2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-01-31 |
havoc | chthon lightning no longer uses beam polygons |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-28 |
havoc | map and load commands are now delayed until the video... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-17 |
havoc | sparks and rain are now beam particles |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-14 |
lordhavoc | Merged r_particles.c back into cl_particles.c to reduce... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made most particles additive (speedup in fog) |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-05-30 |
taniwha | gzip support from quakeforge (QFile and friends). also... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-08-31 |
lordhavoc | misc. cleanup, bubble trails fixed, improved lightmap... |
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2000-08-23 |
lordhavoc | HalfLife texture transparency fixed, pmodel enhanced... |
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2000-08-22 |
lordhavoc | Initial revision |
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