]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/evil5_floor.shader
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for...
[voretournament/voretournament.git] / data / scripts / evil5_floor.shader
1 textures/evil5_floor/confllr_reflect\r
2 {\r
3         dpreflectcube cubemaps/exomorph/exomorph\r
4         surfaceparm metalsteps\r
5         {\r
6                 map textures/evil5_floor/confllr_reflect\r
7         }\r
8         {\r
9                 map $lightmap\r
10                 blendfunc GL_DST_COLOR GL_ZERO\r
11                 rgbGen identity\r
12     }\r
13 }\r
14 \r
15 textures/evil5_floor/confllrtile2pad\r
16 {\r
17         dpreflectcube cubemaps/exomorph/exomorph\r
18         surfaceparm metalsteps\r
19         {\r
20                 map textures/evil5_floor/confllrtile2pad.tga\r
21                 blendFunc blend\r
22         }\r
23         {\r
24                 map $lightmap\r
25                 blendfunc filter\r
26         }\r
27 }\r
28 \r
29 textures/evil5_floor/tekconfllr_fx\r
30 {\r
31         dpreflectcube cubemaps/exomorph/exomorph\r
32         surfaceparm metalsteps\r
33         surfaceparm trans\r
34         surfaceparm alphashadow\r
35         surfaceparm nomarks\r
36         cull none\r
37         {\r
38                 map textures/evil5_floor/tekconfllr_fx.tga\r
39                 tcmod scroll 0 .9\r
40                 alphafunc GE128\r
41                 depthwrite\r
42         }\r
43         {\r
44                 map textures/evil5_floor/tekconfllr.tga\r
45                 alphafunc GE128\r
46                 depthwrite\r
47         }\r
48         {\r
49                 map $lightmap\r
50                 blendfunc filter\r
51                 depthfunc equal\r
52         }\r
53 }