1 This is the changelog for developers, != changelog for the end user
2 that we distribute with the binaries. (see changelog)
6 - UFO:Alien Invasion Plugin (mattn2)
7 - Fix: Filtering models in ET doesn't filter misc_gamemodels (Shaderman)
11 - Brushplugin Version 2.0, supports multiple collapse modes and a materialignore list (namespace)
12 - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS.
13 New option to link the strafe speed to camera movement speed (default: linked). (Shaderman)
14 - Fixed bug in sample plugin (Shaderman)
19 - Radiant warzow-support (Topsun + Warzow-Mappers)
23 - Inverted bevel can be used with end caps (Topsun)
24 - Removed needless .pdb files from win32 installer (Topsun)
25 - Fixed .ase picomodel loader to load shaders again (Shaderman)
26 - Removed translucent brushes fix because of wrong rendering behaviour on Linux
27 - New cool(!) radiant icon by eb
31 - Added tremoulus-support to q3map2
35 - Entity names are now drawn for group entities in Doom3 and Quake 3 mode (namespace)
36 - Fixed translucent brushes becoming invisible when selected (Shaderman)
40 - (TODO) Texture sizes sometimes vary wildly. New texture browser option: View -> Fixed Size.
41 Code parts taken from DarkRadiant. (Shaderman)
42 - Added new texture browser option: View -> Hide Image Missing. (Shaderman)
43 - Fixed new D3 lights don't have a light_radius key. (Shaderman)
44 - Fixed hotkey collision (paste to camera/view menu). New View shortcut = ALT+W. (Shaderman)
45 - Fixed .wad MMB 3d view texture selection bug. (Shaderman)
49 - Added warzow-support to q3map2
53 - Updated help menu web links (removed map-center.com, added ETB documentation) (Shaderman)
54 - Added check for existing worldspawn if a new one should be added with the entity menu (Shaderman)
55 - Fixed Entity -> Ungroup (Topsun)
56 - Fixed hotkey collision ALT+M (filter botclip/Modify menu). New Modify shortcut = ALT+O (Shaderman)
57 - Updated Window Layout images (Shaderman)
58 - Fixed (TODO) XYWindow: save show-workzone option (Shaderman)
59 - Fixed (TODO) Toolbar: add shortcut to tooltips for toolbar buttons (Shaderman)
60 - Fixed (TODO) GUI: detachable submenus (Shaderman)
64 - Added option to toggle the camera window stats on/off (Shaderman)
65 (view --> show --> show stats)
70 - Fix for bug 1106 - .wad files don't get listed in the textures menu (Shaderman)
71 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1106)
72 - Added initial support for Prey (Shaderman)
73 - Fixed entity inspector sliders to always show (Shaderman)
74 - Added NOTES subsection to the entity inspector listing .def "editor_usage*" values (Shaderman)
78 - Added "select inside" and "select touching"
79 Both functions now work with multiple selectionbrushes, allowing complex
81 - Added entries for the selectionfunctions in "Edit" and the main toolbar.
85 - Changed ETB not to show any texture if a tag search doesn't match anything (Shaderman)
86 - Added View -> Filter -> "Invert filters/Reset filters" function (Shaderman)
87 - Fixed (TODO) Textures: remove "shaders only" option for doom3 (Shaderman)
88 - Fixed show shaders / shader only / shader info for doom3 and .wad file games (Shaderman)
92 - Fix for Bug 1113 (Topsun)
93 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1113)
97 - Changed ETB tag toolbar to a notebook with tag/texture pages (Shaderman)
98 - Added a context menu (add/delete/rename tag) to the ETB tag tree view (Shaderman)
99 - Added new win32 installer HOWTO (Shaderman/Topsun)
103 - Added missing xml files for win32 installer
107 - Fixed Etb saving custom tags to global tagfile (Shaderman/namespace)
108 - Fixed postbuild step for brushexport, shaderplug and sunplug (Shaderman)
109 - Added installersupport for new files and plugins (Shaderman)
113 - Added LocalLcPath to plugin interface
114 - Added enhanced Texturebrowser (ETB) by Shaderman
115 - Added shaderplug by Shaderman, accompanies the ETB
116 - Added xmltagging lib by Shaderman, accompanies the ETB
117 - Added new icons for ETB, Console, Entityinspector and Lighteditor
118 - Fixed minor warning in Sunplug Project
119 - Fixed PATH_MAX namecollision in ptrview plugin on Linux
120 - Final fix for 64 bit patch.h issue
126 - Fixed 64 Bit issue in patch.h, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1109
131 - Fixed unnecessary warnings, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1108
136 - Added sunplug (Mapcoordinator-plugin for ET) by Topsun
137 ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn
139 - Added brushexport Plugin by namespace
140 Exports selected brushes as wavefront object.
145 - Fixed compile error on x86_64, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1105
150 - Added strafing for the camerawindow while holding ctrl
151 - Additional forward movement can be enabled by pressing shift during strafe
155 - Added VFS support for locating the archive a file was loaded from.
156 - Changed Doom3 entity definition parser to gracefully handle parse errors.
157 - Fixed crash when loading entity definitions in quake4 1.3 point release.
161 - Disabled 'detail' content flag checkbox in quake2 Surface Inspector.
165 - Fixed doom3 func_static with model not appearing to move when dragged.
166 - Changed ASE model loader to parse material names the same way as DoomEdit.
167 - Fixed title of wait-dialog when loading a model.
168 - Fixed doom3 func_static with blank 'model' key being invisible.
169 - Changed doom3 func_static model creation to replace selected models.
170 - Added support for loading both .ent and .def files at the same time.
174 - Updated win32 libxml2 package to 2.6.24.
176 - Ported win32 stack-backtrace to use new DebugHelp API.
177 - Added stack-backtrace functionality for Linux/OSX.
181 - Fixed arbitrary rotation X and Y axes appearing to be transposed.
185 - Fixed crash when deleting items from Build menu.
189 - Changed doom3 entity creation to add model key for brush-entities.
190 - Fixed crash in Save Region.
191 - Fixed detail brushes being turned structural when texture is set.
195 - Changed default doom3 light_radius to be taken from the entity-definition.
196 - Fixed error when entering and exiting camera freemove with LMB pressed.
197 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1090
201 - Added -fPIC for Linux builds to support x86_64.
202 - Removed static-linked libstdc++ hack for non-final builds.
203 - Removed gcc explicit linking hack for non-final builds.
204 - Added workaround for gcc static-member-pointer-as-template-argument bug.
205 - Fixed bobtoolz linux compile errors.
206 - Added Nexuiz and Darkplaces support.
208 - Changed 'inconsistent vertex count' assert to be non-fatal.
209 - Changed 'failed to remove accelerator' assert to be non-fatal.
210 - Fixed crash due to broken module dependencies.
211 - Fixed default settings for Build Monitoring.
212 - Fixed nudge-selection when using the drag tool mode.
213 - Added support for patches in texture-painting tool.
217 - Fixed memory leak in signals library.
218 - Ported bobtoolz to use new module APIs.
222 - Added key-observer interface to entity module API.
223 - Rewrote callback library to add support for return-values.
224 - Added minimal API to support bobtoolz plugin.
225 - Refactored brush for-each functions to take Functor instead of Visitor.
226 - Added signals library.
230 - Changed doom3 light creation to use size of selected brushes.
234 - Fixed crash when resetting preferences after startup failure.
235 - Fixed crash on next-leak-spot with build-monitoring enabled.
236 - Fixed doom3/quake4 blended-decal rendering when toggling lighting mode.
237 - Fixed fit-texture with rotated texture transforms.
241 - Changed Copy/Paste to work on face textures if any faces are selected.
242 - Fixed GTK_WIDGET_REALIZED assert when selecting entities (linux).
246 - Added drag-resizing for doom3/quake4 light_radius boxes.
250 - Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
254 - Added GPL text to win32 installer.
255 - Fixed gtk wimp theme not working after using gtkthemeselector.
259 - Added command to toggle lighting/textured modes, shortcut F3.
263 - Fixed crash when disabling lighting for a second time.
267 - Fixed crash when loading invalid ASE models.
271 - Added install.py script.
272 - Updated COMPILING instructions.
273 - Fixed transparency rendering on quake3 shaders.
274 - Fixed hint/caulk filtering for Jedi Academy shaders.
278 - Added Radiant Manual shortcut to win32 installation.
279 - Added 'use alternative texture projection' option to prefs.
280 - Fixed caching bug causing import-map to not reload modified maps.
281 - Added blended-decal rendering for doom3 and quake4.
285 - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
286 - Fixed crash in gtk file-chooser with some versions of GTK+.
290 - Changed create-group-entity to re-select brushes after creation.
294 - Changed far-clip-plane setting to increase exponentially with distance.
295 - Fixed selected entities moving when drag-resizing brushes.
296 - Changed patches to be selectable from the back in wireframe views.
297 - Speed improvements for transform-selection code.
301 - Added default-texture-scale option to preferences.
302 - Added default-grid-spacing option to preferences.
306 - Fixed editing of doom3/quake4 faces with negative texture scale factors.
310 - Fixed shortcut for toggle-far-clip.
311 - Fixed broken link in 1.5 user docs.
315 - Changed script parser to ignore comments that start in the middle of tokens.
316 - Added support for editor_int/editor_string keys in doom3 entity definitions.
317 - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
318 - Added experimental support for doom3/quake4 projected lights.
322 - Added support for quake4 .guide material templates.
323 - Fixed GCC4 compile errors with anonymous enums.
324 - Added light_radius and light_center GUI to doom3 entity inspector.
328 - Added support for loading and saving Quake4 map format.
329 - Added support for built-in shader images such as _noFalloff.
330 - Added experimental code to render projected lights.
331 - Added support for loading quake4 entity definitions.
332 - Fixed picomodel bug loading .lwo files with texture names >64 in length.
336 - Fixed minor memory leak in zip-archive reader.
340 - Fixed model rotation using free-rotation tool.
341 - Fixed behaviour of angle/rotation keys for Doom3 entities.
342 - Added entity angle-editing for entities that display a model.
343 - Stopped size-info being drawn if selection has zero size.
344 - Added support for 'angle' key on doom3 entities.
348 - Fixed minor one-time memory leak in build-shader-list.
349 - Added functional free-scale tool.
350 - Improved precision preservation for free-rotation and free-scale tools.
351 - Fixed misc_model rotation using free-rotation tool.
355 - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
356 - Fixed start-on-primary-monitor (win32).
357 - Fixed camera-view freelook when window is on secondary monitor (win32).
361 - Added texture-lock toolbar button.
363 - Added stack-trace output to all debug popup messages (win32).
364 - Fixed vertex/edge selection behaviour on undoing brush edits.
365 - Changed doom3 light centre rendering to use a point instead of a box.
366 - Changed map and shader parsers to gracefully handle bad data.
370 - Fixed crash when importing a file after deleting the world entity.
371 - Changed copy/paste/import to select world brushes instead of world entity.
372 - Added win32-specific stack-trace logging support.
376 - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
380 - Optimised light-dragging.
381 - Changed connect-entities to not break existing connections where possible.
385 - Fixed q3 entity definition for item_health_small.
389 - Fixed build menu becoming empty if editing of default menu is cancelled.
393 - Fixed snap-planes-to-integer preference not being saved.
397 - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
398 - Fixed progress window not being shown when loading maps.
399 - Refactored shortcut handling to make focussed widgets override global shortcuts.
400 Allows using ctrl+c to copy console text, undo/redo without main-window focus.
404 - Fixed crash when handling assert/error before gtk_init.
405 - Changed Help menu to display only the help menu relevant to the current game.
409 - Fixed double-maps-directory when using non-native file open dialog on win32.
410 - Changed find/replace-textures window to update when selecting textures with MMB.
411 - Fixed handling of non-UTF-8 wad-names in textures menu.
415 - Changed home-path prefix to be optional on linux/osx for q1/q2.
416 - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
417 - Fixed spawnflags in Enemy Territory entity definitions.
418 - Added missing Enemy Territory entity types.
422 - Changed clipper-point selection/rendering to behave the same at all zoom levels.
423 - Changed clipper-point selection to always pick the closest point to the cursor.
424 - Fixed clipper colour not being updated until after restarting.
425 - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
426 - Fixed grid rendering with grid settings other than 8-unit.
427 - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
431 - Added saving of camera render mode preference.
432 - Changed default camera render mode to Textured for Doom3.
433 - Changed default texture render mode to Trilinear.
437 - Ported Team Arena entity definitions to xml format.
438 - Added xml q3 entity-definitions to win32 and linux setups.
442 - Fixed QE-tool component-drag selecting components of unselected brushes.
446 - Changed clipper mode and component-editing modes to be mutually exclusive.
447 - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
448 - Added support for up/down movement in freelook mode.
449 - Fixed clipper-tool-uses-caulk option.
450 - Added prompt for engine path at startup if not found.
454 - Added entity-inspector GUI support for func_button/func_door direction attribute.
455 - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
456 - Added clipper-plane rendering using stippled back-face-culled polygon.
457 - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
461 - Fixed entity-inspector window position changing while hidden.
465 - Fixed region-set-selected for model entities.
469 - Added option to enable or disable snapping brush planes to integer on map load/save.
471 - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
472 - Increased maximum zoom level for XY views.
476 - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
480 - Fixed model files not being closed after being read.
481 - Fixed build menu dialog not saving changes to build commands.
482 - Changed build menu to save xml only if changed by user.
484 - Reduced CSG-merge tolerance for misaligned brushes.
486 - Updated STVEF default build menu to version 2 format.
487 - Updated STVEF game configuration file and removed synapse.config.
491 - Changed HashTable insert/remove operations to not invalidate iterators.
492 - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
493 - Refactored containers to use std::swap.
494 - Refactored bitfield.h.
496 - Fixed endianness for .lwo loading on linux.
497 - Extended q3map2 mathlib functionality.
501 - Specialised filters list for doom3 entity/material types.
502 - Added ASE-loader support for shader names specified as a bitmap absolute-path.
503 - Fixed monitored-compile debug-feedback display.
504 - Added TGA-loader support for vertical and horizontal flipping.
505 - Enabled auto-generation of smooth normals for all LWO models.
509 - Fixed map-xml module.
510 - Added support for qer_trans keyword in doom3 materials.
514 - Added GUI updates during map load and engine-path/game-dir changes.
515 - Fixed main window being hidden behind another application on closing a floating window.
519 - Fixed crash when selecting the root node in the entity-list window.
520 - Fixed detail flag saving for quake3 map format.
524 - Optimised type-casts for scene-graph type system.
525 - Disabled substitution of 'unspecified' for entity key values that match the default.
526 - Refactored module-system api - added globalModuleServer().
527 - Fixed rotation origin for doom3 func_static models.
531 - Added support for doom3 model-entity 'skin' key.
532 - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
536 - Added camera move up/down one floor.
537 - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
541 - Added auto-complete for shader attributes in entity inspector.
542 - Added support for doom3-material heightmap to normalmap conversion.
546 - Fixed missing prefix attribute in quake game configuration file.
547 - Added auto-completion for find/replace-textures texture-name entries.
548 - Removed redundant buttons and options in find/replace-textures window.
552 - Added auto-completion for surface-inspector texture-name entry.
556 - Fixed failure to load shaders containing '.' such as Heretic II model skins.
557 - Removed unused legacy cmdlib functions.
558 - Added support for fractional repeat values to brush-fit-texture.
562 - Changed entity-connect-selected to use the parent entity of a selected brush.
563 - Added q2map and bspc to installation packages.
565 - Fixed path to q2map in quake2 build-menu.
569 - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
570 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
571 - Limited the maximum number of sides of a prefab brush-cone to 32.
575 - Changed display of angled box-entities to show un-rotated bounding boxes.
579 - Disabled rotation of light entities for games other than Doom 3.
583 - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
584 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
585 - Added detailed description of Quake item_sigil and func_episodegate entities.
587 - Fixed position of light-entity names.
588 - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
589 - Optimised Locale<->UTF-8 text conversion.
593 - Fixed selecting a texture not resetting the current selected texture-projection.
594 - Added handling of OpenGL drivers that don't implement all reported extensions.
598 - Added support for multi-byte UTF-8 characters in xml content (not markup).
599 - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
600 - Fixed potentially misaligned objects.
604 - Added rendering of entity names for non-group entities.
605 - Removed context-dependent opengl calls before opengl context is created.
609 - Fixed crash when printing extended-ascii text in the console.
610 - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
614 - Fixed typo in Quake entity-definitions.
616 - Fixed undo of brush-set-structural and brush-make-structural.
617 - Refactored image-loader module api.
618 - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
619 - Fixed crash in patch-inspector for games other than doom3.
623 - Changed shader-list and entity-definition searching to also search base-dir.
627 - Fixed title of floating entities/console/textures window.
628 - Fixed destruction of floating windows on shutdown.
629 - Added shortcut handling when entity-inspector/texture-browser are active.
631 - Fixed crash while auto-saving snapshots.
632 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
636 - Added rendering of fixed S/T tesselation on doom3 patches.
637 - Changed creation of doom3 func_static entities to prompt for a model.
638 - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
642 - Added support for setting fixed S/T tesselation on doom3 patches.
643 - Changed patch inspector to be completely non-modal.
647 - Added support for rotating lights using the rotation tool.
651 - Fixed crash on startup with texture-subsets enabled.
652 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
653 - Added support for doom3 lights combined with brushes and patches.
654 - Added support for doom3 light_origin on lights.
655 - Added support for doom3 light_rotation and rotation key on lights.
659 - Fixed crash when accessing links from help menu.
660 - Fixed broken links in help menu.
661 - Added game-specific docs to win32 setup.
662 - Changed q3 connect-entities to preserve existing targetname key.
663 - Changed q3 connect-entities to generate targetname key based on target classname.
667 - Moved information in synapse.config into .game files.
668 - Added api versioning for module-system.
672 - Fixed keys/values for brush entities not being editable unless parent is selected.
673 - Fixed brush-entities not being deleted when the last child brush is deleted.
674 - Fixed scenarios where worldspawn is not the first entity in the map.
678 - Fixed numerical instability in brush winding-generation.
682 - Added Jedi Academy support to linux installer.
683 - Fixed main-window jumping to front during autosave.
684 - Fixed saving of empty brushes.
686 - Fixed build errors when compiling for big-endian target.
690 - Fixed launching q3map2 from build-menu on linux/osx.
691 - Added version checking of generated config files.
692 - Fixed key-up events being missed while holding ctrl/shift/alt.
693 - Fixed texture-compression support.
695 - Changed q1 trigger_relay and trigger_counter to be point entities.
699 - Changed brush-save to not write non-contributing faces.
700 - Fixed rendering artifacts on outlines of selected box-entities.
704 - Added patch-cap-cylinder.
708 - Fixed texture-browser scroll-to-selected-texture.
709 - Added brush face texture painting.
713 - Fixed ungroup-selected-entities.
714 - Added 'Entity' menu.
715 - Removed items unrelated to entity-creation from xy-window right-click menu.
716 - Fixed minor memory leaks in core.
717 - Removed code that ignores empty alpha-channel in tga loader.
718 - Fixed memory leak in model module.
719 - Fixed memory leaks in picomodel library: ase and lwo loaders.
720 - Changed default tool to 'QE' tool.
724 - Changed start-on-primary-screen default to 'true' with multiple screens.
725 - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
726 - Disabled mouse-chase scrolling in XY window when drag-selecting.
727 - Fixed xlink I/O warnings on linux.
728 - Removed light-creation 'intensity' dialog in doom3 config.
729 - Changed the default vertical size of the shortcut-list window to 400.
730 - Fixed patch-creation with zero-sized workzone.
731 - Fixed crash when rendering doom3 light_radius box.
735 - Added arbfp1/arbvp1 vertex/fragment program lighting support.
736 - Fixed colour-selection dialog not going away after OK/Cancel.
737 - Fixed tangent/bitangent calculation on degenerate patches.
738 - Added resizing of patches with QE tool.
742 - Added stippled hidden-line rendering for rotate/translate manipulators.
743 - Refactored high-level camera/orthographic rendering functions.
744 - Fixed failure to load models with back-slashes in path.
745 - Improved peformance of doom3 lighting with large models.
749 - Changed entity renderering to draw connections for culled entities.
750 - Fixed runtime errors on shutdown after cycling between lighting/textured.
751 - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
752 - Changed 'clip' brush filtering to use shader parameters instead of names.
753 - Added rendering of origin-point for selected model entities.
754 - Fixed doom3 light-interaction updates for model entities.
758 - Removed menu-splitting functionality.
759 - Refactored entity-class menu construction.
760 - Replaced const_reference with ConstReference.
761 - Renamed string_t to CopiedString.
762 - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
763 - Refactored shortcut command parsing code.
764 - Changed light entity rendering to show light_radius box only in doom3 config.
765 - Added 2x overbrightening for doom3 lighting preview.
769 - Changed default doom3 light_radius to 300.
770 - Fixed initial value of doom3 light_center.
771 - Reduced frequency of gui updates during map load.
775 - Fixed crash in monitored-compile feedback dialog.
779 - Added visualisation of halflife texture-projection format.
780 - Added texture-lock for halflife texture-projection format.
781 - Changed brush-texture-lock default to enabled for doom3 and halflife.
785 - Refactored script-tokeniser.
786 - Fixed doom3 lighting on ATI cards.
787 - Added support for list attributes in entity definitions.
788 - Added utf8-normalisation on text printed to console.
789 - Fixed missing default_build_menu.xml in halflife game config.
793 - Fixed missing commas in entity-inspector comments.
794 - Added support for default values in entity-definitions.
798 - Enabled doom3 realtime lighting preview.
802 - Fixed gcc compile warnings in patch.cpp.
803 - Added q1 and q2 support to linux installer.
807 - Added highlighting of entity-list nodes that have selected descendants.
811 - Fixed xy-window failing to update after map-load.
815 - Fixed error on shutdown when game-select dialog is disabled.
816 - Added surface/light-interaction debugging mode.
817 - Added per-plane light-culling for brush faces.
818 - Added support for bump shaders using 'blend' layer keyword.
819 - Added support for light-shaders.
820 - Fixed edge/border clamping on light-attenuation textures.
821 - Added 'Lighting' camera render-mode for doom3 config.
825 - Fixed right-click-menu on linux.
829 - Changed light-entity to draw radii only when selected.
833 - Fixed shortcuts for creating n-sided brush-prisms.
837 - Fixed user-customisable shortcuts support.
841 - Added restore-main-window call when a modal-dialog dialog-box is shown.
845 - Fixed SConstruct cpu detection on Power Macintosh.
846 - Added more verbose warning settings for gcc builds.
848 - Changed buffered-text-input-stream API to not use magic EOF value.
852 - Fixed debug-break on non-x86 platforms.
856 - Fixed new doom3 entities not being given unique names.
860 - Fixed autosave causing the main-window to jump to the front.
861 - Fixed window-title when changing view direction in floating-windows layout.
862 - Added status information to wait dialogs.
863 - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
864 - Changed component selection in QE tool to treat near-equal points as one.
865 - Added texture browser window to View menu.
866 - Changed white overlay in camera-window to draw hidden lines in 75% grey.
867 - Reduced point-size for vertex/edge/face handles by 2/3.
871 - Added component-editing for curves on doom3 entities.
872 - Added normalisation of translation for texture-lock on doom3 brushes.
873 - Added update of surface inspector for texdef changes caused by texture-lock.
874 - Changed floating-windows layout to centre all ortho views on center-xy-views.
875 - Stopped autosave from saving unmodified maps after first-time load.
877 - Textool improvements.
881 - Changed file-chooser dialogs to use GtkFileChooser.
885 - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
889 - Added basic rendering for 'curve_Nurbs' on doom3 entities.
893 - Added doom3 entity-definition editor_usage* key support.
894 - Added doom3 entity-definition editor_* key info to entity-inspector comments.
895 - Added specialised attribute-entry in entity-inspector for boolean attributes.
896 - Fixed crash in find-brush when entering the index of a fixed-size entity.
897 - Added support for rendering doom3 'targetN' -> 'name' entity connections.
898 - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
899 - Improved handling of brushes with near-duplicate planes.
900 - Fixed crash in snap-to-grid on brushes with non-contributing faces.
904 - Fixed gcc build errors.
906 - Fixed stability problems with doom3 brush-entities.
910 - Added automatic renaming of entity target/name keys for paste and import-map.
914 - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
915 - Fixed incorrect filter settings display in filters menu.
916 - Added automatic renaming of entity target/name keys when cloned.
917 - Fixed quake2 support.
921 - Added shortcut support for all menu commands and toolbar buttons.
922 - Fixed patch shader-name saving for doom3 patches created by user.
926 - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
930 - Fixed status-bar labels showing 'Label' at startup.
931 - Fixed textures-menu grouping bug.
932 - Fixed mirroring on brushes with doom3 plane-defs.
936 - Changed patch-cap-selected to prompt for cap type only once.
937 - Fixed infinite-loop in patch-cap-selected.
938 - Changed autosave to only save if the map has changed since the last autosave.
939 - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
943 - Removed unused source files - qsysprintf, gtkfilesel.
944 - Changed linux exectuable-path resolution to use '/proc/self/exe'.
945 - Changed 'file exists, overwrite?' prompt to default to 'no'.
949 - Fixed crash when handling duplicate shader definitions.
950 - Fixed crash on startup after changing game-type (sp/mp).
951 - Changed compute-axis-base to be more stable in degenerate cases.
953 - Cleaned up loki_path stuff.
955 - Added textool rotation manipulator.
959 - Changed linux installer to copy *.game files from game-packs instead of generating them.
963 - Moved doom3 shader parsing into a separate function.
964 - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
965 - Added inheritance of doom3 entityDef 'editor_* *' keys.
966 - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
967 - Changed entity-inspector attributes panel to be scrollable.
968 - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
969 - Improved doom3 material parsing.
970 - Fixed crash loading maps containing patches with large numbers of control points.
971 - Changed face-selection in camera view to use polygon test.
972 - Changed face-selection-mode rendering in camera view to cull back-faces.
973 - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
977 - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
978 - Fixed opengl extension support on linux.
979 - Added support for half-life .fgd entity-definitions.
980 - Fixed loading of half-life maps with texture-names containing '{'.
984 - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
985 - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
986 - Changed pivot-point calculation to use entity-origin for fixed-size entities.
987 - Fixed errors drawing selection-rectangle in floating-windows layout.
988 - Fixed shortcuts becoming disabled in floating-windows layout.
989 - Removed snap-to-integer on entity angle/angles/scale keys.
990 - Fixed dragging of doom3 brush-entities.
992 - Fixed gcc compiler error and warnings.
993 - linux installer fixes.
997 - Changed linux build system to copy '$GAME.game/*' for installer.
998 - Changed linux installer to use 1.5's module set.
999 - Removed optimisation from linux build to fix optimiser-related crash.
1000 - Added Doom3 support to linux installer.
1002 - Changed texdef export to not snap shift/rotate to integer.
1006 - Fixed texture-browser height update bug.
1007 - Changed texture-browser to show only the texture-set selected from the menu.
1008 - Fixed bug loading quake maps.
1012 - Fixed shortcuts for shift/rotate/scale-texture on patches.
1013 - Fixed patch-inspector rows/cols combos not being cleared between selections.
1014 - Changed entity/brush counts to use counters instead of polling every second.
1015 - Changed archivewad module to check lump types and ignore non-miptex files.
1016 - Added support for worldcraft/hammer half-life map format.
1020 - Added doom3 md5mesh loader.
1021 - Added support for doom3 entityDef 'model' key.
1022 - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
1023 - Fixed texture-browser height calculation bug.
1024 - Added support for doom3 entityDef 'editor_var *' key.
1025 - Fixed support for patchDef3 subdivision settings.
1029 - Added doom3 light_radius and light_center rendering.
1031 - Disabled default-shaders for doom3.
1032 - Added one-click dragging of vertices/edges/faces on brushes and patches.
1033 - Fixed detail flag being lost on brush-clone or save-as.
1037 - Fixed workzone being invalidated when a brush is deleted.
1038 - Fixed pivot updates when switching from translate-tool to rotate-tool.
1039 - Fixed crash in misc_model.
1040 - Changed file_dialog to show '*.*' when pattern is not specified.
1041 - Added undo support for patch-inspector XYZUV tweaking.
1042 - Removed 'Apply'/'Done' buttons from patch-inspector.
1046 - Converted RTCW entities.def to xml format.
1048 - Added support for "name" key for doom3 entities.
1052 - Added support for loading text files from VFS archives.
1056 - Changed .map writer to always use decimal notation for floats.
1057 - Added filtering of monster_clip/full_clip/player_clip.
1058 - Added support for inheritance in doom3 entity-definitions.
1059 - Fixed doom3 patchDef2 material-name import/export.
1065 - Materials parsing.
1066 - entityDef parsing.
1067 - Fixed brush-primitives texturing bug.
1068 - Added texture-lock for brush-primitives texturing on all transforms.
1069 - Added support for model/rotation/origin keys on func_ entities.
1070 - Added DDS image module.
1074 - Fixed copy/paste copying all brushes of an entity when only one is selected.
1075 - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
1079 - Converted ET entities.def to xml format.
1083 - Fixed SI when not in face-selection mode.
1084 - Changed patch-create-prefab to use current workzone.
1085 - Changed engine attribute to be optional in game-description.
1089 - Changed module server to support wildcard modules.
1090 - Cleaned up docs/developer, added README.
1095 - Initial version of textool.
1097 - Fixed const bug for vs.net 2005 compiler.
1101 - Fixed copy/paste and export-selected failing to export stuff.
1105 - Updated win32 setup scripts for q1 entity definitions.
1109 - Updated win32 setup scripts.
1110 - Fixed bug loading 8-bit bmp with <256 palette entries.
1111 - Added support for loading textures from arbitrary locations.
1112 - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
1113 - Fixed bugs in brush-primitives texdef code.
1117 - Added STV:EF support to win32 installer.
1118 - Moved hardcoded game-specific configuration stuff into .game files.
1122 - Fixed crash bug in brush edge/vertex/face selection.
1126 - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
1127 - Changed entity inspector UI to be driven by entities xml.
1131 - Fixed map load/save in brusb-primitives mode.
1132 - Added files required to run in brush-primitives mode.
1133 - Added support for changing engine-path while a map is loaded.
1138 - Changed entity inspector to support custom UI for each entity-class.
1142 - Added support for experimental xml version of .def format.
1143 - Rewrote token parser.
1144 - Rewrote .def parser.
1145 - Fixed failure to read show-workzone preference.
1146 - Refactored quake3 entities module.
1150 - Changed QE-style Drag tool to move as well as resize.
1151 - Fixed shortcuts becoming disabled.
1152 - Fixed loading file types with upper-case extensions.
1156 - Added support for plugin submenus.
1160 - Added build-menu-command editing.
1161 - Fixed texture-object reshuffle caused by changing gamma.
1162 - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
1166 - Added printf-formatting support to output streams.
1167 - Added error/warning printing to xml parser.
1168 - Changed build-menu xml format to allow easier editing.
1169 - Added sample plugin.
1173 - Changed paste and import-map to select pasted/imported entities and world brushes.
1177 - Changed create-entity API to use eclass instead of classname.
1178 - Changed nodes with unknown entity types to use a group-entity if the node has children.
1182 - Changed image-loaders interface to use a file object instead of VFS.
1183 - Changed model-loader interface to support in-place model reloading.
1184 - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
1185 - PicoModel: added support for loading models from an abstract input stream.
1189 - Refactored texture browser.
1191 - Fixed mousewheel movement in camera window.
1195 - Added load-entire-wad from textures menu in Quake/HL mode.
1196 - Fixed bug with writing negative integers to .map format.
1197 - Fixed texture-browser hide-unused to show only in-use shaders.
1198 - Fixed texture-browser scrollbar positioning and origin-clamping.
1199 - Fixed prompting to save unchanged new maps.
1200 - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
1201 - Changed all message boxes to appear centrally.
1202 - Removed minimize/maximize buttons from all message boxes.
1206 - Disabled shortcut keys during drags.
1207 - Fixed window updates for edge/vertex multi-selection.
1208 - Added apply/cancel on enter/escape for texture-browser filter entry.
1209 - Changed undo system to use explicit start/finish pair to specify undoable operations.
1210 - Changed undo system to print undoable command after command completion instead of before.
1211 - Added printing of movement parameters for translate/rotate manipulator drags.
1212 - Changed brush-subtract to not delete the selection after subtracting.
1213 - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
1214 - Fixed another workzone-update performance issue causing area-selection to be slow.
1215 - Added code to brush build-B-Rep to handle duplicate edges.
1219 - Added lazy evaluation of local->world transforms and world-space AABBs.
1220 - Added shortcut key for translate mode, default 'W'.
1221 - Added toolbar buttons for edge/face/vertex modes.
1222 - Changed Escape shortcut to deselect-components if components are selected.
1226 - Fixed performance bug with workzone updates not being lazily evaluated.
1227 - Fixed brush edge-graph bug by removing degenerate winding edges.
1231 - Added mode information to status bar.
1232 - Added console feedback describing undoable commands executed.
1233 - Fixed assertion failures on updating degenerate edge/vertex selections.
1234 - Fixed detail brushes turning structural when clipped.
1238 - Added support for more than one edge/vertex selected per brush.
1242 - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
1243 - Fixed crash in patch tesselator.
1244 - Fixed floating windows startup crash.
1245 - Fixed null texture name for patches.
1249 - Hide arrows on translate manipulator when obscured by square part.
1250 - Workaround for main window not being brought to front when a floating window is closed.
1251 - Fixed rendering of selected components of degenerate brush faces.
1252 - Fixed double typedef in picomodel.
1253 - Fixed bug in allocator stuff.
1254 - Fixed up clipper tool button state.
1255 - Added workzone updates when selection bounds change.
1256 - Fixed transient setting on floating inspector windows.
1260 - Fixed gcc build errors.
1262 - Fixed crash bug in game selection dialog.
1266 - Cleaned up project settings.
1267 - Changed autosave/snapshots to only save modified maps.
1268 - Refactored build menu.
1272 - Fixed minor picomodel ase loader smoothing-groups bug.
1276 - Allocator system improvements, fixed warnings
1280 - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1281 - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1282 - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1283 - Fixed cosmetic menu bug.
1284 - Fixed file handle leak in tga loader.
1285 - Added experimental allocator system.
1289 - Fixed gcc build errors.
1293 - Fixed version.h custom build step on win32
1294 - Refactored preferences dialog to eliminate dependencies on other modules.
1295 - Redesigned preferences dialog ui layout.
1299 - Refactored texture browser.
1303 - Upgraded win32 gtk2 version to 2.4.1.
1304 - Migrated from GtkCombo to GtkComboBox.
1305 - Texture browser improvements.
1306 - Fixed malloc/free mismatch bug.
1310 - Refactored surface inspector and texture browser.
1314 - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1318 - Changed texture window not to auto-scroll when selecting faces.
1319 - Changed surface inspector to apply shader seperately from shift/scale/rotate.
1320 - Changed selected face tracking to use separate selection list.
1324 - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1328 - Fixed texture-increment-matches-grid.
1329 - Changed selecting a texture to only change the shader on the selected brushes.
1330 - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1331 - Removed MAX_TEXTUREDIRS limit.
1335 - OS library module added to wrap calls to rename/unlink/access/stat.
1336 - OpenGL-view selection tests constrained to current window.
1337 - Cleaned up OpenURL.
1338 - Added jk2 and sof2 support to win32 installer.
1342 - update the OSX setup / .info generation code
1346 - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1348 - fix for scons 0.95
1349 - re-enable Python >= 2.1 version check
1350 - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1351 - OSX: disable q2 tools build (broken thread code)
1355 - Moved profile.cpp into a separate static library.
1359 - Refactored preferences to be more modular.
1360 - Fixed preferences being corrupted if a crash occurs during preference saving.
1361 - Refactored window position saving.
1362 - Fixed bug in radio button creation in preferences dialog.
1366 - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1367 - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1368 - Fixed bug causing some operations to be applied twice.
1372 - Added depth-test and normalisation for translate-manipulator rendering.
1373 - Added basic clipper-preview rendering.
1377 - Added maya-style arrow-heads to translate manipulator.
1378 - Changed square part of translate manipulator to be viewplane-oriented.
1379 - Changed square part of translate manipulator to take priority for selection.
1383 - Added recalculation of pivot-point when grid size changes.
1384 - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1385 - Fixed failure to recover brushes from an invalid state.
1389 - Improved event handling to make manipulator-dragging smoother in complex scenes.
1390 - Refactored camera window camera-movement handling.
1394 - Fixed vertex/edge undo failing to update selected-vertex position.
1398 - Re-enabled next-xy-view in floating windows mode.
1399 - Reinstated light-radius rendering.
1400 - Added Wolfenstein support to win32 setup.
1404 - Changed create-brush-prism to use correct dimension for prism radius.
1405 - Changed freelook selection to use window-centre position.
1409 - Optimised undo for adding/removing scenegraph nodes.
1410 - Changed entity-list view to sort the tree by name.
1414 - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1415 - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1419 - Refactored clipboard copy/paste code to allow re-use.
1423 - Fixed false-positive-intersection bug in CSG subtract algorithm.
1427 - SceneGraph: Refactored per-instance functionality.
1428 - Fixed intermittent culling bug caused by bad bounding boxes.
1429 - Fixed missing ToggleCubicClip shortcut.
1430 - Removed modal buttons from Surface Inspector.
1431 - Changed Surface Inspector keys:
1432 - Escape: revert not-yet-committed values to previous state.
1433 - Enter: commit not-yet-committed values immediatly.
1434 - Changed Surface Inspector to update when selection changes.
1438 - Cleaned up functional.h template usage with typedefs.
1439 - Fixed autosave path.
1440 - Added q1 component to installer.
1441 - Added radiant_manual component to installer.
1442 - Added q3-example-maps package to installer.
1446 - Added error reporting for module system initialisation failure.
1447 - Added MSI package creation tools in setup/win32.
1448 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1449 - Added initial version of scripts to build basic win32 setup.
1453 - Added storing EnginePath for each game in local.pref.
1454 - Added EnginePath editing to prefs dialog.
1455 - Added vfs shutdown/init when gamename changes.
1456 - Added vfs shutdown/init when enginepath changes.
1460 - Fixed filtering updates.
1461 - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1462 - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1463 - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1464 - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1468 - Redesigned filter system:
1469 - Filtered status updated when filterable attributes change.
1470 - Supports per-brush-face filtering.
1471 - Removed long-dead project-settings stuff:
1472 - Moved gamemode and gamename storage into local.pref temporarily.
1473 - Moved bsp commands over to a new format, disabled gui editing for now.
1477 - Changed win32 Application Data path lookup to use win32 API instead of getenv.
1481 - Fixed main menu mnemonics.
1482 - Fixed crash on exit after viewing pointfile.
1486 - Fixed not always resetting
1487 component-mode when selection is cleared.
1491 - Added parse/write support for BrushDef3 and PatchDef3.
1492 Requires editing synapse.config to enable.
1495 File = new/open/import/export
1496 Edit = manipulate scene hierarchy and selection
1497 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1498 edit camera/xy parameters
1499 filters/hideshow/region
1500 Modify = transform scene elements
1502 - Fixed Brush-Primitives support:
1503 Requires editing synapse.config to enable.
1504 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1505 (Not yet possible to convert between formats).
1509 - Changed user-prefs to be stored in user-profile directory on win32.
1513 - Fixed entitylist window visibility tracking.
1514 - Implemented find/replace-shader for patches.
1515 - Changed get-texture-from-selected to update find/replace-shader dialog.
1516 - Implemented reparent-selected for more than one selected node.
1517 - Added checks to stop assignment of invalid texture names.
1518 - Fixed uninitialised texture-compression setting.
1521 ------- spog_branch merged to trunk
1525 - Ported imagehl module.
1526 - Ported imagepng module.
1530 - Changed brush winding generation to use use double precision planes.
1531 - Fixed tracking of modifier key state.
1535 - Replaced mathlib with c++ vector/matrix library.
1536 - Added expression-templates for common vector/matrix operations.
1540 - Refactored component-selection stuff.
1541 - Ported m4x4_t library to c++ Matrix4.
1545 - Changed shortcuts.ini to be written automatically.
1546 - Moved more prefs into specific modules.
1547 - Changed c++ NULL usage to 0 for maximum portability.
1552 - Added debug output/assert for module initialisation.
1556 - Refactored status bar stuff.
1557 - Refactored window updates to use closures.
1558 - General cleanup and refactoring.
1562 - Increased priority of window redraw events.
1563 - Ported model module to new module system.
1567 - Refactored window updates.
1571 - Changed menubar/toolbars to be non-detachable.
1572 - Fixed empty-undos created when left-clicking in XY window.
1573 - Refactored camera modelview/projection matrix updates.
1574 - Moved application-specific code out of mainframe.cpp.
1575 - Reinstated brush/entity count in statusbar.
1579 - Reinstated instant status-bar updates.
1583 - Fixed crosshair cursor in clipper mode.
1587 - Changed camera to maintain valid projection/modelview matrices.
1588 - Moved manipulator-transform update from frustum class to selection system.
1589 - Removed frame-rate dependency in 3d-window freelook.
1593 - Smoothed out xy-window mouse-chasing.
1594 - Changed mouse-chasing to occur 16 pixels inside the window edges.
1595 - Changed xy-window to maintain valid projection/modelview matrices.
1596 - Fixed invalid workzone generated when deselecting with no selection.
1600 - Ported changes from trunk between rev 3818 and rev 4036.
1604 - Refactored xy-window mouse event handling.
1608 - Fixed freelook focus-out event.
1609 - Changed selection mouse event handling to use modifiers on button-release.
1613 - Refactored all mouse event handling for camera window.
1614 - Changed menus/toolbars/accelerators to use anonymous closures.
1618 - Fixed get-pointer-in-screen-coordinates on win32.
1619 - Changed patch prefs to use preference-system module.
1620 - Fixed selection of side-on faces.
1621 - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1625 - Changed VFS directory initialisation to occur after module initialisation.
1626 - Changed load-preferences to occur after module initialisation.
1627 - Added preference-system module.
1628 - Changed undo prefs to use preference-system module.
1629 - Restored splash screen with non-intrusive behaviour.
1630 - Cleaned up main-toolbar creation.
1631 - Fixed floating windows behaviour when main window is minimised.
1632 - Changed shader-list parsing to use new script tokeniser.
1633 - Changed deprecated code using GtkPixmap to use GtkImage.
1634 - Removed bitmap-loading from core.
1635 - Removed pc-speaker beep on map-save.
1639 - Fixed crash when trying to undo on an empty undo queue.
1640 - Refactored gtkdlgs, using helper functions to create common widgets.
1641 - Changed Dialog class to use std::list for data.
1645 - Refactored entity inspector.
1646 - Removed miscellaneous unused functions.
1647 - Refactored qe3 header.
1648 - Moved texture-window preferences into texwindow.cpp.
1652 - Moved layout-mode dependant code into main-frame creation.
1653 - Replaced prefs system with new import/export system.
1654 - Fixed gcc3.3 build errors.
1658 - Moved unnecessary methods from MainFrame into free functions.
1659 - Removed unsupported toolbar buttons and menu items.
1660 - Changed misc->gamma to not require restart.
1661 - Fixed unmaximised window-size when loading main window maximised.
1662 - Fixed saving of rotate increment preference.
1666 - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1670 - Fixed gcc3 build errors, compiled and tested on linux.
1674 - Fixed brush snap-to-grid creating huge coordinate values.
1675 - Fixed minor bug in selection menu.
1679 - Cleaned up MainFrame.
1680 - Added quantisation of plane pts when dragging.
1681 - Fixed create-empty-brush bug.
1685 - Moved control of camera keyboard-accelerators into camera window module.
1689 - Separated keyboard-accelerators from menu items, using functors.
1690 - Completed factoring out HandleCommand.
1694 - Changed 4-way-split mode to automatically reposition separators when window size changes.
1695 - Fixed gtk error in floating-entity/textures/console window.
1696 - Fixed position of console horizontal pane separator.
1700 - Work-in-progress factoring out HandleCommand.
1704 - Fixed pink icons on main window on win32.
1705 - Replaced g_bIgnoreCommands with signal block/unblock.
1706 - Refactored MainFrame startup.
1710 - Fixed entity-window redraw on selection change.
1711 - Moved control over VFS init/shutdown to module system.
1712 - Fixed failure to release translucency render-states.
1713 - Added support for realise/unrealise of all opengl texture objects.
1714 - Refactored startup/shutdown logic.
1715 Changed quit commands to do nothing but call gtk_main_quit().
1716 Added code after gtk_main() to destroy stuff.
1717 - Changed 25ms timeout-handler to an idle-handler for window updates.
1718 (reduces redraw-request response time on fast machines)
1719 - Moved gl-shutdown control to glwidget.
1720 Textures are realised/unrealised when the shared context is created/destroyed.
1721 - Fixed lack of a valid gl context when unrealising gl textures.
1725 - Added support for translucent entity rendering.
1729 - Changed all global modules to use GlobalModule helper templates.
1730 - Ported qgl.c to c++.
1731 - Changed win32 project to dynamic-link with opengl32.lib.
1735 - Added new experimental xml preference import/export system.
1736 - Refactored dialog base class:
1737 Moved common dialog-element-creation code into helper functions.
1738 Changed UpdateData to use per-element callback functions.
1739 - Refactored preferences dialog.
1743 - Reversed winding order for circle primitives.
1747 - Fixed slow selection response in large maps.
1751 - Added sharing of global modules within a client.
1752 - Added quake map module and wal image module.
1753 - Ported mip image module and hlw image module.
1754 - Cleaned up imagehl module.
1755 - Fixed crash in pcx image module.
1756 - Rewrote md3 model module.
1757 - Ported mdl, md2 and mdc model modules.
1758 - Added filtering of q1/q2 clip brushes.
1759 - Added ati-crash-workaround rendering path.
1760 - Upgraded to gtk+-2.2.4 on win32:
1761 Fixed capslock affecting shortcut-keys.
1762 - Upgraded to gtkglext-1.0.4 on win32.
1764 - Added shortcut-key support to entity treeview.
1768 - Fixed failure to call vfsFreeFile on an empty buffer.
1769 - Fixed calling convention for dlls in new module system.
1770 - Changed map.cpp to support maps without a worldspawn entity.
1771 - Fixed crash on attempting to clone a map root.
1772 - Added filter-update calls after loading or cloning stuff.
1773 - Fixed reference cache failing to save a file.
1777 - Refactored client-side module system code for direct module access.
1778 - Changed shaders, vfs, model, brush, patch and entity module interfaces
1779 to use abstract base class.
1780 - Removed unused functions from shaders and vfs interfaces.
1784 - Removed synapse dependencies for win32 makefiles.
1785 - Added find-first-module-of-type helper function.
1789 - Added new lightweight module system:
1790 Initialises each module the first time it is requested.
1791 Does not allow configurations with cyclic runtime dependencies.
1792 Provides templates for simple type-safe client-side implementation.
1793 Requires no client-side linkage.
1794 - Split radiant API into multiple APIs:
1795 core, textures, scenegraph, selection, renderstate, filters, filetypes.
1796 - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1797 vfspk3, archivewad, archivepak, archivezip to new module system.
1801 - Removed edge and vertex integer-snapping during selection.
1805 - Replaced map in referencecache.cpp with a hashtable.
1806 - Changed ReferenceCache interface to take a path string,
1807 which can be either absolute or relative.
1811 - Cleaned up qertypes.h - split into multiple files.
1812 - Moved texdef stuff into itexdef.h.
1813 - Fixed shutdown destruction order bug.
1817 - Refactored texwindow.cpp.
1818 Moved texture management code into textures.cpp.
1820 Replaced globals from texwindow.h with accessor functions.
1821 - Cleaned up shaders module.
1822 Removed color-shader stuff.
1823 Rewrote shader-activation logic to use textures API.
1824 Removed appshaders API.
1825 - Refactored shutdown logic.
1826 Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1827 Added deferred render-state realisation.
1828 - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1829 - Changed hashtable template to use traits parameter
1830 for case-insensitive hasher and keyequal functions.
1831 - Removed unused functions from qerplugin API.
1835 - Refactored code to remove global-object accesses:
1836 Passing global objects as parameters to functions.
1837 - Refactored texwindow.
1838 - Moved synapse server out of pluginmanager.
1839 Changed pluginmanager to handle nothing but IPlugin stuff.
1843 - Refactored scenelib.h, split into multiple files.
1844 - Refactored #includes related to scenelib.h.
1845 - Refactored preferences for xywindow and camwindow.
1846 - Refactored references to g_pParentWnd in xywindow and camwindow.
1850 - Ported changes from trunk since 17/08/2003.
1851 - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1855 - Refactored component-selection stuff.
1856 - Fixed selection-tracking bug in patches.
1860 - Added support for line-strips to Selectors.
1861 - Fixed selection for entity treeview.
1862 - Refactored external-resource loading.
1866 - Fixed snap-to-grid in edge and vertex modes.
1867 - Added a default model to use when a model load fails.
1871 - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1875 - Ported changes from trunk since 01/08/2003.
1879 - Changed entity key/value tracking to only track keys already added to the entity.
1880 - Fixed bug causing undo system to track scene changes during a queue-flush operation.
1884 - Fixed bug in project settings bsp-commands display.
1885 - Fixed empty undos being created by rotation buttons.
1886 - Fixed rotation pivot for rotation buttons.
1890 - Added property svn:eol-style=native to all text files.
1891 - Added property evn:eol-style=CRLF to all dsp and dsw files.
1892 - Partially ported bobtoolz to use new spog_branch module APIs.
1893 - Removed Sys_UpdateScene.
1894 - Added Map_Name() for access to currentmap variable.
1895 - Added initial drag-n-drop support for graph tree-model.
1899 - Fixed uninitialised refcount in entity key class.
1900 - Fixed memory leak in shader parsing.
1901 - Added reference-counting holder for worldspawn node.
1902 - Moved string class and utilities into a new header in libs dir.
1903 - Fixed external-file-resource cache to use case-insensitive name compare on win32.
1904 - Fixed shaders to use case-insensitive name compare.
1905 - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1906 - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1907 - Changed move-into-entity to perform parent-selection-to-last-selected-node.
1908 - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1909 - Fixed disable-screen-updates to queue update requests instead of ignoring them.
1910 - Merged from trunk (tag head-cvs2svn-2).
1914 - Changed scale/flip-selection to use the manipulator as a pivot point.
1915 - Added OnShutdown callback for CSynapseClient, used in entity module.
1916 - Fixed console updates when loading maps/models.
1920 - Added renderer support for qer_alphatest and qer_cull.
1921 - Merged 'picomodule' module into 'model' module.
1922 - Added rendering of area-selection rectangle.
1926 - Merged from trunk.
1930 - Disabled deleting classname key in entity inspector window.
1931 - Cleaned up some stuff in selection system.
1932 - Added basic versions of std::mem_fun and std::bind1st to function-object library.
1936 - Implemented connect-entities.
1940 - Completed local-space rotation manipulator.
1941 - Fixed cloning objects within a misc_model subgraph.
1942 - Fixed crash bug in loading certain models.
1946 - Added function-object library header, similar to boost::function.
1947 - Changed undo system to improve performance.
1948 - Refactored entity inspector implementation.
1952 - Refactored selection observing stuff.
1953 - Changed shader parsing to use new tokeniser.
1954 - Changed implementation of entities to use generic container.
1955 - Refactored entity wrapper system.
1956 - Fixed undo on delete/reset entity keys.
1960 - Added rendering of target/targetname connection lines.
1961 - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1962 - Refactored entity_t to hide it behind Entity interface.
1963 - Removed global project settings entity.
1964 - Cleaned up bsp-command editing in project settings dialog.
1968 - Fixed back-face-culling for selections by working in screen-space.
1972 - Added workaround for nvidia driver opengl vertex arrays bug.
1976 - Refactored Patch implementation.
1977 - Refactored scene graph system to allow multiple graph instances.
1981 - Added snap-selected-components-to-grid for faces edges and vertices.
1985 - Improved normal-quantisation code.
1989 - Changed renderer vertex types to be struct instead of typedef'd array.
1990 - Added experimental quantisation of normals.
1994 - Fixed intermittent crash in face-fit-texture.
1995 - Changed patch rendering to display components only in vertex mode.
1999 - Added nameable interface for scene graph nodes.
2000 - Fixed undo for set-detail and set-structural.
2001 - Added rendering of arrow for angled entities.
2005 - Fixed handling of invalid planes during brush b-rep build.
2006 - Refactored brush copy-construction/assignment.
2007 - Fixed lack of rebuild after removing empty faces.
2008 - Added lightjunior entity display.
2009 - Fixed display of spawnflags/info for selected entity.
2010 - Fixed update of entity window on setting spawnflags.
2011 - Fixed botclip filtering.
2012 - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
2016 - Cleaned up undo calls in brush and patch implementation.
2017 - Changed brush implementation to defer rebuilds until needed.
2018 - Fixed undo for find/replace shader.
2019 - Refactored brush implementation, removed empty-face list.
2020 - Fixed crash on loading unrecognised entities containing brushes.
2021 - Fixed crashes in renderer caused by state-stack underflow.
2022 - Fixed handling of invalid and duplicate planes during brush editing.
2023 - Fixed failure to save brush faces during save-as.
2024 - Refactored brush data members.
2028 - Fixed crash on selecting stuff from entity list window.
2032 - Fixed window title after save-as.
2036 - Refactored selection system interface slightly.
2037 - Removed old brushwrapper stuff.
2038 - Fixed clipper-split-selection to keep both parts selected.
2042 - Added select-faces-by-shader.
2043 - Fixed find/replace-shader.
2047 - Fixed rotation on misc_model.
2051 - Fixed lack of undo on create-n-sided-brush.
2055 - Fixed per-face find/replace and per-face nudge rotation.
2060 - Changed rotation buttons to use perfect precision for 90-degree rotations.
2064 - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
2065 - Changed resource manager to handle per-mod resources using vfs.
2066 - Changed resource manager to allow resources with absolute paths.
2067 - Fixed selection-test behaving like an ellipse instead of a rectangle.
2071 - Changed selection test to choose closest-to-cursor over closest-to-camera.
2075 - Fixed reference counting on shaders loaded from a texture directory.
2076 - Fixed show-in-use and show-all shaders.
2077 - Fixed undo for patch-set-shader.
2078 - Changed shaders module to use STL map container instead of CShaderArray.
2079 - Fixed SelectAllOfType for entities and patches.
2080 - Cleaned up unused functions in shaders API.
2081 - Decoupled selecting a texture in texture window from applying a texture to selection.
2085 - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
2086 - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
2087 - Refactored tga loader.
2088 - Cleaned up image module, enabled pcx and bmp loaders.
2092 - Fixed shift-texture on selected brush faces.
2093 - Changed brush b-rep algorithm to have higher tolerance for similar planes.
2094 - Changed brush b-rep algorithm to always produce a valid connectivity graph.
2095 - Added setting/getting shader for patches.
2099 - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
2100 - Changed brush faces to store state in undo-system cleanly.
2101 - Fixed flush & reload shaders and sleep/wake.
2102 - Ensured that shaders are never leaked.
2103 - Fixed bool conversion warnings.
2107 - Added clamping of planepts on export to nearest 65536th of 1 unit.
2108 - Changed m4x4 rotation functions to use double-precision for angles in radians.
2109 - Changed m4x4 quaternion rotation to use double-precision internally.
2110 - Changed float printing to use %g instead of %f (strips trailing zeros).
2114 - Fixed brush import failing to update bounding boxes.
2118 - Refactored Brush class into Brush, BrushInstance and BrushNode.
2119 - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
2123 - Changed manipulator to move to position of selected brush components.
2127 - Fixed xml parser failing to resolve predefined entities.
2131 - Fixed asserts in brush manipulation when creating invalid brushes.
2132 - Removed automatic update of current texdef.
2133 - Added Get Texture and Set Texture to textures menu.
2137 - Fixed array template failing to free zero-sized allocations.
2138 - Changed clipper mode to behave as a component-editing-mode.
2139 - Removed right-click-to-drop-clip-point - use X and leftclick instead.
2143 - Changed scene graph to sort objects in ascending order of creation time.
2147 - Fixed bug in clone-selection causing only first selected brush to be cloned.
2148 - Optimised select-all for brush/patch components.
2149 - Changed edge/face/vertex toggles to toggle correctly.
2153 - Removed win32/x dependencies from gl interface.
2154 - Removed win32/glib dependencies from core interface.
2155 - Replaced void* in gtk helper functions with forward-declared GtkWidget.
2156 - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
2157 - Removed WINAPI macro for __stdcall from all interfaces.
2158 - Removed unnecessary dependencies from core stdafx/qe3 header.
2162 - Changed class-level render states to be static for Brush and Patch.
2163 - Refactored brush implementation - breaking it up into smaller parts.
2164 - Added refcounted ptr template to track refcounts.
2165 - Fixed refcount bug introduced by new clone-selection.
2166 - Fixed warnings in brush implementation.
2167 - Cleaned up plugin interface header inclusion.
2171 - Fixed crash on building unbounded brushes in release build.
2172 - Changed assertion failures to be non-fatal in release build.
2173 - Moved OS-specific gl headers into separate files.
2174 - Moved app-shaders interface into a separate file.
2175 - Cleaned up dependencies for brush implementation.
2179 - Added per-instance selection of patch vertices.
2180 - Fixed per-instance vertex selection rendering on multiple instances.
2181 - Refactored patch/brush render code.
2182 - Changed manipulator transforms to convert to local space before applying.
2183 - Fixed selection test for picomodule meshes.
2184 - Fixed selection test winding order for triangles.
2185 - Fixed update of window title on new-map and load-map.
2186 - Changed selection to work with exactly side-on faces.
2187 - Refactored instance implementation to reduce code bloat.
2188 - Fixed map export always exporting root.
2192 - Fixed external resource tracking to preserve uppercase characters in names.
2193 - Changed clone-selection to not use global copy/paste.
2197 - Changed map-save to save all saveable files that the map references.
2201 - Moved hashtable and hashfunc into libs.
2202 - Cleaned up renderer interface and selection interface.
2203 - Refactored frustum testing class.
2207 - Moved winding-specific stuff from brush obj to winding obj.
2208 - Refactored filter subsystem to remove dependency on entity/brush/patch.
2212 - Fixed crash when clicking cancel from patch cap-dialog.
2213 - Changed selection tests to ignore back-facing faces.
2217 - Fixed failure to release cloned scene graph nodes.
2218 - Fixed selection manager failing to release render states.
2219 - Fixed eclass system failing to release render states.
2223 - Fixed writing-past-end of vertex arrays in brush rendering.
2224 - Fixed releasing data stored in undo system when deleting undoables.
2225 - Fixed crash in misc_model when model fails to load.
2226 - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
2227 - Cleaned up surface dialog.
2231 - Changed clipper split-selection to keep result selected.
2232 - Cleaned up and finalised picomodule, adding to cvs.
2236 - Cleaned up entity list window.
2237 - Fixed crash on freeing a map while entity list node is selected.
2238 - Fixed crash on clone/copy of externally referenced brushes.
2239 - Added multiple-selection support to entity list.
2240 - Added updating entity list selection display on selection changes.
2244 - Added stl_warnings include.
2245 - Fixed tracking of map-modified-since-last-saved.
2249 - Fixed missing map-release when map-load fails.
2250 - Changed map-rename (save-as) to flush undo queue.
2251 - Fixed bug in exporting selections.
2255 - Fixed redo on changing misc_model "model" key.
2259 - Changed undo interface to factor out global undo system.
2263 - Started cleaning up Map subsystem.
2267 - Added 'clone subgraph' feature to core, using direct xml import/export.
2268 - Added 'save' feature to reference cache.
2269 - Added scope timer object.
2270 - Changed scene graph interface to allow setting scene root.
2271 - Changed core to use reference cache to track current map.
2272 - Removed mapmodel module.
2273 - Fixed relative paths for loading maps as misc_model.
2277 - Changed model/map modules to register their file types on load.
2278 - Added map module manager to support unlimited map loader modules.
2282 - Changed vertex buffer template to support resizing.
2283 - Changed vertex buffer search algorithm to iterate instead of recurse.
2287 - Fixed sorting bug with render-states.
2288 - Fixed colour state when disabling gl_color_array.
2289 - Fixed unterminated loop in scenegraph traversal.
2290 - Fixed freeing project entity twice on shutdown (infinite loop).
2291 - Fixed failing to destroy the scene graph on exit (oops).
2295 - Added updating current texdef when a face is selected.
2296 - Fixed crash when creating a brush with duplicate planes.
2300 - Fixed various issues with 'save region'.
2301 - Changed default current texdef to use game-specific scale.
2302 - Changed brush creation to use current texdef.
2303 - Changed clipper to use current texdef.
2304 - Fixed bug in selection counting for patch control points.
2308 - Fixed reversed solid-selection-outline preference.
2309 - Finished factoring out face_t.
2310 - Added script token writer interface for map export.
2311 - Changed map export interface to use script token writer.
2315 - Added depth-buffer-write enable/disable feature to renderer.
2316 - Changed Pointfile class to use renderer.
2317 - Continued factoring out face_t.
2321 - Fixed temporary objects leaving dangling references in the undo system.
2322 - Changed import-map to not modify existing selection.
2326 - Fixed frustum culling for transformed nodes.
2327 - Fixed hide/filter/region to work independently.
2328 - Added highlighting of selected brush faces in component mode.
2329 - Fixed bug detecting thin area-selection if dragged down or left.
2330 - Renamed brush_type to Brush.
2331 - Renamed face_type to Face.
2332 - Started factoring out face_t.
2336 - Improved edge and vertex manipulation.
2337 - Removed unnecessary graph traversals for rendering/selection.
2341 - Merged changes since last merge from merge-1_2_10-post to spog_branch.
2342 - Merged changes since last merge from HEAD to spog_branch.
2343 - Tagged HEAD after merging as 'merge-spog_branch-post'.
2344 - Added walker to merge sibling worldspawns.
2345 - Merged changes to Construct for PPC from trunk.
2346 - Fixed over-enthusiastic worldspawn merging.
2347 - Fixed misc_model "angle" key setting pitch instead of yaw.
2348 - Fixed entity set-key-value changing scene-graph topology.
2352 - Added subgraph traversal feature to scenegraph traversal.
2356 - Changed scene graph implementation to allow nested traversals.
2360 - Fixed angles key order for misc_model.
2364 - Fixed typo causing set-texture-of-selection to behave incorrectly.
2368 - Replaced all tabs with spaces in CHANGES.
2369 - Fixed entity bounds updates for 'light'.
2370 - Fixed code that doesn't conform to c++ standard as enforced by gcc.
2374 - Added missing file: icharstream.h.
2375 - Fixed bug with synchronisation of brush-face instance data.
2376 - Added .map format import/export interfaces.
2377 - Removed last remnants of IBrush.
2379 - Moved walkers defined in in mainframe.cpp to appropriate places.
2383 - Changed scenegraph traversals to use a compiled graph.
2387 - Changed selection interface to hide per-instance data.
2388 - Added streaming tokeniser for .map format.
2389 - Changed mapq3 module to use streaming tokeniser.
2390 - Added xml stream interface for input and output.
2391 - Added xml stream parser based on libxml2 SAX.
2392 - Changed mapxml module to use xml stream input.
2393 - Changed brush and patch to use xml stream input.
2394 - Added xml stream writer.
2395 - Changed mapxml module to use stream output.
2396 - Changed brush and patch to use xml stream output.
2401 - Disabled pivot updates while selection is being manipulated.
2402 - Changed pivot calculation to use instanced world-bounding-box.
2403 - Fixed crash bug in PositionView.
2407 - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2408 - Removed 10k+ lines of unused #if 0 code.
2409 - Removed unused declarations in qe3.h.
2410 - Removed brush and face types from qertypes.h.
2411 - Removed plugin API stuff dependant on brush type.
2412 - Added per-instance selection for brush faces.
2416 - Added selection counters for primitive/component modes.
2417 - Added face-drag mode (default shortcut key = F).
2418 - Added face-centre-point rendering/selection/editing.
2422 - Changed selection to work per-instance.
2426 - Changed selector interface to allow per-entity selection tests.
2430 - Added selection-test and selector objects to clean up selection system.
2431 - Unified key modifiers for selection in both primitive and component modes.
2432 - Added mapmodel module to load .map and .xmap as misc_model.
2436 - Added debug rendering of a selection test.
2437 - Fixed bugs in triangle/line clipper, making selection work properly.
2438 - Refactored selection system interface.
2439 - Added undo for texture nudge.
2440 - Fixed minor render-state bug.
2444 - Optimised wireframe drawing of brushes with back-face culling.
2445 - Optimised brush-winding generation.
2446 - Changed winding generation to be more robust with large world extents.
2447 - Fixed crashes with unbounded-face and degenerate-edge cases.
2451 - Completed rotation manipulator.
2452 - Added translation manipulator for the default editing mode.
2453 - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2457 - Added initial version of maya-style manipulators - rotation manipulator.
2461 - Fixed false asserts in Brush ConstructPrefab.
2462 - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2463 - Fixed crash when transforming objects which don't support edit_interface.
2464 - Fixed clone command to nudge the selection after cloning.
2465 - Fixed clipper to remove brushes that are completely behind the clip plane.
2469 - Brushes: cleaned up per-face operations to use face visitor pattern.
2470 - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2474 - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2475 - Experimental pivot object.. work-in-progress.
2476 - Modified scene-graph instance-caching to maintain multiple instances within nodes.
2477 - Fixed undo bug, deleting a void* doesn't call the destructor.
2478 - Rewrote filters system to work with scene graph system.
2479 - Cleaned up quake entity module to provide same functionality as before.
2480 - Refactored render-state cache to use generic hashtable and reference-cache templates.
2483 SPoG - spog_branch - experimental - work-in-progress
2484 - added scene graph library: defines interfaces, generic graph node types,
2485 re-usable systems for traversals, traversal paths, node containers,
2486 multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2487 - added scene graph traversals to replace all traversals of 'active_brushes',
2488 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2489 - added view module: view-volume-culling system acting on the scene graph,
2490 uses scene heirarchy to minimise culling tests per frame.
2491 - added opengl-state module: sorts opengl-state objects (shaders) to minimise
2492 opengl state changes during rendering.
2493 - added renderer module: culls objects outside the view volume,
2494 gathers non-culled renderable objects from the scene graph,
2495 keeps track of state during traversal, adds renderable objects to correct opengl-state.
2496 - added selection module: sets view volume to the selection box/ray, culls
2497 objects outside the view volume, gathers non-culled selectable objects
2498 from the scene graph (entity/primitive/component),
2499 selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2500 - added patch module: encapsulates a patch as a scene graph node,
2501 optimised patch tesselation.
2502 - added brush module: encapsulates a brush as a scene graph node,
2503 adapts multiple-brush operations to use the scene graph.
2504 - adapted entity module: encapsulates an entity as a scene graph node/subtree,
2505 shares common code between different visualised entity types.
2506 - adapted model module: encapsulates a model as a scene graph node/subtree.
2507 - added undo module: completely new compact infinite-undo-system,
2508 operates on undoable objects, uses minimal-state data to store objects,
2509 uses refcounting to undo "deleted" objects.
2511 TODO: cleanup: many simple things are still broken or not functioning in the right way..
2512 see !\todo items in the code (not all are documented yet though).
2513 Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2514 The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2515 Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2516 The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2517 NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2519 ------ branch point - spog_branch
2523 - Ported changes from trunk.
2527 - Ported changes from trunk.
2528 - Added quake pack to win32 setup scripts.
2529 - Fixed crash in RunBsp.
2533 - Renamed stream interfaces with C and I prefix.
2534 - Shoehorned bytestream into idatastream.
2535 - Moved member classes out of IArchive, replaced with member typedefs.
2536 - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2537 - Documented filesystem, path, dynamic string, file input stream.
2538 - Cleaned up game-specific encapsulation classes a little.
2542 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2543 found out about string_t that slept through my reviews
2545 Updated list of broken stuff on this branch:
2547 - include/bytestream.h: remove this file, extend idatastream.h header
2548 from the code conventions:
2550 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2551 All headers that describe synapse APIs should start with an i: ishader.h igl.h
2553 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2554 Regular developement never creates non i-prefixed files in include/
2556 the merge with IDataStream goes like this (note the corrected class names):
2560 class IDataStream : public IInputStream, IOutputStream
2562 class ISeekableStream
2563 class ISeekableInputStream : public IInputStream, public ISeekableStream
2564 class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2566 typedef unsigned int size_type; goes away, use size_t
2568 - include/iarchive.h
2570 renamed VisitorFunc to IArchiveVisitor
2571 move it out of IArchive class (keep it in iarchive.h though)
2572 from code conventions:
2573 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2575 - remove libs/bytestreamutils.h
2576 put that functionality into the IStream stuff / idatastream.h stuff
2577 anything you retrieve from an IStream should be endian-correct
2580 I'd rather see a header without embedded code, and a .cpp file for it
2582 - libs/fs_filesystem.h libs/fs_path.h
2583 those totally lack documentation about what they are doing
2584 same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2585 and as usual, name the classes correctly, C and I prefixes
2587 - gamespecific_t: rename correctly to CGameSpecific
2588 I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2589 But is it really the topic of bug800?
2591 - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2592 shouldn't this be merged with CGameSpecific?
2596 - Fixed win32 build error (win32 has no <dirent.h>).
2597 - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2598 - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2599 - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2600 - Documented archive interface.
2604 - some easy fixes to get it to startup on Linux
2605 - tagging the current source as bug800-spog, preparing rollback
2609 - Added an implementation of IArchive to do OS filesystem access.
2610 - Changed vfspk3 to use above implementation for OS filesystem access.
2611 - Added const qualifiers to vfsGetFullPath and everything dependant on it.
2612 - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2613 - Extended IArchive interface to allow for extra filesystem functionality.
2614 Added method to check if a file exists quickly.
2615 Added method to traverse the filesystem with control on start-dir and depth of recursion.
2616 - Defined implementation requirements for IArchive.
2617 An archive contains a heirarchy of directories and files, and may contain empty directories.
2618 An archive can be traversed in directory order.
2619 Directories can be distinguished from files during a traversal.
2620 Directory paths will always end with a separator.
2621 File entries can be opened as an IArchiveFile.
2622 IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2623 Any number of files may be opened and read from an archive simultaneously.
2624 An archive may be released while one or more files are still open, the files will remain valid until released.
2625 - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2626 - Factored common code from archive implementations out into new lib/headers:
2627 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2628 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2629 ibytestream.h: abstract interfaces for input byte streams.
2630 bytestream.h: utilities operating on abstract input byte streams.
2631 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2632 - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2633 - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2634 - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2635 - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2636 - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2637 - Added archivezip, archivewad and archivepak to win32 setup scripts.
2638 - Updated win32 setup scripts for halflife media.
2639 - Updated cons scripts for archivezip, archivewad and archivepak.
2640 - Added printing of warnings when vfs functions are given invalid input paths.
2643 -------- branchpoint: "bug800-spog_branch"
2648 - Ported changes from trunk since branch point.
2652 - Split qe3.h up into multiple headers.
2653 - Cleaned up use of win32 symbols:
2654 WINAPI macro for module functions removed.
2655 GUID for module interfaces replaced by string.
2656 boolean replaced by bool.
2657 MB_OK etc gui defines replaced by enumerations.
2658 - Removed plugin stuff deprecated by synapse from qerplugin.h.
2659 - Cleaned up use of glib symbols:
2660 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2661 TRUE/FALSE replaced by c++ bool true/false.
2662 - Removed all "extern" function declarations.
2663 - Removed dependency on MainFrame from preferences.h.
2664 - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2665 - Split pluginmanager.cpp into three parts:
2666 Radiant's synapse client stuff in plugin.cpp.
2667 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2668 Synapse server init/shutdown in pluginmanager.cpp.
2669 - Added forward-declarations to avoid including other headers.
2670 - Replaced CString usage with Str;
2671 - Removed unused brush-scripts stuff.
2672 - Cleaned up patch-vertex-area-selection logic.
2673 - Removed very old code chunks that were commented or #if 0.
2674 - Replaced project-entity with a dedicated key/value string map.
2676 ---- branch point - spog-cleanup
2680 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2681 shortcuts to change texture window scale
2685 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2686 fix for single monitor window positioning save
2687 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2688 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2690 - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2692 -- linux 1.3.14 test build 1
2696 - heretic2 has no q2map. linux setup tries to install and breaks
2697 removed faulty setup line
2698 - cleaned more Linux setup fuckage caused by q2/her2
2699 a tip: rm -rf build install before building and testing a new setup
2703 - full SCC purge of the vs.net project files (for real this time)
2704 - added seperate Q3Map2 build targets
2705 - added seperate Q3Map2 post-build Python script
2706 - _skybox entity support
2707 - _skybox and _decal in entities.def (Q3)
2709 -- win32 1.3.14 test build 1
2713 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2714 bobtoolz update (icon functionality is in menu too)
2716 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2717 migration of the win32 build system to vs.net/VC7
2718 new libxml and libpng packages are required:
2719 http://zerowing.idsoftware.com/libxml/
2720 http://zerowing.idsoftware.com/libpng/
2721 updated win32_install.py for new names and paths
2723 - assraped the vcproj with sed to remove Scc entries
2725 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2726 2D background image plugin
2728 - putting together win32 setup updates for 1.3.14
2729 msvcr70.dll goes in core directory
2730 bkgrnd2d plugin content
2731 changed file paths (libxml/libpng)
2732 .xlink for new JA content
2736 - using a central scons.signatures file for checksums
2737 - version bump to 1.3.14
2738 - a libxml-related build bug in qe3.cpp on Debian sid
2739 - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2740 switched the mask to be defined in our source
2741 this may be a problem on other distros, and on holy box (Woody)
2743 - bug 921 and 922, Z floating window fixes
2744 - bug 926, hullcaulk, hintskip, subtlehint
2746 - bug 505 - select all faces with a given texture
2750 - clipper tool plane points default to 1st selected patch mesh
2754 - upgraded server to subversion 0.33
2760 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2761 floating windows startup crash
2765 - fix M4_GAME_ET ( OSX setup )
2767 - cleaned up JA shader scripts
2771 - Merged ASE submaterial/subobject code from BirdDawg
2772 - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2773 - Added glColor4ubv() support to the GL function table
2774 - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2775 - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2776 which was borking Q3Map2 jpeg loading, and thus compiles
2782 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2783 new osx patch, fixes strip bug in setup. merging setup patches to a single file
2785 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2786 Some jpegs get garbaged alpha channel
2789 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2792 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2793 scons BUILD=info to generate a tarball and it's .info
2797 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2798 patch for 16 bit RGBA support in glwidget
2800 -- released 1.3.12 Linux
2804 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2805 fixed hellish dlclose issue only occuring with holy builds
2807 -- released 1.3.12 win32
2810 - added epsilon testing to hashtable compares to eliminate almost-identical vertices
2811 - pico surfaces now use the normals from LWO vertices
2815 - added hashtable for faster vertex matching during LWO surface generation
2816 - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2820 - added LWO support to picomodel.
2821 shader names are derived from surface name
2822 only geometry from layer 0 is used
2823 - added support for 'vertical flipped' TGAs
2827 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2828 fixed starton primary monitor
2829 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2831 -- released 1.3.12 win32
2835 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2838 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2839 misc update, missing JA system textures
2840 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2841 fixed .pref file trashing
2843 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2844 BSP monitoring disabled by default in Q2
2848 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2849 more JA pack: shaders and mapextras.pk3 textures
2850 - fix Q2 win32_install.py to put the tools at the right spot
2851 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2852 correctly support PNG images with an alpha channel
2853 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2854 fix console to refresh during a texture directory load
2855 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2856 fix weird Shift + Control + Z causing a Redo in non-floating window mode
2860 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2861 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2862 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2863 fixed broken surface properties in Q2 surface plugin
2865 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2866 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2867 added Q2 tools back to Linux setup
2868 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2869 using "*" as the shaders minor in surface plugin
2870 - updated makeself copy to the latest from icculus.org cvs
2871 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2872 sprite plugins, tweak to make it functional for all games
2873 - updated Q2 tools .dsp
2874 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2875 more Jedi Academy setup work and content
2876 moving imagepng.dll module to the core, as now both Sof2 and JA need it
2877 sample maps reorg, new siege_hoth_sample.map
2878 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2879 a lot more models - using a dynamic File Group in IS to cope with that
2880 - Q2 IS setup fix, was not properly putting stuff in baseq2/
2881 IS setup: tweak to Q2 tools stuff
2885 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2886 Q2 setup needs to be cleaned up and unified between win32 and Linux
2887 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2888 fixed the setup build dependencies to reference the Q2 tools targets
2889 moved the Q2 specific modules imagewad and vfspak to q2/modules
2893 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2894 updating the gtk2 version to 2.2.4
2895 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2896 updating IS to the new files
2897 sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2898 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2899 Q2 tools: comment out dupe strupr on win32
2900 update IS setup to missing Q2 stuff ( vfspak and tools )
2901 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2902 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2906 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2907 quake2 tools build scripts
2908 Linux setup updates - Q2 game pack in Linux setup
2910 - scan through all URL links in game.xlink to update them
2911 - added JA links (Raven and MapCenter forums)
2915 - update all synapse.config, win32 .dsw and install_win32.py for new surface module
2916 - Jedi Academy and Quake II game packs in IS setups
2917 - hardcoded hacks in editor core for JA, copied over from JKII
2918 - bug #867, disable sleep by default
2922 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2923 Q2's 'no patch' stuff
2927 - OSX: fixup setup.xml.in
2929 -- merge bug856 back into trunk
2932 - new patch + win32 stuff for surface module
2934 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2935 refactored the XML synapse.config handling:
2936 better detection of invalid XML file
2937 less code, factorized to CSynapseClient::ConfigXML
2938 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2939 fixing bobtoolz 'shaders' major loading issues
2940 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2941 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2942 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2943 - took out obsolete md3model
2947 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2948 quake2 surface module
2952 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2953 a surface inspector module to customize per-game API
2954 removing DO_SURFACEPLUGIN define (enabled implicitely)
2955 removing bSurfacePropertiesPlugin (true implicitely)
2956 remove SI_SetActiveInRadiant, it's always on by default
2957 why was USE_UNDOTABLE_DEFINE taken out? - put back in
2958 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2959 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2960 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2961 -- end merge bug856 back into trunk
2965 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2966 fix ~/.radiant permission bug
2968 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2969 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2970 win32 updates for the new modules and install_win32.py
2974 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2979 - imagepng.so / PNG format support in Linux
2980 NOTE: atm no official supported Linux game by GtkR uses this
2984 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2985 imagewal.so module / wal image format
2986 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2987 md2 support in picomodel
2991 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2992 renaming mapq3.so to map.so
2993 added hooks for Q2 map format load/save to single map module (minor mapq2)
2995 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2996 vfspak port to synapse and updates
3000 - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
3001 - Changed console to wrap long lines instead of using horizontal scrollbar.
3005 - OSX setup, new patch to make scons SETUP=1 produce a .run
3006 - don't put bspc Linux binary in the setup
3010 - OSX setup, new patch to make scons SETUP=1 produce a .run
3011 - don't put bspc Linux binary in the setup
3015 - more scons OSX, start on setup stuff
3019 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
3020 make 'move into worldspawn' work again
3021 Anders Gudmundson & TTimo
3022 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
3023 OSX scons build system
3027 - Removed "test.cpp" from radiant.dsp (merge artifact?)
3028 - Added ddslib to radiant.dsw
3029 - Correctly set lib deps for q3map2.dsp for ddslib
3030 - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
3033 - bump to ver 1.3.12
3034 - EnsurePythonVersion broke in 0.91 (commented out)
3037 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
3038 q3data Linux. q3data can read .ase and turn them into .md3
3042 - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
3043 straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
3047 - https://zerowing.idsoftware.com:666/viewsvn/
3048 - Arnout's commit email script - try #2
3049 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
3050 adding a prefix to the report
3054 - conversion from CVS to Subversion:
3055 repository convert completed (with revml)
3056 module repositories glued together in a single one
3057 hooking email commit scripts and backup scripts
3058 - Python >= 2.1 required instead of 2.2
3062 - Changed gl widget to request maximum available depth buffer precision.
3063 - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
3064 - Fixed directory handle leakage in synapse module search.
3065 - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
3069 - Ported focus_out_event handlers in gensurf to gtk2 signals system.
3070 - Fixed failure to load models for entities other than misc_model.
3071 - Fixed crash in model module shutdown caused by mismatched resource capture/release.
3075 - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
3076 - camera plugin installs to core now (RTCW and ET)
3077 - fixups to the merged setup stuff
3078 - patched cvsreport to provide explicit diff for some files #2
3079 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
3080 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
3082 - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
3086 - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
3087 - ET Linux setup script + new plugins
3088 - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
3089 - update ChangeLog and credits
3090 - put back the GTKRAD_DIR in .fgl
3094 - Tagged trunk before merge as bug537-merge-3.
3095 - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
3096 - Merged changes since tag bug537-merge-2 into trunk.
3097 - Removed gtk dependency from plugin toolbar interface.
3098 - Ported prtview, bobtoolz and gensurf to gtk2.
3106 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
3107 merging ET support code into to trunk
3108 - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
3109 rolling out this ver since old cvsreport setup broke
3110 - fixup to build on Linux (including fixing plugin builds)
3116 - new setup build, with patches and updates from SD
3117 - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
3121 - missing plugins. add them to .dsw for default build, add them to IS setup:
3122 camera, gensurf, bobtoolz, prtview
3123 - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
3124 - removed pk3man from IS (we no longer distribute/maintain it)
3125 TODO: cvs remove the IS files for it
3126 - re-enabled plugins in build by default, disabled curry and textool
3127 TODO: following error when bring up About box of bobtoolz:
3128 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
3132 - add ET game pack. from Arnout's full dump of editor source + game pack data
3133 trunk tagged at ET-tag for this
3134 - Dlg_SdAskCorePath:
3135 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
3139 - Added Q3Map2 keys/entities to Quake 3 entities.def
3140 - Removed obsolete vlight keys from Quake 3 entities.def
3141 - Added MD5 functionality to mathlib, from:
3142 http://sourceforge.net/projects/libmd5-rfc/
3144 ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
3147 - try checkin on branch see if cvsreport 0.3.0 will verbose it
3151 - Fixed recent-files list for file names containing underscores.
3155 - Fixed crash and file-type bugs in gtk file-dialog.
3157 - converted the setup code from perl to python
3158 - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
3162 - Changed console popup menu to include cut/copy/paste as well as clear.
3166 - Fixed the way surface-inspector dialog responds to escape key.
3170 - linux building / SCons
3171 0.90 is broken, use 0.14 for now. added version check
3172 adding scons SETUP=1 option to spawn setup build
3173 enable back vfswad in scons
3174 TODO: grab Conscript-setup, convert it to python in build_setup function
3178 - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
3180 - Ported vfswad to gtk2.
3181 - Fixed memory leak in vfspk3 directory search.
3182 - Added vfswad to win32_install.py.
3186 - tagging setup/ as gtk2_setup_rollback
3187 rolling back trunk setup code to the branch to build an experimental release
3188 - merge trunk to branch:
3189 -- tagged HEAD with bug537-merge-2
3190 -- merge HEAD between bug537 and bug537-merge-2 into the branch --
3193 - grab back vfswad code that I forgot in bug 800 rollback
3194 - add prtview back to the project, fix it to build (#817)
3198 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
3199 prtview fixes, upgrade to synapse
3202 -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
3203 - freshly merged in vfswad is broken
3204 - freshly merged in prtview is broken
3205 - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
3208 - Updated win32 setup stuff to use gtk2 dlls.
3209 - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
3214 check gcc 3.x, better ldd check
3215 add gcc version to about message
3217 - added q3map2.x86 scons build
3218 - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
3219 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
3220 - killed more cons files remnants
3222 - Improved error reporting for win32 setup system.
3223 - Fixed errors reported when running setup scripts.
3224 - Fixed scale of xor selection rectangle in XY window.
3228 - Fixed X Window System error when entering freelook on *nix.
3232 - Fixed copy/paste on *nix.
3233 - Changed copy/paste on *nix to use GtkClipboard api.
3234 - Changed copy/paste on win32 to be non-window-specific.
3235 - Further cleaned up MainFrame::Create.
3236 - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
3240 - Fixed grey statusbar in 4-way-split mode.
3241 - Redirected gtk messages before creating main window.
3242 - Removed unused XYFriend hack from camwindow.
3246 - win32_install.py settings loaded/saved from site.conf
3250 - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
3251 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
3252 - renamed dupe files to avoid header collision and general confusion between entity and model
3253 - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
3257 - bind gen.dsp to makeversion.py
3258 - added a run_python.bat to check for python presence and execute
3262 - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
3263 - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
3267 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3268 Changed Sys_FPrintf_VA to immediately process console events during map load.
3269 Changed startup to create main window after QE_Init().
3270 Fixed loading last map on startup.
3271 Fixed crash on exit.
3272 Fixed colour dialog.
3274 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3275 have to delay merging back to trunk.
3276 have a behaviour problem between debug and release builds.
3277 while debug is fine, release is screwed (see bug item)
3279 -- tagged HEAD with bug537
3280 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3283 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3284 workaround for ATI drivers bug (polygon backfaces)
3285 use Preferences > 2D Display/rendering > ATI cards with broken drivers
3287 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3288 updated synapse.config for SoF2 png
3290 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3291 dir_dialog is broken - is only used in prefab path prompt
3297 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3298 moved "ignoring sprite for entity.." to be a _DEBUG only thing
3299 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3300 fixed models not drawing on win32. was a setup bug
3301 - OSX setup build updates - added dependency against libpng3-shlibs
3302 - added openurl.sh to open urls on *nix (with setup updates)
3304 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3305 RTCW - default_project.proj in setup
3308 Michael Schlueter & EvilTypeGuy
3309 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3310 imagepng building under Linux
3312 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3313 fixed texture compression support
3315 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3316 regen project file from template on version upgrade
3317 updated all default_project.proj to have "version" "1"
3318 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3319 missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3320 -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3324 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3325 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3326 went through the new dll dependencies, listed required files preparing for a single zip package
3327 updated all the project files to rely on src-gtk2/
3331 - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3335 - Added gtk-2.x libraries to win32 setup.
3336 - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3337 modifying installshield scripts.
3338 - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3342 - added scons scripts. the scons engine is included in the tree. you just need to have python
3343 have ldd -r safe check on .so
3345 - make sure it's gcc3
3351 - tracked and fixed the startup bomb on Debian sid:
3352 `pkg-config gtk+-2.0 --libs`
3353 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3354 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3356 When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3357 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3358 If you do not use this option, the dynamic symbol table will normally contain only those symbols
3359 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3360 a dynamic object which needs to refer back to the symbols defined by the program, rather than
3361 some other dynamic object, then you will probably need to use this option when linking the program
3363 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3364 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3365 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3370 - propagate jpeg compile fix from bug750 branch
3371 - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3372 - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3373 build gtkglext from source http://gtkglext.sourceforge.net
3377 - updated the build system to glib2/gtk2/gtkglext
3378 atm it compiles and starts on my dev box (Debian Sid)
3379 but doesn't reach end of initialization, hangs on
3380 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3381 in shaders.cpp QERApp_Try_Texture_ForName
3382 need to have the gtk2 dev packages, and libgtkglext1-dev
3386 - Replaced alpha-blended area-selection rect with XOR rect.
3387 - Fixed YX/XZ/YZ toggle in floating windows layout.
3388 - Cleaned up xor rectangle code.
3392 - Fixed console scroll-to-last-text-inserted.
3393 - Fixed console error/warning colours.
3394 - Refactored or removed WIN32-specific gtk-related stuff.
3395 - Removed win32 SetCapture/ReleaseCapture on GLWindow.
3396 - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3397 - Cleaned up start-on-primary-monitor stuff.
3398 - Changed main window to use standard save/load window position/size.
3399 - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3400 - Removed win32/X gl functions from igl.
3401 - TODO: replace/remove deprecated gtk_widget_usize.
3405 - Changed fonts in win32 rc file to 8pt tahoma.
3406 - Fixed flat-grey gui in Regular layout mode.
3407 - Changed main-window save/restore maximized to use gtk API.
3408 - Fixed button_press_event handling on console/entity/entitylist windows.
3412 - Fixed crash on shutdown after changing floating-z-window preference.
3413 - Removed win32_realize_floating hack.
3414 - Refactored MainFrame::Create to make it more readable.
3415 - Fixed key_press_event handlers for entity/surface/patch dialogs.
3416 - Fixed delete_event handlers for dialogs derived from Dialog class.
3420 - Fixed viewport for entity window comment text.
3421 - Fixed x-shrinking for entity window comment text.
3422 - Fixed menu underscore shortcut hack in MRU list.
3423 - Changed groupdialog to connect switch_page signal after creating all pages.
3424 - Changed gl widget to use gtkglext/pango to create fonts.
3425 - Cleaned up gtkglext glwidget implementation.
3426 - Reduced border size on toolbar widgets.
3427 - Replaced font with font_name in win32 rc file.
3428 - Added viewports for all scrolled text boxes.
3429 - Fixed entities/textures/console window title update when page is changed.
3430 - Fixed floating windows not being transient to main window (don't want them on taskbar).
3434 - Created a new branch for the port to gtk 2.x.
3435 - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3436 - Fixed global keyboard shortcuts by using mainframe_keypress.
3437 - Fixed use of deprecated gtk_color_selection_get_color.
3438 - Removed use of deprecated gtk_paned_set_gutter_size.
3439 - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3440 - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3441 - Replaced deprecated gdk functions with 2.x equivalents.
3444 ----- branch port_gtk2_20030307 ------
3448 Michael Schlueter & EvilTypeGuy
3449 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3450 imagepng building under Linux
3452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3453 broken texture compression support
3459 - bug #752 - Construct fix for ppc, patch applied.
3463 - bug #750 - revamp of the setup stuff on Linux
3464 (under way, see bug for progress - feel free to help!)
3465 - reworked the cons scripts, setup is hooked in to cons now
3466 also, added gcc version select on command line, using Cons_gcc.pm utility
3470 - merged merge-1_2_10-post back to trunk
3473 ===============================================================
3474 -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3475 trunk before merge is tagged pre-merge-1_2_10
3476 ===============================================================
3480 - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3484 - fixed ID_SELECTION_MERGE
3489 FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3490 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3491 ToolbarButton -> IToolbarButton, and C* implementations
3492 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3496 - Minor Cons fix for OS X (bug 729)
3500 - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3501 - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3502 fixme: change this to use OS X open dialog box or something?
3503 - Minor fixes to a few files to fix gcc warnings
3504 - Model module now builds on OS X and Linux, using Synapse properly
3505 - PicoModel change to invert T coordinate on ASE models
3506 - Q3Map2 change to export ASE models with T coordinate flipped
3507 - Misc Q3Map2 changes
3511 - Updated Construct with Darwin/OS X ld flags for 4MB stack size
3512 - Misc Q3Map2 updates (2.3.35-dev)
3516 - "angles" key now properly ordered, to work with current mathlib
3517 (also changed in Q3Map2)
3521 - PicoModel: Minor fix to MDC loader (naming/define)
3522 - Q3Map2: 2.3.34-pre-1 updates
3523 - MapXML dsp unix->dos newlines
3527 - Merged q3map2-texturing prefs key.
3528 - Merged vfs check for gamemode project key.
3532 - fix GetTickCount stuff
3533 - added q3map2 cons script
3538 - Added model cache API, moved model cache implementation from entity module to core.
3539 - Added file-type registry API, replaced core file-type manager with registry.
3540 - Changed model module to register supported file types with core registry.
3541 - Removed or #ifdef'd non-functional code from model module.
3542 - Added support for misc_gamemodel and model_static to entity module.
3543 - Cleaned up entity module's on-epair-changed API.
3544 - Moved light-entity-specific code to a seperate file in entity module.
3545 - Cleaned up file dialog interface - specify file-type-lists with a string.
3549 - Ported camera plugin to synapse, adding support for camera and ui APIs.
3553 - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3554 - Merged CEntityEclassModel::Draw in entity module.
3555 - Ported imagepng module to synapse.
3556 - Fixed warning for CamDragMultiSelect preference bool used as int.
3560 - Fixed white-textures bug caused by texture compression preferences.
3561 - Ported light-radius rendering to 1.3 entity module.
3565 - Merged win32 project files, with the exception of camera plugin.
3566 - Ported model module to synapse API.
3567 - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3568 - Refactored window-position preference save/load.
3572 - kick doxygen generation for branch merge-1_2_10-post
3576 - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3577 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3578 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3579 - There is quite a massive update in mainframe.cpp switch case for all events.
3580 Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3581 - added m_MapReg pattern
3583 - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3584 Nazisticly forcing the formatting sounds like the only viable solution.
3588 - #418, mdc load and display (RTCW)
3589 - #597, CenterCamera shortcut
3590 Use Ctrl+Shift+TAB to center the views onto the current camera location
3591 - #714, bitmap loading fixes and speedups
3592 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3594 - #718, fix compilation warnings
3596 - #707, fixed HM mode in STV:EF
3600 - Fix gcc3 compilation warning
3601 EvilTypeGuy and X-Man
3602 - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3606 - #710, AssignSound pattern
3607 - #711, SoF2 model_static drawing
3608 - #713, sync 2d and 3d rendering of models
3609 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3610 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3612 - Q3Map 2.3.33 (see changes.q3map2.txt)
3613 - Quake 3 + TA common.shader updates (q3map_terrain, hint)
3617 - merging Stable-1_2-Apple into Stable-1_2
3618 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3619 - why the -machinedump test against i386-redhat-linux? removed
3620 - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3621 gotta leave some room for a Linux ppc build, and darwin x86
3622 exporting it for use in sub scripts
3623 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3624 merged version is compiling fine on Debian Sid
3625 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3631 - added seaw0lf to credits
3632 - ydnar's changelog.q3map2, added to global.xlink and Linux setup
3633 - 1.2.11 version tag
3634 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3635 updated IS setup for q3map_terrain keyword
3636 also fixed details in STVEF media
3638 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3639 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3640 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3645 - update changelog credits links for release
3646 - update linux setup, putting EULA and new README instructions
3650 - Removed redundant 'p' from "developers"
3651 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3652 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3653 - Updated to Q3Map 2.3.32
3654 - Added epsilon to texture plane choose code to eliminate numerical
3655 inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3656 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3657 - Adjusted some light tracing constants to fix certain brush/patch seam shadows
3658 - Tinkered with skylight code again
3659 - Fixed bug where lightgrid would be black if level was compiled with -nogrid
3660 - Fixed -approx code to work in floating-point space, using _minlight
3661 - Fixed bug where vertex light code was using invalid pvs data to create
3662 light list for surface, leading to incorrect vertex lighting
3663 - Fixed related bug in anti-light-leak code that was causing brush faces to go
3665 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3666 - New: _mingridlight key to set minimum grid lighting
3669 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3670 added preference setting in Preferences > BSP monitoring
3671 added an item on the wiki
3675 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3676 picomodel-based model.dll module (new model.dll, removed md3module.dll)
3677 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3678 media/setup updates for q3map2 support
3679 added modified quakev3.qe4, bumped internal version to 4 for all games
3680 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3681 added -rename to SOF2 BSP phase
3682 Q3 & RTCW new templates are working
3683 haven't tested the STVEF & SOF2 versions
3684 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3685 (not needed on Linux, we will be doing a full release)
3686 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3687 updated win32 setup to provide right model.dll stuff
3688 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3689 typo was causing memory error
3692 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3693 more model fixes, fixed the Linux build to build model.so
3694 added search path to modules/ for bitmaps
3695 model reload, patch and bitmap
3699 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3700 area select - Alt+Shift for area select (complete tall)
3701 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3702 broken undo creating ghost undo entities (and trashes memory)
3703 partly fixes the issue, it's a memory error still
3704 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3705 updates to RTCW camera plugin - works in 4 view mode
3706 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3707 more fixes to plugin API
3710 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3711 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3712 putting q3map2 binary with the Core Binaries
3716 - added ccache support to cons build system - http://ccache.samba.org/
3720 - minor bugfix to PicoModel ASE material loader
3721 - Q3Map2 updated to 2.3.31 (Splash Damage)
3722 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3723 so the seam is no longer visible
3724 - The -patchmeta switch works better now, the patches are still stored in the
3725 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3726 more efficient rendering
3727 - Better, more uniform lightmap sample position finding on patch meshes
3728 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3729 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3730 for much faster and more uniform sky illumination
3731 - Fixed bug in PicoModel ASE material parsing code
3732 - Fixed a few seam/lightmap precision/projection errors
3733 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3734 number of shaders was listed in shaderlist.txt
3735 - Increased a few compiler maximums for larger maps
3736 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3737 planar shaders to be nonplanar with the shading angle specified
3738 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3739 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3740 axis (which direction the lightmap was projected on)
3741 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3742 origin relative to the raw lightmap's bounding box
3743 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3744 cluster the luxel falls into
3745 - New: -convert switch to convert BSP to ASE file (experimental)
3746 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3747 single lightmap page for seamless terrain shadows
3751 - fixed pk3man build system to work with new cons layout
3752 - fixing linux setup system to work with new cons layout
3753 Linux 1.2.11 will be a full setup, much easier that way
3754 - update makeself to the latest (and best) version
3755 - add q3map2 to Linux setup. goes in core (g_strAppPath)
3756 NOTE: has a dynamic dependency to libpng
3757 - pk3man still has issues with the zlib code that's been thrown in it
3758 unresolved which I don't have time to look at
3759 since we plan to drop pk3man in 1.3, dropping it now is just as good
3760 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3761 detect GOTY install from registry and use it as default path
3765 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3766 reworked to have the UI in game settings dialog
3767 (this is strictly win32 thing, if that broke Linux build, then fix the typos)
3768 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3769 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3770 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3771 applied a fix, rolls back the values when the compression formats are not supported
3772 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3773 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3774 updated the setup code for town_*.shader (both in full setup and update)
3775 updated files in WolfPack
3776 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3777 using a QE4_VERSION define, added a message if there's a project template with wrong version
3781 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3782 guard junk.txt path between " "
3783 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3784 fix to CommitBrushHandleToEntity stuff
3787 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3788 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3792 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3793 http://zerowing.idsoftware.com/doxygen/
3797 - http://ttimo.net/web/anjuta
3798 modified the .prj to work with the cons patches (linked dirs)
3799 still way experimental
3800 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3801 fixing linking for radiant.x86
3805 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3806 patch inspector bug - fixed
3807 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3808 fucked up change in the plugin API caused breakage of several plugins
3809 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3810 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3811 Undolevels not set properly
3812 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3813 drag selection to the camwindow for patches in controlpoint edit mode
3814 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3817 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3818 mark map modified on editing entity keys
3819 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3820 added the correct link and ldflags statements to have static linking everywhere
3821 didn't check gcc 3 build, check correct static on Debian Sid and holy box
3822 has a $staticstdcxx in Construct to toggle On/Off if needed
3826 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3827 reworking the cons building. support for gcc2 and gcc3
3828 cons -- gcc=<gcc-name>
3829 read gcc version and configure accordingly
3830 changed _NO_STLPORT to Q_NO_STLPORT
3831 independant BASE_CFLAGS and BASE_CXXFLAGS
3832 correcting usage of CC/CXX for c/cpp source and linking
3833 fixed missing -lz in vfspk3.so
3834 changed the way we build curry.so, works from the GtkRadiant tree now
3835 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3836 tweaked the way we do -fno-rtti -fno-exception
3840 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3841 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3842 bumped version to 1.2.11-test for test setups
3846 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3847 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3848 - Merged with latest CVS, fixed minor issues with matrix order
3849 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3850 - Expanded debug colors to 12 for debugging surface meshes
3851 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3852 so more models supported correctly, also loading vertex normals
3853 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3854 are stripped, and \ path separators are changed to /
3855 - New: Add :q3map to the end of any shader name, and it will be interpreted as
3856 the named shader minus :q3map. Example:
3857 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3858 One potential use is the -approx feature to collapse lightmapped surfaces
3859 into vertexlit surfaces, saving lightmap space/memory
3860 - New: q3map_clipModel -- does what you think it does, sort of. This code ix
3861 really experimental, and should *only* be used on large models such as terrain
3862 (not small decorative models). This code will be evolving. Note: the shader's
3863 surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3864 in your model's shader that uses q3map_clipModel, then the brush will also
3869 - cleaning up some cons stuff, checking that the setup building process is still good on Linux
3870 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3871 updated Linux setup to put the bitmap
3875 - PicoModel: replaced stricmp with _pico_stricmp
3879 - PicoModel: added obj.c and ms3d.c, removed wfobj.c
3883 - Updated Q3Map2 to 2.3.29 sources
3885 - Merged with latest CVS, fixed minor issues with matrix order
3887 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3888 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3889 together in perfect harmony (terrain surfaceparms now inherited by brushes)
3890 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3891 fogged properly. Could be good for foggy water where you want the above-water
3892 portions to only be occluded by the water surface
3893 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3894 Number of lightgrid points displayed (byte size is currently out of proportion
3895 due to internal storage format) when Q3Map is called with the -info switch
3896 - Fixed wack surface merging bug where code would attempt to merge triangles not
3897 adjacent to the current set, causing bad lightmap projections on nonplanar
3899 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3900 luxels were being checked for occlusion rather than the actual source luxel
3902 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3904 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3905 if they used a shader with a normalmap (thanks ShadowSpawn)
3906 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3908 - Fixed bug where lightmaps were getting knackered on models and certain patches
3909 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3910 models (preliminary)
3911 - Increased MAX_MAP_PLANES to 0x40000 (~256k)
3913 - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3914 - Fixed bug in script parser where repeat calls to GetToken() were causing
3916 - Fixed SOF2 -rename bug
3917 - When using -game sof2 or -game jk2, the -flares argument is implied
3918 - Added -noflares argument to disable the above behavior
3919 - Added support for flares on entities. Use one of the following keys:
3920 "_flare" "1" -- use default flare (different for each game)
3921 "_flareshader" "path/to/flareshader" -- use a specific flare shader
3922 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3923 to get it to aim the correct direction, otherwise it defaults to pointing
3924 downward. You cannot have omnidirectional flares
3925 - Lightgrid size is automatically increased to accomodate large maps. The
3926 MAX_MAP_LIGHTGRID error will never happen again
3927 - Update PicoModel to 0.8.7 sources
3929 - Alias|Wavefront OBJ support
3930 - <modelname>.remap shader remapping suport
3931 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3932 handle grayscale jpegs gracefully
3933 - mathlib: fixed VectorClear(), got rid of braces
3934 - scriplib: fixed double-free memory corruption bug
3935 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3939 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3940 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3944 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3945 running from a network share - saving prefs per-user
3949 - merged in some more m4x4 code for q3map2
3950 - fixed unresolved code in picomodel (strlwr / strnicmp)
3951 - reworked the tools building to build both q3map and q3map2 without trouble
3955 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3959 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3960 fixed up camera compile (exports)
3961 added camera bitmap (plugin toolbar)
3965 - quickfix to the build (typo)
3966 - changed dynamic linking on Linux to look for libGL.so.1 by default
3967 fixes "all textures are blank" Linux bug with NVidia cards
3968 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3969 - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
3973 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3974 reworked the plugin toolbar to rely on interface instead of straight exports
3975 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3976 merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3979 James Monroe - RR2DO2 - TTimo
3980 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3981 light globes, applying patch by RR2DO2 built from the initial light globe code
3982 - note to self: indent -kr -nut -st -ts2 -i2
3985 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3986 massive patch update from SD's GtkRadiant
3987 - camera plugin: new bitmap
3988 fixed Linux install path for camera plugin to wolf/plugins
3989 - fixed various warnings in camera build gcc / Linux
3990 - fixed pref crash if plugin toolbar disabled
3991 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3992 - renamed the new select to 'Use paint-select in camera view:' in prefs
3993 (camera paint-select, should be our default name for this)
3995 NEW: you can 'paint select' in the camera view: 'camera paint-select'
3996 press shift and move the mouse over the camera view to paint over brushes you want to select
3997 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3999 NEW: light radius drawing
4000 Added in-editor light envelope drawing. Outer circle is max envelope,
4001 inner fullbright radius. Optional classic mode emulates the similar drawing
4002 from Rituals and Ravens tools (not q3map correct, easier for the level designer
4003 to understand/legacy).
4005 NOTE: 'angles' is q3map2 only
4006 NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
4009 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
4010 <andersca> just run your app with --g-fatal-warnings
4012 TODO: add new bitmap to win32 & linux setups
4013 TODO: don't use exports for the plugin toolbar, use entry functions
4014 do something like CPlugIn::InitBSPFrontendPlugin
4015 TODO: botclip is broken with the new Brush_Ray code
4017 initial ChangeLog for the patch:
4020 Arnout <rr2do2@splashdamage.com>
4021 + Added 'angles' support for models (misc_model/misc_gamemodel).
4022 + Prevented pivot drawing of model from scaling and rotating.
4023 + Cleaned up the dropdown boxes in the preferences a bit (all use
4024 tables now, so not multiline).
4025 + Added 'Classic Key Setup' option to camera paint select configuration, this
4026 drag-selects with ctrl+alt instead of shift.
4027 + Changed XYWnd::PositionView to position on the center of the
4028 selection, not on the mins.
4031 Arnout <rr2do2@splashdamage.com>
4032 + Added in-editor light envelope drawing. Outer circle is max envelope,
4033 inner fullbright radius. Optional classic mode emulates the similar drawing
4034 from Rituals and Ravens tools (not q3map correct, easier for the level designer
4035 to understand/legacy).
4038 Arnout <rr2do2@splashdamage.com>
4039 + Upped MAX_TEXTUREDIRS to 256 (from 128).
4042 Arnout <rr2do2@splashdamage.com>
4043 + Fixed patches not being drawn in XY window with colour of parent
4045 + Made paste to camera snap destination spot snap to grid.
4048 Arnout <rr2do2@splashdamage.com>
4049 + Changed Select_Reselect to be much faster.
4052 Arnout <rr2do2@splashdamage.com>
4053 + Fixed curve point drag-selection area not showing properly in XY
4055 + Fixed size info breaking over 9999.9 units.
4056 + Fixed AllocateSelectedPatchHandles not setting patchesmode to
4058 + Changed the horizontal and vertical tc shift spin control to have a
4060 + Moved SPoG's implementation of redisperse cols to a seperate function
4061 and reinstated the old code.
4062 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
4063 the clipboard to the current camera origin.
4064 + Added centerview functionality to 4 window mode. Ctrl+tab will focus
4065 on the selection, or if non existant, on the camera.
4068 Arnout <rr2do2@splashdamage.com>
4069 + Made sure settings set in savedinfo.bin get initialized to their
4071 + Added botclip filter (filters *botclip* and *monsterclip*).
4074 Arnout <rr2do2@splashdamage.com>
4075 + Removed .reg from normal map saving, can only save as region
4076 using 'Save region'.
4077 + Added outline style cycling (j) cycle between z buffered outlines and
4078 selected colour rendering.
4079 + Added colour dialog to pick the colour of selected surfaces in the
4081 + Third coordinate for clip points now gets set to the center of the
4083 + Changed arbitrary rotation dialog to accept negative angles as well.
4084 + Changed texture alignment dialog to accept values up to 2 decimal
4086 + Fixed entity inspector to say 'Textures:' in the window title.
4087 NOTE: still broke in floating window mode
4088 + Changed entity inspector so that tab doesn't clear the epair value
4089 field anymore, so it retains the value while jumping to it.
4090 + Disabling camera paint-select now returns selection behaviour for groups to
4091 the old behaviour as well (shift+click selects whole group).
4092 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
4093 g_strGameToolsPath fails.
4094 + Added plugin toolbar and api.
4095 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
4096 properly (well, not at all really).
4099 Arnout <rr2do2@splashdamage.com>
4100 + Added misc_gamemodel drawing.
4101 + Ported camera paint-select over from 1.3.
4102 + Fixed statusbar display of text (removed a bunch of \n's).
4103 + Added area selection in 3d view for patches.
4107 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
4112 - more CORERADIANTDIR cleanup (q3data)
4113 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
4114 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
4115 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
4116 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
4117 added SF_CAMERA to the flags in the selection process
4118 cleanup up various ugly syntaxes in the selection code:
4119 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
4120 don't do arithmetic on bitmasks:
4121 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
4122 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
4124 using flags & ~SF_ENTITIES_FIRST is the appropriate way
4128 - new IS scripts to go with recent media updates
4130 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
4131 reworked the fix to use "caulk_shader" in .game
4132 updated IS .rul script to generate special values for Sof2 and JKII
4136 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
4137 more texture compression, dialog and settings
4139 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
4140 fixes to the Linux build system, exclusive q3 or wolf working now
4144 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
4145 This should help memory usage drastically, especially when flushing & reloading
4146 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
4150 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
4156 - STVEF media update finalized (some .def)
4157 - 1_2 Core Update for shader manual update
4158 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
4159 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4160 Q3/TA media update with cleaned up shaders
4161 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
4162 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
4163 - built 1.2.10-sof2, SoF2 full install
4167 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
4168 added the option to build a Linux setup with the debug binaries
4171 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4172 cleaned up shaders, done nightly setup update on Linux
4173 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
4174 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
4175 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
4176 don't straffe when using Ctrl+Shift(+Alt)
4177 - camera.so RTCW plugin in Linux setup
4178 - quickfix to non-initialized var in camera code
4179 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
4180 added JKII media update and STVEF media update (for the DIR_GAME elements)
4181 JKII nightly is finalized
4185 - fixed a missing file
4186 - Linux build quickfix
4187 - fixed silly rendering bug
4188 - added pref to force texture compression off (hey why would you do that??)
4189 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
4190 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
4194 - cleared up notexture (dead code)
4195 - cleaned up QERApp_LoadTextureRGBA gamma table init
4196 - having a shot at 1.3 texture compression
4197 sees the extension, binds the texture with the currect setting
4198 but rendering is fucked .. someone explain?
4202 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
4203 search and destroy Q3Radiant -> Radiant
4207 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4208 wolf_entities.def update
4211 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
4213 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4215 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
4220 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4221 Sof2 patches and IS setup
4223 - game pack prompt asking about STVEF, fixed
4224 - mp_examples was leaked and non lighted, fixed
4225 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
4226 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
4227 default texture scale is 0.125
4230 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
4231 nomipmap -> nomipmaps in shader manual
4232 - removed libs/pak, this was still being linked in to Radiant, but not used at all
4233 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
4234 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
4235 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4236 added the RTCW camera plugin to IS setup
4239 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
4241 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
4242 GL font display fixes (mostly Linux)
4243 applied the changes with some tweaking
4247 - compiling the camera plugin on Linux:
4248 move the GUID and other misc compatibility definitions to include/misc_def.h
4249 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
4250 -> use QGetTickCount instead (in main function table)
4254 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4255 cleaned the .shader from 'light 1' statements
4256 updated the IS script for the updated .shader
4260 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4261 Sof2 support, PNG format
4262 wrote imagepng module, dynamic dependencies to zlib and libpng
4263 changes in the core:
4264 some hardcoded to "sof2.game" for png interface loading and extensions
4265 in GetTextureExtension, killed outdated support for texture plugins
4266 if ! "sof2.game", png is not loaded, support disabled
4267 http://zerowing.idsoftware.com/libpng/
4268 correctly configured for VC build (post build steps and dependencies)
4269 is required on win32 to build imagepng
4270 - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4271 - cleaned up the QERApp_LoadTextureRGBA path
4272 using (unsigned char* pPixels, int nWidth, int nHeight)
4273 cleaning up internal access path
4275 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4276 camera plugin for RTCW
4277 TTimo: wrote the .dsp, post build steps etc.
4278 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4279 (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4284 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4285 MP/SP pk3 filtering in VFS
4286 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4287 .camera support: splines library, camera plugin
4288 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4289 virtual functions but non-virtual destructor
4290 declaration with no type
4291 int idCameraFOV::start - control reaches end of non-void, making it void
4292 enumeration not handled in switch
4293 no _MAX_PATH, the portable one is PATH_MAX
4294 implicit declaration of int _fullpath
4296 struct _IO_FILE has no member named '_bufsiz'
4297 stricmp -> Q_stricmp
4298 attempt at implementation in .h file (InitIglToQgl)
4299 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4301 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4302 quick fix to spawnflags getting corrupted when multiple entities selected
4303 (doesn't completely solve the problems we have with spawnflags yet though)
4305 ===============================================================
4306 END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4307 ===============================================================
4311 - #197, HL support update
4315 - added cmdlib dependency to mapq3.so (fixes unresolved)
4319 - vfsGetFullPath() can now (optionally) search PK3/WAD files
4320 - Half-life map loading is now un-borked (my original patch worked
4321 but some conditional code in the patch was incorrectly applied.
4322 That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4323 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4324 models to be reverse-rendered (due to an inverted alphamask)
4325 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4326 changed project files and renamed all appropriate files and directories
4327 (for the merge, just delete contrib/hydratoolz and apply the diff)
4329 - Comments on previous notes:
4331 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4332 (this affects the build system / post build step too)
4333 imagehl and spritemodel are halflife specific and can be placed in
4334 either $coreradiantdir/modules or $hlradiantdir/modules
4335 I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4336 spritemodel can actually be used for other engines, not just HL so it makes sense
4337 to keep it in $coreradiantdir/modules
4338 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4339 is NOT to be used for any other engines. I've also updated the "about text" to
4344 - fix build process for textool plugin on some Linux boxen by including qertypes.h
4348 - spritemodels in build system
4349 - applying HL setup patch (att 270, bug 197)
4350 - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4351 fixed so that we only have the relevant changes
4352 - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4353 - .game generation: don't want enginename yet, gamename is ok
4354 - updated HL .game generation for eclass_singleload and no_patch
4355 - update hydratoolz location in setup
4356 - update maphl in synapse.config
4360 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4361 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4362 applying the HL patch (see original list of changes below)
4363 - ugly eclass API changes
4364 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4365 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4366 dropping it, using a proper configuration node instead (eclass_singleload)
4367 - added "no_patch" prop to disable patch support
4368 the patch toolbar prompts are only present in prefs if there is patch support
4369 otherwise everything is force-disabled
4370 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4371 one of the problems we have is that the 'manager' code and file format code are in the same module
4372 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4373 vfsFindFile(relative filename):
4374 this worked by searching through the list of loaded pk3/wad files for the file
4375 then trying to search through the search directories
4376 - wasn't properly documented about what it does / how is the search performed
4377 - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4378 can't be added to the VFS API as-is, it would confuse the interface
4379 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4380 foxing it, replacing by calls to vfsGetFullPath
4381 vfsFileExists(relative filename):
4382 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4383 - this is a duplicate / particular case of vfsGetFileCount
4384 foxing it too, we need to extend and update vfsGetFileCount instead
4385 - mapq3: the changes completely fucked q3 map parsing
4386 need reorganization. same module provides parsing for all .map based formats
4387 we use wrappers around the actual calls and globals in the module to select formats
4388 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4389 MAPVERSION_HL means WC >= 2.2
4390 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4391 MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4392 cleaned up the Q3 read/write code that got broken
4393 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4394 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4395 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4396 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4397 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4398 - applied patch 267 (hydratoolz fixes)
4399 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4400 - updated the .dsw .dsp to compile and copy HL stuff
4401 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4402 - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4403 (looks like I didn't look at the plugin unload code yet actually)
4404 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4405 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4406 - TODO: imagehl duplicates some image functionality
4407 imagehl is supposed to be only for HL-specific image formats
4408 it 'adds' the required formats to the stuff that image makes available for everyone already
4409 - TODO: HL doesn't have a BSP menu!
4410 - TODO: rename mapq3/ into map/, the map module handles all .map formats
4411 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4412 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4413 - TODO: HL synapse.config needs to use maphl
4414 - TODO: wtf is enginename="quake2" in hl.game
4415 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4419 - fixups to make 1.3 start (Q3 mode)
4420 - turned off C++ exception support in the modules/plugins, as we don't use it
4421 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4422 exit properly if missing chunks in synapse.config, don't crash
4425 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4426 fix for version check in release build
4428 ======================================================================================
4429 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4431 ======================================================================================
4434 - Patched in some CVS changes and fixed a little issue with the
4435 new entity file loader code.
4439 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4440 Selected Entity Bounding Box obscured by brushes fix.
4441 - Moved the "wad" keypair creation code from the Map module into
4442 a new plugin called HydraToolz, this means that wad keypair is
4443 done manually by the user, as in fact it should be. (as the
4444 order of the wads is actually important).
4445 - Fixed a problem with the wads in the wad list being re-ordered.
4449 - Created an inital implementation of a sprite model plugin.
4450 According to the powers that be, it seems creating a model
4452 It works ok, but there is no way to attach models (sprites if you will)
4453 to non-fixedsize entities (like func_bombtarget)
4454 Also, I can't get the alpha map stuff right so I had to invert the alpha
4455 mask in the spr loader so that 0xff = not drawn pixel.
4459 - "Wad" keypairs are now used when loading a map and speeds up map loading
4460 significantly. This sorts out quite a few issues that could otherwise occur.
4461 - Map loader now uses textures from wads listed in the the "wad" keypair first.
4462 - Added a texture name mapping cache system to the .map loader
4463 this significantly improves load times of maps that don't store texture
4464 names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4465 - Added vfsFileExists() to the vfs table (for above) and added it to
4467 - Map loading and saving times are printed to the console.
4468 - Wad file names from the "wad" key pair are logged to the console when
4470 - The user is informed if the textures loaded were not found in the
4471 wad files in the "wad" keypair.
4472 - The user is informed if the textures was not found in any wad file at all
4473 (Q2/HL only, the shader module still gives you similar information for other
4474 games when a shader activation fails)
4479 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4480 in .map format (It uses [ ]'s round some of the texture co-ordinates)
4481 TODO: do we need to be able to save a map in this format too ?
4482 - Added support for loading ZHLT style point files (*.lin)
4483 - Added wad filename information when loading textures.
4484 (This helps take the ambiguity out of which wad files textures come from,
4485 so that we can correctly setup the worldspawn "wads" e-pair manually.)
4486 Note: This will be removed when the "wads" worldspawn key is built by radiant.
4487 - added vfsFindFile() to vfs table.
4488 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4489 (this was by design, but the design has changed for the better)
4490 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4491 the shader/texture being loaded.
4492 This fixes all the weird issues that crop up when we were able to use non
4493 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4494 (such as having an image loaded twice in memory.)
4495 We also now get the correct shader name in the suface inspector too.
4496 Note: not sure if this code should stay in the map parser, or wether it should
4497 be moved to where shaders are first initialised.
4498 Note: maybe this needs to be when a halflife map is loaded, not specifically a
4500 - added EClass_SupportsMultiple to the EClass loader API.
4501 Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
4502 This function would not be needed if the eclass loader itself took care of the init,
4503 rather then the manager taking care of the init. Also note that if the loader were
4504 to take care of the init then FGD files *CAN* be additive, as it's not down to the
4505 format of the FGD files. However, it'll do for the moment because all the supplied
4506 FGD files that come with halflife and it's mods are meant to be used one at a time.
4507 - removed support for having an additional (not external) eclass loader.
4508 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4509 We never mix entity definition formats and synapse.config allows us to just have the
4510 right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4511 - Texture subset on by default for halflife.
4512 - default texture scale is now set to 1 instead of 0.5 for halflife.
4513 (needs to be 1 for q1/q2 too)
4514 - patch toolbar disabled by default for halflife and it's also disabled
4515 in the preferences so it can't be turned back on)
4516 (needs to be 1 for q1/q2 too)
4517 - bsp monitoring disabled by default for halflife
4518 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4519 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4520 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4521 TODO: re-enable for Q2 (but not halflife) format maps when we can
4522 can figure out what game/engine combo we're using from within a module
4523 - configured mapq3 to have dynamic VFS API too
4524 - Added halflife shaderlist.txt parsing back in, it's actually useful
4525 afterall (for editor shaders).
4526 ======================================================================================
4527 -- end HL support patch
4528 ======================================================================================
4532 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4533 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4534 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4535 was setting the "dir" epair in project files intead of "gamename" like all other games?
4536 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4537 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4538 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4539 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4540 TODO: add HL setup chunks!
4542 ===============================================================
4543 -- merging release-1_2_7 -> release-1_2_9 into 1.3
4544 ===============================================================
4547 - final fixes for Linux 1.2.9 setup
4551 - bug 521, q3 entities.def trigger_hurt fix
4552 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4553 default texture scale is configured in .game
4554 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4555 removed the item from the prefs dialog too
4556 updated the nightly setup to put the proper param in JKII .game
4557 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4558 changing texture window scale changes selected brushes texture
4559 re-selecting the previous texture can be done, but is a bit tedious to write
4560 made sure we deselect before re-init of the tex window view
4561 - fixed linux setup code bug. won't be any update, only a full release on linux
4565 - parallel cons working at last! was a problem with the targets list ('Default' command)
4566 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4567 using the eclass extents for the box if model can't be found
4568 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4569 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4570 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4571 that sigchld handler is only used on Linux to report the run times
4572 since we are rewriting the whole BSP code stuff, we can drop this for now
4573 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4574 removed that prompt and display
4575 - we build radiant.x86 in cons scripts, updated the setup code
4576 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4577 updated the setup script to install new wolf_entities.def
4578 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4579 added q3map2 URL to global.xlink, updated Linux setup
4580 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4581 printing q3map version info through the net stream
4582 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4583 fixed various media, some related code, and Linux setup
4584 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4587 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4588 fixed bobtoolz vis viewer to work with RTCW (BSP version)
4589 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4590 update of the Wolf entities file
4594 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4595 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4596 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4597 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4598 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4599 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4600 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4601 fixed part of the print XY code, more broken stuff showed up, dropping it
4602 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4603 region compiling was indeed fucked, spog b0rkage
4604 fixed so that it works again
4605 denying compile with camera out of the region
4606 reworked SelectBrush to deal with regioning and select the right brushes
4614 - STVEF patch and setup scripts
4616 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4617 moved error handling code to it's own file radiant/error.cpp
4618 compiled with UNICODE define (that's why I had to isolate), and process the error string
4619 so that Gtk can print it (that's only relevant to win32)
4623 - quickfix, cleanup of the console verbosity
4627 - final IS script updates for JKII game pack, version 1.2.8-jk2
4628 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4629 - added web url support in .xlink files (strstr on http://)
4633 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4634 - system shaders auto-load: display 'system' in the prefs
4635 - force BSP monitoring off in jk2 mode
4636 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4637 - updated IS setup script for mapextras.pk3
4639 - system shaders auto-load in prefs
4641 - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4645 - game pack and patches for JKII support
4647 - .game additions to specify .shader path (shaderlist and shader scripts)
4648 NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
4649 - reworked the shaderlist to list all the included shaders
4650 - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
4651 - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
4652 - fs_basepath does not get added during BSP command expansion for JKII mode
4653 - more verbose on script location and junk.txt location when monitored compile is disabled
4654 (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
4655 - JKII game back IS setup lands
4659 - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4660 - bumped version tag
4661 - TODO: bug #453 code needs backported from 1.3
4665 - fixed typo in plugins/mapq3/write.cpp Map_Write
4666 g_count_entities = 0; instead of g_count_brushes
4667 - more fixes which showed up while merging this with 1.3
4669 -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
4673 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4675 - added undo for pasted/cloned brushes
4677 ============================================================
4678 -- end release-1_2_7 -> release-1_2_9 merge
4679 ============================================================
4683 - rewrote the ref count code cleanly, added some elements to design and todo
4684 - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
4688 - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
4689 design doc started, non active modules are unloaded after startup
4690 need win32 implementation of ReleaseSO
4691 - quickfix on win32 (ReleaseSO)
4695 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
4696 - cleaned up strHomeMaps and strFSBasePath stuff
4697 prompts for maps, models, sounds etc are fs_game-dependant
4699 ===========================================================================
4700 -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
4702 =============================================================================
4704 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
4707 http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
4708 http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
4709 posted on the ML, bringing it back in from 1.2
4712 easily merged, as the 1.3 scripts have not been touched mostly
4715 1.2 tweaks stuff in the QE_*Project* functions
4716 1.3 has them mostly commented out
4717 applying manually where relevant
4718 the project settings stuff is very different, and the changes can't be applied as is
4719 given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
4720 a complete kill and rewrite of the prefs/project stuff might be our option anyway
4721 http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
4722 qe3.cpp QE_InitVFS conflict:
4723 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
4724 merged by hand, probably needs to be checked
4725 qe3.cpp OpenDialog SaveAsDialog conflict:
4726 commented out in 1.3, getting rid of it completely
4728 preferences.cpp conflict:
4729 1.2 adds CUSTOMSHADEREDITOR_KEY pref
4730 1.3 uses a completely different syntax for prefs
4731 preferences.cpp conflict:
4732 prefab path pref changes conflict with 1.3 pref syntax
4733 applying changes manually to 1.3 codebase
4736 1.2 adds pref to group / not group patch thickening
4737 1.3 changes the way we manipulate entities around that code
4738 merged manually, would be worth checking that the thicken pref works
4740 pluginmanager.cpp conflicts: synapse completely changes that part
4741 on relevant 1.2 thing is the removal of pfnRadiant_Free
4743 map.cpp Map_ImportEntities conflict
4744 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
4745 usin 1.3 code and checking 1.2 changes manually
4747 using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4750 not merging in .dsw .dsp
4751 an eclass.cpp fixed moved to eclass_def.cpp
4752 mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
4753 MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
4754 (same for MainFrame::OnFileSaveregion)
4755 MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
4756 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
4757 (might need to be checked, bug #506)
4759 TODO: need to check for parasite g_free that I added back from the file dialog
4761 propagated ChangeLog from Stable-1_2
4762 =============================================================================
4765 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4767 - added undo for pasted/cloned brushes
4769 - shift+left click to open shader editor no longer selects the texture on the way
4770 (this was unstable, pCurrentShader could become NULL somehow)
4771 - editpad bindings were completely broken
4772 attempts to make it work again failed
4774 changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
4775 we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
4776 - one more fix to the MAJOR / MINOR safe checks stuff
4777 - bug #500: oooogly, I removed a line which I should not have :)
4781 - "Save selected.." load/save in fs_game sensitive directory too
4782 - removed a bunch of unused/broken project settings items
4783 removed most of them actually .. project settings are .. ahem
4784 - added an optional 'go to url' button in gtk_MessageBox
4788 - fixed lod drawing of selected patches when patches are filtered
4793 make patch inspector deny space textures
4794 make mapq3 write code drop space textures
4796 removed remotebasepath and texturepath
4797 rewrote the Textures > Load Directory (which was kinda relying on texturepath)
4799 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
4800 added editpad quote in qer.com totd
4801 - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
4806 - fixed patches losing their shader if outside region when calling flush/reload
4808 - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
4810 - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
4811 the textures/liquids prefix
4815 - fixed a broken image link in the shader manual (bugzilla: #486)
4816 - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
4817 ~/.q3a/radiant/prtview.ini on linux
4818 - fixed prtview loading/saving config (bugzilla: #424)
4820 - removed QERApp_RadiantFree from the function table
4821 we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
4822 cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
4823 - added main build date and version to curry / pk3man / prtview
4827 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
4828 flush and reload was affecting texturing of selected brushes
4830 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
4831 File > Check for update menu item, jumps to the website and checks for update
4832 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4833 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
4834 - more stuff on File > New Project and common mod setup issues (not finished yet)
4838 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4839 reworking a bit the installer stuff
4840 wrote the version checking
4841 needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
4845 - trying more seriously to get a new nightly out
4846 updating the ChangeLog for current 1.2.7 from this file
4847 cleanups, browsing through the bugs to close/update/fix
4848 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
4849 I kinda fixed that myself already, going through the diff and applying the missing stuff
4850 creating the prefabs/ dir in QE_InitVFS
4851 - added a line about the games dialog / auto-select at startup in the dialog frame
4855 - cleaning some old commented out map load code
4856 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
4858 - strHomeMaps was init without taking care of m_strFSGame
4859 - SaveAsDialog was not using strHomeMaps
4860 NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
4861 need similar checks on win32
4865 - kicking the source to generate new doxygen on zerowing
4869 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4870 they shouldn't have been
4874 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
4875 - add Linux-isms for New Projects & read/write permissions...
4876 note: for a total conversion, basepath needs to be manually set
4877 - prevent opening multiple internal shader editor dialogs
4878 - added preference for using a custom shader editor
4879 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
4880 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
4881 current selection (bugzilla: #436)
4882 - fixed entity dialog passing events through to main window (bugzilla: #454) return values
4884 - patching in the .pfb extension adding stuff (bugzilla: #259)
4885 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
4886 anyway, the entity create code was called before the patches were selected
4890 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
4891 add entity #X and brush #X comments back to saved .map files
4895 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
4896 only show empty alpha channel warning if the tga texture is actually 32 bit
4897 (24 bit would always have empty alpha, the warning was useless in this case)
4901 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
4902 - Set show value to true for angle and movement velocity sliders in preferences
4903 - Increased the maximum value of angle velocity from 6 to 100
4907 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
4908 fixed File->Save with region active acts the same as File->SaveRegion for ents
4912 =============================================================================
4916 - fixed MDC_XYZ_SCALE value
4920 - fixed win32 compile error - vc6 being nitpicky
4921 - fixed refcount init on CSynapseAPIManager
4922 - cleaned up md3model win32 project file
4926 - added nudging for selected brush and patch vertices (bugzilla: #240)
4927 - added selected brush vertex highlighting
4928 - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
4929 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4930 they shouldn't have been
4934 - patched in djbob's grid minor/major color settings for gridsize < 1
4935 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
4939 - configured md3model to have dynamic VFS API too
4940 - cleaned up texwindow.cpp texture extension loop
4941 - updated current HL media with hl's synapse.config
4942 http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
4943 - checking in new synapse.config for Q3/RTCW
4944 - fixed win32 project files, removed hltoggle.h
4945 - bumped version to 1.3.3
4949 - XML runtime configuration of synapse
4950 uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
4951 - various cleanups and removal of dead code
4952 - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
4953 - removed the 'cons -- halflife' option, the binaries are unified again
4954 - cleaned up image loading
4959 - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
4960 - build system on Linux: some things are still hardcoded into the core, you need a different core
4961 for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
4962 - there is no media / install procedure yet, but a zip with what you may need for install is available:
4963 http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
4964 - cvs added all the new files
4965 - patched various things from the patches, don't have a precise list
4966 cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
4967 removed 'tga' from imagehl, two modules providing the same API has unexpected results
4969 TODO: the image loading is the main problem right now. We should not have any place that scans the
4970 extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
4971 minors too .. but that may be legal in this case.
4973 TODO: synapse config at runtime through XML (rather big piece)
4975 - fixing build on win32
4976 bad coding practices: 'for (GSList *choicelst = ..'
4977 added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
4978 (remaining hardcoded stuff is temporary)
4983 - added linux pthreads support to tools
4984 - removed old terrain.c and lightv.c from q3map2 Conscript
4988 - updated cons for q3map 2
4989 - minor q3map2 fixes for linux compile errors/warnings
4990 - minor warning fix in map.cpp
4992 - changed entity_addtolist to add entities to end of list instead of beginning
4993 - added eclass_forname to eclassmanager interface
4994 - fixed setting eclass before model-update for entities loaded from map
4995 - fixed setting bounding box for models after model-update
4997 - fixed crash on -connect and other gremlins related to argument processing
4998 - removed flag that prevented Castle's maps from compiling
5007 - Added VFSWAD modules for extracting textures from WAD files.
5008 - Added ImageHL for loading textures contained in WAD files
5009 - Updated shaders source code so that you can produce ShadersHL.dll
5010 (single minor using #ifdefs)
5011 - MapQ3 source updated so that it can load and save q2 format maps
5012 provides a multiple minors.
5013 - Added EClassFGD for loading FGD definition files
5014 (I documented this code quite well, if you're interested...)
5015 - Added support for iconsprite() settings in the FGD loader, we set
5016 eclass_t->skinpath with the name of the sprite
5017 TODO: write a sprite model plugin.
5021 - Fixed incorrect line numbers being reported when script files had // comments in them
5022 - Removed EClass_Create from the EClass manager _EClassManagerTable
5023 - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
5024 - Fixed a crash in shaders.cpp when there was no default texture.
5025 - Fixed a possible issue with g_bCancel_Map_LoadFile
5026 - Added a crash fix for uninitialised patchMesh_t->pSymbiot
5028 Core Changes Required for HalfLife Support:
5030 - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
5031 entity inspector to display the new spawnflags, updated FGD loader
5032 to load them correctly (previously it only loaded the ones with values <8)
5033 (Done without breaking the old Q2 code that was commented out)
5034 - Added GetTokenExtra to the _ScripLibTable
5035 - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
5036 TODO: ttimo, we need something in synapse to help with this.
5037 - Plugin manager requests different API's depending on .game file used.
5038 TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
5039 - Shaderlist.txt is not parsed on startup if hl.game is used.
5040 TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
5044 - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
5045 - Changed XMAP's minor_name from "xmap" to "mapxml"
5046 - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
5047 - Changed file/Load to file/Import on the menus
5048 - When a shader (Q3/HL) is not found a message is displayed in the console
5049 (only once for each shader that is not found). This is so the user can
5050 quickly get a list of missing textures/shaders.
5054 - initial q3map 2.0 source import
5055 new tools/quake3/q3map2 directory
5056 common/qfiles.h and common/surfaceflags.h modified
5057 affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
5058 will need to write the build scripts and compile on Linux too
5060 - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
5061 conflicts with project settings
5062 - large entity/models update
5063 +++ include/ientity.h 25 Mar 2002 11:37:54 -0000
5066 - common #defines for easy transition
5067 +++ include/igl.h 25 Mar 2002 11:37:55 -0000
5069 - Vertex Arrays support
5070 +++ include/imodel.h 25 Mar 2002 11:37:57 -0000
5073 +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000
5074 vector macros - cleanup
5076 - documentation of matrix layout
5077 - interface for utility functions for axis-angle and quaternion rotations
5078 - interface for new utilities for specifically transforming points/normals
5080 - interface for faster aabb-ray test without finding intersection point
5081 - interface for utility to calculate an aabb to contain a transformed aabb
5082 +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
5083 - cleanup of use of qboolean
5084 - implementation of fast aabb-ray-test
5085 - implementation of aabb-for-transformed-aabb
5086 +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
5087 - implementation of utility for rotation matrix from axis-angle/quaternion
5088 - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
5089 - implementation of new utilities for specifically transforming points/normals
5090 +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000
5091 - replace use of m4x4_transform_vec3 with new point/normal specific utils
5092 +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000
5093 - rename g_EntityTable using #define in ientity.h
5094 +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000
5095 - rename g_EntityTable using #define in ientity.h
5096 +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
5097 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
5098 +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000
5099 - remove entity-module files from md3model conscript
5100 +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000
5101 - implementation of generic quake-style-model class CModel
5102 - implementation of CModel-derived md3/mdc classes
5103 +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000
5104 - remove entity-module files from md3model dsp
5105 +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
5106 - interface for generic quake-style-model class CModel
5107 - interface for CModel-derived md3/mdc classes
5108 +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000
5109 - implementation of generic quake-style-model class CSurface
5110 - implementation of CSurface-derived md3/md2/mdl/mdc classes
5111 +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000
5112 - interface for generic quake-style-model class CSurface
5113 - interface for CSurface-derived md3/md2/mdl/mdc classes
5114 +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
5115 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
5116 +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000
5117 - interface for loading md3/mdc/mdl/md2 models, and mdl images
5118 +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000
5119 - #ifdef remove Group/Brush-Patch-Epair related stuff
5120 - const correctness for ValueForKey interface const change
5121 - add bounding-box update for models in Brush_Build
5122 - remove old brush parsing/writing stuff
5123 - remove old eclass-model loading/displaying stuff
5124 - enable vertex arrays on light drawing
5125 - moved brush is-selected? utility to brush.cpp
5126 +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000
5127 - comment out interface for old brush parse/write stuff
5128 - comment out interface for brush epair stuff
5129 +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000
5130 - remove old brush-primitives parsing/writing stuff
5131 +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000
5132 - moved brush-bbox update for models to brush.cpp:Brush_Build
5133 - bugfix for material colour setting when drawing models
5134 +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000
5135 - removed old eclass-model checking/loading stuff
5136 - added const checking for Eclass_ForName interface
5137 +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000
5139 +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000
5141 +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000
5142 - change entity creation to not use Entity_Create (function was removed)
5143 - commented groups stuff
5144 +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
5145 - const correctness for ValueForKey
5146 +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
5147 - added filetype patterns for mdc/mdl/md2
5148 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000
5149 - const correctness fixes
5150 +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000
5151 - change selection -> merge entity and selection -> separate from entity to go through mainframe class
5152 - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
5153 - made entity grouping and detail/structural settings undoable
5154 - commented out old groups stuff
5155 +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
5156 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
5157 +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000
5158 - const correctness fixes
5159 +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000
5160 - removed model table
5161 - stopped requesting model table from synapse
5162 - request undo table from synapse
5163 - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
5164 - fill interface table for opengl vertex array support
5165 - fill interface table for undo
5166 +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000
5167 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
5168 - removed old patch parse/write stuff
5169 - #ifdef'd out patch epair/groups stuff
5170 +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000
5172 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
5173 +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000
5174 - don't include entity.h, include ientity.h and forward-declare entity-table instead
5175 - include imodel.h but don't forward declare model-table
5176 - include iundo.h and forward-declare undo table
5177 - comment out interface to old patch parse/write stuff
5178 - comment out interface to old brush parse/write stuff
5179 - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
5180 - include eclass interface (we don't have an eclass.h)
5181 - declare interface for CreateEntityFromName (generic useful func)
5182 - declare target/targetname utils interface (we don't have a targetname.h)
5183 +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000
5184 - cleanup implementation of entity selection-grouping/ungrouping utlities
5185 +++ radiant/select.h 25 Mar 2002 11:39:27 -0000
5186 - cleanup interface for entity selection-grouping/ungrouping utlities
5187 +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
5188 - removed workaround for wierd entity_clone behaviour (changed in entity module)
5189 - avoid using Entity_FreeEpairs (not exposed by entity module)
5190 +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
5192 - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
5193 - enable vertex arrays in XY_Draw
5194 - enable undo for right-click dropping entities in XY window
5196 - various fixes to make the above compile on Linux, checkin to cvs
5197 - fixing some win32 build stuff
5200 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
5201 fixed setSpecialLoad in .def code
5205 - Modified the fix for LoadImage to be more consistent with other code
5206 - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
5207 also added output of the tga type when a tga file fails to load
5208 - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
5212 - Fixed LoadImage API list not being incremented while trying to find image minors, result was
5213 infinite loop when loading images that weren't of the first type (tga)
5214 - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
5215 g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
5216 that my fix is the right solution
5217 - Added simple formatting to xmap file output so that each node has a new line for readability
5221 - introduced API List managers
5222 we deal with two types of APIManager now, the ones that matching all minors for a given major
5223 and the ones that require a fixed list of minors
5224 - converted the image loaders to go through a API list manager
5225 - fixed various things in synapse (introduced more bugs?)
5226 - fixed plugins, realized it was still broken
5230 - EClass_Create in the EClass manager _EClassManagerTable
5231 - removed InitFromText from _EClassTable
5235 - some commented out code cleanups
5236 - added eclassfgd/ fgd.so module skeleton
5237 loaded up in radiant core as an optional entity format
5238 added eclass manager code to deal with the new format if present
5239 this still loads .def, the actual .fgd code needs to be written now
5240 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
5241 added a g_strDTDPath global
5242 disabled DTD validation, broken on win32
5243 - Str copy constructor (const Str &) working correctly with a __strDup
5247 - added verbosity in file accesses for CXMLPropertyBag
5248 - more fixes to project lookup
5249 - dropping dtds/ prefix, this is installation dependent
5250 - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
5251 - cleaned up some old commented out stuff
5252 - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
5253 modules builtin to the application (i.e. statically linked)
5255 include/ieclass.h (eclass loader API)
5256 radiant/eclass_def.cpp (.def class loader, builtin)
5257 radiant/eclass_def.h (.def loade, API public to the core)
5259 NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
5260 - quickfix to project file loading ("/scripts/")
5261 - introduced an EClass manager, hooked up the .def builtin module through it
5262 (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
5266 - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
5267 - added preferences check for fixing target/name collisions
5268 - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
5269 CGameDescription constructor results in a value from the last file parsed. Moved it
5270 to a more appropriate location, where it gets a value from the selected .game file.
5272 - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
5274 - enabled DTD validation of xmap files
5275 - added mapq3.dtd to setup scripts (not tested)
5277 - added OnActivated() to synapse clients, override to put some init code
5278 - fixing default project path lookup and user project increment (again)
5279 - fix to linux setup, no trailing slash in basegame items
5280 (wolf.game and q3.game)
5281 - removed old plugin/modules code, leaving only the synapse implementation
5282 recoded image loading and Map_Import/Map_Export
5283 still some temporary solutions and cleanup work to be done
5284 removed plugin.cpp from the tree / build system
5288 - TODO: add default project for wolf to WolfPack CVS module
5289 - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
5290 - fixed crash in mapq3 on trying to read uninitialised token ptr
5291 - changed .map to be default map format for now
5292 - changed runbsp to not hardcode -fs_basepath
5293 - added -fs_basepath to quake3 default project
5294 - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
5298 - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
5299 - updated the .dsp to work with new libxml2 2.4.16
5300 - fixed broken enginepath guessing, and broken project path rotation / saving
5304 - Added extra checks for target/targetname collisions
5305 - Find Brush dialog title correction (bugzilla #393)
5309 - Added Entity_Connect() to entity.cpp to avoid duplicating code
5310 - Fixed target/targetname collisions - entities being cross-linked when copied
5311 Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
5315 - cleaned up the kyro gl_point workaround stuff
5316 - taught ClipPoint's (clips & path points) how to draw themselves
5320 - Added mapxml.so to linux setup
5321 - strip debug symbols option in setup
5322 - removed g_qeglobals.m_strHomeMaps, writing it to project instead
5323 fixes a bunch of re-broken path issues. Also uses fs_game now.
5324 - Minor grid colour in QER Black & Green theme
5325 - Save window's pos/size for all view types in MainFrame::OnDestroy
5327 --------------------------- on branch synapse2
5329 - modules don't show up in plugins menu, added a dump in console before entering interactive mode
5330 - added compile time def for synapse verbosity
5333 - finished converting all the modules to synapse, disabled old ResolveInterface call
5336 - hooked TexTool into Radiant plugin menu through synapse
5337 - added iplugin.h which I had forgotten earlier
5338 - ported synapse code to compile and run on win32
5341 - SYN_REQUIRE_ANY / multiple API manager code
5342 can load multiple interfaces based on a matching pattern
5343 converted TexTool to load that way
5346 - added iplugin.h with basic interface for plugins
5349 - synapse on modules currently disabled,
5350 the basics of the code are working fine, need to look at multiple interfaces matches before going further
5351 - started converting shaders, requires conversion of a lot more others
5352 - image converted to synapse
5353 - no longer using GUID in synapse, all done through *_MAJOR strings
5354 HOWTO: convert a module to synapse:
5355 configure it to link against synapse static lib
5356 (+include path to STLPort required)
5357 add #include "synapse.h" to the plugin header
5358 declare the : public CSynapseClient in plugin header
5359 implement it (listing provides and requires, implement the request code)
5362 - vfspk3 converted to synapse
5365 TODO: get rid of all WINAPI crap
5366 - debugged the API dependencies solver to actually work
5367 - added newer cons at the head of the tree
5371 - added the basic code for solving API dependencies and requesting the various tables
5372 - more diagnostic printing code fixes
5374 - some more design work (libs/synapse/doc)
5378 - some changes to the files layout, cleanup of the diagnostics printing
5379 (stuff's mostly broken right now)
5380 - reworked the complete Sys_Printf stuff to rely on va_list implementation
5381 - include/isynapse.h declared useless and foxed without mercy
5382 - added include/irefcount.h
5386 - adding an experimental Anjuta project file to play around with
5390 - various fixes to build on linux, listed a bunch of current issues
5391 - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
5392 -- synapse2 branch --
5393 - propagate the code from old synapse branch to a new branch out of 1.3 tree
5394 (builds and runs on linux, that's about it for now)
5396 --------------------------- end branch synapse2
5400 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
5401 moved all the preferences code to XML
5405 - checked all paths conform to: unix dir separators + trailing separator
5406 - changed file dialogs for load/save of maps to default to "mapspath"
5407 - removed OpenDialog and SaveAsDialog, use file_dialog instead
5408 - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
5409 - removed dependence on EnginePath from preferences, replaced by CGameDescription
5410 - removed hardcoded g_get_home_dir calls for file dialogs
5411 - added validation of project settings entry paths before they are set
5415 - moved filters.cpp related function declarations to filters.h
5416 and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
5417 mainframe.cpp, map.cpp, select.cpp as not all files include
5418 qe3.h and qe3.h is a rather monolithic header this seems to be
5419 a cleaner solution per SPoG's suggestion...Fixes compilation.
5422 - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
5423 - cons update for mapxml
5424 - SaveAsDialog() changed to match path's used in OpenDialog()
5425 - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
5429 - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
5430 - changed request dialog for project files to loop until a valid file is found
5431 - fixed memleaks in CGameDescription constructor for xmlGetProp
5432 - added converting gametoolspath unix format when parsed from game file
5434 - fixed m4x4 lib to use column-major order (more compatible with opengl)
5435 - added divergence parameter to ray-point intersection test
5436 (now easier to select distant points in perspective views)
5437 - cleaned up modelview/projection matrix manipulations in 2d/3d view
5438 - cleaned up map modules / interface source files a bit
5440 - added ability to specify map module version when importing/exporting map
5441 - cleaned up file dialog code, returned filename is static and in unix format
5442 - save-as dialogs force a file extension depending on filetype selected
5443 - added filetype manager to support registering custom file types
5444 - fixed loading and cleaning engine path from radiant.ini correctly
5448 - fixed win32 compilation (userpathprefix is Linux specific)
5451 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
5452 added preference to allow 'paint drag-select' brushes/faces in 3d camera view
5453 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
5454 added preference to strafe camera foward/back in 3d view while freelook is active
5457 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
5458 patch adds ability to strafe up/down/left right while freelook is active
5462 - bumped to 1.3.1-nightly
5464 -- 1.2 stable branch branched here
5467 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
5468 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
5469 appplied the patch, corrected the mapspath expansion stuff
5471 - linux nightly setup code
5472 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
5473 hacked a corrective action in the nightly setup
5476 - fixed creating region brushes that fill the entire grid for Save Region
5481 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
5482 syntax fix to q3map path_init.c
5485 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5487 tweaking to config stuff in linux setup
5489 Ensures the games directory exists before trying to create a file there
5491 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
5492 (some additional fixes on top by me)
5495 quick fix to shader prefs load
5500 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
5501 more detachable menus fixes
5502 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
5503 fixes 'load shaders at startup' preference
5506 - fixed misc_model "modelscale" and "modelscale_vec" support
5509 - upgraded setup scripts to support nightly build
5510 - last minute fix to the modelscale and modelscale_vec code (md3 module)
5516 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
5517 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
5520 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
5521 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
5522 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
5525 - GtkRadiant 1.2.4-nightly version increment.
5526 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
5527 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
5528 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
5529 - Additional PVS optimizations in lighting.
5532 - Will compile for RTCW properly (1.2.1-y12 didn't).
5533 - No more sparklies where fog meets brush faces. They're split properly now.
5534 - Crash bug in vlight fixed.
5535 - Vertex light fixups/stitching is considerably faster.
5536 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
5537 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
5538 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
5539 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
5540 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
5541 - A ton of other minor little fixes here and there.
5550 - EClass_ForName fix if malformed name
5552 ---- 1.2.3 linux released
5555 - fixed BSP version depending on game mode in q3map
5556 (home dir guessing is still fucked, have to fix before release)
5557 - fixed q3map init_path.c home path bug on init
5560 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
5561 more fixes to texture paths in gensurf
5565 - switching to v3 project file, forcing reload of template if non-v3
5566 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
5567 - renamed Main to main in q3map init paths
5568 - fixes the ~/. inits and init order in q3map
5569 - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
5570 used in bobtoolz / curry / pk3man to find various files
5571 see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
5572 - some fixes to textures loading paths in curry
5573 - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
5574 - building 1.2.2 setups
5577 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
5584 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
5585 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
5588 Gef - Michael Schlueter - TTimo
5589 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5590 applied several patches (to setup code and to the setup scripts)
5591 modified makesdk.pl to update with more content
5592 added an "enginepath" attribute to the game file, reworked the handling in editor
5594 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
5595 took out the refresh command from the plugin menu
5597 bringing all the plugins to compile again on linux
5598 polishing the setup code (all the right files in the right places)
5599 - for linux release, bumping ver to 1.2.2
5600 win32 will have a 1.2.3-nightly after that
5601 - added correct init of ~/.q3a or ~/.wolf
5602 *nix systems have a 'prefix' attribute in the .game file to specify
5603 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
5604 identified the mod compiling problems
5605 applying back the old fs_basepath fs_game code to the BSP generation
5608 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
5609 cleaner path init code
5610 it doesn't init for ~/.q3a and ~/.wolf paths yet
5614 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
5615 using the wrong matrix stack for XY_Draw caused stack overflow error
5616 - texture_mode was set to an invalid enum in wireframe/flatshade mode
5617 - changed plugin API to expect gamedir-relative texturenames
5618 - fixed gensurf to create faces/patches with gamedir-relative textures
5622 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
5623 added modelscale key check to misc_model entity in md3/entity module
5624 added angle key check to eclassmodel class in md3/entity module
5625 fixed bugs in BP writing and reading in map module
5626 TTimo (commited as SPoG)
5627 - fixing permissions on cvsreport and doxygen stuff, upgraded dot
5631 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
5632 plugin API bugfix - fixes textures on stuff created by plugins
5634 ---- 1.2.1 was released here
5640 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
5641 wrong file packaged in setup
5643 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
5646 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5648 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
5649 update origin key on entities
5650 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
5651 made fixedsize entities not scalable
5655 - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
5656 using the main path to put general plugins and modules
5657 - fixed bobtoolz bug, init of epairs table was relying on wrong params
5658 - fixed curry to compile again on 1.2
5659 - fixed pk3man to compile again on 1.2
5661 installing the plugins with the core
5662 installing the common modules in the core
5663 - Compiling manual, more IS stuff, .xlink etc.
5666 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
5667 patches for improved multimonitor support (with some associated pref items)
5670 - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
5671 - radiosity fixes (proper handling of ambient light)
5672 - polygonoffset fixes
5673 - lightmaps on patches work better (normal calcs adjusted, planar patches are
5674 box projected like brush sides)
5675 - double vfs init in bsp stage removed (this needs to be tested on Linux)
5676 - lighting is faster again
5677 - a couple crash bugs resolved
5678 - other tasty nibbles
5682 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
5683 detachable menus set as preference (in layout)
5684 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
5686 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
5689 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
5690 fix 'Natural' texturing crash
5692 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5693 found out the problem, Wolf SP spawn works now
5695 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5696 fixed more problems with model loading vfsExtractRelativePath
5697 prolly broke the linux build, just a matter of putting a bunch of #idfdef
5698 - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
5699 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
5700 fixed md3 tris test selection bug
5702 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
5703 fixed bobtoolz for 1.2
5704 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
5707 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
5708 filter in viewmenu for lightgrid brushes (ydnar's q3map)
5709 fixes image lib loading bugs
5711 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5712 copy/clone deselects the copied stuff
5713 added a pref to deselect or not, and to nudge pasted stuff or not
5717 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
5718 IEpair wrapper to access project entity from plugins
5720 - missing IncRef in CShaderArray::AddSingle
5722 - game.xlink files in gametools path, is scanned to build items in the Help menu
5723 (and the associated code)
5726 Gef / Michael Schlueter / TTimo
5727 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5728 patches 133 and 138 applied, new setup code
5732 - adding djbob write access for bobtoolz
5736 - q3map code updates 1.2.1-y8
5737 new lightgrid surface flag feature
5738 lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
5739 cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
5741 - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
5742 (also checked the lightgrid option)
5743 - fixed setup.pl bug for template gen from WorkDir/
5744 - correct spawning between SP and MP mapping mode
5745 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
5746 .pid check, console logging and prefs cleanup
5748 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
5749 checked in updates to the manual links page and setup instructions
5750 (i.e. new prefs dialog)
5753 Gef & Michael Schlueter
5754 - bugs #295 and #279, new patches applied
5756 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
5757 patch selection crash
5759 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
5760 Dense and Very Dense Cylinders have wrong number of rows
5761 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
5762 latching patch toolbar settings
5764 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5765 win32 long/short pathname bugs reappearing, switching back to short paths for project settings
5766 - removed obsolete radiant/vfs.cpp radiant/vfs.h
5767 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5768 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
5770 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
5771 realloc bug in terrain
5775 - unpatched bug #239, unintended duplication of brushes, patch #96
5776 Note: bug #239 now unresolved
5778 - bug #295 fixes for compile under Linux
5782 - fixed CEntityEclassModel referencing eclass after eclass has been deleted
5783 SPoG - map-module branch
5784 - new map module, provides current functionality, using new map interface
5785 - cleaned up merging/creating of entity array used by map module
5786 - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
5787 - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
5788 - fixed Save Region and Save Selected
5789 - new xml map module "mapxml"
5790 - cleaned up map.cpp
5794 - removed m_bPak from pref dialogs (it was dead code)
5798 - q3map terrain blending fix for >5 layers
5800 - fs_homepath patch on linux
5802 - bug #279, linux setup, patch #102
5803 - bug #239, unintended duplication of brushes, patch #96
5805 - added Wolf specific project settings dialog:
5806 correct fs_game selection and combo names
5807 added multiplayer / single player mapping mode selection
5811 - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
5812 using different bsp version and different fs_basegame on wolf
5813 - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
5814 (added corresponding q3.cf wolf.cf and all.cf config files)
5815 - added a default Start Menu shortcut name (RR2DO2 special)
5816 - diffing against Id's internal SOS source and merging in new stuff:
5817 - bumped MAX_SURFACE_INFO to 4096 in shaders.c
5818 - new terrain code (Jim Dose)
5819 ParseTerrain() addition in terrain.c
5820 Creates a mapDrawSurface_t from the terrain text
5821 - VL_SurfaceRadiosity and VL_SurfaceRadiosity
5822 MrElusive's vlight radiosity code
5823 - speedups to vis.c and visflow.c (MrElusive)
5827 - merge gameselect branch back into trunk
5828 the IS setup scripts have been updated for the new paths layout
5829 developement environment needs to be updated to copy binaries to the right places for debug
5830 it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
5831 - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
5833 - propagating recent fixes to Alpha into the trunk
5834 based on diffing between Merge-1_1_1 and Merge-1_1_2:
5835 =====================================================================
5838 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
5839 reverted again the shader manual and tcMod docs
5842 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
5843 patched aselib.c, was calling strstr badly (relative path extraction)
5847 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
5848 applied patch, will release in next nightly
5851 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
5852 patch for safe_malloc
5855 - fixing STLPort config checks and XML config (CHAR -> xmlChar)
5856 - added safe_malloc_info and safe_malloc in the common/ dir
5857 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
5858 added XML stream version checking between Radiant and q3map
5859 ========================================================================
5860 also, manual merge of docs/manual and setup media
5861 this merge work is related to bug #280 too:
5862 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
5865 - new q3map, radiosity and bug fixes, code merged in with the trunk version
5866 (TODO: add more detailed changes log)
5869 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
5870 broken auto caulking fix
5872 EvilTypeGyu & LordHavoc
5873 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
5874 (two new files, project settings updated)
5877 TTimo - branch gameselect
5878 - copying over the linux setup binaries (setup, uninstall, setup.gtk)
5879 from Alpha branch. Those have the ability to prompt destination path
5881 Gef - branch gameselect
5882 - patch 101 for bug 279
5883 .game files generation by the setup, makesdk.sh and postinstall.sh fixups
5886 Gef - branch gameselect
5887 - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5888 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
5890 TTimo - branch gameselect
5891 - cleanup and homogeneisation of the paths for prefs storage
5894 linux: ~/.radiant/<version>/
5896 win32: g_strGameToolsPath
5897 linux: ~/.radiant/<version>/<gamename>
5898 so that global.pref goes in ~/.radiant/<version>/global.pref
5899 and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
5902 TTimo - branch gameselect
5903 - global prefs file (global.pref), XML based in core directory
5904 stores game selection setting
5905 stores autoload setting
5906 - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
5907 (and the .game file name .. thks Gef)
5908 - TODO: radiant.log stuff in global prefs?
5911 TTimo - branch gameselect
5912 - more Wolf setup tweaking for an experimental build release:
5913 quakev2.qe4 project template file
5914 using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
5915 'basegame' node for lookup of the default project file
5916 'engine' node for engine path
5917 - added experimental Wolf game pack to IS
5918 - added setup/win32/HOWTO with extensive information about the procedure to
5920 - reading the 'name' attribute in the game node for game selection dialog
5921 - TODO: pid files to make safe startup?
5922 The .pid stuff should be happening after game selection, since it covers game-specific
5923 preference settings.
5924 - TODO: console logging pref should be a global pref, goes with game autoload?
5927 TTimo - branch gameselect
5928 - updating the setup script for experimental 1.2.0 setup:
5930 merged some of the docs back into trunk (Radiant manual, some TA docs)
5931 will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
5932 merged bitmaps from Alpha too
5934 added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
5936 generating per-game config file q3.game in OnMoved (IS setup)
5937 will need equivalent with linux setup of course
5939 various other generic fixes to the setup code
5941 - multiple games support, list of changes, and TODO:
5942 NOTE: this is on a 'gameselect' branch for now
5943 Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
5944 for this branch too.
5946 The installation procedure has changed. The win32 installer is partly ready, linux installer
5947 will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
5948 location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
5949 go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
5950 (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
5952 The environment variables used by the build system (VC6 project files) have been adapted:
5953 $(QUAKE3RADIANTDIR) is still used
5954 $(CORERADIANTDIR) is used for the main editor location
5956 When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
5957 Once game is selected, parameters are used for regular startup.
5958 You need to write your own q3.game for now, it will be generated by the setup procedure
5959 my C:\Program Files\GtkRadiant\games\q3.game looks like that:
5960 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
5961 <!-- Q3 game definition file -->
5962 <!-- those are generated -->
5964 name="Quake III Arena / Quake III: Team Arena and modifications"
5965 gametools="c:/quake3/Radiant/"
5968 given that, the editor does a complete startup, and the basics are here for multiple games
5972 g_strToolsPath renamed to g_strGameToolsPath
5973 most of former g_strAppPath uses g_strGameToolsPath
5974 the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
5975 g_strAppPath still used, points to the main installation path
5977 added the game selection code in CPrefsDlg::Init
5978 using several classes and a dialog box, parsing XML files
5982 the console 'Radiant.log' doesn't catch the game selection stuff as it is now
5983 initialize it to the main install, without the game setting
5984 (console logging is a debugging tool anyway, no reason it should go to the proper game folder
5987 the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
5988 since we check for .pid even before we know where the GameTools path is
5990 on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
5991 to maintain things independant, and use the game name to isolate per-game settings?
5992 ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
5993 ~/.radiant/1.2.0-nightly/wolf/..
5995 also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
5996 linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
5997 Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
5998 win32 and to ~/.radiant on linux
6002 - replaced setup/win32/setup.sh by setup/win32/setup.pl
6003 same functionality level + abiliy to generate back a template from a work version
6004 - major rework on the IS scripts, basics of multiple games support installer
6005 clean seperation between editor core and game pack
6006 design doc and analysis of custom setup generation, setup script UI requierements
6007 see setup/win32/TODO for more details
6011 - new generation of InstallShield setup
6012 using a template/ directory instead of a .zip file
6013 requires rewrite of the processing script
6014 allows easier maintenance of the IS script
6018 - yet another update to cvsreport script,
6019 catch the branch and forward the info to user commands too
6020 able to build doxygen for several branches selectively now:
6021 http://zerowing.idsoftware.com/doxygen
6025 - new cvsreport script, should send explicit diff of the CHANGES file now
6028 TTimo - md3-module branch
6029 - validated the fixes and the build on linux, ready to merge in trunk
6030 SPoG - md3-module branch
6031 - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
6032 - fixed bug in m4x4_invert
6035 TTimo - md3-module branch
6036 - flagged all new mathlib functions that need a name change or an argument order change
6037 also added various \todo to point out inconsistencies
6040 TTimo - md3-module branch
6041 - updated linux build
6042 - fixed CEntityMiscModel and CEntityEclassModel destructors
6043 (any destructor should be virtual)
6046 Spog - md3-module branch
6047 - stopped texturewindow showing shaders without the "textures/" path
6048 - made md3 module functionally identical to current radiant md3 code
6051 TTimo - md3-module branch
6052 - fixes to the core for linux build
6053 - model.so module builds on linux
6054 - added plugins/md3model/doc/md3-design.txt
6055 - several doxy-friendly \todo chunks about the module model
6057 Spog - md3-module branch
6058 - fixed aabb_add_aabb() algorithm wasn't very reliable
6059 - added VectorMid, VectorNegative and CrossProduct macros to mathlib
6060 - added bbox_intersect_plane()
6063 Spog & TTimo - md3-module branch
6064 - initial code from Spog following a preparatory design work
6065 merging in as new 'md3-module' branch
6066 geomlib code merged into mathlib
6067 some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
6070 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
6075 - yet another update to cvsreport script,
6076 catch the branch and forward the info to user commands too
6077 able to build doxygen for several branches selectively now:
6078 http://zerowing.idsoftware.com/doxygen
6082 - new cvsreport script, should send explicit diff of the CHANGES file now
6086 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
6089 - renamed tools/quake3/common/threads.h to qthreads.h
6090 avoids a collision with system headers
6094 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
6095 Fixed "Move into worldspawn" deleting entities with only one brush
6096 Fixed Brush_Move using texture lock on fixedsize entity brushes
6097 Fixed Textures > Texture Lock > Rotations toggle checkbox
6101 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
6102 applied patch 77, using a notebook layout for preferences dialog
6103 also patched in some preferences saving that had been forgotten
6104 (such as invert mouse in freelook)
6107 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
6108 patch 84 + additional modifs, bug still open
6112 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
6113 rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
6114 makes rendering modes more consistent with each other
6118 - more IMAP interface, adding a blind data void *pData to entity_t
6119 more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
6123 - using IDataStream in map module, moved back some of the module code into the trunk
6127 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
6131 - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
6132 already had to IStream -> IDataStream some time ago anyway
6136 - updated cvsreport, testing new ver
6137 - added a static version of texdef (no memory alloc on the texture name)
6138 unused for now, was just experimental
6140 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
6146 new GtkSDK precompiled binaries
6147 updated libxml2 package (to 2.4.3)
6148 updated STLPort (to 4.5)
6149 now compiling with STLPort and threading (since we are using threading throughout the app)
6150 - exposing the data stream API to the modules, renamed some stuff on the way
6151 need to update the map module to use it now
6152 - cleanup on qtexture_t definition
6153 guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
6154 (see earlier patch on plugin entities)
6158 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
6159 applied patch commenting out plugin entities code
6160 might come back in 1.2 under another implementation
6161 the code is still there, only commented out for now
6165 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
6166 checking in doxygen content, setting up generation on zerowing
6167 auto generation on zerowing upon a commit:
6168 http://zerowing.idsoftware.com/doxygen
6169 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
6170 checked in the patch
6171 - switching to a new cvs commit script
6175 - libs/mathlib library
6176 unifies mathlib code squattered all over the tree
6177 mainly a merge of tools math code and radiant/mathlib.cpp
6178 C implementation, using an extern "C" construct for use from C++
6179 need to check on linux, win32 builds ok
6180 extracted qboolean code into libs/bytebool.h on the way
6184 merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
6186 TTimo - branch TmpMerge-1_1_1
6187 looking through all remaining .rej files and applying the failed patches accordingly
6188 bobtoolz is broken, but it's not due to the merge
6189 the plugin API is different and some things need updated
6190 (disabled bobtoolz build in contrib/Construct for now)
6194 setup: replaced the existing stuff with 1.1.1 code
6195 fixed various things for win32 build, checked correct CRT lib config
6198 TTimo - branch TmpMerge-1_1_1
6199 building modules, going through all the .rej
6200 merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
6201 exposing BuildShaderList PreloadShaders in _QERAppShadersTable
6202 have to review all the remaining .rej to finalize the merge now
6205 TTimo - branch TmpMerge-1_1_1
6206 using this branch as temporary location for merge process
6207 copied over new binary files. mostly .dsp (prolly broken)
6208 and setup/linux/setup.data stuff
6212 map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
6213 rebuilt and checked on win32
6214 merged IMap back in trunk, fixed some memory conflicts on win32
6215 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
6216 The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
6217 PS: I can email this script to anyone who would like to have a look
6221 did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
6222 when it doesn't know how to do it by itself..
6224 new doxygen patch, generates output from core (libs/ include/ and radiant/)
6228 removed Makefile, use cons damnit!
6232 automated documentation via doxygen, new scripts and content
6236 patch for CHAR to xmlChar conversion (xml2 consistency)
6240 the map module starts to look like something, cleaned up the interface stuff
6241 started moving the actual code out in the module and removing it from the core
6242 lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
6243 it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
6247 patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
6248 modified the Construct files accordingly
6249 merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
6250 merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
6251 checked the .rej and patched a few remaining things
6253 the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
6254 next time, generate the diffs not space sensitive..
6256 map loading is fucked, "textures/" prefix issue?
6260 merging recent changes from Alpha branch into the Trunk
6261 this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
6262 manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
6263 and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
6264 binary files ignored in the diff, only going for source stuff
6265 built with diff -Nru Reference/ Current/
6266 then patch -p1 < patchfile
6267 next, started rebuilding:
6268 big manual updates were in vfs.cpp and texwindow.cpp
6269 cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
6271 the ISSetup has not been copied over from Alpha
6272 OK check the Construct files
6273 OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
6274 OK radiant/lbmlib.cpp no longer exists .. in the image code?
6275 OK look at the *.rej files
6279 - adding a pref to select patches by BBox, fixes
6280 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
6284 - reverting Spog patch 67 to bug #209, starting from scratch
6285 applied again, with HasModel returning NULL safe checks
6286 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
6287 fixed overlays drawing (XY and Cam)
6291 - building and distributing q3data (.ase -> .md3 conversion utility)
6292 updated q3data to show main GtkRadiant version information and build date
6293 - generating a new GUID per-setup
6294 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
6296 - updated credits.html and links.htm, look much better
6297 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
6298 - update Z-checker view on camera up and down
6299 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
6301 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
6302 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
6303 Fixed Flush & Reload Shaders for md3 models
6307 - several patches to the key handling code, for linux specific issues and sticky keys
6308 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
6310 - fixing q3map bug, not processing the argv correctly
6311 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
6312 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
6313 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6317 - discreet movement for camera (prefs setting)
6318 fixes texture window bug
6319 latching view layout changes until restart
6320 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6322 - added back "view > show > show angles" in view filters
6323 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
6327 - fixed problems with q3map when not using -connect
6329 - fixed q3map texture projection for brushes belonging to entities with local origin
6330 - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
6334 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
6335 fixing key handling bug (key pressed with repetition was not properly catched)
6337 - added new Radiant manual elements (GtkRad section) to the win32 full setup
6338 - reverting version to nightly, going back to nightly / RC delayed
6339 - patched linux setup, now prompting for component path only if at least
6340 one of the options is checked. Still need to handle Cancel in dialog though.
6344 - more fixes to linux script, copy plugins right now
6348 - patched contrib plugins, using seperate build scheme
6349 - fixed textool issues, compiles again
6353 - sub-menu cascading
6354 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
6355 - udpated the Q3Radiant manual with some new GtkRadiant stuff
6356 - updated the FAQ with 1.1.1 known issues
6358 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
6359 applied all the patches
6363 - fixed qer_editorimages outside "textures/" being ignored
6364 - stopped q3map_lightimage being used to set shader image dimensions
6365 - changed bsp menu to remove "bsp_", changed menu text in default .qe4
6366 - fixed patch LOD update - now always occurs on both cam/xy draw
6369 - dynamic DEpair class strings in bobtoolz
6370 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
6371 - decrease VESF verbosity
6372 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
6375 - fixed Gtk keyboard bug Ctrl + [ and ]
6376 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6380 - merged FullSetup branch into the trunk, we have basic functionality
6381 for a full linux setup (components prompting for path)
6382 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
6385 - CapDialog source cleanup patch (got rid of the namespace)
6388 - more camera fixes, wheel mouse and texture drag drop
6389 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6390 - additionnal patch to optimize camera refreshes
6391 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6394 - remember last key/pair in entity dialog for easy "apply again"
6395 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6396 - re-enabled texture name edit on PI
6397 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6401 - left pane on status bar
6402 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
6405 - cam window cursor fix
6406 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6408 TTimo (FullSetup branch)
6409 patched setupdb and setup to allow for path prompt in install
6410 modified the setup script scheme to go towards a solution similar to what
6411 we do under win32 (build a full and nightly build)
6412 the binaries in setup.data/ (setup and setup.gtk) still need to be updated
6413 with proper binaries built from setup and setupdb cvs source
6417 - wheel mouse in texture window on win32 (with a pref setting for increment)
6418 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6419 - not saving prefs while exit on sleep
6420 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
6421 - fixed select all of type (changed behaviour to something that makes more sense?)
6422 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
6425 - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
6426 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6427 - prevent multiple color selection dialog for light entity
6428 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
6431 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
6433 applied patch to store SI and PI positions
6434 storing entity info and map info positions
6435 reworked the overall position load/save scheme
6436 added an enum for the view style, makes things more readable
6440 - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
6442 - patched Conscript to accept 'cons -- release' on the command line to performa a release build
6444 - added patch splitting to bobtoolz
6445 - fix to patch control points bug in camera
6446 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
6447 - handling of NWUV errors in q3map
6448 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
6450 - new patch for camera control
6451 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6455 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
6456 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
6457 - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
6461 - fixed surface inspector "fit" bug
6462 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
6463 - single face deselection on a selected brush
6464 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
6468 - Moved *.def files to scripts/ in win32 setup
6469 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6470 - Applied patch for background position on widgets (win32)
6471 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
6472 - Checked C runtime lib configs
6473 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
6474 - updating docs (add to CVS, update setups etc.)
6475 added TA teams manual to the full setup
6476 uploaded on web site
6477 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
6478 - changed versioning to 1.1.1-nightly, next release will be 1.1.1
6479 (the -TA part was removed, since we now support ALL mods)
6480 - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
6481 - moved texdef_t::name to private, added const char * GetName()
6482 (doesn't fix explosion on exit for win32 debug builds though)
6483 - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
6484 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
6485 - added targetShaderName documentation to shader manual
6486 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
6487 - added "notta" and "notq3a" documentation to the TA Mapping manual
6488 - fixed entities.def on shootable doors and buttons
6489 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
6492 - added MAX_POINT_ON_WINDING error handling
6493 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
6495 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
6498 - noclip-type camera movement
6499 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6503 - Fixed CHANGES commit script bug
6504 - Fixed -onlyents bug in q3map / origin brushes
6505 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
6506 - added mouse wheel to the texture window
6507 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
6509 - Fixed texture rotation not updating correctly on patches
6510 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
6511 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
6512 - Added note in entities.def for default worldspawn _color value
6513 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
6514 - Added IncRef and DecRef to Patch_FindReplaceTexture()
6515 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
6516 - Fixed misc_model updating on changing model key or with invalid model
6517 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
6521 - Added negative vertical scale on SET and FIT in patch/surface inspector
6522 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
6526 - running makeversion.sh from Conscript
6527 - a bunch of patches to cleanup compile warnings on linux
6528 - added VectorSnap on float grid
6529 - IWindowListener modified to pass float values for X Y in click messages
6531 - fixed crash when adding a misc_model if Gtk dialog is on
6533 - md3 filtering for misc_model dialog
6534 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
6538 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
6539 Kyro II GL drivers bug
6540 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6541 using a scrolling textbox for GL extensions in the about list
6542 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6543 func_group toggle in cap dialog
6546 fixed running BSP commands on linux
6547 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
6552 quakecon fixes: switched to long filenames in project and misc_model dialogs,
6553 removed all occurences of win32 conversion to old 8.3 filenames
6554 NOTE: this might raise some bugs and issues, but it's the way to go for the future,
6555 already fixes more issues than it creates
6559 fixed Radiant hijacks win32 copy/paste
6560 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
6562 --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
6566 fixed project dialog to behave right
6567 proper .def scanning
6568 fixed shader loading with VFS and mod stuff
6569 added a local to texwindow.cpp GSList *l_shaderfiles
6570 holds the names of the active .shader files
6571 modified q3map to read "fs_basepath" and "fs_game"
6573 .def files in the media need to move to <fs_game>/scripts/
6574 rename entities-TA.def to entities-ta.def
6578 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6579 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
6580 patching in MarsMattel's code for mod support, and started fixing:
6581 added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
6582 reworked the project file dialog
6583 changed the way we load and initialize eclass and shaders to work with mod code
6584 updated VFS initialisation code, cleaner and better console output
6585 the "game" key in the project file is no longer relevant, only "dir" is
6586 (if "dir" is not present, then no mod support, vanilla Q3)
6587 changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
6589 cleanup .. (search where "basepath" is used for instance)
6590 using fs_game when calling q3map
6591 fixing project dialog to behave right
6592 shader loading using VFS functions (seems to work again but I'm not sure)
6593 win32 ver. might be slightly broken
6594 .def scanning, don't scan ALL .def
6598 added version and build info to the log file + current timestamp
6602 fixed selection of misc_model when viewed as a bounding box
6606 cons script for q3map building
6607 added general GtkRadiant versioning (version.h) to q3map
6608 nightly setup on linux:
6609 using the right install path (with GtkRadiant's version name)
6610 cleaned up options to only the stuff relevant to nightly
6611 fixed Radiant and core binaries path in setup
6612 added some template processing of setup.xml (similar to what is being done on win32)
6616 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
6617 applied ^Fishman's path
6618 inclusion of version.h and aboutmsg.h moved to qe3.h
6619 changed base path location process (in most cases it will prompt)
6620 fixed the path construction to initialize according to the new layout
6624 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
6625 fixed wake up crash on linux
6629 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
6631 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
6632 fixed installer bug on win98, was a problem with cygwin config
6636 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
6641 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
6642 can't locate the "textures: in use" problem, has been fixed already?
6643 now selecting the right entity in the list, had to go around an inifinite recursion problem
6644 (i.e. selection message in the entity class list causes UpdateSel recursion)
6648 - added botclip to missionpack/common.shader
6649 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
6653 - backported cons scripts to Alpha branch. Type 'cons' at the head to build
6654 regular makefiles should soon be outdated..
6658 - updated the IS script (Gtk changes and and BACK problem)
6659 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
6660 - bunch of fixed to make it build on win32 against new STLPort
6661 http://zerowing.idsoftware.com/STLPort/
6662 using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
6666 - fixed GDI leak affecting text widgets, specially the console and the entity inspector
6670 - more win32 project file cleanup, removing libs/libxml2 from the tree
6671 - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
6672 http://www.qeradiant.com/faq/fom-serve/cache/174.html
6676 - added libxml2 as an external dependency. libxml2 should be installed as a seperate
6677 directory on win32. dynamic linking now instead of static previously.
6678 - cleaned up q3map win32 project file, removed opengl dependency
6679 (the drawflag command line is inoperant now .. I don't think it was used anyway?)
6683 - checking in Gef's doxygen files
6687 - added .dsp for map module on win32
6688 - fixed several issues with module loading, stability of the debug and release builds
6689 http://www.qeradiant.com/faq/index.cgi?file=197
6693 - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
6694 - got rid of InfoMsg functions (can't remember what it was)
6695 - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
6696 - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
6700 - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
6701 this is using the imap.h interface
6702 - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
6703 - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
6704 - reverted Spog's changes to the console logging switches to their original behaviour
6705 - removed m_fVersion from the func table .. we use the size of the table to do the checks
6706 XMLmap merge from 31/11/2000:
6707 - started moving the map loading code into a module
6711 - updates to the plugin loading code, verbose a bit more, and more interesting information
6715 - some fixes to vfspk3 string code, using the proper str implementation
6716 http://www.qeradiant.com/faq/index.cgi?file=175
6717 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
6718 - fixes to image module
6722 - started using cons for the linux (*NIX) build system
6723 see http://www.dsmit.com/cons/
6726 - Fixed drawing too much coordinate text in XY window
6727 - Changed grid line drawing in XY window to be more consistent
6728 - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
6729 (shaders.dll now parses some new surfaceparms)
6730 - Changed shader parsing to pass over layer information in shaders,
6731 rather than parsing and ignoring it all
6732 - Changed misc_model selection to ignore back-facing triangles
6733 - Added axes to show the grid origin in XY window
6734 - Changed misc_model rendering and selection to minimise the number of extra
6735 transformation calculations
6736 - Fixed texture directory listing to allocate and free memory correctly using vfs
6737 - Added qglDeleteTextures() to plugin GL API - fixes crash
6738 - Fixed image.dll to correctly allocate and free memory for jpgs
6739 - Moved modules to /modules from /plugins, updated win32 project files.
6740 (linux/mac makefiles will need to be updated)
6741 - Changed console logging toggle in main() to automatically disable logging after any successful startup
6742 - Changed console logging to only activate when a Release build finds a .pid file
6743 - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
6744 - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
6748 - cleanup of the win32 project file and C++ options.\
6749 Turned off exception handling, changed some code generation options and fixed
6750 some threaded/non-threaded linking problems
6751 - STL in GtkRadiant or a plugin must now use STLPort
6752 a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
6753 still need to write some guidelines about it
6754 bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
6758 - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
6759 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
6760 (check on zerowing for the latest archive)
6761 libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
6762 - cleaned q3map, removed GL dependencies
6763 - updated Debug and Release builds on win32, it compiles and runs now
6767 - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
6768 added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
6769 - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
6770 - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
6771 - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
6772 - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
6773 - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
6774 - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
6775 - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
6776 - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
6777 - TODO: Delete vfs.cpp and vfs.h from /radiant
6779 - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
6780 updated linux makefile accordingly
6781 - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
6784 TTimo (Alpha branch)
6785 - merged the recent MacOS branch back into Alpha
6786 this makes a potential source codebase for a MacOS release
6789 TTimo (Alpha branch)
6790 - patching Spog's recent changes to fix linux build
6791 using DBL_MAX and FLT_MAX from <limits.h> for float and double max
6794 TTimo (Alpha branch)
6795 - testing Spog's write access
6798 - Added variable LOD for PatchMeshes based on curvature
6799 - Added LOD-matching to eliminate gaps between patches with mismatched LOD
6800 - Fixed texture shift/scale on LOD'd PatchMeshes
6801 - Added opengl lighting (three infinite light sources)
6802 - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
6803 - Added decoding/transforming md3 vertex normals for gl lighting
6804 - Changed camera drawing routine to minimise gl state changes
6805 - Removed Patch_InsertDelete() - not functional
6806 - Added CV lattice to selected patches
6807 - Added Per-polygon patch selection
6808 - Added Per-polygon misc_model selection
6809 - Changed default "patch subdivisions" to 4
6810 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
6811 fixes all rendering modes to be more consistent, speeds up rendering
6813 --------- GtkRadiant 1.1-TA win32 and linux release ----------
6817 Spog (patched in TTimo) (Alpha branch)
6818 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
6819 - Changed patch point selection to pick already-selected points in preference over non-selected
6820 - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
6823 TTimo (Alpha branch)
6824 - final fix pass to the generated version and about message tags
6825 - improved texture adjustment code (shift+arrows shortcuts)
6827 texture adjustment commands now affect the texture relatively to their current orientation
6828 they will move along their texture axis, and not along world axis
6829 the texture adjustment commands are now interpreted to be more intuitive:
6830 Radiant will match the up/down/right/left translation messages to the face that is affected
6831 depending on the way the camera is looking at the face, the right move commands will be used
6833 changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
6835 ShiftTextureRelative_Camera uses several new functions:
6837 // get the two relative texture axes for the current texturing
6838 BrushPrimit_GetRelativeAxes(f, vecS, vecT);
6840 MatchViewAxes does the matching between up/down/left/right commands and world directions:
6841 // vec defines a direction in geometric space and P an origin point
6842 // the user is interacting from the camera view
6843 // (for example with texture adjustment shortcuts)
6844 // and intuitively if he hits left / right / up / down
6845 // what happens in geometric space should match the left/right/up/down move in camera space
6846 // axis = 0: vec is along left/right
6847 // axis = 1: vec is along up/down
6848 // sgn = +1: same directions
6849 // sgn = -1: opposite directions
6851 // typical use case is giving a face center and a normalized vector
6852 // 1) compute start and endpoint, project them in camera view, get the direction
6853 // depending on the situation, we might bump into precision issues with that
6854 // 2) possible to compute the projected direction independently?
6855 // this solution would be better but right now I don't see how to do it..
6856 void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
6858 // shift a texture (texture adjustments) along it's current texture axes
6859 // x and y are geometric values, which we must compute as ST increments
6860 // this depends on the texture size and the pixel/texel ratio
6861 void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
6863 those functions are using various new utility functions:
6865 // GL matrix product
6866 void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
6868 // project a 3D point onto the camera space
6869 // we use the GL viewing matrixes
6870 // this is the implementation of a glu function (I realized that afterwards): gluProject
6871 void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
6873 - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
6879 Spog (patched in by TTimo) (Alpha branch)
6882 - moving void VectorSnap(vec3_t point, int snap); to mathlib
6883 - NOTE: STL dependency removed .. leaving this comment
6884 this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
6885 it should work fine for basic stuff
6886 but M$ implementation doesn't follow the standards when it comes to advanced stuff
6887 it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
6891 rushing this a bit.. make sure you check it doesn't remove anything you
6892 changed. This only contains changes within /radiant .. i'm pretty sure I didn't
6893 change anything else, but i'll check again. Patch below.
6895 Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
6896 Fixed setting an origin for multiple brushes to use origin point of fixedsize
6898 Fixed mirroring and rotation of fixedsize entities including misc_model
6899 Fixed undo/redo on multiple entities to link brushes to entities correctly
6900 Fixed "view > entities as.." menu to display correct default setting
6901 Fixed "view > entities as.." toolbar button to show menu
6902 Changed selection-area of edge/vertex control handles to stay constant when
6904 Fixed undo on ctrl+G SnapToGrid
6905 Fixed Selection Invert to set bSelected correctly on patches
6906 Fixed XY-window Z selection origin to be g_MaxWorldCoord
6907 Changed RotateIcon to draw same size at all zoom levels
6909 Fixed origin drift on saving misc_model with null md3Class
6910 Fixed creation of cap for 'Bevel' type patches
6911 Fixed inverted cap being created for 'Endcap' type patches
6912 Fixed inverting patches on mirror operations
6913 Added snap-selected-to-grid affects only the patch points selected
6914 Cleaned up Select_ApplyMatrix and Select_SnapToGrid
6915 Added drawing of brush planepts in debug build
6916 Fixed texture quality slider adjustment
6917 Removed redundant menu items curve > cap > inverted bevel/inverted endcap
6918 Fixed texture scrolling not working when scrollbar is disabled
6919 Fixed textures with odd dimensions being skewed with texture quality less than
6921 Changed Patch Inspector Horizontal/Vertical increment to use pixel values
6923 Changed Patch Inspector Horizontal increment to subtract from S values but not
6925 Changed Patch Inspector Stretch spinner to do something useful
6926 Changed Patch Inspector Stretch default amount to 0.5
6927 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
6928 !! stops output in console window !! - Added sending q3map output
6929 to /temp/junk.txt to bsp commands, in win32 only
6930 Fixed Patch_Naturalize to calculate T values backwards, correcting texture
6932 Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
6934 Fixed point selection on patches when new points are added
6935 Fixed redundant edge/vertex handles being created for patch brushes and
6937 Fixed refusal to activate brush vertex-drag mode if any patches are selected
6938 Partly fixed Undo picking up patch point drags when no points are selected
6939 Fixed behaviour of vertex selection on patches
6940 Fixed patch point colours in textured mode in cam window
6941 Changed patch point selection to update selection pool on each selection click
6944 TTimo (Alpha branch)
6945 - more setup script changes, will rely on version information
6946 various other fixes in the script file
6949 TTimo (Alpha branch)
6950 - added makeversion.sh to the root, will generate version and date files before compilation
6951 version.h and date.h
6952 - cleanup and fixes to the linux setup scripts
6954 Spog (CVS add and config by TTimo) (Alpha branch)
6955 - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
6958 TTimo (Alpha branch)
6959 - fixes to linux version from previous set of patches
6962 Hydra (patched in TTimo) (Alpha branch)
6963 http://fenris.lokigames.com/show_bug.cgi?id=3458 :
6966 SpoG (patched in TTimo) (Alpha branch)
6967 - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
6968 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
6969 - Patches: Curve > matrix > redisperse > rows/columns
6970 I changed this function to treat a patch as multiple 3by3 sections when doing
6971 redispersal of control points. The effect is that green patch points are never
6972 moved. I also removed the call to Patch_Naturalize, so the texture coordinates
6973 are not changed (user can hit ctrl+n to naturalize afterwards if desired).
6974 - rewrote the patch_captexture function to be more reliable
6975 - Fixed YZ view drawing and selection being mirrored on plane X=0
6976 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
6978 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
6979 - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
6980 originally stemming from ass-backwards representation of grid axes. Fixed
6981 clipper to generate 3rd clip point correctly for each axis instead.
6982 - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
6983 brush was "common/caulk".
6985 TTimo (Alpha branch)
6986 - removed some unused code in the Gtk file dialog, hopefully stabilizing it
6989 TTimo (Alpha branch)
6990 - changed the regular/BP conversion prompt
6993 Spog (patched in by TTimo) (Alpha branch)
6994 - Fixed view > show coordinates now affects Z window
6995 - Fixed minimum/maximum world coordinates now -65536/65536
6996 - Fixed view > show blocks now only draws vertical lines if not XY view
6997 - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
6998 - Changed XY/Z window grid drawing to use floats internally
6999 - Fixed broken XY window grid drawing for higher zoom levels
7000 - Changed camera and Z-checker icons to stay the same size when zoom level changes
7003 Spog (patched in by TTimo) (Alpha branch)
7004 - added filters.cpp to the VC6 Makefile. Linux build needs updating
7005 - Changed Filter system to use brush-flags updated only on actions that affect filtering
7006 - Changed Filter system to allow further extension and future customisation
7007 - Changed show/hide to use brush filter flags
7008 - Changed Find/Replace textures to only rebuild brushes that changed.
7009 - Changed View > Filter menu shortcuts and behaviour
7010 - Fixed various minor spelling errors
7012 TTimo (Alpha branch)
7013 - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
7016 TTimo (Alpha branch)
7017 - better parse error information: added the line number of the error in (hopefully) all cases
7020 TTimo (Alpha branch)
7021 - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
7022 - fixed undo in BP mode
7023 - MatchToken error message in q3map improved with the script name
7026 TTimo (Alpha branch)
7027 - switched linux makefiles to xml2-config instead of xml-config
7028 latest version of libxml2 is using xml2-config instead of xml-config now
7031 TTimo (Alpha branch)
7032 - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
7035 - Added setup data and a script to build linux setups to the cvs
7036 TTimo (Alpha branch)
7037 - various printf -> Sys_Printf
7038 - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
7041 - Removed "Show Paths" option, already in the filter menu
7044 - Fixed the Enter key handling on the surface inspector (suggested by Spog)
7045 - Fixed skewed textures with lower texture quality
7046 - Changed the order the include directories are searched under Linux
7049 - Moved the Show Cluster Portals option to the Filter menu
7050 - Fixed the rotate and scale toolbar buttons being incorrectly checked
7051 - Fixed arbitrary rotation bug (#3073)
7054 - Fixed CreateFont memory leak on glwidget
7057 TTimo (Alpha branch)
7058 - fixed save as prefab stuff (right dialog name and overwrite prompt)
7061 TTimo (Alpha branch)
7062 - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
7065 TTimo (Alpha branch)
7066 - change some code in the file dialog to use g_malloc g_free instead of new
7067 for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
7068 some of the crashes)
7071 - Fixed Load command initial path
7072 - Fixed some toolbar buttons not being correctly initialized
7078 - Fixed pk3man file dialog errors
7080 - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
7081 TTimo (Alpha branch)
7082 - fix to hide/show, still selecting hidden brushes
7086 - Fixed compile errors (use stat, not _stat)
7087 - Removed --nofonts option
7090 TTimo (Alpha branch)
7091 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
7092 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
7093 - fixed the black squares at end of line in Gtk text boxes
7094 RR2DO2 (Alpha branch)
7095 - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
7098 TTimo (Alpha branch)
7099 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
7100 there are some oddities in the entity inspector behavior described.
7104 - Fixed sleep mode not restoring windows correctly
7105 - Fixed some minimize/restore issues on floating views mode
7106 TTimo (Alpha branch)
7107 - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
7108 and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
7109 to gtkfilesel-linux.h for consistency.
7113 - New file selection widget with filtering, masks and all other shit we need
7114 TTimo (Alpha branch)
7115 - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
7119 - Added an option to keep the Z and XY views on the same window in floating views mode
7121 TTimo (Alpha branch)
7122 - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
7123 sent for testing to AstroCreep, bug is still there
7124 - fixed one more thing with RC file (get it in the right dir)
7125 - worked on file dialog and pattern filtering, still issues left
7128 Jonas (patched in by TTimo) (Alpha branch)
7129 - Using RC file to tweak the font size on win32, looks much nicer now!
7130 - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
7133 TTimo (Alpha branch)
7134 - Finished fenris #2810 (Snap T to grid), it was a bitch
7135 - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
7136 - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
7139 TTimo (Alpha branch)
7140 - Fixed vertex edit prefs broken
7141 - more fixes in Gtk libs
7142 - Fixed clipping + brush primitives bug (#2644)
7143 - Fixed clip caulk related issues (#2912)
7144 - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
7147 TTimo (Alpha branch)
7148 - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
7152 - Fixed elapsed time displayed by q3map
7153 - Fixed Radiant loading some TGA files upside down
7154 TTimo (Alpha branch)
7155 - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
7156 The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
7160 - Fixed q3map not finding md3 files under missionpack/
7161 - Prompt to save changes when choosing a recent file
7162 - Fixed window title when choosing File/Load Map
7163 - Don't show hidden brushes in the Z window
7167 - More File Dialog fixes
7170 TTimo (Alpha branch)
7171 - version first version of the advanced file selector on win32
7172 seems to work nicely, but crashes when you actually load something .. needs debugging!
7175 - Set correct initial directory for the File/Load command
7179 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
7181 TTimo (Alpha branch)
7182 - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
7186 - the tree is opened whoooo!
7188 TTimo (Alpha branch)
7189 - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
7190 - switched str.h to BSP
7191 - added LGPL license to the sample dll
7195 - Added camera window toggle option to all views mode
7198 for trunk and Alpha:
7199 - renamed TOOL_SOURCE_EULA to LICENSE_ID
7200 - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
7201 - added CONTRIBUTORS and LICENSE
7205 - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
7206 - built a lightweight plugin SDK with cygwin makefile for the sample plugin
7210 - Set map modified flag when deleting a brush
7211 - Minimize all windows when the main window is minimized in floating views mode
7215 - Cleaned up the View/Show submenu
7216 - Fixed texture menu splitting
7217 - Fixed major grid lines on 128 and 256 grids
7218 - Load only a single .def file if specified in the project settings
7219 - Fixed q3map Makefile
7223 - Removed plugins/shaders from Alpha branch
7224 - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
7225 - put the licensing headers in all source files (forgot some? byte me)
7229 - Added new filter system based on FAKK2 Radiant
7232 - fixed whatever could be fixed to make it compile with the new directory layout
7234 - project files update
7238 - Added undo for patch redisperse rows and patch redisperse cols commands
7239 - Fixed Show Z Outline menu item
7243 - removed content flags and value from qtexture_t, these have moved to the IShader
7244 (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
7246 - Rewrote the linux plugins Makefiles
7249 - Improved the way modules are loaded
7250 - Added new parameter to QERPlug_RequestInterface
7251 - finished VC6 project files conversion for new directory structure
7252 - fixed shader blending on terrain maps bug
7255 - Updated Makefiles for the new directory structure
7256 - Fixed View/Show/Entities menu not being checked correctly
7257 - Fixed "Invert Selection" command selecting hidden brushes
7258 - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
7259 - Fixed grid being drawn even when it's the same color of the background
7260 - Fixed "Toggle Size Paint" not turning off
7263 - Fixed autosave interval being calculated wrong
7264 - Fixed autosave path under Linux
7265 - Fixed q3map crash when trying to load missing pcx files
7266 - Fixed q3map not finding .bmp files for the terrain alpha map
7269 - Fixed GL stack underflow when loading a misc_model
7272 - Fixed patches remaining half-selected after "Region set selected" (#2748)
7273 - Fixed Surface Inspector spin buttons rate (#2776)
7274 - Fixed some shortcuts not appearing on menu items (#2786)
7277 ================================================================================
7279 ================================================================================
7282 - Fixed memory problem if a file without extension is entered in the file save dialog.
7283 - Fixed double slashes "//" on filenames when saving a map
7284 - Fixed pk3man plugin not finding the toolbar bitmaps
7285 - Fixed double clicks being considered 2 mouse clicks
7287 RR2DO2 (applied by TTimo)
7288 - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
7292 - updated Web/ with new stuff, web site ready for release
7293 - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
7294 this one was a major pain)
7297 - fixed the file open/save dialogs initial directory
7299 RR2DO2 (applied by TTimo)
7300 - bug fix in the terrain loading speedup
7303 - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
7306 RR2DO2 (applied by TTimo)
7307 - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
7308 - some message formatting fixes
7311 - rudimentary pattern matching in file selection, affects the plugin API too
7312 - fixed silly bug in the "clipper uses caulk" code
7313 - major speedup to the loading code on terrain entities
7314 (in mpterra2, from 113s to 4s for the main terrain entity)
7315 - patched back the file open/save dialogs initial directory to override in TA mode
7316 - fixed Patch output crash in the plugin API
7317 - fixed BP conversion in the brush output of the plugin API
7319 minkey (applied by TTimo)
7320 - fix to the m_pfnLoadFile code to use VFS
7323 - Remember main window position in floating views mode
7324 - Fixed wake up when running the engine in floating views mode under win32
7327 - various fixes and debug hooks for PJ bug reports
7330 - Fixed VFS initialization order
7331 - Removed texture menu splitting option from preferences (now it's automatic)
7334 - built an initial setup, updated the changelog file for 1.1-TA-beta
7337 - Fixed Q3Map output window being too wide on some errors
7338 - Added VFS to q3map
7341 - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
7342 - added a set of functions to vfs to help with file dialogs, building relative files etc.
7343 - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
7344 - fixed shader editor to work with the right path
7348 - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
7349 - added the new Terrain and Team Arena mapping manuals (added to the setups too)
7352 - Copy and paste across different instances of Radiant
7353 - Fixed wait cursor when copying
7354 - Print engine command line to the console
7355 - Fix glib warnings when running the engine
7356 - Fixed shader files being loaded twice
7357 - Texture menu now automatically breaks when it reaches the maximum screen height
7360 - Fixed q3map to compile with the new LoadJPGBuf parameter
7363 - added TA paths to the BSP commands and running engine
7364 - fixed a bug if running with monitoring disabled (generating the .bat was borked)
7365 - changed the -moddir implementation to a global switch in q3map (same as -connect)
7366 - moddirparam as a global variable in cmdlib, added a TA_HACK in there
7367 - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
7368 TODO: check standalone files
7372 - fixed some sleep/wake code (crashes and wakeup problems on models)
7373 - vfsInitDirectory for TA directory (needs to be checked on linux)
7374 - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
7376 mickey (applied by TTimo)
7377 - some memory overrun fixes
7380 - Fixed plugin Makefiles to not use private/
7382 RR2DO2 (applied by leo)
7383 - Fixed SetTallBrush undo
7384 - Added bug report link to help menu
7387 - Daily Linux compilation fixes
7388 - Fixed q3map to read .pk3 files from the directory set by -moddir
7389 - Fixed vfs not listing all files correctly
7390 - Fixed libjpeg crashing on some jpeg files
7391 - Load .def files depending on the current game
7394 - Applied Mickey's patch to fix win32 window position save/load.
7395 - removed missing _msize call
7398 - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
7401 - More manual updates
7402 - Fixed bugs comparing file extensions
7403 - Added VFS to the Alpha branch
7406 - moved game selection to the project settings
7407 - got leo's vfs fixes, started changing the memory allocation scheme to glib
7408 - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
7409 - removed calls to _msize .. those were causing heap debug assertion failures
7413 - Added popup menus with the list of active textures to the find texture dialog
7414 - Fixed some menu checkbuttons
7415 - Changed max number of shader files parsed by q3map to 128
7416 - Updated manual images
7419 - Fixed bug with the texture window scrollbar range
7421 Mickey (patched in by TTimo)
7422 - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
7425 - finalized the merge and move into worldspawn commands by adding the undo stuff
7426 - fixed the clamping problems when flipping or mirroring patches
7427 - added 0.5 and 0.25 grids
7428 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
7429 - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
7432 - Fixed crash on Shift-A (Select all of type)
7433 - Save the state of the toolbar buttons
7434 - Remember the state of the Show Patch Bounding Box button
7435 - Double clicking on an entity on the Entity View tree selects the entity
7436 - Sort the list columns of the map info dialog
7437 - Fixed a bug that would allow multiple Entity View dialogs
7439 Mickey (patched in by TTimo)
7440 - saving position and size of the entity window between runs and during usage
7443 - two new commands in the drop down menu:
7444 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
7445 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
7446 - added cleaned HTML version of the editor manual in the tree
7449 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
7450 - Fixed backspace not working on the texture subset entry
7451 - Added version check when loading savedinfo.bin
7454 - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
7457 - Finished GtkGenSurf
7459 RR2DO2 (merged in by TTimo)
7460 - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
7463 - zoom out and grid drawing taylored to the world size
7467 - quick win32 update to gensurf
7468 - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
7471 - Fixed linux compiler errors from recent changes
7472 Not fixed today but I forgot to add those to the Alpha changelog
7473 - Fixed multiple Map Info dialogs bug
7474 - Fixed texture window not scrolling to the top when a new directory is loaded
7475 - Fixed GL Windows grab pointer bug
7476 - Fixed crash after map compilation if the map leaked
7477 - Fixed q3map crash if MAX_SHADER_FILES is reached
7480 - Fixed sleep mode restoring hidden windows (win32)
7481 - Fixed find/replace textures dialog layout and keep it always on top of the main window
7482 - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
7485 - Removed glu.h dependencies
7486 - Added new file selection dialog
7487 - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
7488 - Added shortcuts for sleep and simple patch mesh
7489 - Fixed crash after sleep mode (no GL context current)
7492 - Rewrote the jpeg functions of the image plugin
7493 - Replaced some MFC classes with glib
7494 - More shader plugin fixes
7495 - Fixed bug with select all entities command
7498 - fixed q3map to handle the new LoadJPGBuff length parameter
7501 - Fixed crash in Error() if there's no current GL context
7502 - Fixes to the shaders plugin
7505 - created VC6 project file for image module
7506 - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
7509 - Ensured that the plugins are loaded in the correct order
7510 - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
7514 - more fixes to the world size
7515 - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
7516 - other minor fixes and updates to get everything building on win32
7519 - Moved image loading code to a plugin
7520 - Fixed some bugs in the shader plugin
7521 - Now using glGenTextures to set texture ids
7525 - shader code removed from Radiant core, relies on shader module
7526 - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
7527 - added an XML testing proggy in DevDocs/
7531 - shader module is compiling
7532 - reworked the way we deal with required interfaces,
7533 automated the interface request process and added code to check the required modules have been found
7537 - Changes to the VFS API to detect the format supported by a plugin
7538 - Added checks to PluginManager to load the correct VFS plugin
7541 - made a mess with XML MAX_NETMESSAGE error, still not fixed
7542 - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
7545 TTimo (shit I'm 24 now)
7546 - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
7547 - fix some WINAPI stuff on above code
7548 - add idata.h for raw access to editor data
7549 - new _QERAppShaderTable for shader module -> editor functions
7550 - added new entries in various tables (GL, parser etc.)
7551 - shader module is well under way
7554 - Added a color selection dialog function to the plugin API
7555 - Added profile read/write functions to the plugin API
7558 - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
7559 still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
7560 - added a test map for MAX_NETMESSAGE: sput.map
7561 - project file for vfspk3and win32 patching
7564 - More plugin cleanup
7565 - Added IsEqualGUID() to qerplugin.h
7568 - merged Alpha back in (didn't try to merge this CHANGES file)
7569 - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
7570 - created VC project file for gtk-based gensurf plugin
7573 - Fixed DumpUnreferencedShaders()
7576 - added QE_CheckProjectEntity to check paths are following the right conventions
7579 - Fixed bugs in the vfs plugin
7580 - Added support to vfs plugins in Radiant
7583 - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
7584 NOTE: libxml2-2.2.8 needs some patching to compile right..
7588 - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
7589 modified the GTK functions code accordingly
7590 - started writing the shaders module
7593 - Added new GTK functions to the plugin API
7594 - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
7595 - Fixed Help commands (Linux)
7598 - Fixed bug in the Z wnd code
7599 - Fixed copy text from the console (win32)
7602 - moved the libxml library out of the tree, updated the VC6 project files accordingly
7605 - ZWnd always on top (view #2, win32)
7608 - added Escape key to hide the entity inspector
7609 - S and Shift+S now act as toggles on the inspectors
7612 - Added ungroup command to right click menu
7613 - Fixed message box accelerator bug
7614 - Fixed GL error on win32 startup
7617 - additions to the BSP interface
7618 - fixed DestroyCursor error
7619 - clipper caulks faces (and prefs checkbox)
7622 - Cleaned PrtView and TexTool plugins
7623 - Fixed bug in texture menu names (#2506)
7624 - Added splitters to Entity dialog
7627 - started clipper caulk implementation
7628 - fix to the pointfile not drawing in 2D views
7629 - MAX_BUILD_SIDES in q3map debug stream
7632 - Merged Alpha branch with the trunk
7635 - more plugin interface for Q3Build, and plugin SDK additions
7636 - merged q3map Realloc back into Alpha branch
7639 - Fixed crash during startup if Zwnd was hidden in views #2 and #3
7640 - Fixed ToggleConsole command
7641 - Fixed ToggleEntity and ToggleTexture commands in view #2
7642 - Fixed plugin Makefiles
7643 - Removed -rdynamic from Radiant link options (crashes pk3man plugin)
7647 - directory reorganisation for the plugin SDK, added an interface/ directory
7650 - Save ZWnd state in views #2 and #3
7651 - Entity dlg always on top (linux)
7652 - Fixed shortcuts.ini parsing bug
7653 - Fixed editpad crash if editpad not present (win32)
7654 - Fixed bugs in the internal shader editor
7655 - Fixed widget_show if window moved after gtk_widget_set_uposition
7657 ================================================================================
7659 ================================================================================
7662 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
7663 - Fix BSP commands not working if a map is not in "mapspath" (linux)
7666 - fixed the Region commands, "Region > Set brush" is working
7667 Region uses the camera as spawn point.
7668 - Fixed view/show menu initialization
7669 - Fixed warning when starting view #2
7670 - Fixed z wnd in view #3
7671 - Fixed win32 sleep mode crashes on views #2 and #3
7672 - Added "Restart" message when changing texture quality in the preferences
7673 - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
7676 - Fixed SIGCHLD handler
7680 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
7681 - Fixed clipper display bug
7684 - updated quakev2.qe4 with -vlight options
7685 - added checks in q3map to prevent crashing on allocating a winding too big
7686 will stop with an error now.
7687 - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
7690 - improved q3map, reducing minimal memory footprint by about 45Mb
7693 - Fixed crash in BSP debug window
7694 - Reorganized the preferences dialog
7695 - Fixed q3map Makefile
7696 - Fixed +/- bug in win32 (Gtk patch)
7697 - Fixed Alt shortcuts bug in win32 (Gtk patch)
7698 - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
7701 - improved snapshots behaviour, doesn't snapshot non-modified maps
7704 - Fixed patch inspector not showing after it has been closed
7705 - Added 'Reset' button to entity dialog
7708 - Fixed more grid issues
7709 - Fixed load window position bug (saved pos greater than screen resolution)
7710 - Fixed selection nudge bug
7711 - Improved entity windows layout
7712 - Fixed GL font not being recreated when exiting sleep mode
7715 - cleaned m_nTextureTweak and m_bSnapTToGrid
7716 - improved the CycleCapTexturePatch command, now cycles across the 3 planes only
7717 and works on multiple patches at once
7720 - Added an overwrite prompt when saving files
7721 - Fixed 128 and 256 grid display
7722 - Commented-out grouping code (not functional yet)
7725 - Fixed q3map to load jpgs under Linux
7726 - Fixed wake-up crash when floating windows were closed (#2423)
7729 - More q3map and radiant Makefile fixes
7730 - Remember size/position of the entities dialog
7733 - Redirect Gdk warnings
7734 - Draw border around active XY wnd
7735 - Moved some scripts to the Makefile
7736 - Added shift+rclick to zoom in/out
7737 - Removed minimize/maximize buttons for z wnd in floating mode under win32
7740 - Two new entries in View > Show: Show Outline and Show Axes
7741 Show Outline turns on/off colored outline of the current view
7742 Show Axes turns on/off display of a small axis base in the 2D view
7743 - fix q3map Makefile to use external libxml2 source
7746 - Fix to bogus noshader error message in q3map
7749 - Added new console functions that support colors
7750 - Revised linux makefile for debug/release builds
7751 - Redirect Gtk warnings to the console
7754 - reorganized the entity inspector window, layout depends on the number of flags to get
7755 more space in the comment window.
7758 - Fixed add/remove bsp items in project settings dialog
7759 - Did some cleanup (removed #define WIN32_CONSOLE)
7760 - Fixed console not working in view #3
7761 - Fixed warning when exiting in views #2 #3
7764 - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
7767 - Fixed texwindow not scrolling when last texture is large
7768 - Added LOD for patches
7769 - Fixed prefab path & user ini in preferences dialog
7773 - basic architecture for XML feedback is functional
7774 see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
7775 merging back in alpha
7779 - sax interface is in Radiant, need to add a state machine and proper processing
7783 - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
7787 - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
7791 - new common2/ dir, output system rewritten through Sys_Printf
7792 - experimental use of libxml
7795 TTimo (Inspector branch)
7796 - shift+arrows matches the increments from the surface inspector
7797 - button 'Match Grid' in the SI to set the increment according to current grid
7800 TTimo (Inspector branch)
7801 - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
7802 - surface inspector has inc step dialog boxes (+saved in prefs)
7803 - face selection is always on (was something weird from the prefs)
7804 - undo works better with the surface inspector
7807 - Added ARB_Multitexture support
7810 - Fixed preferences dialog warning
7811 - Added new grid sizes
7814 - Fixed small bugs reported from Fenris
7818 - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
7820 - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
7822 - antialiased drawing in 2D views
7826 - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
7827 - moved the splash screen after the .pid code
7828 - I suspect a bug in the .pid removal, added a check and message box
7829 - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
7830 - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
7831 hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
7832 - fixed a radiant.pid bug
7833 - added icon to MSVC6 project (with some help)
7836 - fix to BSP menu order getting mixed up
7837 - fix to the file dialog
7840 - Added splash screen
7843 - launch sleep mode before running game
7844 - fixed Map_Snapshot bug
7845 - going to sleep works on view n2, raising is still screwed (contexts)
7848 - fixed some sleep mode stuff
7849 - fixed map snapshot bug
7852 - fixed stuff to build on linux
7853 - Merged in q3map 1.0p
7856 - Removed "High Color Textures" option (always on)
7857 - Removed "Status Point Size" option
7860 - Fixed win32 console issues
7863 - added g_strTempPath
7864 - restore maximized window state
7868 - fixed keyboard shortcuts
7869 - fixed engine path in prefs (must use the file dialog to change)
7870 - fixed a bug related to engine path and project templates
7873 - Removed QE4 update model option (always on)
7874 - Removed Buggy ICD option (always off)
7875 - Reorganized the preferences dialog to take a bit less space
7878 - using profile.cpp code to read shortcut keys files
7879 - moved DevDocs/changelog.txt to data/changelog.txt
7880 (data/ should be used for user-side stuff and DevDocs/ for developpers)
7881 - added data/quickstart.txt with a beginning of info about the main differences
7882 between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
7885 - added DevDocs/WIN32SETUP and DevDocs/changelog.txt
7886 changelog.txt is end user changes
7887 WIN32SETUP the TODO list for install specific stuff
7888 - wrapped a first version of the win32 installers (full and patch)
7891 - quickfix to put undo/redo back in
7892 - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
7895 - added back the window position saving code that was in earlier tree
7896 NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
7897 (would have been cleaner IMO)
7898 NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
7899 NOTE: it doesn't remember the maximized state. It should.
7902 - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
7903 - fixed TexTool to compile under win32
7906 - fixed some crash with the new jpeg lib
7907 - fixed console logging behaviour (was always turned on at startup)
7908 - added console logging checkbutton in prefs
7911 - Merged the GLWidget branch
7912 - Merged 202 patches
7913 - Fixed "clean" button in the preferences dialog
7914 - Added pid startup detection
7915 - Updated plugin interface with GLWidget functions
7916 - Updated TexTool plugin
7919 - Added "errno" string to the Error() message box
7923 - Merged changes from MFC Radiant 202
7924 - Fixed the win32 GLWidget stuff
7927 - new OpenGL widget to keep all platform specific code in only one file
7930 - Added code to restore the windows when coming out of sleep mode
7931 - Rewrote the TexTool plugin
7934 - added vc6 projects for PrtView
7935 - tested PrtView and Radiant against latest binary release of Gtk (works great)
7938 - Updated VC5 projects
7939 - Fixed plugin loading under win32
7940 - Updated PrtView to compile under win32
7941 - Radiant is now iconified when going in sleep mode
7944 - prefs dialog for BSP monitoring
7945 - Added data/ directory with entities.def and quakev2.qe4
7946 - stabilized syntax of v2 project file, same project file for both platforms
7947 - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
7948 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files
7949 - added radiant/radiant.proj, project file for source navigator (SN rules)
7952 - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
7955 - Fix to the win32 console to use window's default font
7956 - Added File > Sleep for experimentation
7957 NOTE: we need to keep Radiant minimized when going into sleep mode
7960 - Finished the win32 console replacement
7961 - Fixed bug 1952 (map loading segfault)
7962 - Added a Makefile to the libs dir
7965 - Added PrtView plugin
7966 - Added qvm target to source/Makefile
7967 - Another release candidate sent to QA
7970 - Fixed the slow updates issue in the win32 version
7971 - Added 3 new variables to fix the paths issue
7974 - Fixed the plugin search directory (broken with the changes to g_strAppPath)
7977 - Increased the timer speed in MainFrame::RoutineProcessing
7978 - Added code to release and recreate the contexts to the win32 version
7979 - Fixed the mouse capture under win32
7982 - Fixed the new path and bsp problems
7983 - Sent new version to QA for testing/release
7986 - Added "tools/" back to g_strAppPath under linux
7989 - Added code to release and the recreate the GL contexts (linux)
7992 - Changed directory structure
7995 - Added CS_OWNDC for win32 with a GDK hack
7998 - Fixed "white textures" bug (gluBuild2DMipmaps bug)
8001 TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
8004 - Added precompiled headers for faster win32 builds
8007 - Finally got q3asm/lcc working
8011 - Added screenshot option
8012 - Added an error message if X is running in 8 bits
8015 - Updated with build 200 source
8018 - Remove --noshare option
8019 - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
8022 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu
8025 - Converting the TexTool plugin
8028 - Changes to the plugin loading code
8031 - Files with an underscore character are now correctly parsed in the MRU menu
8035 - Fixed bug in CMapStringToString::SetAt
8036 - Fixed copy/paste/clone bug
8039 - Finished applying the 199 patches
8040 - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
8041 - Added numbers to the MRU menu items
8044 - Fixed the floating point bug in gluBuild2DMipmaps
8045 - Fixed the time display after a bsp command is executed
8046 - Applied several patches from the 199 version
8047 - The console is now visible by default
8050 - Added a replacement for gluBuild2DMipmaps
8053 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
8054 - Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
8055 - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
8056 - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
8059 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc
8060 - Finished the filter in the texture window
8061 - The wait cursor is now correctly set in the XY window
8062 - Added replacements for gluPerspective and gluLookAt
8063 - Textures can now be stored in 2 places:
8064 * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
8065 but can be changed in the project settings)
8066 * The base texture path (<install_path>/baseq3/textures)
8067 - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
8068 and <install_path>/baseq3/scripts/shaderlist.txt
8072 - Created a simple text editor to edit the shaders (instead of calling an external program)
8073 - Copy and paste now work
8074 - Fixed some bugs with the MRU menu
8075 - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
8076 - Added a new command line option (--cdpath) to set the CD-ROM path
8077 - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
8078 - New directory paths:
8079 * maps now default to ~/.q3a/baseq3/maps
8080 * autosave files are saved in ~/.q3a/baseq3/maps
8081 * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
8084 - Fixed bug deselecting a brush after the surface dialog is open
8085 - hide cursor when right-dragging XYWnd
8086 - files saved to /tmp are now saved in ~/.q3a/radiant
8088 - Fixed a bug in FillTextureMenu
8089 - User can now correctly change the accelerators at run-time
8090 - Accelerators are read from ~/.q3a/radiant/radiant.ini
8093 - Finished the patch inspector
8094 - Finished the texture toolbar
8095 - more small bug fixes
8098 - Finished the GroupDlg stuff
8099 - Added support to read pak files from the Quake3 CD-ROM
8100 - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
8101 - added functions to replace GetKeyState and SetCursorPos
8102 - fixed the command key handlers for the mainwindow