nexgun
{
dpreflectcube cubemaps/default/sky
+ dpoffsetmapping - 0.3 match8 64
{
map textures/nexgun.tga
rgbgen lightingDiffuse
{
dpreflectcube cubemaps/default/sky
{
- map textures/minelayer.tga
+ map textures/minelayer.tga
rgbgen lightingDiffuse
}
}