]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/client
Add a TODO for reading species client-side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client /
2012-01-16 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-15 Rudolf Polzeradd a gamecommand "nextframe" to help automate map...
2012-01-14 Mircea KitsuneUse a safer formula to skip empty bones
2012-01-14 Mircea KitsuneRemove a check which is now useless
2012-01-14 Mircea KitsuneSimplify the bone detection code for damage effects
2012-01-14 Mircea KitsuneMerge branch 'mirceakitsune/damage_effects' of git...
2012-01-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-13 Rudolf PolzerMerge branch 'divVerent/timed-superweapons'
2012-01-13 Rudolf Polzerstop using IT_SUPERWEAPON in weapon ammo flags
2012-01-12 SamualUse "null" instead of a whole other model for it -...
2012-01-12 Samualwhoops, forgot to add it to compile
2012-01-12 SamualRemove stupid whitespace
2012-01-12 SamualUse a .qh file for this
2012-01-12 SamualCleanup in client/damage.qc
2012-01-12 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-12 Rudolf Polzernow with icon
2012-01-12 Rudolf Polzermake it compile and work
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzerstuff
2012-01-10 SamualMerge remote branch 'origin/master'
2012-01-10 SamualMake showname tags fade out when a player is dead ...
2012-01-10 Rudolf Polzerfix the colormod fix
2012-01-10 Mircea KitsuneRename weapondamage to damage in particle names
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/allow...
2012-01-09 Mircea KitsuneTweak some descriptions and code comments. Now damage...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/waypoint...
2012-01-09 Mircea KitsuneRename cl_damageeffect_limit to cl_damageeffect_bones...
2012-01-09 Mircea KitsuneFix a bug with self detection. Code working properly...
2012-01-09 Mircea KitsuneAttempt to make damage effects use skeletal attachments...
2012-01-09 Rudolf Polzerbring death glow back, fix issues with respawning
2012-01-09 Rudolf Polzerget rid of CSQCMODEL_EF_INVISIBLE
2012-01-09 Rudolf Polzercsqcplayers: network death_time
2012-01-09 Mircea KitsuneOptimize my last change
2012-01-09 Mircea KitsuneDetect if the player respawned and clear damage effects...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-09 Rudolf Polzeradd utility fields to detect player death
2012-01-09 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-07 SamualMerge remote branch 'origin/mirceakitsune/preview_images'
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzersimplify forcemodels code a bit
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzerforcemodels: handle missing model better
2012-01-06 SamualAdd another hard coded alias for compatibility (will...
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-05 SamualFix division by zero
2012-01-05 Mircea KitsuneBlacklist floating bones so the effect won't stick...
2012-01-05 Mircea KitsuneHide damage effects on spectated players too, if we...
2012-01-05 Mircea KitsuneMore minor tweaks and cleanups
2012-01-05 Mircea KitsuneDistribute particles between damage effects on the...
2012-01-05 Mircea KitsuneFix a code failure
2012-01-05 Mircea KitsuneFix the cvar switch check
2012-01-05 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-05 Mircea KitsuneMore code optimizations and code comments
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/hud_sk...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/duckanims'
2012-01-04 Mircea KitsuneFix blood-dependent damage effects
2012-01-04 Mircea KitsuneSimpler way of defining the entity number of the player
2012-01-04 Mircea KitsuneAllow cvar to specify whether effects should show only...
2012-01-04 Mircea KitsuneChange how damage effects are applied to non-player...
2012-01-04 Mircea KitsuneFix a bug causing damage effects to not show for alt...
2012-01-04 Mircea KitsuneKill damage effects when the player gets gibbed or...
2012-01-04 Mircea KitsuneMake damage effects last longer
2012-01-04 Mircea KitsuneImprove the tag counting macro
2012-01-04 Mircea KitsuneUse a different and smarter way to go through the bones...
2012-01-04 SamualMerge remote branch 'origin/samual/updatecommands'
2012-01-04 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-04 Mircea KitsuneAttach the damage effect entity to the bone and use...
2012-01-04 Mircea KitsuneRemove forgotten ReadByte (part of previous commit)
2012-01-04 Mircea KitsuneRemove the old way of showing damage effects on gibs...
2012-01-04 Mircea KitsuneAllow multiple damage effects on the same player, but...
2012-01-04 Mircea KitsuneSkip damage effects for entities that have un model...
2012-01-04 Mircea KitsuneGo through all bones on the player model, and select...
2012-01-04 Mircea KitsuneFirst part of bone-based damage effects: The origin...
2012-01-04 Mircea KitsuneGet the correct species value. This fixes the last...
2012-01-04 Mircea KitsuneUse the correct damage value in damage effects. Edge...
2012-01-04 Mircea KitsuneFix an epic failure in my code. This finally gets the...
2012-01-04 Rudolf Polzerdon't overemphasize direct hits
2012-01-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-04 Mircea KitsuneSome tweaks, and preparations for a fix
2012-01-04 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2012-01-04 Rudolf Polzerdamageextraradius for svqc too
2012-01-04 Rudolf Polzeradd a field .damageextraradius to DamageInfo entities...
2012-01-04 SamualMerge remote-tracking branch 'origin/master' into samua...
2012-01-04 Mircea KitsuneSend ent_DamageInfo for hitscan damage too. Why wasn...
2012-01-04 Mircea KitsuneGet damage effects working without using a separate...
2012-01-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-03 Mircea KitsuneMerge branch 'mirceakitsune/preview_images' of git...
2012-01-03 Mircea KitsuneUse draw_PictureSize == '0 0 0' instead of draw_Preload...
2012-01-03 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/preview_images
2012-01-03 Rudolf Polzercl_forcemyplayer*
2012-01-03 Rudolf PolzerMerge branch 'master' of /var/cache/git/xonotic/xonotic...
2012-01-02 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-01 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-01 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-01 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-01 Rudolf Polzersv_forceplayercolors
2012-01-01 Rudolf Polzerrenumber notification types to annoy mi..., I mean...
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