// tournament mod
set g_warmup 0 "split the game into a warmup- and match-stage"
-set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage"
+set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage"
set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)"
set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons"
set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
+sv_gameplayfix_stepdown 2
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2
exec balance-xonotic.cfg
exec physicsX.cfg
exec turrets.cfg
+exec vehicles.cfg
exec gamemodes-server.cfg
exec mutators.cfg
exec monsters.cfg
exec minigames.cfg
exec physics.cfg
-exec help-xonotic.cfg
+if_dedicated exec help-xonotic.cfg
set sv_join_notices ""
set sv_join_notices_time 15