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2012-01-12 SamualUse a .qh file for this
2012-01-12 SamualCleanup in client/damage.qc
2012-01-12 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-12 Rudolf Polzergive superweapons a special respawn time (note: we...
2012-01-11 Rudolf Polzerfix func_plat
2012-01-10 SamualSome extra comments to chat code
2012-01-10 Samualif intermission is active, spectators should be able...
2012-01-10 SamualMerge remote branch 'origin/master'
2012-01-10 SamualMake showname tags fade out when a player is dead ...
2012-01-10 Rudolf Polzerfix the colormod fix
2012-01-10 SamualAdd extra check to make sure that a client has called...
2012-01-10 Mircea KitsuneRename weapondamage to damage in particle names
2012-01-09 Mircea KitsuneAdd damage effects after particles in the menu, since...
2012-01-09 Mircea KitsuneUse a text slider, looks less ugly
2012-01-09 Mircea KitsuneSecond requirement for merge; Add the effect to the...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/allow...
2012-01-09 Mircea KitsuneTweak some descriptions and code comments. Now damage...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/waypoint...
2012-01-09 Rudolf Polzerfunc_plat: do not crash if broken
2012-01-09 Mircea KitsuneRename cl_damageeffect_limit to cl_damageeffect_bones...
2012-01-09 Mircea KitsuneFix a bug with self detection. Code working properly...
2012-01-09 Rudolf Polzercopybody: also copy dphitcontentsmask
2012-01-09 Mircea KitsuneAttempt to make damage effects use skeletal attachments...
2012-01-09 Rudolf Polzerbring death glow back, fix issues with respawning
2012-01-09 Rudolf Polzerget rid of CSQCMODEL_EF_INVISIBLE
2012-01-09 Rudolf Polzerrespawn ghosts: don't munge colormap
2012-01-09 Rudolf PolzerRevert "Fix colormap with copybody (so now, ghost bodie...
2012-01-09 Rudolf Polzercsqcplayers: network death_time
2012-01-09 Mircea KitsuneOptimize my last change
2012-01-09 Mircea KitsuneDetect if the player respawned and clear damage effects...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-09 Rudolf Polzeradd utility fields to detect player death
2012-01-09 Rudolf Polzerremove the hack again, fixed the engine
2012-01-09 Rudolf Polzersave/restore velocity, don't ask why
2012-01-09 Rudolf Polzerproperly input velocity to V_CalcRefdef
2012-01-09 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-09 Rudolf Polzerchange hceck back to WIP1, it's harmless
2012-01-09 Rudolf Polzeruse DP_CSQC_V_CALCREFDEF_WIP2
2012-01-09 SamualFix colormap with copybody (so now, ghost bodies of...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-08 SamualBring back jump_interval to handle refire, this way...
2012-01-07 SamualMake tell work with magicear like previously
2012-01-07 SamualMerge remote branch 'origin/mirceakitsune/preview_images'
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzercsqcplayers: fix wrong input_buttons in a case that...
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzersimplify forcemodels code a bit
2012-01-06 SamualFix autoscreenshot system - don't use an alias anymore...
2012-01-06 SamualAdd bad cvar
2012-01-06 SamualGlobal cvar for all sv_fraginfo stuff, plus make the...
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzerforcemodels: handle missing model better
2012-01-06 SamualAdd another hard coded alias for compatibility (will...
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzer2 more crosshairs for asyyy
2012-01-05 Samual2 new features: Don't switch away from a weapon if...
2012-01-05 SamualAllow master to actually do normal vote commands too...
2012-01-05 SamualPut spectators at origin plus player view offset, this...
2012-01-05 SamualThese are entirely unrelated to minstagib, place them...
2012-01-05 SamualFix bug with minstagib not using prepare attack
2012-01-05 SamualFix division by zero
2012-01-05 Mircea KitsuneBlacklist floating bones so the effect won't stick...
2012-01-05 Mircea KitsuneHide damage effects on spectated players too, if we...
2012-01-05 Mircea KitsuneMore minor tweaks and cleanups
2012-01-05 Mircea KitsuneDistribute particles between damage effects on the...
2012-01-05 Mircea KitsuneFix a code failure
2012-01-05 Mircea KitsuneFix the cvar switch check
2012-01-05 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-05 Mircea KitsuneMore code optimizations and code comments
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/hud_sk...
2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/duckanims'
2012-01-04 Mircea KitsuneFix blood-dependent damage effects
2012-01-04 Mircea KitsuneSimpler way of defining the entity number of the player
2012-01-04 Mircea KitsuneAllow cvar to specify whether effects should show only...
2012-01-04 Mircea KitsuneChange how damage effects are applied to non-player...
2012-01-04 Mircea KitsuneFix a bug causing damage effects to not show for alt...
2012-01-04 Mircea KitsuneKill damage effects when the player gets gibbed or...
2012-01-04 Mircea KitsuneMake damage effects last longer
2012-01-04 Mircea KitsuneImprove the tag counting macro
2012-01-04 Mircea KitsuneUse a different and smarter way to go through the bones...
2012-01-04 SamualMerge remote branch 'origin/samual/updatecommands'
2012-01-04 SamualFinal preparations/cleanup/fixes before merge
2012-01-04 SamualMerge remote branch 'origin/master' into samual/updatec...
2012-01-04 Mircea KitsuneAttach the damage effect entity to the bone and use...
2012-01-04 Mircea KitsuneRemove forgotten ReadByte (part of previous commit)
2012-01-04 Mircea KitsuneRemove the old way of showing damage effects on gibs...
2012-01-04 Mircea KitsuneAllow multiple damage effects on the same player, but...
2012-01-04 Mircea KitsuneSkip damage effects for entities that have un model...
2012-01-04 Mircea KitsuneGo through all bones on the player model, and select...
2012-01-04 Mircea KitsuneFirst part of bone-based damage effects: The origin...
2012-01-04 Mircea KitsuneRemove debug print now that species are working
2012-01-04 Mircea KitsuneGet the correct species value. This fixes the last...
2012-01-04 Mircea KitsuneUse the correct damage value in damage effects. Edge...
2012-01-04 Mircea KitsuneFix an epic failure in my code. This finally gets the...
2012-01-04 Mircea KitsuneRevert last commit, it was a mistake. The client alread...
2012-01-04 Mircea KitsuneSend an ent_DamageInfo for each player in the radius...
2012-01-04 Mircea KitsuneAlso send ent_DamageInfo for hitscan weapons when they...
2012-01-04 Rudolf Polzerdon't overemphasize direct hits
2012-01-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-04 Mircea KitsuneSome tweaks, and preparations for a fix
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