--- /dev/null
+// ================
+// Xonotic Defrag
+// ================
+
+exec xonotic-server.cfg
+exec balance-xdf.cfg
+exec physicsXDF.cfg
+
+// general gameplay
+set g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
+set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
+set g_balance_kill_antispam 0
+set g_forced_respawn 1
+// g_playerclip_collisions 0 // do not check playerclips
+set g_powerups 0 // set to -1 or patch xonotic
+set g_spawnpoints_auto_move_out_of_solid 1
+set g_start_delay 3
+set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition"
+set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
+set teamplay_mode 2 // friendly fire and self damage
+set sv_vote_nospectators 1
+set timelimit_override 20
+set g_buffs_cooldown_respawn 0.1
+
+// game mode settings
+set g_cts_finish_kill_delay 2
+set g_cts_respawn_delay 0
+set g_cts_selfdamage 0