set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
+alias sv_hook_readyrestart
+
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
-set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
+set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
-set g_fullbrightitems 0 "brightens up items"
+set g_fullbrightitems 0 "disables lighting effects on items, making them appear bright for visibility"
set g_nodepthtestplayers 0 "disables depth testing on players"
set g_nodepthtestitems 0 "disables depth testing on items"
set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client"
set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
-set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
+set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match, 0 to disable"
set g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen"
set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!"
-set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen"
+set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen using 'suggestmap'"
set g_maplist_votable_suggestions_override_mostrecent 0 "allow players to suggest maps that have been played recently"
-set g_maplist_votable_nodetail 0 "nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much"
-set g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
-set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
+set g_maplist_votable_nodetail 0 "hide per-map vote counts (to avoid influential first votes)"
+set g_maplist_votable_abstain 0 "offer a "\don't care\" option on the voting screen"
+set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen"
-set sv_vote_gametype_options "dm tdm ctf" "Keep the identifiers short, otherwise you'll run into issues with too long alias names (max is 31 characters) when using sv_vote_gametype_hook_*"
+set sv_vote_gametype_options "dm tdm ca ctf" "identifiers of gamemodes on the voting screen, can be custom (max 9 chars) - see example in server/server.cfg"
set sv_vote_gametype_timeout 20 "how long the gametype vote screen lasts"
set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
// useful vote aliases
set timelimit_increment 5 "number of minutes added to the timer when voting for extendmatchtime"
set timelimit_decrement 5 "number of minutes removed from the timer when voting for reducematchtime"
-set timelimit_min 5 "shortest match time achieveable with reducematchtime votes"
-set timelimit_max 60 "maximum match time achieveable with extendmatchtime votes"
+set timelimit_min 5 "shortest match time achieveable with reducematchtime and timelimit votes"
+set timelimit_max 60 "maximum match time achieveable with extendmatchtime and timelimit votes"
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_nogravityonground 1
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
-set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)"
+set sv_q3defragcompat 0 "toggle for some compatibility hacks (for Q3DF map compatibility)"
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"