2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-09-22 |
havoc | fix a compile error and some warnings |
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2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
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2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | in D3D9 mode do not use the VSDCT cubemap because the... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-14 |
tomaz | Set r_shadow_shadowmap2dcolortexture as first rendertar... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-15 |
havoc | improved r_shadows 2 shadowmapping setup code a bit... |
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2010-07-14 |
havoc | fix a mingw warning |
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2010-07-03 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-02 |
havoc | created new MSVC2008 project files and solution from... |
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2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-07-02 |
havoc | fix a bunch of warnings if compiling darkplaces as... |
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2010-06-22 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-05-15 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-09 |
vortex | add r_editlights_lock command which will lock selection... |
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2010-05-05 |
vortex | add r_editlights_lock command which will lock selection... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-20 |
eihrul | use stencil shadows if r_shadows == 1 |
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2010-03-20 |
havoc | okay, don't use shadow sampler in Cg |
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2010-03-20 |
eihrul | fixed bug in vsdct in cg |
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2010-03-20 |
havoc | implemented a new type of height fog using a texture... |
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2010-03-09 |
eihrul | use stencil shadows if r_shadows == 1 |
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2010-03-09 |
havoc | okay, don't use shadow sampler in Cg |
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2010-03-09 |
eihrul | fixed bug in vsdct in cg |
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2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
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2010-03-02 |
divverent | WarpZones: |
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2010-03-02 |
havoc | fix a bug that prevented coronas from being rendered... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-27 |
havoc | fix a bug that prevented coronas from being rendered... |
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2010-02-22 |
eihrul | make R_Shadow_CullFrustumSides assume infinite far... |
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2010-02-22 |
vortex | r_shadows_shadowmapscale cvar which as a multiple to... |
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2010-02-22 |
eihrul | yet faster VSDCT instruction sequences |
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2010-02-16 |
eihrul | make R_Shadow_CullFrustumSides assume infinite far... |
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2010-02-14 |
vortex | r_shadows_shadowmapscale cvar which as a multiple to... |
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2010-02-09 |
eihrul | yet faster VSDCT instruction sequences |
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2010-02-07 |
eihrul | apply bias to orthographic shadowmaps |
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2010-02-07 |
eihrul | don't shift the shadowmapping focus based on view angle... |
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2010-02-07 |
eihrul | apply bias to orthographic shadowmaps |
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2010-02-06 |
eihrul | fix r_shadows_focus cvar so it is properly relative... |
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2010-02-06 |
eihrul | flip projection and sample matrices for R_DrawModelShad... |
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2010-02-06 |
eihrul | invert cull face settings when drawing model shadowmaps |
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2010-02-06 |
eihrul | added r_shadows_focus cvar that allows a vector offset... |
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2010-02-06 |
eihrul | try to cache fewer animations for entities when r_shado... |
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2010-02-06 |
eihrul | fixed calculation of model shadowmap cull origin |
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2010-02-06 |
eihrul | more accurate cull boxes on R_DrawModelShadowMaps |
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2010-02-06 |
eihrul | reuse screenspace depth texture unit for orthographic... |
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2010-02-06 |
eihrul | when r_shadow_shadowmapping is enabled, r_shadows uses... |
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2010-02-06 |
eihrul | factored R_Shadow_MakeShadowMap out of R_Shadow_RenderM... |
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2010-02-05 |
eihrul | don't shift the shadowmapping focus based on view angle... |
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2010-02-05 |
eihrul | fix r_shadows_focus cvar so it is properly relative... |
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2010-02-05 |
eihrul | flip projection and sample matrices for R_DrawModelShad... |
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2010-02-05 |
eihrul | invert cull face settings when drawing model shadowmaps |
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2010-02-05 |
eihrul | added r_shadows_focus cvar that allows a vector offset... |
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2010-02-05 |
eihrul | try to cache fewer animations for entities when r_shado... |
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2010-02-04 |
eihrul | fixed calculation of model shadowmap cull origin |
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2010-02-04 |
eihrul | more accurate cull boxes on R_DrawModelShadowMaps |
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2010-02-04 |
eihrul | reuse screenspace depth texture unit for orthographic... |
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2010-02-04 |
eihrul | when r_shadow_shadowmapping is enabled, r_shadows uses... |
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2010-02-03 |
eihrul | factored R_Shadow_MakeShadowMap out of R_Shadow_RenderM... |
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2010-02-01 |
havoc | fix more warnings |
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2010-02-01 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-31 |
havoc | fix more warnings |
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2010-01-27 |
eihrul | always use fetch4 path for filtering if available |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-26 |
eihrul | always use fetch4 path for filtering if available |
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2010-01-26 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-26 |
havoc | moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,... |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-01-10 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2010-01-10 |
havoc | moved R_Mesh_TexCoordPointer, R_Mesh_ColorPointer,... |
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2010-01-08 |
havoc | limit vertex lighting path (GL11/GL13) to 4 passes... |
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2010-01-08 |
havoc | limit vertex lighting path (GL11/GL13) to 4 passes... |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2010-01-06 |
eihrul | only clear depth buffer bit for shadowmaps |
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2010-01-06 |
eihrul | only issue one clear for 2D/rect shadowmaps |
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2010-01-06 |
eihrul | only clear depth buffer bit for shadowmaps |
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