-#include "g_world.qh"
-
-#include "anticheat.qh"
-#include "antilag.qh"
-#include "bot/api.qh"
-#include "campaign.qh"
-#include "cheats.qh"
-#include "client.qh"
-#include "command/common.qh"
-#include "command/getreplies.qh"
-#include "command/sv_cmd.qh"
-#include "command/vote.qh"
-#include "g_hook.qh"
-#include <server/gamelog.qh>
-#include <server/g_damage.qh>
-#include "ipban.qh"
-#include "mapvoting.qh"
-#include <server/mutators/_mod.qh>
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-#include "spawnpoints.qh"
-#include "teamplay.qh"
-#include "weapons/weaponstats.qh"
-#include <server/weapons/common.qh>
-#include "../common/constants.qh"
-#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
-#include <common/gamemodes/_mod.qh>
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-#include <common/mapobjects/triggers.qh>
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
-#include <common/weapons/_all.qh>
-#include "../common/state.qh"
-
-const float LATENCY_THINKRATE = 10;
-.float latency_sum;
-.float latency_cnt;
-.float latency_time;
-entity pingplreport;
-void PingPLReport_Think(entity this)
-{
- float delta;
- entity e;
-
- delta = 3 / maxclients;
- if(delta < sys_frametime)
- delta = 0;
- this.nextthink = time + delta;
-
- e = edict_num(this.cnt + 1);
- if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
- {
- WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
- WriteByte(MSG_BROADCAST, this.cnt);
- WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
- WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
- WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
-
- // record latency times for clients throughout the match so we can report it to playerstats
- if(time > (CS(e).latency_time + LATENCY_THINKRATE))
- {
- CS(e).latency_sum += CS(e).ping;
- CS(e).latency_cnt += 1;
- CS(e).latency_time = time;
- //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
- }
- }
- else
- {
- WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
- WriteByte(MSG_BROADCAST, this.cnt);
- WriteShort(MSG_BROADCAST, 0);
- WriteByte(MSG_BROADCAST, 0);
- WriteByte(MSG_BROADCAST, 0);
- }
- this.cnt = (this.cnt + 1) % maxclients;
-}
-void PingPLReport_Spawn()
-{
- pingplreport = new_pure(pingplreport);
- setthink(pingplreport, PingPLReport_Think);
- pingplreport.nextthink = time;
-}
-
-const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
-string redirection_target;
-float world_initialized;
-
-void SetDefaultAlpha()
-{
- if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
- {
- default_player_alpha = autocvar_g_player_alpha;
- if(default_player_alpha == 0)
- default_player_alpha = 1;
- default_weapon_alpha = default_player_alpha;
- }
-}
-
-void GotoFirstMap(entity this)
-{
- float n;
- if(autocvar__sv_init)
- {
- // cvar_set("_sv_init", "0");
- // we do NOT set this to 0 any more, so someone "accidentally" changing
- // to this "init" map on a dedicated server will cause no permanent
- // harm
- if(autocvar_g_maplist_shuffle)
- ShuffleMaplist();
- n = tokenizebyseparator(autocvar_g_maplist, " ");
- cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
-
- MapInfo_Enumerate();
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-
- if(!DoNextMapOverride(1))
- GotoNextMap(1);
-
- return;
- }
-
- if(time < 5)
- {
- this.nextthink = time;
- }
- else
- {
- this.nextthink = time + 1;
- LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
- }
-}
-
-void cvar_changes_init()
-{
- float h;
- string k, v, d;
- float n, i, adding, pureadding;
-
- strfree(cvar_changes);
- strfree(cvar_purechanges);
- cvar_purechanges_count = 0;
-
- h = buf_create();
- buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
- n = buf_getsize(h);
-
- adding = true;
- pureadding = true;
-
- for(i = 0; i < n; ++i)
- {
- k = bufstr_get(h, i);
-
-#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
-#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
-#define BADCVAR(p) if(k == p) continue
-
- // general excludes and namespaces for server admin used cvars
- BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
-
- // internal
- BADPREFIX("csqc_");
- BADPREFIX("cvar_check_");
- BADCVAR("gamecfg");
- BADCVAR("g_configversion");
- BADCVAR("halflifebsp");
- BADCVAR("sv_mapformat_is_quake2");
- BADCVAR("sv_mapformat_is_quake3");
- BADPREFIX("sv_world");
-
- // client
- BADPREFIX("chase_");
- BADPREFIX("cl_");
- BADPREFIX("con_");
- BADPREFIX("scoreboard_");
- BADPREFIX("g_campaign");
- BADPREFIX("g_waypointsprite_");
- BADPREFIX("gl_");
- BADPREFIX("joy");
- BADPREFIX("hud_");
- BADPREFIX("m_");
- BADPREFIX("menu_");
- BADPREFIX("net_slist_");
- BADPREFIX("r_");
- BADPREFIX("sbar_");
- BADPREFIX("scr_");
- BADPREFIX("snd_");
- BADPREFIX("show");
- BADPREFIX("sensitivity");
- BADPREFIX("userbind");
- BADPREFIX("v_");
- BADPREFIX("vid_");
- BADPREFIX("crosshair");
- BADCVAR("mod_q3bsp_lightmapmergepower");
- BADCVAR("mod_q3bsp_nolightmaps");
- BADCVAR("fov");
- BADCVAR("mastervolume");
- BADCVAR("volume");
- BADCVAR("bgmvolume");
- BADCVAR("in_pitch_min");
- BADCVAR("in_pitch_max");
-
- // private
- BADCVAR("developer");
- BADCVAR("log_dest_udp");
- BADCVAR("net_address");
- BADCVAR("net_address_ipv6");
- BADCVAR("port");
- BADCVAR("savedgamecfg");
- BADCVAR("serverconfig");
- BADCVAR("sv_autoscreenshot");
- BADCVAR("sv_heartbeatperiod");
- BADCVAR("sv_vote_master_password");
- BADCVAR("sys_colortranslation");
- BADCVAR("sys_specialcharactertranslation");
- BADCVAR("timeformat");
- BADCVAR("timestamps");
- BADCVAR("g_require_stats");
- BADPREFIX("developer_");
- BADPREFIX("g_ban_");
- BADPREFIX("g_banned_list");
- BADPREFIX("g_require_stats_");
- BADPREFIX("g_chat_flood_");
- BADPREFIX("g_ghost_items");
- BADPREFIX("g_playerstats_");
- BADPREFIX("g_voice_flood_");
- BADPREFIX("log_file");
- BADPREFIX("quit_");
- BADPREFIX("rcon_");
- BADPREFIX("sv_allowdownloads");
- BADPREFIX("sv_autodemo");
- BADPREFIX("sv_curl_");
- BADPREFIX("sv_eventlog");
- BADPREFIX("sv_logscores_");
- BADPREFIX("sv_master");
- BADPREFIX("sv_weaponstats_");
- BADPREFIX("sv_waypointsprite_");
- BADCVAR("rescan_pending");
-
- // these can contain player IDs, so better hide
- BADPREFIX("g_forced_team_");
- BADCVAR("sv_muteban_list");
- BADCVAR("sv_voteban_list");
- BADCVAR("sv_allow_customplayermodels_idlist");
- BADCVAR("sv_allow_customplayermodels_speciallist");
-
- // mapinfo
- BADCVAR("fraglimit");
- BADCVAR("g_arena");
- BADCVAR("g_assault");
- BADCVAR("g_ca");
- BADCVAR("g_ca_teams");
- BADCVAR("g_conquest");
- BADCVAR("g_conquest_teams");
- BADCVAR("g_ctf");
- BADCVAR("g_cts");
- BADCVAR("g_dotc");
- BADCVAR("g_dm");
- BADCVAR("g_domination");
- BADCVAR("g_domination_default_teams");
- BADCVAR("g_duel");
- BADCVAR("g_duel_not_dm_maps");
- BADCVAR("g_freezetag");
- BADCVAR("g_freezetag_teams");
- BADCVAR("g_invasion_teams");
- BADCVAR("g_invasion_type");
- BADCVAR("g_jailbreak");
- BADCVAR("g_jailbreak_teams");
- BADCVAR("g_keepaway");
- BADCVAR("g_keyhunt");
- BADCVAR("g_keyhunt_teams");
- BADCVAR("g_lms");
- BADCVAR("g_nexball");
- BADCVAR("g_onslaught");
- BADCVAR("g_race");
- BADCVAR("g_race_laps_limit");
- BADCVAR("g_race_qualifying_timelimit");
- BADCVAR("g_race_qualifying_timelimit_override");
- BADCVAR("g_runematch");
- BADCVAR("g_shootfromeye");
- BADCVAR("g_snafu");
- BADCVAR("g_survival");
- BADCVAR("g_survival_not_dm_maps");
- BADCVAR("g_tdm");
- BADCVAR("g_tdm_on_dm_maps");
- BADCVAR("g_tdm_teams");
- BADCVAR("g_vip");
- BADCVAR("leadlimit");
- BADCVAR("nextmap");
- BADCVAR("teamplay");
- BADCVAR("timelimit");
- BADCVAR("g_mapinfo_settemp_acl");
- BADCVAR("g_mapinfo_ignore_warnings");
- BADCVAR("g_maplist_ignore_sizes");
- BADCVAR("g_maplist_sizes_count_bots");
-
- // long
- BADCVAR("hostname");
- BADCVAR("g_maplist");
- BADCVAR("g_maplist_mostrecent");
- BADCVAR("sv_motd");
-
- v = cvar_string(k);
- d = cvar_defstring(k);
- if(v == d)
- continue;
-
- if(adding)
- {
- cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
- if(strlen(cvar_changes) > 16384)
- {
- cvar_changes = "// too many settings have been changed to show them here\n";
- adding = 0;
- }
- }
-
- // now check if the changes are actually gameplay relevant
-
- // does nothing gameplay relevant
- BADCVAR("captureleadlimit_override");
- BADCVAR("condump_stripcolors");
- BADCVAR("gameversion");
- BADCVAR("fs_gamedir");
- BADCVAR("g_allow_oldvortexbeam");
- BADCVAR("g_balance_kill_delay");
- BADCVAR("g_buffs_pickup_anyway");
- BADCVAR("g_buffs_randomize");
- BADCVAR("g_buffs_randomize_teamplay");
- BADCVAR("g_campcheck_distance");
- BADCVAR("g_chatsounds");
- BADCVAR("g_ca_point_leadlimit");
- BADCVAR("g_ca_point_limit");
- BADCVAR("g_ctf_captimerecord_always");
- BADCVAR("g_ctf_flag_glowtrails");
- BADCVAR("g_ctf_dynamiclights");
- BADCVAR("g_ctf_flag_pickup_verbosename");
- BADPRESUFFIX("g_ctf_flag_", "_model");
- BADPRESUFFIX("g_ctf_flag_", "_skin");
- BADCVAR("g_domination_point_leadlimit");
- BADCVAR("g_forced_respawn");
- BADCVAR("g_freezetag_point_leadlimit");
- BADCVAR("g_freezetag_point_limit");
- BADCVAR("g_glowtrails");
- BADCVAR("g_hats");
- BADCVAR("g_casings");
- BADCVAR("g_invasion_point_limit");
- BADCVAR("g_jump_grunt");
- BADCVAR("g_keepaway_ballcarrier_effects");
- BADCVAR("g_keepawayball_effects");
- BADCVAR("g_keyhunt_point_leadlimit");
- BADCVAR("g_nexball_goalleadlimit");
- BADCVAR("g_new_toys_autoreplace");
- BADCVAR("g_new_toys_use_pickupsound");
- BADCVAR("g_physics_predictall");
- BADCVAR("g_piggyback");
- BADCVAR("g_playerclip_collisions");
- BADCVAR("g_spawn_alloweffects");
- BADCVAR("g_tdm_point_leadlimit");
- BADCVAR("g_tdm_point_limit");
- BADCVAR("leadlimit_and_fraglimit");
- BADCVAR("leadlimit_override");
- BADCVAR("pausable");
- BADCVAR("sv_announcer");
- BADCVAR("sv_checkforpacketsduringsleep");
- BADCVAR("sv_damagetext");
- BADCVAR("sv_db_saveasdump");
- BADCVAR("sv_intermission_cdtrack");
- BADCVAR("sv_mapchange_delay");
- BADCVAR("sv_minigames");
- BADCVAR("sv_namechangetimer");
- BADCVAR("sv_precacheplayermodels");
- BADCVAR("sv_radio");
- BADCVAR("sv_stepheight");
- BADCVAR("sv_timeout");
- BADCVAR("sv_weapons_modeloverride");
- BADCVAR("w_prop_interval");
- BADPREFIX("chat_");
- BADPREFIX("crypto_");
- BADPREFIX("gameversion_");
- BADPREFIX("g_chat_");
- BADPREFIX("g_ctf_captimerecord_");
- BADPREFIX("g_hats_");
- BADPREFIX("g_maplist_");
- BADPREFIX("g_mod_");
- BADPREFIX("g_respawn_");
- BADPREFIX("net_");
- BADPREFIX("notification_");
- BADPREFIX("prvm_");
- BADPREFIX("skill_");
- BADPREFIX("sv_allow_");
- BADPREFIX("sv_cullentities_");
- BADPREFIX("sv_maxidle_");
- BADPREFIX("sv_minigames_");
- BADPREFIX("sv_radio_");
- BADPREFIX("sv_timeout_");
- BADPREFIX("sv_vote_");
- BADPREFIX("timelimit_");
-
- // allowed changes to server admins (please sync this to server.cfg)
- // vi commands:
- // :/"impure"/,$d
- // :g!,^\/\/[^ /],d
- // :%s,//\([^ ]*\).*,BADCVAR("\1");,
- // :%!sort
- // yes, this does contain some redundant stuff, don't really care
- BADPREFIX("bot_ai_");
- BADCVAR("bot_config_file");
- BADCVAR("bot_number");
- BADCVAR("bot_prefix");
- BADCVAR("bot_suffix");
- BADCVAR("capturelimit_override");
- BADCVAR("fraglimit_override");
- BADCVAR("gametype");
- BADCVAR("g_antilag");
- BADCVAR("g_balance_teams");
- BADCVAR("g_balance_teams_prevent_imbalance");
- BADCVAR("g_balance_teams_scorefactor");
- BADCVAR("g_ban_sync_trusted_servers");
- BADCVAR("g_ban_sync_uri");
- BADCVAR("g_buffs");
- BADCVAR("g_ca_teams_override");
- BADCVAR("g_ctf_fullbrightflags");
- BADCVAR("g_ctf_ignore_frags");
- BADCVAR("g_ctf_leaderboard");
- BADCVAR("g_domination_point_limit");
- BADCVAR("g_domination_teams_override");
- BADCVAR("g_freezetag_teams_override");
- BADCVAR("g_friendlyfire");
- BADCVAR("g_fullbrightitems");
- BADCVAR("g_fullbrightplayers");
- BADCVAR("g_keyhunt_point_limit");
- BADCVAR("g_keyhunt_teams_override");
- BADCVAR("g_lms_lives_override");
- BADCVAR("g_maplist");
- BADCVAR("g_maxplayers");
- BADCVAR("g_mirrordamage");
- BADCVAR("g_nexball_goallimit");
- BADCVAR("g_norecoil");
- BADCVAR("g_physics_clientselect");
- BADCVAR("g_pinata");
- BADCVAR("g_powerups");
- BADCVAR("g_player_brightness");
- BADCVAR("g_rocket_flying");
- BADCVAR("g_rocket_flying_disabledelays");
- BADCVAR("g_spawnshieldtime");
- BADCVAR("g_start_delay");
- BADCVAR("g_superspectate");
- BADCVAR("g_tdm_teams_override");
- BADCVAR("g_warmup");
- BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
- BADCVAR("hostname");
- BADCVAR("log_file");
- BADCVAR("maxplayers");
- BADCVAR("minplayers");
- BADCVAR("minplayers_per_team");
- BADCVAR("net_address");
- BADCVAR("port");
- BADCVAR("rcon_password");
- BADCVAR("rcon_restricted_commands");
- BADCVAR("rcon_restricted_password");
- BADCVAR("skill");
- BADCVAR("sv_adminnick");
- BADCVAR("sv_autoscreenshot");
- BADCVAR("sv_autotaunt");
- BADCVAR("sv_curl_defaulturl");
- BADCVAR("sv_defaultcharacter");
- BADCVAR("sv_defaultcharacterskin");
- BADCVAR("sv_defaultplayercolors");
- BADCVAR("sv_defaultplayermodel");
- BADCVAR("sv_defaultplayerskin");
- BADCVAR("sv_maxidle");
- BADCVAR("sv_maxrate");
- BADCVAR("sv_motd");
- BADCVAR("sv_public");
- BADCVAR("sv_ready_restart");
- BADCVAR("sv_status_privacy");
- BADCVAR("sv_taunt");
- BADCVAR("sv_vote_call");
- BADCVAR("sv_vote_commands");
- BADCVAR("sv_vote_majority_factor");
- BADCVAR("sv_vote_master");
- BADCVAR("sv_vote_master_commands");
- BADCVAR("sv_vote_master_password");
- BADCVAR("sv_vote_simple_majority_factor");
- BADCVAR("teamplay_mode");
- BADCVAR("timelimit_override");
- BADPREFIX("g_warmup_");
- BADPREFIX("sv_info_");
- BADPREFIX("sv_ready_restart_");
-
- // mutators that announce themselves properly to the server browser
- BADCVAR("g_instagib");
- BADCVAR("g_new_toys");
- BADCVAR("g_nix");
- BADCVAR("g_grappling_hook");
- BADCVAR("g_jetpack");
-
- // temporary for testing
- // TODO remove before 0.8.3 release
- BADCVAR("g_ca_weaponarena");
- BADCVAR("g_freezetag_weaponarena");
- BADCVAR("g_lms_weaponarena");
- BADCVAR("g_ctf_stalemate_time");
-
- if(cvar_string("g_mod_balance") == "Testing")
- {
- // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
- BADPREFIX("g_balance_");
- }
-
-#undef BADPRESUFFIX
-#undef BADPREFIX
-#undef BADCVAR
-
- if(pureadding)
- {
- cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
- if(strlen(cvar_purechanges) > 16384)
- {
- cvar_purechanges = "// too many settings have been changed to show them here\n";
- pureadding = 0;
- }
- }
- ++cvar_purechanges_count;
- // WARNING: this variable is used for the server list
- // NEVER dare to skip this code!
- // Hacks to intentionally appearing as "pure server" even though you DO have
- // modified settings may be punished by removal from the server list.
- // You can do to the variables cvar_changes and cvar_purechanges all you want,
- // though.
- }
- buf_del(h);
- if(cvar_changes == "")
- cvar_changes = "// this server runs at default server settings\n";
- else
- cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
- cvar_changes = strzone(cvar_changes);
- if(cvar_purechanges == "")
- cvar_purechanges = "// this server runs at default gameplay settings\n";
- else
- cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
- cvar_purechanges = strzone(cvar_purechanges);
-}
-
-entity randomseed;
-bool RandomSeed_Send(entity this, entity to, int sf)
-{
- WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
- WriteShort(MSG_ENTITY, this.cnt);
- return true;
-}
-void RandomSeed_Think(entity this)
-{
- this.cnt = bound(0, floor(random() * 65536), 65535);
- this.nextthink = time + 5;
-
- this.SendFlags |= 1;
-}
-void RandomSeed_Spawn()
-{
- randomseed = new_pure(randomseed);
- setthink(randomseed, RandomSeed_Think);
- Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
-
- getthink(randomseed)(randomseed); // sets random seed and nextthink
-}
-
-spawnfunc(__init_dedicated_server)
-{
- // handler for _init/_init map (only for dedicated server initialization)
-
- world_initialized = -1; // don't complain
-
- delete_fn = remove_unsafely;
-
- entity e = spawn();
- setthink(e, GotoFirstMap);
- e.nextthink = time; // this is usually 1 at this point
-
- e = new(info_player_deathmatch); // safeguard against player joining
-
- // assign reflectively to avoid "assignment to world" warning
- for (int i = 0, n = numentityfields(); i < n; ++i) {
- string k = entityfieldname(i);
- if (k == "classname") {
- // safeguard against various stuff ;)
- putentityfieldstring(i, this, "worldspawn");
- break;
- }
- }
-
- // needs to be done so early because of the constants they create
- static_init();
- static_init_late();
- static_init_precache();
-
- IL_PUSH(g_spawnpoints, e); // just incase
-
- MapInfo_Enumerate();
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-}
-
-void __init_dedicated_server_shutdown() {
- MapInfo_Shutdown();
-}
-
-STATIC_INIT_EARLY(maxclients)
-{
- maxclients = 0;
- for (entity head = nextent(NULL); head; head = nextent(head)) {
- ++maxclients;
- }
-}
-
-void default_delayedinit(entity this)
-{
- if(!scores_initialized)
- ScoreRules_generic();
-}
-
-void InitGameplayMode()
-{
- VoteReset();
-
- // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
- get_mi_min_max(1);
- // assign reflectively to avoid "assignment to world" warning
- int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
- string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
- if (v) {
- putentityfieldstring(i, world, sprintf("%v", v));
- if (++done == 2) break;
- }
- }
- // currently, NetRadiant's limit is 131072 qu for each side
- // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
- // set the distance according to map size but don't go over the limit to avoid issues with float precision
- // in case somebody makes extremely large maps
- max_shot_distance = min(230000, vlen(world.maxs - world.mins));
-
- MapInfo_LoadMapSettings(mapname);
- GameRules_teams(false);
-
- if (!cvar_value_issafe(world.fog))
- {
- LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
- world.fog = string_null;
- }
- if(MapInfo_Map_fog != "")
- {
- if(MapInfo_Map_fog == "none")
- world.fog = string_null;
- else
- world.fog = strzone(MapInfo_Map_fog);
- }
- clientstuff = strzone(MapInfo_Map_clientstuff);
-
- MapInfo_ClearTemps();
-
- gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
-
- cache_mutatormsg = strzone("");
- cache_lastmutatormsg = strzone("");
-
- InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
-}
-
-void Map_MarkAsRecent(string m);
-float world_already_spawned;
-spawnfunc(worldspawn)
-{
- server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
-
- bool wantrestart = false;
- {
- if (!server_is_dedicated)
- {
- // force unloading of server pk3 files when starting a listen server
- // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
- // restore csqc_progname too
- string expect = "csprogs.dat";
- wantrestart = cvar_string("csqc_progname") != expect;
- cvar_set("csqc_progname", expect);
- }
- else
- {
- // Try to use versioned csprogs from pk3
- // Only ever use versioned csprogs.dat files on dedicated servers;
- // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
- string pk3csprogs = "csprogs-" WATERMARK ".dat";
- // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
- string select = "csprogs.dat";
- if (fexists(pk3csprogs)) select = pk3csprogs;
- if (cvar_string("csqc_progname") != select)
- {
- cvar_set("csqc_progname", select);
- wantrestart = true;
- }
- // Check for updates on startup
- // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
- int sentinel = fopen("progs.txt", FILE_READ);
- if (sentinel >= 0)
- {
- string switchversion = fgets(sentinel);
- fclose(sentinel);
- if (switchversion != "" && switchversion != WATERMARK)
- {
- LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
- // if it doesn't exist, assume either:
- // a) the current program was overwritten
- // b) this is a client only update
- string newprogs = sprintf("progs-%s.dat", switchversion);
- if (fexists(newprogs))
- {
- cvar_set("sv_progs", newprogs);
- wantrestart = true;
- }
- string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
- if (fexists(newcsprogs))
- {
- cvar_set("csqc_progname", newcsprogs);
- wantrestart = true;
- }
- }
- }
- }
- if (wantrestart)
- {
- LOG_INFO("Restart requested");
- changelevel(mapname);
- // let initialization continue, shutdown depends on it
- }
- }
-
- if(world_already_spawned)
- error("world already spawned - you may have EXACTLY ONE worldspawn!");
- world_already_spawned = true;
-
- delete_fn = remove_safely; // during spawning, watch what you remove!
-
- cvar_changes_init(); // do this very early now so it REALLY matches the server config
-
- // needs to be done so early because of the constants they create
- static_init();
-
- ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
-
- TemporaryDB = db_create();
-
- // 0 normal
- lightstyle(0, "m");
-
- // 1 FLICKER (first variety)
- lightstyle(1, "mmnmmommommnonmmonqnmmo");
-
- // 2 SLOW STRONG PULSE
- lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
-
- // 3 CANDLE (first variety)
- lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
-
- // 4 FAST STROBE
- lightstyle(4, "mamamamamama");
-
- // 5 GENTLE PULSE 1
- lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
-
- // 6 FLICKER (second variety)
- lightstyle(6, "nmonqnmomnmomomno");
-
- // 7 CANDLE (second variety)
- lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
-
- // 8 CANDLE (third variety)
- lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
-
- // 9 SLOW STROBE (fourth variety)
- lightstyle(9, "aaaaaaaazzzzzzzz");
-
- // 10 FLUORESCENT FLICKER
- lightstyle(10, "mmamammmmammamamaaamammma");
-
- // 11 SLOW PULSE NOT FADE TO BLACK
- lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
-
- // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
-
- // 63 testing
- lightstyle(63, "a");
-
- if(autocvar_g_campaign)
- CampaignPreInit();
-
- Map_MarkAsRecent(mapname);
-
- PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
-
- InitGameplayMode();
- static_init_late();
- static_init_precache();
- readlevelcvars();
- GrappleHookInit();
-
- GameRules_limit_fallbacks();
-
- if(warmup_limit == 0)
- warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
-
- player_count = 0;
- bot_waypoints_for_items = autocvar_g_waypoints_for_items;
- if(bot_waypoints_for_items == 1)
- if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
- bot_waypoints_for_items = 0;
-
- WaypointSprite_Init();
-
- GameLogInit(); // prepare everything
- // NOTE for matchid:
- // changing the logic generating it is okay. But:
- // it HAS to stay <= 64 chars
- // character set: ASCII 33-126 without the following characters: : ; ' " \ $
- if(autocvar_sv_eventlog)
- {
- string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
- matchid = strzone(s);
-
- GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
- s = ":gameinfo:mutators:LIST";
-
- MUTATOR_CALLHOOK(BuildMutatorsString, s);
- s = M_ARGV(0, string);
-
- // initialiation stuff, not good in the mutator system
- if(!autocvar_g_use_ammunition)
- s = strcat(s, ":no_use_ammunition");
-
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_pickup_items == 0)
- s = strcat(s, ":no_pickup_items");
- if(autocvar_g_pickup_items > 0)
- s = strcat(s, ":pickup_items");
-
- // initialiation stuff, not good in the mutator system
- if(autocvar_g_weaponarena != "0")
- s = strcat(s, ":", autocvar_g_weaponarena, " arena");
-
- // TODO to mutator system
- if(autocvar_g_norecoil)
- s = strcat(s, ":norecoil");
-
- // TODO to mutator system
- if(autocvar_g_powerups == 0)
- s = strcat(s, ":no_powerups");
- if(autocvar_g_powerups > 0)
- s = strcat(s, ":powerups");
-
- GameLogEcho(s);
- GameLogEcho(":gameinfo:end");
- }
- else
- matchid = strzone(ftos(random()));
-
- cvar_set("nextmap", "");
-
- SetDefaultAlpha();
-
- if(autocvar_g_campaign)
- CampaignPostInit();
-
- Ban_LoadBans();
-
- MapInfo_Enumerate();
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
-
- if(fexists(strcat("scripts/", mapname, ".arena")))
- cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
-
- if(fexists(strcat("scripts/", mapname, ".defi")))
- cvar_settemp("sv_q3defragcompat", "1");
-
- if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
- {
- int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
- if(fd != -1)
- {
- string s;
- while((s = fgets(fd)))
- {
- int l = tokenize_console(s);
- if(l < 2)
- continue;
- if(argv(0) == "cd")
- {
- string trackname = argv(2);
- LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
- LOG_INFO(" cdtrack ", trackname);
- if (cvar_value_issafe(trackname))
- {
- string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
- strcpy(clientstuff, newstuff);
- }
- }
- else if(argv(0) == "fog")
- {
- LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
- LOG_INFO(" \"fog\" \"", s, "\"");
- }
- else if(argv(0) == "set")
- {
- LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
- LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
- }
- else if(argv(0) != "//")
- {
- LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
- LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
- }
- }
- fclose(fd);
- }
- }
-
- WeaponStats_Init();
-
- Nagger_Init();
-
- // set up information replies for clients and server to use
- maplist_reply = strzone(getmaplist());
- lsmaps_reply = strzone(getlsmaps());
- monsterlist_reply = strzone(getmonsterlist());
- for(int i = 0; i < 10; ++i)
- {
- string s = getrecords(i);
- if (s)
- records_reply[i] = strzone(s);
- }
- ladder_reply = strzone(getladder());
- rankings_reply = strzone(getrankings());
-
- // begin other init
- ClientInit_Spawn();
- RandomSeed_Spawn();
- PingPLReport_Spawn();
-
- CheatInit();
-
- if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
-
- // fill sv_curl_serverpackages from .serverpackage files
- if (autocvar_sv_curl_serverpackages_auto)
- {
- string s = "csprogs-" WATERMARK ".txt";
- // remove automatically managed files from the list to prevent duplicates
- for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
- {
- string pkg = argv(i);
- if (startsWith(pkg, "csprogs-")) continue;
- if (endsWith(pkg, "-serverpackage.txt")) continue;
- if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
- s = cons(s, pkg);
- }
- // add automatically managed files to the list
- #define X(match) MACRO_BEGIN \
- int fd = search_begin(match, true, false); \
- if (fd >= 0) \
- { \
- for (int i = 0, j = search_getsize(fd); i < j; ++i) \
- { \
- s = cons(s, search_getfilename(fd, i)); \
- } \
- search_end(fd); \
- } \
- MACRO_END
- X("*-serverpackage.txt");
- X("*.serverpackage");
- #undef X
- cvar_set("sv_curl_serverpackages", s);
- }
-
- // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
- modname = "Xonotic";
- // physics/balance/config changes that count as mod
- if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
- modname = cvar_string("g_mod_physics");
- if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
- modname = cvar_string("g_mod_balance");
- if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
- modname = cvar_string("g_mod_config");
- // extra mutators that deserve to count as mod
- MUTATOR_CALLHOOK(SetModname, modname);
- modname = M_ARGV(0, string);
-
- // save it for later
- modname = strzone(modname);
-
- WinningConditionHelper(this); // set worldstatus
-
- world_initialized = 1;
- __spawnfunc_spawn_all();
-}
-
-spawnfunc(light)
-{
- //makestatic (this); // Who the f___ did that?
- delete(this);
-}
-
-string GetGametype()
-{
- return MapInfo_Type_ToString(MapInfo_LoadedGametype);
-}
-
-string GetMapname()
-{
- return mapname;
-}
-
-float Map_Count, Map_Current;
-string Map_Current_Name;
-
-// NOTE: this now expects the map list to be already tokenized and the count in Map_Count
-int GetMaplistPosition()
-{
- string map = GetMapname();
- int idx = autocvar_g_maplist_index;
-
- if(idx >= 0)
- {
- if(idx < Map_Count)
- {
- if(map == argv(idx))
- {
- return idx;
- }
- }
- }
-
- for(int pos = 0; pos < Map_Count; ++pos)
- {
- if(map == argv(pos))
- return pos;
- }
-
- // resume normal maplist rotation if current map is not in g_maplist
- return idx;
-}
-
-bool MapHasRightSize(string map)
-{
- int minplayers = max(0, floor(autocvar_minplayers));
- if (teamplay)
- minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
- if (autocvar_g_maplist_check_waypoints
- && (currentbots || autocvar_bot_number || player_count < minplayers))
- {
- string checkwp_msg = strcat("checkwp ", map);
- if(!fexists(strcat("maps/", map, ".waypoints")))
- {
- LOG_TRACE(checkwp_msg, ": no waypoints");
- return false;
- }
- LOG_TRACE(checkwp_msg, ": has waypoints");
- }
-
- if(autocvar_g_maplist_ignore_sizes)
- return true;
-
- // open map size restriction file
- string opensize_msg = strcat("opensize ", map);
- float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
- int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
- int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
- if(!autocvar_g_maplist_sizes_count_bots)
- pcount -= currentbots;
- if(fh >= 0)
- {
- opensize_msg = strcat(opensize_msg, ": ok, ");
- int mapmin = stoi(fgets(fh));
- int mapmax = stoi(fgets(fh));
- fclose(fh);
- if(pcount < mapmin)
- {
- LOG_TRACE(opensize_msg, "not enough");
- return false;
- }
- if(mapmax && pcount > mapmax)
- {
- LOG_TRACE(opensize_msg, "too many");
- return false;
- }
- LOG_TRACE(opensize_msg, "right size");
- return true;
- }
- LOG_TRACE(opensize_msg, ": not found");
- return true;
-}
-
-string Map_Filename(float position)
-{
- return strcat("maps/", argv(position), ".bsp");
-}
-
-void Map_MarkAsRecent(string m)
-{
- cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
-}
-
-float Map_IsRecent(string m)
-{
- return strhasword(autocvar_g_maplist_mostrecent, m);
-}
-
-float Map_Check(float position, float pass)
-{
- string filename;
- string map_next;
- map_next = argv(position);
- if(pass <= 1)
- {
- if(Map_IsRecent(map_next))
- return 0;
- }
- filename = Map_Filename(position);
- if(MapInfo_CheckMap(map_next))
- {
- if(pass == 2)
- return 1;
- if(MapHasRightSize(map_next))
- return 1;
- return 0;
- }
- else
- LOG_DEBUG( "Couldn't select '", filename, "'..." );
-
- return 0;
-}
-
-void Map_Goto_SetStr(string nextmapname)
-{
- if(getmapname_stored != "")
- strunzone(getmapname_stored);
- if(nextmapname == "")
- getmapname_stored = "";
- else
- getmapname_stored = strzone(nextmapname);
-}
-
-void Map_Goto_SetFloat(float position)
-{
- cvar_set("g_maplist_index", ftos(position));
- Map_Goto_SetStr(argv(position));
-}
-
-void Map_Goto(float reinit)
-{
- MapInfo_LoadMap(getmapname_stored, reinit);
-}
-
-// return codes of map selectors:
-// -1 = temporary failure (that is, try some method that is guaranteed to succeed)
-// -2 = permanent failure
-float MaplistMethod_Iterate() // usual method
-{
- float pass, i;
-
- LOG_TRACE("Trying MaplistMethod_Iterate");
-
- for(pass = 1; pass <= 2; ++pass)
- {
- for(i = 1; i < Map_Count; ++i)
- {
- float mapindex;
- mapindex = (i + Map_Current) % Map_Count;
- if(Map_Check(mapindex, pass))
- return mapindex;
- }
- }
- return -1;
-}
-
-float MaplistMethod_Repeat() // fallback method
-{
- LOG_TRACE("Trying MaplistMethod_Repeat");
-
- if(Map_Check(Map_Current, 2))
- return Map_Current;
- return -2;
-}
-
-float MaplistMethod_Random() // random map selection
-{
- float i, imax;
-
- LOG_TRACE("Trying MaplistMethod_Random");
-
- imax = 42;
-
- for(i = 0; i <= imax; ++i)
- {
- float mapindex;
- mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
- if(Map_Check(mapindex, 1))
- return mapindex;
- }
- return -1;
-}
-
-float MaplistMethod_Shuffle(float exponent) // more clever shuffling
-// the exponent sets a bias on the map selection:
-// the higher the exponent, the less likely "shortly repeated" same maps are
-{
- float i, j, imax, insertpos;
-
- LOG_TRACE("Trying MaplistMethod_Shuffle");
-
- imax = 42;
-
- for(i = 0; i <= imax; ++i)
- {
- string newlist;
-
- // now reinsert this at another position
- insertpos = (random() ** (1 / exponent)); // ]0, 1]
- insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
- insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
- LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
-
- // insert the current map there
- newlist = "";
- for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
- newlist = strcat(newlist, " ", argv(j));
- newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
- for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
- newlist = strcat(newlist, " ", argv(j));
- newlist = substring(newlist, 1, strlen(newlist) - 1);
- cvar_set("g_maplist", newlist);
- Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-
- // NOTE: the selected map has just been inserted at (insertpos-1)th position
- Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
- if(Map_Check(Map_Current, 1))
- return Map_Current;
- }
- return -1;
-}
-
-void Maplist_Init()
-{
- float i = Map_Count = 0;
- if(autocvar_g_maplist != "")
- {
- Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
- for (i = 0; i < Map_Count; ++i)
- {
- if (Map_Check(i, 2))
- break;
- }
- }
-
- if (i == Map_Count)
- {
- bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
- cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
- if(autocvar_g_maplist_shuffle)
- ShuffleMaplist();
- if(!server_is_dedicated)
- localcmd("\nmenu_cmd sync\n");
- Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
- }
- if(Map_Count == 0)
- error("empty maplist, cannot select a new map");
- Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
-
- strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
- // this may or may not be correct, but who cares, in the worst case a map
- // isn't chosen in the first pass that should have been
-}
-
-string GetNextMap()
-{
- Maplist_Init();
- float nextMap = -1;
-
- if(nextMap == -1)
- if(autocvar_g_maplist_shuffle > 0)
- nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
-
- if(nextMap == -1)
- if(autocvar_g_maplist_selectrandom)
- nextMap = MaplistMethod_Random();
-
- if(nextMap == -1)
- nextMap = MaplistMethod_Iterate();
-
- if(nextMap == -1)
- nextMap = MaplistMethod_Repeat();
-
- if(nextMap >= 0)
- {
- Map_Goto_SetFloat(nextMap);
- return getmapname_stored;
- }
-
- return "";
-}
-
-float DoNextMapOverride(float reinit)
-{
- if(autocvar_g_campaign)
- {
- CampaignPostIntermission();
- alreadychangedlevel = true;
- return true;
- }
- if(autocvar_quit_when_empty)
- {
- if(player_count <= currentbots)
- {
- localcmd("quit\n");
- alreadychangedlevel = true;
- return true;
- }
- }
- if(autocvar_quit_and_redirect != "")
- {
- redirection_target = strzone(autocvar_quit_and_redirect);
- alreadychangedlevel = true;
- return true;
- }
- if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
- {
- localcmd("restart\n");
- alreadychangedlevel = true;
- return true;
- }
- if(autocvar_nextmap != "")
- {
- string m;
- m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
- cvar_set("nextmap",m);
-
- if(!m || gametypevote)
- return false;
- if(autocvar_sv_vote_gametype)
- {
- Map_Goto_SetStr(m);
- return false;
- }
-
- if(MapInfo_CheckMap(m))
- {
- Map_Goto_SetStr(m);
- Map_Goto(reinit);
- alreadychangedlevel = true;
- return true;
- }
- }
- if(!reinit && autocvar_lastlevel)
- {
- cvar_settemp_restore();
- localcmd("set lastlevel 0\ntogglemenu 1\n");
- alreadychangedlevel = true;
- return true;
- }
- return false;
-}
-
-void GotoNextMap(float reinit)
-{
- //string nextmap;
- //float n, nummaps;
- //string s;
- if (alreadychangedlevel)
- return;
- alreadychangedlevel = true;
-
- string nextMap = GetNextMap();
- if(nextMap == "")
- error("Everything is broken - cannot find a next map. Please report this to the developers.");
- Map_Goto(reinit);
-}
-
-
-/*
-============
-IntermissionThink
-
-When the player presses attack or jump, change to the next level
-============
-*/
-.float autoscreenshot;
-void IntermissionThink(entity this)
-{
- FixIntermissionClient(this);
-
- float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
- float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
-
- if( (server_screenshot || client_screenshot)
- && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
- {
- this.autoscreenshot = -1;
- if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
- return;
- }
-
- if (time < intermission_exittime)
- return;
-
- if(!mapvote_initialized)
- if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
- return;
-
- MapVote_Start();
-}
-
-/*
-===============================================================================
-
-RULES
-
-===============================================================================
-*/
-
-void DumpStats(float final)
-{
- float file;
- string s;
- float to_console;
- float to_eventlog;
- float to_file;
- float i;
-
- to_console = autocvar_sv_logscores_console;
- to_eventlog = autocvar_sv_eventlog;
- to_file = autocvar_sv_logscores_file;
-
- if(!final)
- {
- to_console = true; // always print printstats replies
- to_eventlog = false; // but never print them to the event log
- }
-
- if(to_eventlog)
- if(autocvar_sv_eventlog_console)
- to_console = false; // otherwise we get the output twice
-
- if(final)
- s = ":scores:";
- else
- s = ":status:";
- s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
-
- if(to_console)
- LOG_INFO(s);
- if(to_eventlog)
- GameLogEcho(s);
-
- file = -1;
- if(to_file)
- {
- file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
- if(file == -1)
- to_file = false;
- else
- fputs(file, strcat(s, "\n"));
- }
-
- s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
- if(to_console)
- LOG_INFO(s);
- if(to_eventlog)
- GameLogEcho(s);
- if(to_file)
- fputs(file, strcat(s, "\n"));
-
- FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
- s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
- s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
- if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
- s = strcat(s, ftos(it.team), ":");
- else
- s = strcat(s, "spectator:");
-
- if(to_console)
- LOG_INFO(s, playername(it, false));
- if(to_eventlog)
- GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
- if(to_file)
- fputs(file, strcat(s, playername(it, false), "\n"));
- });
-
- if(teamplay)
- {
- s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
- if(to_console)
- LOG_INFO(s);
- if(to_eventlog)
- GameLogEcho(s);
- if(to_file)
- fputs(file, strcat(s, "\n"));
-
- for(i = 1; i < 16; ++i)
- {
- s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
- s = strcat(s, ":", ftos(i));
- if(to_console)
- LOG_INFO(s);
- if(to_eventlog)
- GameLogEcho(s);
- if(to_file)
- fputs(file, strcat(s, "\n"));
- }
- }
-
- if(to_console)
- LOG_INFO(":end");
- if(to_eventlog)
- GameLogEcho(":end");
- if(to_file)
- {
- fputs(file, ":end\n");
- fclose(file);
- }
-}
-
-void FixIntermissionClient(entity e)
-{
- if(!e.autoscreenshot) // initial call
- {
- e.autoscreenshot = time + 0.8; // used for autoscreenshot
- SetResourceExplicit(e, RES_HEALTH, -2342);
- // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
- for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(e.(weaponentity))
- {
- e.(weaponentity).effects = EF_NODRAW;
- if (e.(weaponentity).weaponchild)
- e.(weaponentity).weaponchild.effects = EF_NODRAW;
- }
- }
- if(IS_REAL_CLIENT(e))
- {
- stuffcmd(e, "\nscr_printspeed 1000000\n");
- RandomSelection_Init();
- FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
- RandomSelection_AddString(it, 1, 1);
- });
- if (RandomSelection_chosen_string != "")
- {
- stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
- }
- msg_entity = e;
- WriteByte(MSG_ONE, SVC_INTERMISSION);
- }
- }
-}
-
-/*
-go to the next level for deathmatch
-only called if a time or frag limit has expired
-*/
-void NextLevel()
-{
- game_stopped = true;
- intermission_running = 1; // game over
-
- // enforce a wait time before allowing changelevel
- if(player_count > 0)
- intermission_exittime = time + autocvar_sv_mapchange_delay;
- else
- intermission_exittime = -1;
-
- /*
- WriteByte (MSG_ALL, SVC_CDTRACK);
- WriteByte (MSG_ALL, 3);
- WriteByte (MSG_ALL, 3);
- // done in FixIntermission
- */
-
- //pos = FindIntermission ();
-
- VoteReset();
-
- DumpStats(true);
-
- // send statistics
- PlayerStats_GameReport(true);
- WeaponStats_Shutdown();
-
- Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
-
- if(autocvar_sv_eventlog)
- GameLogEcho(":gameover");
-
- GameLogClose();
-
- FOREACH_CLIENT(IS_PLAYER(it), {
- FixIntermissionClient(it);
- if(it.winning)
- bprint(playername(it, false), " ^7wins.\n");
- });
-
- target_music_kill();
-
- if(autocvar_g_campaign)
- CampaignPreIntermission();
-
- MUTATOR_CALLHOOK(MatchEnd);
-
- localcmd("\nsv_hook_gameend\n");
-}
-
-
-float InitiateSuddenDeath()
-{
- // Check first whether normal overtimes could be added before initiating suddendeath mode
- // - for this timelimit_overtime needs to be >0 of course
- // - also check the winning condition calculated in the previous frame and only add normal overtime
- // again, if at the point at which timelimit would be extended again, still no winner was found
- if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
- && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
- && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
- {
- return 1; // need to call InitiateOvertime later
- }
- else
- {
- if(!checkrules_suddendeathend)
- {
- if(autocvar_g_campaign)
- checkrules_suddendeathend = time; // no suddendeath in campaign
- else
- checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
- if(g_race && !g_race_qualifying)
- race_StartCompleting();
- }
- return 0;
- }
-}
-
-void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
-{
- ++checkrules_overtimesadded;
- //add one more overtime by simply extending the timelimit
- cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
-}
-
-float GetWinningCode(float fraglimitreached, float equality)
-{
- if(autocvar_g_campaign == 1)
- {
- if(fraglimitreached)
- return WINNING_YES;
- else
- return WINNING_NO;
- }
- else
- {
- if(equality)
- {
- if(fraglimitreached)
- return WINNING_STARTSUDDENDEATHOVERTIME;
- else
- return WINNING_NEVER;
- }
- else
- {
- if(fraglimitreached)
- return WINNING_YES;
- else
- return WINNING_NO;
- }
- }
-}
-
-// set the .winning flag for exactly those players with a given field value
-void SetWinners(.float field, float value)
-{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
-}
-
-// set the .winning flag for those players with a given field value
-void AddWinners(.float field, float value)
-{
- FOREACH_CLIENT(IS_PLAYER(it), {
- if(it.(field) == value)
- it.winning = 1;
- });
-}
-
-// clear the .winning flags
-void ClearWinners()
-{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
-}
-
-void ShuffleMaplist()
-{
- cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
-}
-
-int fragsleft_last;
-float WinningCondition_Scores(float limit, float leadlimit)
-{
- // TODO make everything use THIS winning condition (except LMS)
- WinningConditionHelper(NULL);
-
- if(teamplay)
- {
- for (int i = 1; i < 5; ++i)
- {
- Team_SetTeamScore(Team_GetTeamFromIndex(i),
- TeamScore_GetCompareValue(Team_IndexToTeam(i)));
- }
- }
-
- ClearWinners();
- if(WinningConditionHelper_winner)
- WinningConditionHelper_winner.winning = 1;
- if(WinningConditionHelper_winnerteam >= 0)
- SetWinners(team, WinningConditionHelper_winnerteam);
-
- if(WinningConditionHelper_lowerisbetter)
- {
- WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
- WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
- limit = -limit;
- }
-
- if(WinningConditionHelper_zeroisworst)
- leadlimit = 0; // not supported in this mode
-
- if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
- {
- float fragsleft;
- if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
- {
- fragsleft = 1;
- }
- else
- {
- fragsleft = FLOAT_MAX;
- float leadingfragsleft = FLOAT_MAX;
- if (limit)
- fragsleft = limit - WinningConditionHelper_topscore;
- if (leadlimit)
- leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
-
- if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
- fragsleft = max(fragsleft, leadingfragsleft);
- else
- fragsleft = min(fragsleft, leadingfragsleft);
- }
-
- if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
- {
- if (fragsleft == 1)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
- else if (fragsleft == 2)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
- else if (fragsleft == 3)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
-
- fragsleft_last = fragsleft;
- }
- }
-
- bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
- bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
-
- bool limit_reached;
- // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
- if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
- limit_reached = (fraglimit_reached && leadlimit_reached);
- else
- limit_reached = (fraglimit_reached || leadlimit_reached);
-
- return GetWinningCode(
- WinningConditionHelper_topscore && limit_reached,
- WinningConditionHelper_equality
- );
-}
-
-float WinningCondition_RanOutOfSpawns()
-{
- if(have_team_spawns <= 0)
- return WINNING_NO;
-
- if(!autocvar_g_spawn_useallspawns)
- return WINNING_NO;
-
- if(!some_spawn_has_been_used)
- return WINNING_NO;
-
- for (int i = 1; i < 5; ++i)
- {
- Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
- }
-
- FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
- {
- if (Team_IsValidTeam(it.team))
- {
- Team_SetTeamScore(Team_GetTeam(it.team), 1);
- }
- });
-
- IL_EACH(g_spawnpoints, true,
- {
- if (Team_IsValidTeam(it.team))
- {
- Team_SetTeamScore(Team_GetTeam(it.team), 1);
- }
- });
-
- ClearWinners();
- float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
- float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
- float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
- float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
- if(team1_score + team2_score + team3_score + team4_score == 0)
- {
- checkrules_equality = true;
- return WINNING_YES;
- }
- else if(team1_score + team2_score + team3_score + team4_score == 1)
- {
- float t, i;
- if(team1_score)
- t = 1;
- else if(team2_score)
- t = 2;
- else if(team3_score)
- t = 3;
- else // if(team4_score)
- t = 4;
- entity balance = TeamBalance_CheckAllowedTeams(NULL);
- for(i = 0; i < MAX_TEAMSCORE; ++i)
- {
- for (int j = 1; j <= NUM_TEAMS; ++j)
- {
- if (t == j)
- {
- continue;
- }
- if (!TeamBalance_IsTeamAllowed(balance, j))
- {
- continue;
- }
- TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
- }
- }
-
- AddWinners(team, t);
- return WINNING_YES;
- }
- else
- return WINNING_NO;
-}
-
-/*
-============
-CheckRules_World
-
-Exit deathmatch games upon conditions
-============
-*/
-void CheckRules_World()
-{
- VoteThink();
- MapVote_Think();
-
- SetDefaultAlpha();
-
- if (intermission_running) // someone else quit the game already
- {
- if(player_count == 0) // Nobody there? Then let's go to the next map
- MapVote_Start();
- // this will actually check the player count in the next frame
- // again, but this shouldn't hurt
- return;
- }
-
- float timelimit = autocvar_timelimit * 60;
- float fraglimit = autocvar_fraglimit;
- float leadlimit = autocvar_leadlimit;
- if (leadlimit < 0) leadlimit = 0;
-
- if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
- {
- if(timelimit > 0)
- timelimit = 0; // timelimit is not made for warmup
- if(fraglimit > 0)
- fraglimit = 0; // no fraglimit for now
- leadlimit = 0; // no leadlimit for now
- }
-
- if(timelimit > 0)
- {
- timelimit += game_starttime;
- }
- else if (timelimit < 0)
- {
- // endmatch
- NextLevel();
- return;
- }
-
- float wantovertime;
- wantovertime = 0;
-
- if(checkrules_suddendeathend)
- {
- if(!checkrules_suddendeathwarning)
- {
- checkrules_suddendeathwarning = true;
- if(g_race && !g_race_qualifying)
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
- else
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
- }
- }
- else
- {
- if (timelimit && time >= timelimit)
- {
- if(g_race && (g_race_qualifying == 2) && timelimit > 0)
- {
- float totalplayers;
- float playerswithlaps;
- float readyplayers;
- totalplayers = playerswithlaps = readyplayers = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- ++totalplayers;
- if(GameRules_scoring_add(it, RACE_FASTEST, 0))
- ++playerswithlaps;
- if(it.ready)
- ++readyplayers;
- });
-
- // at least 2 of the players have completed a lap: start the RACE
- // otherwise, the players should end the qualifying on their own
- if(readyplayers || playerswithlaps >= 2)
- {
- checkrules_suddendeathend = 0;
- ReadyRestart(); // go to race
- return;
- }
- else
- wantovertime |= InitiateSuddenDeath();
- }
- else
- wantovertime |= InitiateSuddenDeath();
- }
- }
-
- if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
- {
- NextLevel();
- return;
- }
-
- int checkrules_status = WinningCondition_RanOutOfSpawns();
- if(checkrules_status == WINNING_YES)
- bprint("Hey! Someone ran out of spawns!\n");
- else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
- checkrules_status = M_ARGV(0, float);
- else
- checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
-
- if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
- {
- checkrules_status = WINNING_NEVER;
- checkrules_overtimesadded = -1;
- wantovertime |= InitiateSuddenDeath();
- }
-
- if(checkrules_status == WINNING_NEVER)
- // equality cases! Nobody wins if the overtime ends in a draw.
- ClearWinners();
-
- if(wantovertime)
- {
- if(checkrules_status == WINNING_NEVER)
- InitiateOvertime();
- else
- checkrules_status = WINNING_YES;
- }
-
- if(checkrules_suddendeathend)
- if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
- checkrules_status = WINNING_YES;
-
- if(checkrules_status == WINNING_YES)
- {
- //print("WINNING\n");
- NextLevel();
- }
-}
-
-string GotoMap(string m)
-{
- m = GameTypeVote_MapInfo_FixName(m);
- if (!m)
- return "The map you suggested is not available on this server.";
- if (!autocvar_sv_vote_gametype)
- if(!MapInfo_CheckMap(m))
- return "The map you suggested does not support the current game mode.";
- cvar_set("nextmap", m);
- cvar_set("timelimit", "-1");
- if(mapvote_initialized || alreadychangedlevel)
- {
- if(DoNextMapOverride(0))
- return "Map switch initiated.";
- else
- return "Hm... no. For some reason I like THIS map more.";
- }
- else
- return "Map switch will happen after scoreboard.";
-}
-
-bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
-void RunThink(entity this)
-{
- // don't let things stay in the past.
- // it is possible to start that way by a trigger with a local time.
- if(this.nextthink <= 0 || this.nextthink > time + frametime)
- return;
-
- float oldtime = time; // do we need to save this?
-
- for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
- {
- time = max(oldtime, this.nextthink);
- this.nextthink = 0;
-
- if(getthink(this))
- getthink(this)(this);
- // mods often set nextthink to time to cause a think every frame,
- // we don't want to loop in that case, so exit if the new nextthink is
- // <= the time the qc was told, also exit if it is past the end of the
- // frame
- if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
- break;
- }
-
- time = oldtime;
-}
-
-bool autocvar_sv_freezenonclients;
-bool autocvar_sv_gameplayfix_delayprojectiles = false;
-void Physics_Frame()
-{
- if(autocvar_sv_freezenonclients)
- return;
-
- IL_EACH(g_moveables, true,
- {
- if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
- continue;
-
- //set_movetype(it, it.move_movetype);
- // inline the set_movetype function, since this is called a lot
- it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
-
- if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
- Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
-
- if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
- {
- if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
- continue; // these movetypes have no regular think function
- // handle thinking here
- if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
- RunThink(it);
- }
- });
-
- if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
- return;
-
- IL_EACH(g_moveables, it.move_qcphysics,
- {
- if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
- continue;
- Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
- });
-}
-
-void systems_update();
-void EndFrame()
-{
- anticheat_endframe();
-
- Physics_Frame();
-
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- entity e = IS_SPEC(it) ? it.enemy : it;
- if (e.typehitsound) {
- STAT(TYPEHIT_TIME, it) = time;
- } else if (e.killsound) {
- STAT(KILL_TIME, it) = time;
- } else if (e.damage_dealt) {
- STAT(HIT_TIME, it) = time;
- STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
- }
- });
- // add 1 frametime because after this, engine SV_Physics
- // increases time by a frametime and then networks the frame
- // add another frametime because client shows everything with
- // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
- // needed!
- float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
- FOREACH_CLIENT(true, {
- it.typehitsound = false;
- it.damage_dealt = 0;
- it.killsound = false;
- antilag_record(it, CS(it), altime);
- });
- IL_EACH(g_monsters, true,
- {
- antilag_record(it, it, altime);
- });
- IL_EACH(g_projectiles, it.classname == "nade",
- {
- antilag_record(it, it, altime);
- });
- systems_update();
- IL_ENDFRAME();
-}
-
-
-/*
- * RedirectionThink:
- * returns true if redirecting
- */
-float redirection_timeout;
-float redirection_nextthink;
-float RedirectionThink()
-{
- float clients_found;
-
- if(redirection_target == "")
- return false;
-
- if(!redirection_timeout)
- {
- cvar_set("sv_public", "-2");
- redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
- if(redirection_target == "self")
- bprint("^3SERVER NOTICE:^7 restarting the server\n");
- else
- bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
- }
-
- if(time < redirection_nextthink)
- return true;
-
- redirection_nextthink = time + 1;
-
- clients_found = 0;
- FOREACH_CLIENT(IS_REAL_CLIENT(it), {
- // TODO add timer
- LOG_INFO("Redirecting: sending connect command to ", it.netname);
- if(redirection_target == "self")
- stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
- else
- stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
- ++clients_found;
- });
-
- LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
-
- if(time > redirection_timeout || clients_found == 0)
- localcmd("\nwait; wait; wait; quit\n");
-
- return true;
-}
-
-void RestoreGame()
-{
- // Loaded from a save game
- // some things then break, so let's work around them...
-
- // Progs DB (capture records)
- ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
-
- // Mapinfo
- MapInfo_Shutdown();
- MapInfo_Enumerate();
- MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
- WeaponStats_Init();
-
- TargetMusic_RestoreGame();
-}
-
-void Shutdown()
-{
- game_stopped = 2;
-
- if(world_initialized > 0)
- {
- world_initialized = 0;
-
- // if a timeout is active, reset the slowmo value to normal
- if(timeout_status == TIMEOUT_ACTIVE)
- cvar_set("slowmo", ftos(orig_slowmo));
-
- LOG_TRACE("Saving persistent data...");
- Ban_SaveBans();
-
- // playerstats with unfinished match
- PlayerStats_GameReport(false);
-
- if(!cheatcount_total)
- {
- if(autocvar_sv_db_saveasdump)
- db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
- else
- db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
- }
- if(autocvar_developer > 0)
- {
- if(autocvar_sv_db_saveasdump)
- db_dump(TemporaryDB, "server-temp.db");
- else
- db_save(TemporaryDB, "server-temp.db");
- }
- CheatShutdown(); // must be after cheatcount check
- db_close(ServerProgsDB);
- db_close(TemporaryDB);
- LOG_TRACE("Saving persistent data... done!");
- // tell the bot system the game is ending now
- bot_endgame();
-
- WeaponStats_Shutdown();
- MapInfo_Shutdown();
- }
- else if(world_initialized == 0)
- {
- LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
- }
- else
- {
- __init_dedicated_server_shutdown();
- }
-}