
+ size_t lh = strlen(haystack);
+ size_t ln = strlen(needle);
+ if (lh < ln) {
+ return false;
+ }
+ return !memcmp(haystack + (lh - ln), needle, ln);
+}
+
+bool texture_name_ignore(const char *name)
+{
+ StringOutputStream strTemp(string_length(name));
+ strTemp << LowerCase(name);
+
+ return
+ endswith(strTemp.c_str(), ".specular") ||
+ endswith(strTemp.c_str(), ".glow") ||
+ endswith(strTemp.c_str(), ".bump") ||
+ endswith(strTemp.c_str(), ".diffuse") ||
+ endswith(strTemp.c_str(), ".blend") ||
+ endswith(strTemp.c_str(), ".alpha") ||
+ endswith(strTemp.c_str(), "_alpha") ||
+ /* Quetoo */
+ endswith(strTemp.c_str(), "_h") ||
+ endswith(strTemp.c_str(), "_local") ||
+ endswith(strTemp.c_str(), "_nm") ||
+ endswith(strTemp.c_str(), "_s") ||
+ /* DarkPlaces */
+ endswith(strTemp.c_str(), "_bump") ||
+ endswith(strTemp.c_str(), "_glow") ||
+ endswith(strTemp.c_str(), "_gloss") ||
+ endswith(strTemp.c_str(), "_luma") ||
+ endswith(strTemp.c_str(), "_norm") ||
+ endswith(strTemp.c_str(), "_pants") ||
+ endswith(strTemp.c_str(), "_shirt") ||
+ endswith(strTemp.c_str(), "_reflect") ||
+ /* Unvanquished */
+ endswith(strTemp.c_str(), "_d") ||
+ endswith(strTemp.c_str(), "_n") ||
+ endswith(strTemp.c_str(), "_p") ||
+ endswith(strTemp.c_str(), "_g") ||
+ endswith(strTemp.c_str(), "_a") ||
+ 0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor {
public:
- void visit(const char* name)
- {
- IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
- shader->DecRef();
- }
+ void visit(const char *name)
+ {
+ IShader *shader = QERApp_Shader_ForName(
+ CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
+ shader->DecRef();
+ }
};
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
-GtkWidget* g_page_textures;
+ui::Widget g_page_textures{ui::null};
-void TextureBrowser_toggleShow()
+void TextureBrowser_toggleShow()
{
- GroupDialog_showPage(g_page_textures);
+ GroupDialog_showPage(g_page_textures);
}
void TextureBrowser_updateTitle()
{
- GroupDialog_updatePageTitle(g_page_textures);
+ GroupDialog_updatePageTitle(g_page_textures);
}
-
-class TextureCategoryLoadShader
-{
- const char* m_directory;
- std::size_t& m_count;
+class TextureCategoryLoadShader {
+ const char *m_directory;
+ std::size_t &m_count;
public:
- typedef const char* first_argument_type;
-
- TextureCategoryLoadShader(const char* directory, std::size_t& count)
- : m_directory(directory), m_count(count)
- {
- m_count = 0;
- }
- void operator()(const char* name) const
- {
- if(shader_equal_prefix(name, "textures/")
- && shader_equal_prefix(name + string_length("textures/"), m_directory))
+ using func = void(const char *);
+
+ TextureCategoryLoadShader(const char *directory, std::size_t &count)
+ : m_directory(directory), m_count(count)
+ {
+ m_count = 0;
+ }
+
+ void operator()(const char *name) const
{
- ++m_count;
- // request the shader, this will load the texture if needed
- // this Shader_ForName call is a kind of hack
- IShader *pFoo = QERApp_Shader_ForName(name);
- pFoo->DecRef();
+ if (shader_equal_prefix(name, "textures/")
+ && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
+ ++m_count;
+ // request the shader, this will load the texture if needed
+ // this Shader_ForName call is a kind of hack
+ IShader *pFoo = QERApp_Shader_ForName(name);
+ pFoo->DecRef();
+ }
}
- }
};
-void TextureDirectory_loadTexture(const char* directory, const char* texture)
+void TextureDirectory_loadTexture(const char *directory, const char *texture)
{
- StringOutputStream name(256);
- name << directory << StringRange(texture, path_get_filename_base_end(texture));
+ StringOutputStream name(256);
+ name << directory << StringRange(texture, path_get_filename_base_end(texture));
- if(texture_name_ignore(name.c_str()))
- {
- return;
- }
+ if (texture_name_ignore(name.c_str())) {
+ return;
+ }
- if (!shader_valid(name.c_str()))
- {
- globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
- return;
- }
+ if (!shader_valid(name.c_str())) {
+ globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+ return;
+ }
- // if a texture is already in use to represent a shader, ignore it
- IShader* shader = QERApp_Shader_ForName(name.c_str());
- shader->DecRef();
+ // if a texture is already in use to represent a shader, ignore it
+ IShader *shader = QERApp_Shader_ForName(name.c_str());
+ shader->DecRef();
}
-typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
-class LoadTexturesByTypeVisitor : public ImageModules::Visitor
-{
- const char* m_dirstring;
+typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
+ const char *m_dirstring;
public:
- LoadTexturesByTypeVisitor(const char* dirstring)
- : m_dirstring(dirstring)
- {
- }
- void visit(const char* minor, const _QERPlugImageTable& table) const
- {
- GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
- }
+ LoadTexturesByTypeVisitor(const char *dirstring)
+ : m_dirstring(dirstring)
+ {
+ }
+
+ void visit(const char *minor, const _QERPlugImageTable &table) const
+ {
+ GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
+ }
};
-void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
-{
- if(TextureBrowser_showWads())
- {
- Archive* archive = GlobalFileSystem().getArchive(directory);
- ASSERT_NOTNULL(archive);
- LoadShaderVisitor visitor;
- archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
- }
- else
- {
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
+{
+ if (TextureBrowser_showWads()) {
+ Archive *archive = GlobalFileSystem().getArchive(directory);
+ ASSERT_NOTNULL(archive);
+ LoadShaderVisitor visitor;
+ archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
+ } else {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged(textureBrowser);
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+ globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
- if(g_pGameDescription->mGameType != "doom3")
- {
- // load remaining texture files
+ if (g_pGameDescription->mGameType != "doom3") {
+ // load remaining texture files
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
+ StringOutputStream dirstring(64);
+ dirstring << "textures/" << directory;
- Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
+ Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
+ }
}
- }
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused(textureBrowser, false);
- TextureBrowser_updateTitle();
+ TextureBrowser_updateTitle();
}
-void TextureBrowser_ShowTagSearchResult(TextureBrowser& textureBrowser, const char* directory)
+void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
{
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged(textureBrowser);
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+ globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
- if(g_pGameDescription->mGameType != "doom3")
- {
- // load remaining texture files
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
+ if (g_pGameDescription->mGameType != "doom3") {
+ // load remaining texture files
+ StringOutputStream dirstring(64);
+ dirstring << "textures/" << directory;
- {
- LoadTexturesByTypeVisitor visitor(dirstring.c_str());
- Radiant_getImageModules().foreachModule(visitor);
+ {
+ LoadTexturesByTypeVisitor visitor(dirstring.c_str());
+ Radiant_getImageModules().foreachModule(visitor);
+ }
}
- }
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused(textureBrowser, false);
}
bool TextureBrowser_hideUnused();
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
+{
+ importer(TextureBrowser_hideUnused());
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
+{
+ importer(GlobalTextureBrowser().m_showShaders);
+}
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_shaderlistOnly);
+}
+
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
+{
+ importer(g_TextureBrowser_fixedSize);
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
{
- importer(TextureBrowser_hideUnused());
+ importer(g_TextureBrowser_filterMissing);
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
{
- importer(GlobalTextureBrowser().m_showShaders);
+ importer(g_TextureBrowser_filterFallback);
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
+typedef FreeCaller<void(
+ const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
{
- importer(g_TextureBrowser_shaderlistOnly);
+ importer(g_TextureBrowser_enableAlpha);
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
{
- if(hideUnused)
- {
- textureBrowser.m_hideUnused = true;
- }
- else
- {
- textureBrowser.m_hideUnused = false;
- }
+ if (hideUnused) {
+ textureBrowser.m_hideUnused = true;
+ } else {
+ textureBrowser.m_hideUnused = false;
+ }
- textureBrowser.m_hideunused_item.update();
+ textureBrowser.m_hideunused_item.update();
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ TextureBrowser_heightChanged(textureBrowser);
+ textureBrowser.m_originInvalid = true;
}
-void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
+void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
{
- if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
- {
- TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
- }
+ if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
+ TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
+ }
}
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
-{
- TextureLayout layout;
- // scroll origin so the texture is completely on screen
- Texture_StartPos(layout);
-
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t* q = shader->getTexture();
- if (!q)
- break;
-
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (shader_equal(name, shader->getName()))
- {
- int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
- + 2 * TextureBrowser_fontHeight(textureBrowser);
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
+{
+ TextureLayout layout;
+ // scroll origin so the texture is completely on screen
+ Texture_StartPos(layout);
+
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
+
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if (shader_equal(name, shader->getName())) {
+ int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
+ + 2 * TextureBrowser_fontHeight(textureBrowser);
- int originy = TextureBrowser_getOriginY(textureBrowser);
- if (y > originy)
- {
- originy = y;
- }
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+ if (y > originy) {
+ originy = y;
+ }
- if (y - textureHeight < originy - textureBrowser.height)
- {
- originy = (y - textureHeight) + textureBrowser.height;
- }
+ if (y - textureHeight < originy - textureBrowser.height) {
+ originy = (y - textureHeight) + textureBrowser.height;
+ }
- TextureBrowser_setOriginY(textureBrowser, originy);
- return;
+ TextureBrowser_setOriginY(textureBrowser, originy);
+ return;
+ }
}
- }
}
-IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
+IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
{
- my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
+ my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
- continue;
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
- {
- return shader;
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
+ if (mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
+ return shader;
+ }
}
- }
- return 0;
+ return 0;
}
/*
-==============
-SelectTexture
-
- By mouse click
-==============
-*/
-void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
-{
- IShader* shader = Texture_At(textureBrowser, mx, my);
- if(shader != 0)
- {
- if (bShift)
- {
- if (shader->IsDefault())
- globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
- else
- ViewShader( shader->getShaderFileName(), shader->getName() );
- }
- else
- {
- TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
- TextureBrowser_textureSelected(shader->getName());
-
- if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected)
- {
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(shader->getName());
- }
+ ==============
+ SelectTexture
+
+ By mouse click
+ ==============
+ */
+void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
+{
+ IShader *shader = Texture_At(textureBrowser, mx, my);
+ if (shader != 0) {
+ if (bShift) {
+ if (shader->IsDefault()) {
+ globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+ } else {
+ ViewShader(shader->getShaderFileName(), shader->getName());
+ }
+ } else {
+ TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
+ TextureBrowser_textureSelected(shader->getName());
+
+ if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
+ UndoableCommand undo("textureNameSetSelected");
+ Select_SetShader(shader->getName());
+ }
+ }
}
- }
}
/*
-============================================================================
+ ============================================================================
- MOUSE ACTIONS
+ MOUSE ACTIONS
-============================================================================
-*/
+ ============================================================================
+ */
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
+void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
{
- TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
- if(y != 0)
- {
- int scale = 1;
+ TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
+ if (y != 0) {
+ int scale = 1;
- if(state & GDK_SHIFT_MASK)
- scale = 4;
+ if (state & GDK_SHIFT_MASK) {
+ scale = 4;
+ }
- int originy = TextureBrowser_getOriginY(textureBrowser);
- originy += y * scale;
- TextureBrowser_setOriginY(textureBrowser, originy);
- }
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+ originy += y * scale;
+ TextureBrowser_setOriginY(textureBrowser, originy);
+ }
}
-void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
+void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
{
- textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
+ textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
+ &textureBrowser);
}
-void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
+void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
{
- textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+ textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
}
-void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
+void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
{
- SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+ SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
}
/*
-============================================================================
+ ============================================================================
-DRAWING
+ DRAWING
-============================================================================
-*/
+ ============================================================================
+ */
/*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw(TextureBrowser& textureBrowser)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- glClearColor(textureBrowser.color_textureback[0],
- textureBrowser.color_textureback[1],
- textureBrowser.color_textureback[2],
- 0);
- glViewport(0, 0, textureBrowser.width, textureBrowser.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable (GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
- glEnable (GL_TEXTURE_2D);
-
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-
- int last_y = 0, last_height = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
-
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
+ ============
+ Texture_Draw
+ TTimo: relying on the shaders list to display the textures
+ we must query all qtexture_t* to manage and display through the IShaders interface
+ this allows a plugin to completely override the texture system
+ ============
+ */
+void Texture_Draw(TextureBrowser &textureBrowser)
+{
+ int originy = TextureBrowser_getOriginY(textureBrowser);
- if (y != last_y)
- {
- last_y = y;
- last_height = 0;
+ glClearColor(textureBrowser.color_textureback[0],
+ textureBrowser.color_textureback[1],
+ textureBrowser.color_textureback[2],
+ 0);
+ glViewport(0, 0, textureBrowser.width, textureBrowser.height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
+ if (g_TextureBrowser_enableAlpha) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ glDisable(GL_BLEND);
}
- last_height = std::max (nHeight, last_height);
+ glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
+ glEnable(GL_TEXTURE_2D);
- // Is this texture visible?
- if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
- && (y > originy - textureBrowser.height))
- {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
- {
- glLineWidth (3);
- if(textureBrowser.m_rmbSelected)
- {
- glColor3f (0,0,1);
- } else {
- glColor3f (1,0,0);
- }
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glEnd();
-
- glEnable (GL_TEXTURE_2D);
- glLineWidth (1);
- }
- else
- {
- glLineWidth (1);
- // shader border:
- if (!shader->IsDefault())
- {
- glColor3f (1,1,1);
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (!textureBrowser.m_hideUnused && shader->IsInUse())
- {
- glColor3f (0.5,1,0.5);
- glDisable (GL_TEXTURE_2D);
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
- }
-
- // Draw the texture
- glBindTexture (GL_TEXTURE_2D, q->texture_number);
- GlobalOpenGL_debugAssertNoErrors();
- glColor3f (1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2i (0,0);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,0);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,1);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glTexCoord2i (0,1);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glEnd();
-
- // draw the texture name
- glDisable (GL_TEXTURE_2D);
- glColor3f (1,1,1);
-
- glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
-
- // don't draw the directory name
- const char* name = shader->getName();
- name += strlen(name);
- while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
- name--;
-
- GlobalOpenGL().drawString(name);
- glEnable (GL_TEXTURE_2D);
- }
-
- //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
- }
-
-
- // reset the current texture
- glBindTexture(GL_TEXTURE_2D, 0);
- //qglFinish();
-}
-
-void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_gl_widget != 0)
- {
- gtk_widget_queue_draw(textureBrowser.m_gl_widget);
- }
-}
-
-
-void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
-{
- textureBrowser.m_textureScale = scale;
-
- TextureBrowser_queueDraw(textureBrowser);
-}
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ int last_y = 0, last_height = 0;
-void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- if (bUp)
- {
- originy += int(textureBrowser.m_mouseWheelScrollIncrement);
- }
- else
- {
- originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
- }
+ TextureLayout layout;
+ Texture_StartPos(layout);
+ for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+ IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
- TextureBrowser_setOriginY(textureBrowser, originy);
-}
+ if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+ continue;
+ }
-XmlTagBuilder TagBuilder;
+ int x, y;
+ Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+ qtexture_t *q = shader->getTexture();
+ if (!q) {
+ break;
+ }
-enum
-{
- TAG_COLUMN,
- N_COLUMNS
-};
+ int nWidth = textureBrowser.getTextureWidth(q);
+ int nHeight = textureBrowser.getTextureHeight(q);
-void BuildStoreAssignedTags(GtkListStore* store, const char* shader, TextureBrowser* textureBrowser)
-{
- GtkTreeIter iter;
-
- gtk_list_store_clear(store);
-
- std::vector<CopiedString> assigned_tags;
- TagBuilder.GetShaderTags(shader, assigned_tags);
-
- for (size_t i = 0; i < assigned_tags.size(); i++)
- {
- gtk_list_store_append (store, &iter);
- gtk_list_store_set (store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1);
- }
-}
-
-void BuildStoreAvailableTags( GtkListStore* storeAvailable,
- GtkListStore* storeAssigned,
- const std::set<CopiedString>& allTags,
- TextureBrowser* textureBrowser)
-{
- GtkTreeIter iterAssigned;
- GtkTreeIter iterAvailable;
- std::set<CopiedString>::const_iterator iterAll;
- gchar* tag_assigned;
-
- gtk_list_store_clear(storeAvailable);
-
- bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0;
-
- if(!row) // does the shader have tags assigned?
- {
- for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll)
- {
- gtk_list_store_append (storeAvailable, &iterAvailable);
- gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1);
- }
- }
- else
- {
- while(row) // available tags = all tags - assigned tags
- {
- gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-
- for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll)
- {
- if(strcmp((char*)tag_assigned, (*iterAll).c_str()) != 0)
- {
- gtk_list_store_append (storeAvailable, &iterAvailable);
- gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1);
- }
- else
- {
- row = gtk_tree_model_iter_next(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0;
-
- if(row)
- {
- gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
- }
- }
- }
- }
- }
-}
-
-gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- if(event->button == 3)
- {
- if(GlobalTextureBrowser().m_tags)
- {
- textureBrowser->m_rmbSelected = true;
- TextureBrowser_Selection_MouseDown (*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
-
- BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser);
- BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser);
- textureBrowser->m_heightChanged = true;
- gtk_widget_show(textureBrowser->m_tag_frame);
-
- process_gui();
-
- TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
- }
- else
- {
- TextureBrowser_Tracking_MouseDown(*textureBrowser);
- }
- }
- else if(event->button == 1)
- {
- TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
+ if (y != last_y) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = std::max(nHeight, last_height);
+
+ // Is this texture visible?
+ if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
+ && (y > originy - textureBrowser.height)) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
+ glLineWidth(3);
+ if (textureBrowser.m_rmbSelected) {
+ glColor3f(0, 0, 1);
+ } else {
+ glColor3f(1, 0, 0);
+ }
+ glDisable(GL_TEXTURE_2D);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+ glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+ glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+ glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+ glEnd();
+
+ glEnable(GL_TEXTURE_2D);
+ glLineWidth(1);
+ } else {
+ glLineWidth(1);
+ // shader border:
+ if (!shader->IsDefault()) {
+ glColor3f(1, 1, 1);
+ glDisable(GL_TEXTURE_2D);
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ // highlight in-use textures
+ if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
+ glColor3f(0.5, 1, 0.5);
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_LINE_LOOP);
+ glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+ glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+ }
+
+ // draw checkerboard for transparent textures
+ if (g_TextureBrowser_enableAlpha) {
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ int font_height = TextureBrowser_fontHeight(textureBrowser);
+ for (int i = 0; i < nHeight; i += 8) {
+ for (int j = 0; j < nWidth; j += 8) {
+ unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+ glColor3ub(color, color, color);
+ int left = j;
+ int right = std::min(j + 8, nWidth);
+ int top = i;
+ int bottom = std::min(i + 8, nHeight);
+ glVertex2i(x + right, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + top);
+ glVertex2i(x + left, y - nHeight - font_height + bottom);
+ glVertex2i(x + right, y - nHeight - font_height + bottom);
+ }
+ }
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ // Draw the texture
+ glBindTexture(GL_TEXTURE_2D, q->texture_number);
+ GlobalOpenGL_debugAssertNoErrors();
+ glColor3f(1, 1, 1);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0, 0);
+ glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
+ glTexCoord2i(1, 0);
+ glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
+ glTexCoord2i(1, 1);
+ glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+ glTexCoord2i(0, 1);
+ glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+ glEnd();
+
+ // draw the texture name
+ glDisable(GL_TEXTURE_2D);
+ glColor3f(1, 1, 1);
+
+ glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
+
+ // don't draw the directory name
+ const char *name = shader->getName();
+ name += strlen(name);
+ while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
+ name--;
+ }
+
+ GlobalOpenGL().drawString(name);
+ glEnable(GL_TEXTURE_2D);
+ }
- if(GlobalTextureBrowser().m_tags)
- {
- textureBrowser->m_rmbSelected = false;
- gtk_widget_hide(textureBrowser->m_tag_frame);
- }
+ //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
}
- }
- return FALSE;
+
+
+ // reset the current texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+ //qglFinish();
}
-gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- if(event->button == 3)
- {
- if(!GlobalTextureBrowser().m_tags)
- {
- TextureBrowser_Tracking_MouseUp(*textureBrowser);
- }
+ if (textureBrowser.m_gl_widget) {
+ gtk_widget_queue_draw(textureBrowser.m_gl_widget);
}
- }
- return FALSE;
}
-gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
-{
- return FALSE;
-}
-gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
+void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
{
- if(event->direction == GDK_SCROLL_UP)
- {
- TextureBrowser_MouseWheel(*textureBrowser, true);
- }
- else if(event->direction == GDK_SCROLL_DOWN)
- {
- TextureBrowser_MouseWheel(*textureBrowser, false);
- }
- return FALSE;
+ textureBrowser.m_textureScale = scale;
+
+ TextureBrowser_queueDraw(textureBrowser);
}
-void TextureBrowser_scrollChanged(void* data, gdouble value)
+void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
{
- //globalOutputStream() << "vertical scroll\n";
- TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
+ textureBrowser.m_uniformTextureSize = scale;
+
+ TextureBrowser_queueDraw(textureBrowser);
}
-static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
+
+void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
{
- textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
+ int originy = TextureBrowser_getOriginY(textureBrowser);
+
+ if (bUp) {
+ originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+ } else {
+ originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+
+ TextureBrowser_setOriginY(textureBrowser, originy);
}
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
+XmlTagBuilder TagBuilder;
+
+enum {
+ TAG_COLUMN,
+ N_COLUMNS
+};
+
+void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
{
- if(textureBrowser.m_showTextureScrollbar)
- {
- int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+ GtkTreeIter iter;
+
+ store.clear();
+
+ std::vector<CopiedString> assigned_tags;
+ TagBuilder.GetShaderTags(shader, assigned_tags);
+
+ for (size_t i = 0; i < assigned_tags.size(); i++) {
+ store.append(TAG_COLUMN, assigned_tags[i].c_str());
+ }
+}
+
+void BuildStoreAvailableTags(ui::ListStore storeAvailable,
+ ui::ListStore storeAssigned,
+ const std::set<CopiedString> &allTags,
+ TextureBrowser *textureBrowser)
+{
+ GtkTreeIter iterAssigned;
+ GtkTreeIter iterAvailable;
+ std::set<CopiedString>::const_iterator iterAll;
+ gchar *tag_assigned;
+
+ storeAvailable.clear();
+
+ bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
- totalHeight = std::max(totalHeight, textureBrowser.height);
+ if (!row) { // does the shader have tags assigned?
+ for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ }
+ } else {
+ while (row) // available tags = all tags - assigned tags
+ {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+
+ for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+ if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
+ storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+ } else {
+ row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
+
+ if (row) {
+ gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+ }
+ }
+ }
+ }
+ }
+}
- GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
+{
+ if (event->type == GDK_BUTTON_PRESS) {
+ if (event->button == 3) {
+ if (GlobalTextureBrowser().m_tags) {
+ textureBrowser->m_rmbSelected = true;
+ TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+ static_cast<int>( event->y ));
+
+ BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
+ textureBrowser);
+ BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
+ textureBrowser->m_all_tags, textureBrowser);
+ textureBrowser->m_heightChanged = true;
+ textureBrowser->m_tag_frame.show();
- vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
- vadjustment->page_size = textureBrowser.height;
- vadjustment->page_increment = textureBrowser.height/2;
- vadjustment->step_increment = 20;
- vadjustment->lower = 0;
- vadjustment->upper = totalHeight;
+ ui::process();
- g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
- }
+ TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
+ } else {
+ TextureBrowser_Tracking_MouseDown(*textureBrowser);
+ }
+ } else if (event->button == 1) {
+ TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+ static_cast<int>( event->y ));
+
+ if (GlobalTextureBrowser().m_tags) {
+ textureBrowser->m_rmbSelected = false;
+ textureBrowser->m_tag_frame.hide();
+ }
+ }
+ }
+ return FALSE;
}
-gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
{
- textureBrowser->width = allocation->width;
- textureBrowser->height = allocation->height;
- TextureBrowser_heightChanged(*textureBrowser);
- textureBrowser->m_originInvalid = true;
- TextureBrowser_queueDraw(*textureBrowser);
- return FALSE;
+ if (event->type == GDK_BUTTON_RELEASE) {
+ if (event->button == 3) {
+ if (!GlobalTextureBrowser().m_tags) {
+ TextureBrowser_Tracking_MouseUp(*textureBrowser);
+ }
+ }
+ }
+ return FALSE;
}
-gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
{
- if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
- {
- GlobalOpenGL_debugAssertNoErrors();
- TextureBrowser_evaluateHeight(*textureBrowser);
- Texture_Draw(*textureBrowser);
- GlobalOpenGL_debugAssertNoErrors();
- glwidget_swap_buffers(textureBrowser->m_gl_widget);
- }
- return FALSE;
+ return FALSE;
+}
+
+gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
+{
+ if (event->direction == GDK_SCROLL_UP) {
+ TextureBrowser_MouseWheel(*textureBrowser, true);
+ } else if (event->direction == GDK_SCROLL_DOWN) {
+ TextureBrowser_MouseWheel(*textureBrowser, false);
+ }
+ return FALSE;
+}
+
+void TextureBrowser_scrollChanged(void *data, gdouble value)
+{
+ //globalOutputStream() << "vertical scroll\n";
+ TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
+}
+
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
+{
+ textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
+}
+
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
+{
+ if (textureBrowser.m_showTextureScrollbar) {
+ int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+
+ totalHeight = std::max(totalHeight, textureBrowser.height);
+
+ auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+
+ gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
+ gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
+ gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
+ gtk_adjustment_set_step_increment(vadjustment, 20);
+ gtk_adjustment_set_lower(vadjustment, 0);
+ gtk_adjustment_set_upper(vadjustment, totalHeight);
+
+ g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
+ }
+}
+
+gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
+{
+ textureBrowser->width = allocation->width;
+ textureBrowser->height = allocation->height;
+ TextureBrowser_heightChanged(*textureBrowser);
+ textureBrowser->m_originInvalid = true;
+ TextureBrowser_queueDraw(*textureBrowser);
+ return FALSE;
+}
+
+gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
+{
+ if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
+ GlobalOpenGL_debugAssertNoErrors();
+ TextureBrowser_evaluateHeight(*textureBrowser);
+ Texture_Draw(*textureBrowser);
+ GlobalOpenGL_debugAssertNoErrors();
+ glwidget_swap_buffers(textureBrowser->m_gl_widget);
+ }
+ return FALSE;
}
TextureBrowser g_TextureBrowser;
-TextureBrowser& GlobalTextureBrowser()
+TextureBrowser &GlobalTextureBrowser()
{
- return g_TextureBrowser;
+ return g_TextureBrowser;
}
bool TextureBrowser_hideUnused()
{
- return g_TextureBrowser.m_hideUnused;
+ return g_TextureBrowser.m_hideUnused;
}
void TextureBrowser_ToggleHideUnused()
{
- if(g_TextureBrowser.m_hideUnused)
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, false);
- }
- else
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, true);
- }
-}
-
-void TextureGroups_constructTreeModel(TextureGroups groups, GtkTreeStore* store)
-{
- // put the information from the old textures menu into a treeview
- GtkTreeIter iter, child;
-
- TextureGroups::const_iterator i = groups.begin();
- while (i != groups.end())
- {
- const char* dirName = (*i).c_str();
- const char* firstUnderscore = strchr(dirName, '_');
- StringRange dirRoot (dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
- TextureGroups::const_iterator next = i;
- ++next;
- if(firstUnderscore != 0
- && next != groups.end()
- && string_equal_start((*next).c_str(), dirRoot))
- {
- gtk_tree_store_append(store, &iter, NULL);
- gtk_tree_store_set (store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
-
- // keep going...
- while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
- {
- gtk_tree_store_append(store, &child, &iter);
- gtk_tree_store_set (store, &child, 0, (*i).c_str(), -1);
- ++i;
- }
- }
- else
- {
- gtk_tree_store_append(store, &iter, NULL);
- gtk_tree_store_set (store, &iter, 0, dirName, -1);
- ++i;
+ if (g_TextureBrowser.m_hideUnused) {
+ TextureBrowser_SetHideUnused(g_TextureBrowser, false);
+ } else {
+ TextureBrowser_SetHideUnused(g_TextureBrowser, true);
+ }
+}
+
+void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
+{
+ // put the information from the old textures menu into a treeview
+ GtkTreeIter iter, child;
+
+ TextureGroups::const_iterator i = groups.begin();
+ while (i != groups.end()) {
+ const char *dirName = (*i).c_str();
+ const char *firstUnderscore = strchr(dirName, '_');
+ StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
+
+ TextureGroups::const_iterator next = i;
+ ++next;
+ if (firstUnderscore != 0
+ && next != groups.end()
+ && string_equal_start((*next).c_str(), dirRoot)) {
+ gtk_tree_store_append(store, &iter, NULL);
+ gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
+
+ // keep going...
+ while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
+ gtk_tree_store_append(store, &child, &iter);
+ gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
+ ++i;
+ }
+ } else {
+ gtk_tree_store_append(store, &iter, NULL);
+ gtk_tree_store_set(store, &iter, 0, dirName, -1);
+ ++i;
+ }
}
- }
}
TextureGroups TextureGroups_constructTreeView()
{
- TextureGroups groups;
+ TextureGroups groups;
- if (TextureBrowser_showWads())
- {
- GlobalFileSystem().forEachArchive (TextureGroupsAddWadCaller (groups));
- }
- else
- {
- // scan texture dirs and pak files only if not restricting to shaderlist
- if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly)
- {
- GlobalFileSystem().forEachDirectory ("textures/", TextureGroupsAddDirectoryCaller(groups));
- }
+ if (TextureBrowser_showWads()) {
+ GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
+ } else {
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
+ GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
+ }
- GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
- }
+ GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
+ }
- return groups;
+ return groups;
}
void TextureBrowser_constructTreeStore()
{
- TextureGroups groups = TextureGroups_constructTreeView();
- GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING);
- TextureGroups_constructTreeModel(groups, store);
- std::set<CopiedString>::iterator iter;
-
- GtkTreeModel* model = GTK_TREE_MODEL(store);
+ TextureGroups groups = TextureGroups_constructTreeView();
+ auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+ TextureGroups_constructTreeModel(groups, store);
- gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), model);
+ gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
- g_object_unref(G_OBJECT(store));
+ g_object_unref(G_OBJECT(store));
}
void TextureBrowser_constructTreeStoreTags()
{
- TextureGroups groups;
- GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING);
- GtkTreeModel* model = GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list);
+ TextureGroups groups;
+ auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+ auto model = g_TextureBrowser.m_all_tags_list;
- gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), model);
+ gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
- g_object_unref(G_OBJECT(store));
+ g_object_unref(G_OBJECT(store));
}
-void TreeView_onRowActivated(GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata)
+void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
{
- GtkTreeIter iter;
+ GtkTreeIter iter;
- GtkTreeModel* model = gtk_tree_view_get_model(GTK_TREE_VIEW(treeview));
+ auto model = gtk_tree_view_get_model(treeview);
- if (gtk_tree_model_get_iter (model, &iter, path))
- {
- gchar* dirName;
- gtk_tree_model_get(model, &iter, 0, &dirName, -1);
+ if (gtk_tree_model_get_iter(model, &iter, path)) {
+ gchar dirName[1024];
- g_TextureBrowser.m_searchedTags = false;
+ gchar *buffer;
+ gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+ strcpy(dirName, buffer);
+ g_free(buffer);
- if(!TextureBrowser_showWads())
- {
- char buffer[1024];
- strcpy(buffer, dirName);
- strcat(buffer, "/");
- dirName = buffer;
- }
+ g_TextureBrowser.m_searchedTags = false;
- ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
- TextureBrowser_ShowDirectory(GlobalTextureBrowser (), dirName);
- TextureBrowser_queueDraw(GlobalTextureBrowser ());
- }
+ if (!TextureBrowser_showWads()) {
+ strcat(dirName, "/");
+ }
+
+ ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
+ TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
+ }
}
void TextureBrowser_createTreeViewTree()
{
- GtkCellRenderer* renderer;
- g_TextureBrowser.m_treeViewTree = GTK_WIDGET(gtk_tree_view_new());
+ gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), FALSE);
- g_signal_connect(g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
+ g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
- renderer = gtk_cell_renderer_text_new();
- gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), -1, "", renderer, "text", 0, NULL);
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
- TextureBrowser_constructTreeStore();
+ TextureBrowser_constructTreeStore();
}
-void TextureBrowser_createTreeViewTags()
+void TextureBrowser_addTag();
+
+void TextureBrowser_renameTag();
+
+void TextureBrowser_deleteTag();
+
+void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
{
- GtkCellRenderer* renderer;
- g_TextureBrowser.m_treeViewTags = GTK_WIDGET(gtk_tree_view_new());
+ ui::Widget menu = ui::Menu(ui::New);
+
+ ui::Widget menuitem = ui::MenuItem("Add tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), FALSE);
+ menuitem = ui::MenuItem("Rename tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
- renderer = gtk_cell_renderer_text_new();
- gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), -1, "", renderer, "text", 0, NULL);
+ menuitem = ui::MenuItem("Delete tag");
+ menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
- TextureBrowser_constructTreeStoreTags();
+ gtk_widget_show_all(menu);
+
+ gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
+ (event != NULL) ? event->button : 0,
+ gdk_event_get_time((GdkEvent *) event));
}
-GtkMenuItem* TextureBrowser_constructViewMenu(GtkMenu* menu)
+gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
{
- GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_View");
- GtkWidget* separator = gtk_separator_menu_item_new();
+ if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+ GtkTreePath *path;
+ auto selection = gtk_tree_view_get_selection(treeview);
- if(g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu);
+ if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
+ gtk_tree_selection_unselect_all(selection);
+ gtk_tree_selection_select_path(selection, path);
+ gtk_tree_path_free(path);
+ }
- create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
- create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
+ TextureBrowser_createContextMenu(treeview, event);
+ return TRUE;
+ }
+ return FALSE;
+}
- // we always want to show shaders but don't want a "Show Shaders" menu for doom3 games
- if(string_equal(g_pGameDescription->getRequiredKeyValue("shaders"), "doom3"))
- {
- g_TextureBrowser.m_showShaders = true;
- }
- else
- {
- create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
- }
+void TextureBrowser_createTreeViewTags()
+{
+ g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
+ gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
- create_check_menu_item_with_mnemonic (menu, "Shaders Only", "ToggleShowShaderlistOnly");
- if(g_TextureBrowser.m_tags)
- {
- create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
- }
- gtk_menu_shell_append(GTK_MENU_SHELL(menu), separator);
- gtk_widget_show(separator);
+ g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
- g_TextureBrowser.m_shader_info_item = GTK_WIDGET(create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
- gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
- return textures_menu_item;
+ auto renderer = ui::CellRendererText(ui::New);
+ gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
+
+ TextureBrowser_constructTreeStoreTags();
}
-GtkMenuItem* TextureBrowser_constructToolsMenu(GtkMenu* menu)
+ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
{
- GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_Tools");
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
- if (g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu);
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
+ }
- create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
- create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
+ create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
+ if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
+ }
- return textures_menu_item;
-}
+ // hide notex and shadernotex on texture browser: no one wants to apply them
+ create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
-GtkMenuItem* TextureBrowser_constructTagsMenu(GtkMenu* menu)
-{
- GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("T_ags");
- GtkWidget* separator = gtk_separator_menu_item_new();
+ menu_separator(menu);
+
+ create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
- if (g_Layout_enableDetachableMenus.m_value)
- menu_tearoff (menu);
+ // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+ if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ g_TextureBrowser.m_showShaders = true;
+ } else {
+ create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
+ }
+
+ if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
+ }
+ if (g_TextureBrowser.m_tags) {
+ create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
+ }
+
+ menu_separator(menu);
+ create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
+ create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
+
+ if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+ menu_separator(menu);
+ g_TextureBrowser.m_shader_info_item = ui::Widget(
+ create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
+ gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
+ }
- create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
- create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
- create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
- gtk_menu_shell_append(GTK_MENU_SHELL(menu), separator);
- gtk_widget_show(separator);
- create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
- create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
- return textures_menu_item;
+ return textures_menu_item;
}
-gboolean TextureBrowser_tagMoveHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected)
+ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
{
- g_assert(selected != NULL);
-
- GtkTreeRowReference* rowref = gtk_tree_row_reference_new (model, path);
- *selected = g_slist_append(*selected, rowref);
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
- return FALSE;
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
+ }
+
+ create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
+ create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
+
+ return textures_menu_item;
}
-void TextureBrowser_assignTags()
+ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
{
- GSList* selected = NULL;
- GSList* node;
- gchar* tag_assigned;
+ ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
+ if (g_Layout_enableDetachableMenus.m_value) {
+ menu_tearoff(menu);
+ }
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
+ create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
+ create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
+ create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
+ menu_separator(menu);
+ create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
+ create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
- if(selected != NULL)
- {
- for (node = selected; node != NULL; node = node->next)
- {
- GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
+ return textures_menu_item;
+}
- if(path)
- {
- GtkTreeIter iter;
-
- if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, path))
- {
- gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, TAG_COLUMN, &tag_assigned, -1);
- if(!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str()))
- {
- // create a custom shader/texture entry
- IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
- CopiedString filename = ishader->getShaderFileName();
-
- if(filename.empty())
- {
- // it's a texture
- TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
- } else {
- // it's a shader
- TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
- }
- ishader->DecRef();
- }
- TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG);
+gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
+{
+ g_assert(selected != NULL);
+
+ auto rowref = gtk_tree_row_reference_new(model, path);
+ *selected = g_slist_append(*selected, rowref);
+
+ return FALSE;
+}
- gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
- gtk_list_store_append (g_TextureBrowser.m_assigned_store, &iter);
- gtk_list_store_set (g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1);
+void TextureBrowser_assignTags()
+{
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag_assigned;
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
+
+ if (selected != NULL) {
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+
+ if (path) {
+ GtkTreeIter iter;
+
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
+ if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
+ // create a custom shader/texture entry
+ IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+ CopiedString filename = ishader->getShaderFileName();
+
+ if (filename.empty()) {
+ // it's a texture
+ TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
+ } else {
+ // it's a shader
+ TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
+ }
+ ishader->DecRef();
+ }
+ TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
+
+ gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
+ g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
+ }
+ }
}
- }
- }
- g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
- // Save changes
- TagBuilder.SaveXmlDoc();
- }
- g_slist_free(selected);
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free(selected);
}
void TextureBrowser_removeTags()
{
- GSList* selected = NULL;
- GSList* node;
- gchar* tag;
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag;
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree));
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
- if(selected != NULL)
- {
- for (node = selected; node != NULL; node = node->next)
- {
- GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
+ if (selected != NULL) {
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
- if (path)
- {
- GtkTreeIter iter;
-
- if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, path))
- {
- gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, TAG_COLUMN, &tag, -1);
- TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
- gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
+ if (path) {
+ GtkTreeIter iter;
+
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
+ TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
+ gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
+ }
+ }
}
- }
- }
- g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
- // Update the "available tags list"
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ // Update the "available tags list"
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
- // Save changes
- TagBuilder.SaveXmlDoc();
- }
- g_slist_free(selected);
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free(selected);
}
void TextureBrowser_buildTagList()
{
- GtkTreeIter treeIter;
- gtk_list_store_clear(g_TextureBrowser.m_all_tags_list);
-
- std::set<CopiedString>::iterator iter;
+ g_TextureBrowser.m_all_tags_list.clear();
- for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter)
- {
- gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &treeIter);
- gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, (*iter).c_str(), -1);
- }
-}
+ std::set<CopiedString>::iterator iter;
-void toggle_tags_textures()
-{
- if(g_TextureBrowser.m_showTags)
- {
- gtk_widget_hide(GTK_WIDGET(g_TextureBrowser.m_scr_win_tags));
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_scr_win_tree));
- } else {
- gtk_widget_hide(GTK_WIDGET(g_TextureBrowser.m_scr_win_tree));
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_scr_win_tags));
- }
- g_TextureBrowser.m_showTags ^= 1;
+ for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
+ g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
+ }
}
void TextureBrowser_searchTags()
{
- GSList* selected = NULL;
- GSList* node;
- gchar* tag;
- char buffer[256];
- char tags_searched[256];
+ GSList *selected = NULL;
+ GSList *node;
+ gchar *tag;
+ char buffer[256];
+ char tags_searched[256];
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
- gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
+ gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+ &selected);
- if(selected != NULL)
- {
- strcpy(buffer, "/root/*/*[tag='");
- strcpy(tags_searched, "[TAGS] ");
+ if (selected != NULL) {
+ strcpy(buffer, "/root/*/*[tag='");
+ strcpy(tags_searched, "[TAGS] ");
- for (node = selected; node != NULL; node = node->next)
- {
- GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
+ for (node = selected; node != NULL; node = node->next) {
+ auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
- if (path)
- {
- GtkTreeIter iter;
-
- if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, path))
- {
- gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, TAG_COLUMN, &tag, -1);
+ if (path) {
+ GtkTreeIter iter;
- strcat(buffer, tag);
- strcat(tags_searched, tag);
- if(node != g_slist_last(node))
- {
- strcat(buffer, "' and tag='");
- strcat(tags_searched, ", ");
- }
+ if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
+
+ strcat(buffer, tag);
+ strcat(tags_searched, tag);
+ if (node != g_slist_last(node)) {
+ strcat(buffer, "' and tag='");
+ strcat(tags_searched, ", ");
+ }
+ }
+ }
}
- }
- }
- strcat(buffer, "']");
+ strcat(buffer, "']");
- g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+ g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
- g_TextureBrowser.m_found_shaders.clear(); // delete old list
- TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
+ g_TextureBrowser.m_found_shaders.clear(); // delete old list
+ TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
- if(!g_TextureBrowser.m_found_shaders.empty()) // found something
- {
- size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+ if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
+ size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
- globalOutputStream() << "Found " << shaders_found << " textures and shaders with " << tags_searched << "\n";
- ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
+ globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
+ << tags_searched << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
- std::set<CopiedString>::iterator iter;
+ std::set<CopiedString>::iterator iter;
+
+ for (iter = g_TextureBrowser.m_found_shaders.begin();
+ iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+ std::string path = (*iter).c_str();
+ size_t pos = path.find_last_of("/", path.size());
+ std::string name = path.substr(pos + 1, path.size());
+ path = path.substr(0, pos + 1);
+ TextureDirectory_loadTexture(path.c_str(), name.c_str());
+ }
+ }
+ g_TextureBrowser.m_searchedTags = true;
+ g_TextureBrowser_currentDirectory = tags_searched;
- for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++)
- {
- std::string path = (*iter).c_str();
- size_t pos = path.find_last_of("/", path.size());
- std::string name = path.substr(pos + 1, path.size());
- path = path.substr(0, pos + 1);
- TextureDirectory_loadTexture(path.c_str(), name.c_str());
- }
+ g_TextureBrowser.m_nTotalHeight = 0;
+ TextureBrowser_setOriginY(g_TextureBrowser, 0);
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
+ }
+ g_slist_free(selected);
+}
- g_TextureBrowser.m_searchedTags = true;
- g_TextureBrowser_currentDirectory = tags_searched;
+void TextureBrowser_toggleSearchButton()
+{
+ gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
- g_TextureBrowser.m_nTotalHeight = 0;
- TextureBrowser_setOriginY(g_TextureBrowser, 0);
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
+ if (page == 0) { // tag page
+ gtk_widget_show_all(g_TextureBrowser.m_search_button);
+ } else {
+ g_TextureBrowser.m_search_button.hide();
}
- }
- g_slist_free(selected);
}
-GtkWidget* TextureBrowser_constructTagToolbar()
+void TextureBrowser_constructTagNotebook()
{
- GtkWidget* toolbar = gtk_toolbar_new();
- GtkTooltips* toolbar_tips = gtk_tooltips_new();
+ g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
+ ui::Widget labelTags = ui::Label("Tags");
+ ui::Widget labelTextures = ui::Label("Textures");
- GtkWidget* image = gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR);
- GtkWidget* button = gtk_button_new();
- g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
- gtk_tooltips_set_tip(GTK_TOOLTIPS(toolbar_tips), button, "Search with selected tags", "Search with selected tags");
- gtk_container_add(GTK_CONTAINER(button), image);
- gtk_container_add(GTK_CONTAINER(toolbar), button);
- gtk_widget_show_all(button);
+ gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
+ labelTextures);
+ gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
- image = gtk_image_new_from_stock(GTK_STOCK_INDEX, GTK_ICON_SIZE_SMALL_TOOLBAR);
- button = gtk_toggle_button_new();
- g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(toggle_tags_textures), NULL);
- gtk_tooltips_set_tip(GTK_TOOLTIPS(toolbar_tips), button, "Toggle tag/texture view", "Toggle tag/texture view");
- gtk_container_add(GTK_CONTAINER(button), image);
- gtk_container_add(GTK_CONTAINER(toolbar), button);
- gtk_widget_show_all(button);
- return toolbar;
+ g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
+
+ gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
}
+void TextureBrowser_constructSearchButton()
+{
+ auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
+ g_TextureBrowser.m_search_button = ui::Button(ui::New);
+ g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
+ gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
+ g_TextureBrowser.m_search_button.add(image);
+}
void TextureBrowser_checkTagFile()
{
- const char SHADERTAG_FILE[] = "shadertags.xml";
- CopiedString default_filename, rc_filename;
- StringOutputStream stream(256);
+ const char SHADERTAG_FILE[] = "shadertags.xml";
+ CopiedString default_filename, rc_filename;
+ StringOutputStream stream(256);
- stream << LocalRcPath_get();
- stream << SHADERTAG_FILE;
- rc_filename = stream.c_str();
+ stream << LocalRcPath_get();
+ stream << SHADERTAG_FILE;
+ rc_filename = stream.c_str();
- if(file_exists(rc_filename.c_str()))
- {
- g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
+ if (file_exists(rc_filename.c_str())) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
- if(g_TextureBrowser.m_tags)
- {
- globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
- }
- }
- else
- {
- // load default tagfile
- stream.clear();
- stream << g_pGameDescription->mGameToolsPath.c_str();
- stream << SHADERTAG_FILE;
- default_filename = stream.c_str();
+ if (g_TextureBrowser.m_tags) {
+ globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+ }
+ } else {
+ // load default tagfile
+ stream.clear();
+ stream << g_pGameDescription->mGameToolsPath.c_str();
+ stream << SHADERTAG_FILE;
+ default_filename = stream.c_str();
+
+ if (file_exists(default_filename.c_str())) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
+
+ if (g_TextureBrowser.m_tags) {
+ globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+ }
+ } else {
+ globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
+ << ". No tag support.\n";
+ }
+ }
+}
- if(file_exists(default_filename.c_str()))
- {
- g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
-
- if(g_TextureBrowser.m_tags)
- {
- globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
- }
- }
- else
- {
- globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
- }
- }
-}
-
-GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
-{
- // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
- // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
- // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
- // for the "once-the-gtk-libs-are-updated-TODO-list" :x
-
- TextureBrowser_checkTagFile();
-
- if(g_TextureBrowser.m_tags)
- {
- g_TextureBrowser.m_all_tags_list = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING);
- GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
- TextureBrowser_buildTagList();
- }
-
- GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
-
- g_TextureBrowser.m_parent = toplevel;
-
- GtkWidget* table = gtk_table_new(3, 3, FALSE);
- GtkWidget* frame_table = NULL;
- GtkWidget* vbox = gtk_vbox_new(FALSE, 0);
- gtk_table_attach(GTK_TABLE(table), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
- gtk_widget_show(vbox);
-
- { // menu bar
- GtkWidget* menu_bar = gtk_menu_bar_new();
- GtkWidget* menu_view = gtk_menu_new();
- GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu(GTK_MENU(menu_view));
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
- gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), view_item);
-
- GtkWidget* menu_tools = gtk_menu_new();
- GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu(GTK_MENU(menu_tools));
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
- gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tools_item);
-
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* menu_tags = gtk_menu_new();
- GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu(GTK_MENU(menu_tags));
- gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
- gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tags_item);
- }
-
- gtk_table_attach(GTK_TABLE (table), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0);
- gtk_widget_show(menu_bar);
- }
- { // tag tool bar
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* toolbar = TextureBrowser_constructTagToolbar();
-
- gtk_box_pack_start(GTK_BOX(vbox), toolbar, FALSE, FALSE, 0);
- gtk_widget_show(toolbar);
- }
- }
- { // gl_widget scrollbar
- GtkWidget* w = gtk_vscrollbar_new(GTK_ADJUSTMENT(gtk_adjustment_new (0,0,0,1,1,1)));
- gtk_table_attach(GTK_TABLE (table), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0);
- gtk_widget_show(w);
- g_TextureBrowser.m_texture_scroll = w;
-
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
- g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-
- widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
- }
- { // TreeView
- g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new(NULL, NULL);
- gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
-
- // vertical only scrolling for treeview
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- gtk_box_pack_end(GTK_BOX(vbox), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
- gtk_widget_show(g_TextureBrowser.m_scr_win_tree);
-
- TextureBrowser_createTreeViewTree();
-
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_WIDGET(g_TextureBrowser.m_treeViewTree));
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTree));
- }
- { // TreeView for tags
- if(g_TextureBrowser.m_tags)
- {
- g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new(NULL, NULL);
- gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
-
- // vertical only scrolling for treeview
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- gtk_box_pack_end(GTK_BOX(vbox), g_TextureBrowser.m_scr_win_tags, TRUE, TRUE, 0);
-
- TextureBrowser_createTreeViewTags();
-
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
- gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (g_TextureBrowser.m_scr_win_tags), GTK_WIDGET (g_TextureBrowser.m_treeViewTags));
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTags));
- }
- }
- { // gl_widget
- g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
- gtk_widget_ref(g_TextureBrowser.m_gl_widget);
-
- gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
-
- gtk_table_attach_defaults(GTK_TABLE(table), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2);
- gtk_widget_show(g_TextureBrowser.m_gl_widget);
-
- g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
- g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
-
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
- }
- { // tag frame
- if(g_TextureBrowser.m_tags)
- {
- frame_table = gtk_table_new(3, 3, FALSE);
-
- g_TextureBrowser.m_tag_frame = gtk_frame_new("Tag assignment");
- gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
- gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
-
- gtk_table_attach(GTK_TABLE(table), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0);
-
- // set the size of the tag frame
- gtk_widget_show(frame_table);
-
- gtk_container_add (GTK_CONTAINER(g_TextureBrowser.m_tag_frame), frame_table);
- }
- }
- { // assigned tag list
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* scrolled_win = gtk_scrolled_window_new(NULL, NULL);
- gtk_container_set_border_width(GTK_CONTAINER (scrolled_win), 0);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- g_TextureBrowser.m_assigned_store = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING);
-
- GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
-
- g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL (g_TextureBrowser.m_assigned_store));
- g_object_unref(G_OBJECT (g_TextureBrowser.m_assigned_store));
- g_signal_connect(g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL);
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), FALSE);
-
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree));
- gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
-
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("", renderer, "text", TAG_COLUMN, NULL);
- gtk_tree_view_append_column(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), column);
- gtk_widget_show(g_TextureBrowser.m_assigned_tree);
-
- gtk_widget_show(scrolled_win);
- gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_assigned_tree));
-
- gtk_table_attach(GTK_TABLE(frame_table), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
- }
- }
- { // available tag list
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* scrolled_win = gtk_scrolled_window_new (NULL, NULL);
- gtk_container_set_border_width (GTK_CONTAINER (scrolled_win), 0);
- gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
-
- g_TextureBrowser.m_available_store = gtk_list_store_new (N_COLUMNS, G_TYPE_STRING);
- GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
- gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
-
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new ();
-
- g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL (g_TextureBrowser.m_available_store));
- g_object_unref (G_OBJECT (g_TextureBrowser.m_available_store));
- g_signal_connect(g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL);
- gtk_tree_view_set_headers_visible (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), FALSE);
-
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
- gtk_tree_selection_set_mode (selection, GTK_SELECTION_MULTIPLE);
-
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes ("", renderer, "text", TAG_COLUMN, NULL);
- gtk_tree_view_append_column (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), column);
- gtk_widget_show (g_TextureBrowser.m_available_tree);
-
- gtk_widget_show (scrolled_win);
- gtk_scrolled_window_add_with_viewport (GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_available_tree));
-
- gtk_table_attach (GTK_TABLE (frame_table), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
- }
- }
- { // arrow buttons
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* m_btn_left = gtk_button_new();
- GtkWidget* m_btn_right = gtk_button_new();
- GtkWidget* m_arrow_left = gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT);
- GtkWidget* m_arrow_right = gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT);
- gtk_container_add(GTK_CONTAINER(m_btn_left), m_arrow_left);
- gtk_container_add(GTK_CONTAINER(m_btn_right), m_arrow_right);
-
- // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
- gtk_widget_set_size_request(m_arrow_left, -1, 68);
- gtk_widget_set_size_request(m_arrow_right, -1, 68);
-
- gtk_table_attach(GTK_TABLE(frame_table), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0);
- gtk_table_attach(GTK_TABLE(frame_table), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0);
-
- g_signal_connect(G_OBJECT (m_btn_left), "clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
- g_signal_connect(G_OBJECT (m_btn_right), "clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
-
- gtk_widget_show(m_btn_left);
- gtk_widget_show(m_btn_right);
- gtk_widget_show(m_arrow_left);
- gtk_widget_show(m_arrow_right);
- }
- }
- { // tag frame labels
- if(g_TextureBrowser.m_tags)
- {
- GtkWidget* m_lbl_assigned = gtk_label_new ("Assigned");
- GtkWidget* m_lbl_unassigned = gtk_label_new ("Available");
-
- gtk_table_attach (GTK_TABLE (frame_table), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0);
- gtk_table_attach (GTK_TABLE (frame_table), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0);
-
- gtk_widget_show (m_lbl_assigned);
- gtk_widget_show (m_lbl_unassigned);
- }
- }
-
- // TODO do we need this?
- //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
-
- return table;
+void TextureBrowser_SetNotex()
+{
+ IShader *notex = QERApp_Shader_ForName(DEFAULT_NOTEX_NAME);
+ IShader *shadernotex = QERApp_Shader_ForName(DEFAULT_SHADERNOTEX_NAME);
+
+ g_notex = notex->getTexture()->name;
+ g_shadernotex = shadernotex->getTexture()->name;
+
+ notex->DecRef();
+ shadernotex->DecRef();
+}
+
+ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
+{
+ // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+ // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+ // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+ // for the "once-the-gtk-libs-are-updated-TODO-list" :x
+
+ TextureBrowser_checkTagFile();
+ TextureBrowser_SetNotex();
+
+ GlobalShaderSystem().setActiveShadersChangedNotify(
+ ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
+
+ g_TextureBrowser.m_parent = toplevel;
+
+ auto table = ui::Table(3, 3, FALSE);
+ auto vbox = ui::VBox(FALSE, 0);
+ table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ vbox.show();
+
+ ui::Widget menu_bar{ui::null};
+
+ { // menu bar
+ menu_bar = ui::Widget::from(gtk_menu_bar_new());
+ auto menu_view = ui::Menu(ui::New);
+ auto view_item = TextureBrowser_constructViewMenu(menu_view);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
+
+ auto menu_tools = ui::Menu(ui::New);
+ auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
+
+ table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+ menu_bar.show();
+ }
+ { // Texture TreeView
+ g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
+ GTK_POLICY_ALWAYS);
+
+ g_TextureBrowser.m_scr_win_tree.show();
+
+ TextureBrowser_createTreeViewTree();
+
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
+ g_TextureBrowser.m_treeViewTree);
+ g_TextureBrowser.m_treeViewTree.show();
+ }
+ { // gl_widget scrollbar
+ auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
+ table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
+ w.show();
+ g_TextureBrowser.m_texture_scroll = w;
+
+ auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
+ vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
+
+ g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
+ }
+ { // gl_widget
+ g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
+ g_object_ref(g_TextureBrowser.m_gl_widget._handle);
+
+ gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
+ GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+ GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+ gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
+
+ table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
+ g_TextureBrowser.m_gl_widget.show();
+
+ g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
+ G_CALLBACK(TextureBrowser_size_allocate),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
+ &g_TextureBrowser);
+
+ g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
+ &g_TextureBrowser);
+ g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
+ }
+
+ // tag stuff
+ if (g_TextureBrowser.m_tags) {
+ { // fill tag GtkListStore
+ g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+
+ TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
+ TextureBrowser_buildTagList();
+ }
+ { // tag menu bar
+ auto menu_tags = ui::Menu(ui::New);
+ auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
+ }
+ { // Tag TreeView
+ g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
+ GTK_POLICY_ALWAYS);
+
+ TextureBrowser_createTreeViewTags();
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
+ g_TextureBrowser.m_treeViewTags);
+ g_TextureBrowser.m_treeViewTags.show();
+ }
+ { // Texture/Tag notebook
+ TextureBrowser_constructTagNotebook();
+ vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
+ }
+ { // Tag search button
+ TextureBrowser_constructSearchButton();
+ vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
+ }
+ auto frame_table = ui::Table(3, 3, FALSE);
+ { // Tag frame
+
+ g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
+ gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
+ gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
+
+ table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
+
+ frame_table.show();
+
+ g_TextureBrowser.m_tag_frame.add(frame_table);
+ }
+ { // assigned tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+
+ g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+
+ auto renderer = ui::CellRendererText(ui::New);
+
+ g_TextureBrowser.m_assigned_tree = ui::TreeView(
+ ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
+ g_TextureBrowser.m_assigned_store.unref();
+ g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+
+ auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+ gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
+ g_TextureBrowser.m_assigned_tree.show();
+
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
+
+ frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // available tag list
+ ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+ gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+
+ g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+ auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
+ gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+
+ auto renderer = ui::CellRendererText(ui::New);
+
+ g_TextureBrowser.m_available_tree = ui::TreeView(
+ ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
+ g_TextureBrowser.m_available_store.unref();
+ g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
+ gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
+
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+ gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+
+ auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+ gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
+ g_TextureBrowser.m_available_tree.show();
+
+ scrolled_win.show();
+ gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
+
+ frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
+ }
+ { // tag arrow buttons
+ auto m_btn_left = ui::Button(ui::New);
+ auto m_btn_right = ui::Button(ui::New);
+ auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
+ auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
+ m_btn_left.add(m_arrow_left);
+ m_btn_right.add(m_arrow_right);
+
+ // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+ m_arrow_left.dimensions(-1, 68);
+ m_arrow_right.dimensions(-1, 68);
+
+ frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
+ frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
+
+ m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
+ m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
+
+ m_btn_left.show();
+ m_btn_right.show();
+ m_arrow_left.show();
+ m_arrow_right.show();
+ }
+ { // tag fram labels
+ ui::Widget m_lbl_assigned = ui::Label("Assigned");
+ ui::Widget m_lbl_unassigned = ui::Label("Available");
+
+ frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+ frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+
+ m_lbl_assigned.show();
+ m_lbl_unassigned.show();
+ }
+ } else { // no tag support, show the texture tree only
+ vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
+ }
+
+ // TODO do we need this?
+ //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+
+ return table;
}
void TextureBrowser_destroyWindow()
{
- GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
+ GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+ g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
+ g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
- gtk_widget_unref(g_TextureBrowser.m_gl_widget);
+ g_TextureBrowser.m_gl_widget.unref();
}
-const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
+const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
{
- return textureBrowser.color_textureback;
+ return textureBrowser.color_textureback;
}
-void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
+void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
{
- textureBrowser.color_textureback = colour;
- TextureBrowser_queueDraw(textureBrowser);
+ textureBrowser.color_textureback = colour;
+ TextureBrowser_queueDraw(textureBrowser);
}
-void TextureBrowser_selectionHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected)
+void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
{
- g_assert(selected != NULL);
+ g_assert(selected != NULL);
- gchar* name;
- gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
- *selected = g_slist_append(*selected, name);
+ gchar *name;
+ gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
+ *selected = g_slist_append(*selected, name);
}
void TextureBrowser_shaderInfo()
{
- const char* name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
- IShader* shader = QERApp_Shader_ForName(name);
+ const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
+ IShader *shader = QERApp_Shader_ForName(name);
- DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
+ DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
- shader->DecRef();
+ shader->DecRef();
}
void TextureBrowser_addTag()
{
- CopiedString tag;
+ CopiedString tag;
- EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
+ EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
- if (result == eIDOK && !tag.empty())
- {
- GtkTreeIter iter, iter2;
- g_TextureBrowser.m_all_tags.insert(tag.c_str());
- gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
- gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
+ if (result == eIDOK && !tag.empty()) {
+ GtkTreeIter iter;
+ g_TextureBrowser.m_all_tags.insert(tag.c_str());
+ gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
+ gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
- // Select the currently added tag in the available list
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
- gtk_tree_selection_select_iter(selection, &iter);
+ // Select the currently added tag in the available list
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+ gtk_tree_selection_select_iter(selection, &iter);
- gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &iter2);
- gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1);
- }
+ g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
+ }
}
void TextureBrowser_renameTag()
{
- /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
- gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
- we need to count the number of selected rows first and use
- gtk_tree_selection_selected_foreach() then to go through the list of selected
- rows (which always containins a single row).
- */
+ /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+ gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+ we need to count the number of selected rows first and use
+ gtk_tree_selection_selected_foreach() then to go through the list of selected
+ rows (which always containins a single row).
+ */
- GSList* selected = NULL;
+ GSList *selected = NULL;
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
- gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected);
-
- if(g_slist_length(selected) == 1) // we only rename a single tag
- {
- CopiedString newTag;
- EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+ &selected);
- if (result == eIDOK && !newTag.empty())
- {
- GtkTreeIter iterList;
- gchar* rowTag;
- gchar* oldTag = (char*)selected->data;
+ if (g_slist_length(selected) == 1) { // we only rename a single tag
+ CopiedString newTag;
+ EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
- bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0;
+ if (result == eIDOK && !newTag.empty()) {
+ GtkTreeIter iterList;
+ gchar *rowTag;
+ gchar *oldTag = (char *) selected->data;
- while(row)
- {
- gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList, TAG_COLUMN, &rowTag, -1);
+ bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
- if(strcmp(rowTag, oldTag) == 0)
- {
- gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
- }
- row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0;
- }
+ while (row) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
- TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
+ if (strcmp(rowTag, oldTag) == 0) {
+ gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
+ }
+ row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+ }
- g_TextureBrowser.m_all_tags.erase((CopiedString)oldTag);
- g_TextureBrowser.m_all_tags.insert(newTag);
+ TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser);
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
+ g_TextureBrowser.m_all_tags.insert(newTag);
+
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+ &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ }
+ } else {
+ ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
}
- }
- else
- {
- gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for renaming.");
- }
}
void TextureBrowser_deleteTag()
{
- GSList* selected = NULL;
+ GSList *selected = NULL;
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
- gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected);
-
- if(g_slist_length(selected) == 1) // we only delete a single tag
- {
- EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION);
+ auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+ gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+ &selected);
- if(result == eIDYES)
- {
- GtkTreeIter iterSelected;
- gchar *rowTag;
+ if (g_slist_length(selected) == 1) { // we only delete a single tag
+ auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
+ "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
- gchar* tagSelected = (char*)selected->data;
+ if (result == ui::alert_response::YES) {
+ GtkTreeIter iterSelected;
+ gchar *rowTag;
- bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0;
+ gchar *tagSelected = (char *) selected->data;
- while(row)
- {
- gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected, TAG_COLUMN, &rowTag, -1);
+ bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
- if(strcmp(rowTag, tagSelected) == 0)
- {
- gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
- break;
- }
- row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0;
- }
-
- TagBuilder.DeleteTag(tagSelected);
- g_TextureBrowser.m_all_tags.erase((CopiedString)tagSelected);
+ while (row) {
+ gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
+
+ if (strcmp(rowTag, tagSelected) == 0) {
+ gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
+ break;
+ }
+ row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+ }
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser);
- BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ TagBuilder.DeleteTag(tagSelected);
+ g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
+
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+ &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ }
+ } else {
+ ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
}
- } else {
- gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for deletion.");
- }
}
void TextureBrowser_copyTag()
{
- g_TextureBrowser.m_copied_tags.clear();
- TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
+ g_TextureBrowser.m_copied_tags.clear();
+ TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
}
void TextureBrowser_pasteTag()
{
- IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
- CopiedString shader = g_TextureBrowser.shader.c_str();
+ IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+ CopiedString shader = g_TextureBrowser.shader.c_str();
+
+ if (!TagBuilder.CheckShaderTag(shader.c_str())) {
+ CopiedString shaderFile = ishader->getShaderFileName();
+ if (shaderFile.empty()) {
+ // it's a texture
+ TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
+ } else {
+ // it's a shader
+ TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
+ }
- if(!TagBuilder.CheckShaderTag(shader.c_str()))
- {
- CopiedString shaderFile = ishader->getShaderFileName();
- if(shaderFile.empty())
- {
- // it's a texture
- TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
- }
- else
- {
- // it's a shader
- TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
+ for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+ TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+ }
+ } else {
+ for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+ if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
+ // the tag doesn't exist - let's add it
+ TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+ }
+ }
}
- for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i)
- {
- TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
- }
- }
- else
- {
- for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i)
- {
- if(!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str()))
- {
- // the tag doesn't exist - let's add it
- TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
- }
+ ishader->DecRef();
+
+ TagBuilder.SaveXmlDoc();
+ BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
+ BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+ g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+}
+
+void TextureBrowser_RefreshShaders()
+{
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+ GtkTreeModel *model = NULL;
+ GtkTreeIter iter;
+ if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
+ gchar dirName[1024];
+
+ gchar *buffer;
+ gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+ strcpy(dirName, buffer);
+ g_free(buffer);
+ if (!TextureBrowser_showWads()) {
+ strcat(dirName, "/");
+ }
+ TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
}
- }
+}
+
+void TextureBrowser_ToggleShowShaders()
+{
+ g_TextureBrowser.m_showShaders ^= 1;
+ g_TextureBrowser.m_showshaders_item.update();
+ TextureBrowser_queueDraw(g_TextureBrowser);
+}
- ishader->DecRef();
+void TextureBrowser_ToggleShowShaderListOnly()
+{
+ g_TextureBrowser_shaderlistOnly ^= 1;
+ g_TextureBrowser.m_showshaderlistonly_item.update();
- TagBuilder.SaveXmlDoc();
- BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
- BuildStoreAvailableTags (g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+ TextureBrowser_constructTreeStore();
}
-void RefreshShaders()
+void TextureBrowser_showAll()
{
- ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
- GlobalShaderSystem().refresh();
- UpdateAllWindows();
+ g_TextureBrowser_currentDirectory = "";
+ g_TextureBrowser.m_searchedTags = false;
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
+}
+
+void TextureBrowser_showUntagged()
+{
+ auto result = ui::alert(g_TextureBrowser.m_parent,
+ "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
+ "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
+
+ if (result == ui::alert_response::YES) {
+ g_TextureBrowser.m_found_shaders.clear();
+ TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
+ std::set<CopiedString>::iterator iter;
+
+ ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
+
+ for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+ std::string path = (*iter).c_str();
+ size_t pos = path.find_last_of("/", path.size());
+ std::string name = path.substr(pos + 1, path.size());
+ path = path.substr(0, pos + 1);
+ TextureDirectory_loadTexture(path.c_str(), name.c_str());
+ globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ }
+
+ g_TextureBrowser_currentDirectory = "Untagged";
+ TextureBrowser_queueDraw(GlobalTextureBrowser());
+ TextureBrowser_heightChanged(g_TextureBrowser);
+ TextureBrowser_updateTitle();
+ }
}
-void TextureBrowser_ToggleShowShaders()
+void TextureBrowser_FixedSize()
{
- g_TextureBrowser.m_showShaders ^= 1;
- g_TextureBrowser.m_showshaders_item.update();
- TextureBrowser_queueDraw(g_TextureBrowser);
+ g_TextureBrowser_fixedSize ^= 1;
+ GlobalTextureBrowser().m_fixedsize_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
-void TextureBrowser_ToggleShowShaderListOnly()
+void TextureBrowser_FilterMissing()
{
- g_TextureBrowser_shaderlistOnly ^= 1;
- g_TextureBrowser.m_showshaderlistonly_item.update();
+ g_TextureBrowser_filterMissing ^= 1;
+ GlobalTextureBrowser().m_filternotex_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+ TextureBrowser_RefreshShaders();
+}
- TextureBrowser_constructTreeStore();
+void TextureBrowser_FilterFallback()
+{
+ g_TextureBrowser_filterFallback ^= 1;
+ GlobalTextureBrowser().m_hidenotex_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+ TextureBrowser_RefreshShaders();
}
-void TextureBrowser_showAll()
+void TextureBrowser_EnableAlpha()
{
- g_TextureBrowser_currentDirectory = "";
- g_TextureBrowser.m_searchedTags = false;
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
+ g_TextureBrowser_enableAlpha ^= 1;
+ GlobalTextureBrowser().m_enablealpha_item.update();
+ TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
}
-void TextureBrowser_showUntagged()
+void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
{
- EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING);
+ StringOutputStream buffer(64);
+ buffer << "Textures: ";
+ if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
+ buffer << g_TextureBrowser_currentDirectory.c_str();
+ } else {
+ buffer << "all";
+ }
+ importer(buffer.c_str());
+}
- if(result == eIDYES)
- {
- g_TextureBrowser.m_found_shaders.clear();
- TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
- std::set<CopiedString>::iterator iter;
+struct TextureScale {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
+ {
+ switch (self.m_textureScale) {
+ case 10:
+ returnz(0);
+ break;
+ case 25:
+ returnz(1);
+ break;
+ case 50:
+ returnz(2);
+ break;
+ case 100:
+ returnz(3);
+ break;
+ case 200:
+ returnz(4);
+ break;
+ }
+ }
- ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
+ static void Import(TextureBrowser &self, int value)
+ {
+ switch (value) {
+ case 0:
+ TextureBrowser_setScale(self, 10);
+ break;
+ case 1:
+ TextureBrowser_setScale(self, 25);
+ break;
+ case 2:
+ TextureBrowser_setScale(self, 50);
+ break;
+ case 3:
+ TextureBrowser_setScale(self, 100);
+ break;
+ case 4:
+ TextureBrowser_setScale(self, 200);
+ break;
+ }
+ }
+};
- for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++)
+struct UniformTextureSize {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
{
- std::string path = (*iter).c_str();
- size_t pos = path.find_last_of("/", path.size());
- std::string name = path.substr(pos + 1, path.size());
- path = path.substr(0, pos + 1);
- TextureDirectory_loadTexture(path.c_str(), name.c_str());
- globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ returnz(g_TextureBrowser.m_uniformTextureSize);
}
- g_TextureBrowser_currentDirectory = "Untagged";
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
- }
-}
-
-void TextureBrowser_exportTitle(const StringImportCallback& importer)
-{
- StringOutputStream buffer(64);
- buffer << "Textures: ";
- if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
- {
- buffer << g_TextureBrowser_currentDirectory.c_str();
- }
- else
- {
- buffer << "all";
- }
- importer(buffer.c_str());
-}
-
-
-void TextureScaleImport(TextureBrowser& textureBrowser, int value)
-{
- switch(value)
- {
- case 0:
- TextureBrowser_setScale(textureBrowser, 10);
- break;
- case 1:
- TextureBrowser_setScale(textureBrowser, 25);
- break;
- case 2:
- TextureBrowser_setScale(textureBrowser, 50);
- break;
- case 3:
- TextureBrowser_setScale(textureBrowser, 100);
- break;
- case 4:
- TextureBrowser_setScale(textureBrowser, 200);
- break;
- }
-}
-typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-
-void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
-{
- switch(textureBrowser.m_textureScale)
- {
- case 10:
- importer(0);
- break;
- case 25:
- importer(1);
- break;
- case 50:
- importer(2);
- break;
- case 100:
- importer(3);
- break;
- case 200:
- importer(4);
- break;
- }
-}
-typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
-
-void TextureBrowser_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox(
- "", "Texture scrollbar",
- TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
- BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- {
- const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
- page.appendCombo(
- "Texture Thumbnail Scale",
- STRING_ARRAY_RANGE(texture_scale),
- IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
- IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
+ static void Import(TextureBrowser &self, int value)
+ {
+ if (value > 16) {
+ TextureBrowser_setUniformSize(self, value);
+ }
+ }
+};
+
+void TextureBrowser_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox(
+ "", "Texture scrollbar",
+ make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
+ );
+ {
+ const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
+ page.appendCombo(
+ "Texture Thumbnail Scale",
+ STRING_ARRAY_RANGE(texture_scale),
+ make_property<TextureScale>(GlobalTextureBrowser())
+ );
+ }
+ page.appendSpinner(
+ "Texture Thumbnail Size",
+ GlobalTextureBrowser().m_uniformTextureSize,
+ GlobalTextureBrowser().m_uniformTextureSize,
+ 16, 8192
);
- }
- page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
- {
- const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
- page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
- }
+ page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
+ {
+ const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
+ page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
+ STRING_ARRAY_RANGE(startup_shaders));
+ }
}
-void TextureBrowser_constructPage(PreferenceGroup& group)
+
+void TextureBrowser_constructPage(PreferenceGroup &group)
{
- PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
- TextureBrowser_constructPreferences(page);
+ PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
+ TextureBrowser_constructPreferences(page);
}
+
void TextureBrowser_registerPreferencesPage()
{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
+ PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
-typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
-
-
-void TextureClipboard_textureSelected(const char* shader);
+void TextureClipboard_textureSelected(const char *shader);
void TextureBrowser_Construct()
{
- GlobalCommands_insert("ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>());
- GlobalCommands_insert("ShowUntagged", FreeCaller<TextureBrowser_showUntagged>());
- GlobalCommands_insert("AddTag", FreeCaller<TextureBrowser_addTag>());
- GlobalCommands_insert("RenameTag", FreeCaller<TextureBrowser_renameTag>());
- GlobalCommands_insert("DeleteTag", FreeCaller<TextureBrowser_deleteTag>());
- GlobalCommands_insert("CopyTag", FreeCaller<TextureBrowser_copyTag>());
- GlobalCommands_insert("PasteTag", FreeCaller<TextureBrowser_pasteTag>());
- GlobalCommands_insert("RefreshShaders", FreeCaller<RefreshShaders>());
- GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
- GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator('T'));
- GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
- GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
-
- GlobalPreferenceSystem().registerPreference("TextureScale",
- makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
- SizeExportStringCaller(g_TextureBrowser.m_textureScale)
- );
- GlobalPreferenceSystem().registerPreference("TextureScrollbar",
- makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
- BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
- GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TextureBrowser_shaderlistOnly), BoolExportStringCaller(g_TextureBrowser_shaderlistOnly));
- GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
- GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
- GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
-
- g_TextureBrowser.shader = texdef_name_default();
-
- Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
-
- TextureBrowser_registerPreferencesPage();
-
- GlobalShaderSystem().attach(g_ShadersObserver);
-
- TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+ GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
+ GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
+ GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
+ GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
+ GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
+ GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
+ GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
+ GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
+ GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
+ GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
+ Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
+ GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
+ GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
+ GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
+ GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
+ GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
+ GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
+ ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
+
+ GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
+ GlobalPreferenceSystem().registerPreference("UniformTextureSize",
+ make_property_string<UniformTextureSize>(g_TextureBrowser));
+ GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
+ GlobalTextureBrowser()));
+ GlobalPreferenceSystem().registerPreference("ShowShaders",
+ make_property_string(GlobalTextureBrowser().m_showShaders));
+ GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
+ make_property_string(g_TextureBrowser_shaderlistOnly));
+ GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
+ GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
+ GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
+ GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
+ reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
+ GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
+ GlobalTextureBrowser().m_mouseWheelScrollIncrement));
+ GlobalPreferenceSystem().registerPreference("SI_Colors0",
+ make_property_string(GlobalTextureBrowser().color_textureback));
+
+ g_TextureBrowser.shader = texdef_name_default();
+
+ Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
+
+ TextureBrowser_registerPreferencesPage();
+
+ GlobalShaderSystem().attach(g_ShadersObserver);
+
+ TextureBrowser_textureSelected = TextureClipboard_textureSelected;
}
+
void TextureBrowser_Destroy()
{
- GlobalShaderSystem().detach(g_ShadersObserver);
+ GlobalShaderSystem().detach(g_ShadersObserver);
- Textures_setModeChangedNotify(Callback());
+ Textures_setModeChangedNotify(Callback<void()>());
}