1 This is the changelog for developers, != changelog for the end user
2 that we distribute with the binaries. (see changelog)
6 - Added LocalLcPath to plugin interface
7 - Added enhanced Texturebrowser (ETB) by Shaderman
8 - Added shaderplug by Shaderman, accompanies the ETB
9 - Added xmltagging lib by Shaderman, accompanies the ETB
10 - Added new icons for ETB, Console, Entityinspector and Lighteditor
11 - Fixed minor warning in Sunplug Project
12 - Fixed PATH_MAX namecollision in ptrview plugin on Linux
13 - Final fix for 64 bit patch.h issue
19 - Fixed 64 Bit issue in patch.h, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1109
24 - Fixed unnecessary warnings, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1108
29 - Added sunplug (Mapcoordinator-plugin for ET) by Topsun
30 ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn
32 - Added brushexport Plugin by namespace
33 Exports selected brushes as wavefront object.
38 - Fixed compile error on x86_64, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1105
43 - Added strafing for the camerawindow while holding ctrl
44 - Additional forward movement can be enabled by pressing shift during strafe
48 - Added VFS support for locating the archive a file was loaded from.
49 - Changed Doom3 entity definition parser to gracefully handle parse errors.
50 - Fixed crash when loading entity definitions in quake4 1.3 point release.
54 - Disabled 'detail' content flag checkbox in quake2 Surface Inspector.
58 - Fixed doom3 func_static with model not appearing to move when dragged.
59 - Changed ASE model loader to parse material names the same way as DoomEdit.
60 - Fixed title of wait-dialog when loading a model.
61 - Fixed doom3 func_static with blank 'model' key being invisible.
62 - Changed doom3 func_static model creation to replace selected models.
63 - Added support for loading both .ent and .def files at the same time.
67 - Updated win32 libxml2 package to 2.6.24.
69 - Ported win32 stack-backtrace to use new DebugHelp API.
70 - Added stack-backtrace functionality for Linux/OSX.
74 - Fixed arbitrary rotation X and Y axes appearing to be transposed.
78 - Fixed crash when deleting items from Build menu.
82 - Changed doom3 entity creation to add model key for brush-entities.
83 - Fixed crash in Save Region.
84 - Fixed detail brushes being turned structural when texture is set.
88 - Changed default doom3 light_radius to be taken from the entity-definition.
89 - Fixed error when entering and exiting camera freemove with LMB pressed.
90 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1090
94 - Added -fPIC for Linux builds to support x86_64.
95 - Removed static-linked libstdc++ hack for non-final builds.
96 - Removed gcc explicit linking hack for non-final builds.
97 - Added workaround for gcc static-member-pointer-as-template-argument bug.
98 - Fixed bobtoolz linux compile errors.
99 - Added Nexuiz and Darkplaces support.
101 - Changed 'inconsistent vertex count' assert to be non-fatal.
102 - Changed 'failed to remove accelerator' assert to be non-fatal.
103 - Fixed crash due to broken module dependencies.
104 - Fixed default settings for Build Monitoring.
105 - Fixed nudge-selection when using the drag tool mode.
106 - Added support for patches in texture-painting tool.
110 - Fixed memory leak in signals library.
111 - Ported bobtoolz to use new module APIs.
115 - Added key-observer interface to entity module API.
116 - Rewrote callback library to add support for return-values.
117 - Added minimal API to support bobtoolz plugin.
118 - Refactored brush for-each functions to take Functor instead of Visitor.
119 - Added signals library.
123 - Changed doom3 light creation to use size of selected brushes.
127 - Fixed crash when resetting preferences after startup failure.
128 - Fixed crash on next-leak-spot with build-monitoring enabled.
129 - Fixed doom3/quake4 blended-decal rendering when toggling lighting mode.
130 - Fixed fit-texture with rotated texture transforms.
134 - Changed Copy/Paste to work on face textures if any faces are selected.
135 - Fixed GTK_WIDGET_REALIZED assert when selecting entities (linux).
139 - Added drag-resizing for doom3/quake4 light_radius boxes.
143 - Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
147 - Added GPL text to win32 installer.
148 - Fixed gtk wimp theme not working after using gtkthemeselector.
152 - Added command to toggle lighting/textured modes, shortcut F3.
156 - Fixed crash when disabling lighting for a second time.
160 - Fixed crash when loading invalid ASE models.
164 - Added install.py script.
165 - Updated COMPILING instructions.
166 - Fixed transparency rendering on quake3 shaders.
167 - Fixed hint/caulk filtering for Jedi Academy shaders.
171 - Added Radiant Manual shortcut to win32 installation.
172 - Added 'use alternative texture projection' option to prefs.
173 - Fixed caching bug causing import-map to not reload modified maps.
174 - Added blended-decal rendering for doom3 and quake4.
178 - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
179 - Fixed crash in gtk file-chooser with some versions of GTK+.
183 - Changed create-group-entity to re-select brushes after creation.
187 - Changed far-clip-plane setting to increase exponentially with distance.
188 - Fixed selected entities moving when drag-resizing brushes.
189 - Changed patches to be selectable from the back in wireframe views.
190 - Speed improvements for transform-selection code.
194 - Added default-texture-scale option to preferences.
195 - Added default-grid-spacing option to preferences.
199 - Fixed editing of doom3/quake4 faces with negative texture scale factors.
203 - Fixed shortcut for toggle-far-clip.
204 - Fixed broken link in 1.5 user docs.
208 - Changed script parser to ignore comments that start in the middle of tokens.
209 - Added support for editor_int/editor_string keys in doom3 entity definitions.
210 - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
211 - Added experimental support for doom3/quake4 projected lights.
215 - Added support for quake4 .guide material templates.
216 - Fixed GCC4 compile errors with anonymous enums.
217 - Added light_radius and light_center GUI to doom3 entity inspector.
221 - Added support for loading and saving Quake4 map format.
222 - Added support for built-in shader images such as _noFalloff.
223 - Added experimental code to render projected lights.
224 - Added support for loading quake4 entity definitions.
225 - Fixed picomodel bug loading .lwo files with texture names >64 in length.
229 - Fixed minor memory leak in zip-archive reader.
233 - Fixed model rotation using free-rotation tool.
234 - Fixed behaviour of angle/rotation keys for Doom3 entities.
235 - Added entity angle-editing for entities that display a model.
236 - Stopped size-info being drawn if selection has zero size.
237 - Added support for 'angle' key on doom3 entities.
241 - Fixed minor one-time memory leak in build-shader-list.
242 - Added functional free-scale tool.
243 - Improved precision preservation for free-rotation and free-scale tools.
244 - Fixed misc_model rotation using free-rotation tool.
248 - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
249 - Fixed start-on-primary-monitor (win32).
250 - Fixed camera-view freelook when window is on secondary monitor (win32).
254 - Added texture-lock toolbar button.
256 - Added stack-trace output to all debug popup messages (win32).
257 - Fixed vertex/edge selection behaviour on undoing brush edits.
258 - Changed doom3 light centre rendering to use a point instead of a box.
259 - Changed map and shader parsers to gracefully handle bad data.
263 - Fixed crash when importing a file after deleting the world entity.
264 - Changed copy/paste/import to select world brushes instead of world entity.
265 - Added win32-specific stack-trace logging support.
269 - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
273 - Optimised light-dragging.
274 - Changed connect-entities to not break existing connections where possible.
278 - Fixed q3 entity definition for item_health_small.
282 - Fixed build menu becoming empty if editing of default menu is cancelled.
286 - Fixed snap-planes-to-integer preference not being saved.
290 - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
291 - Fixed progress window not being shown when loading maps.
292 - Refactored shortcut handling to make focussed widgets override global shortcuts.
293 Allows using ctrl+c to copy console text, undo/redo without main-window focus.
297 - Fixed crash when handling assert/error before gtk_init.
298 - Changed Help menu to display only the help menu relevant to the current game.
302 - Fixed double-maps-directory when using non-native file open dialog on win32.
303 - Changed find/replace-textures window to update when selecting textures with MMB.
304 - Fixed handling of non-UTF-8 wad-names in textures menu.
308 - Changed home-path prefix to be optional on linux/osx for q1/q2.
309 - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
310 - Fixed spawnflags in Enemy Territory entity definitions.
311 - Added missing Enemy Territory entity types.
315 - Changed clipper-point selection/rendering to behave the same at all zoom levels.
316 - Changed clipper-point selection to always pick the closest point to the cursor.
317 - Fixed clipper colour not being updated until after restarting.
318 - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
319 - Fixed grid rendering with grid settings other than 8-unit.
320 - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
324 - Added saving of camera render mode preference.
325 - Changed default camera render mode to Textured for Doom3.
326 - Changed default texture render mode to Trilinear.
330 - Ported Team Arena entity definitions to xml format.
331 - Added xml q3 entity-definitions to win32 and linux setups.
335 - Fixed QE-tool component-drag selecting components of unselected brushes.
339 - Changed clipper mode and component-editing modes to be mutually exclusive.
340 - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
341 - Added support for up/down movement in freelook mode.
342 - Fixed clipper-tool-uses-caulk option.
343 - Added prompt for engine path at startup if not found.
347 - Added entity-inspector GUI support for func_button/func_door direction attribute.
348 - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
349 - Added clipper-plane rendering using stippled back-face-culled polygon.
350 - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
354 - Fixed entity-inspector window position changing while hidden.
358 - Fixed region-set-selected for model entities.
362 - Added option to enable or disable snapping brush planes to integer on map load/save.
364 - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
365 - Increased maximum zoom level for XY views.
369 - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
373 - Fixed model files not being closed after being read.
374 - Fixed build menu dialog not saving changes to build commands.
375 - Changed build menu to save xml only if changed by user.
377 - Reduced CSG-merge tolerance for misaligned brushes.
379 - Updated STVEF default build menu to version 2 format.
380 - Updated STVEF game configuration file and removed synapse.config.
384 - Changed HashTable insert/remove operations to not invalidate iterators.
385 - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
386 - Refactored containers to use std::swap.
387 - Refactored bitfield.h.
389 - Fixed endianness for .lwo loading on linux.
390 - Extended q3map2 mathlib functionality.
394 - Specialised filters list for doom3 entity/material types.
395 - Added ASE-loader support for shader names specified as a bitmap absolute-path.
396 - Fixed monitored-compile debug-feedback display.
397 - Added TGA-loader support for vertical and horizontal flipping.
398 - Enabled auto-generation of smooth normals for all LWO models.
402 - Fixed map-xml module.
403 - Added support for qer_trans keyword in doom3 materials.
407 - Added GUI updates during map load and engine-path/game-dir changes.
408 - Fixed main window being hidden behind another application on closing a floating window.
412 - Fixed crash when selecting the root node in the entity-list window.
413 - Fixed detail flag saving for quake3 map format.
417 - Optimised type-casts for scene-graph type system.
418 - Disabled substitution of 'unspecified' for entity key values that match the default.
419 - Refactored module-system api - added globalModuleServer().
420 - Fixed rotation origin for doom3 func_static models.
424 - Added support for doom3 model-entity 'skin' key.
425 - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
429 - Added camera move up/down one floor.
430 - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
434 - Added auto-complete for shader attributes in entity inspector.
435 - Added support for doom3-material heightmap to normalmap conversion.
439 - Fixed missing prefix attribute in quake game configuration file.
440 - Added auto-completion for find/replace-textures texture-name entries.
441 - Removed redundant buttons and options in find/replace-textures window.
445 - Added auto-completion for surface-inspector texture-name entry.
449 - Fixed failure to load shaders containing '.' such as Heretic II model skins.
450 - Removed unused legacy cmdlib functions.
451 - Added support for fractional repeat values to brush-fit-texture.
455 - Changed entity-connect-selected to use the parent entity of a selected brush.
456 - Added q2map and bspc to installation packages.
458 - Fixed path to q2map in quake2 build-menu.
462 - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
463 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
464 - Limited the maximum number of sides of a prefab brush-cone to 32.
468 - Changed display of angled box-entities to show un-rotated bounding boxes.
472 - Disabled rotation of light entities for games other than Doom 3.
476 - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
477 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
478 - Added detailed description of Quake item_sigil and func_episodegate entities.
480 - Fixed position of light-entity names.
481 - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
482 - Optimised Locale<->UTF-8 text conversion.
486 - Fixed selecting a texture not resetting the current selected texture-projection.
487 - Added handling of OpenGL drivers that don't implement all reported extensions.
491 - Added support for multi-byte UTF-8 characters in xml content (not markup).
492 - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
493 - Fixed potentially misaligned objects.
497 - Added rendering of entity names for non-group entities.
498 - Removed context-dependent opengl calls before opengl context is created.
502 - Fixed crash when printing extended-ascii text in the console.
503 - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
507 - Fixed typo in Quake entity-definitions.
509 - Fixed undo of brush-set-structural and brush-make-structural.
510 - Refactored image-loader module api.
511 - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
512 - Fixed crash in patch-inspector for games other than doom3.
516 - Changed shader-list and entity-definition searching to also search base-dir.
520 - Fixed title of floating entities/console/textures window.
521 - Fixed destruction of floating windows on shutdown.
522 - Added shortcut handling when entity-inspector/texture-browser are active.
524 - Fixed crash while auto-saving snapshots.
525 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
529 - Added rendering of fixed S/T tesselation on doom3 patches.
530 - Changed creation of doom3 func_static entities to prompt for a model.
531 - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
535 - Added support for setting fixed S/T tesselation on doom3 patches.
536 - Changed patch inspector to be completely non-modal.
540 - Added support for rotating lights using the rotation tool.
544 - Fixed crash on startup with texture-subsets enabled.
545 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
546 - Added support for doom3 lights combined with brushes and patches.
547 - Added support for doom3 light_origin on lights.
548 - Added support for doom3 light_rotation and rotation key on lights.
552 - Fixed crash when accessing links from help menu.
553 - Fixed broken links in help menu.
554 - Added game-specific docs to win32 setup.
555 - Changed q3 connect-entities to preserve existing targetname key.
556 - Changed q3 connect-entities to generate targetname key based on target classname.
560 - Moved information in synapse.config into .game files.
561 - Added api versioning for module-system.
565 - Fixed keys/values for brush entities not being editable unless parent is selected.
566 - Fixed brush-entities not being deleted when the last child brush is deleted.
567 - Fixed scenarios where worldspawn is not the first entity in the map.
571 - Fixed numerical instability in brush winding-generation.
575 - Added Jedi Academy support to linux installer.
576 - Fixed main-window jumping to front during autosave.
577 - Fixed saving of empty brushes.
579 - Fixed build errors when compiling for big-endian target.
583 - Fixed launching q3map2 from build-menu on linux/osx.
584 - Added version checking of generated config files.
585 - Fixed key-up events being missed while holding ctrl/shift/alt.
586 - Fixed texture-compression support.
588 - Changed q1 trigger_relay and trigger_counter to be point entities.
592 - Changed brush-save to not write non-contributing faces.
593 - Fixed rendering artifacts on outlines of selected box-entities.
597 - Added patch-cap-cylinder.
601 - Fixed texture-browser scroll-to-selected-texture.
602 - Added brush face texture painting.
606 - Fixed ungroup-selected-entities.
607 - Added 'Entity' menu.
608 - Removed items unrelated to entity-creation from xy-window right-click menu.
609 - Fixed minor memory leaks in core.
610 - Removed code that ignores empty alpha-channel in tga loader.
611 - Fixed memory leak in model module.
612 - Fixed memory leaks in picomodel library: ase and lwo loaders.
613 - Changed default tool to 'QE' tool.
617 - Changed start-on-primary-screen default to 'true' with multiple screens.
618 - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
619 - Disabled mouse-chase scrolling in XY window when drag-selecting.
620 - Fixed xlink I/O warnings on linux.
621 - Removed light-creation 'intensity' dialog in doom3 config.
622 - Changed the default vertical size of the shortcut-list window to 400.
623 - Fixed patch-creation with zero-sized workzone.
624 - Fixed crash when rendering doom3 light_radius box.
628 - Added arbfp1/arbvp1 vertex/fragment program lighting support.
629 - Fixed colour-selection dialog not going away after OK/Cancel.
630 - Fixed tangent/bitangent calculation on degenerate patches.
631 - Added resizing of patches with QE tool.
635 - Added stippled hidden-line rendering for rotate/translate manipulators.
636 - Refactored high-level camera/orthographic rendering functions.
637 - Fixed failure to load models with back-slashes in path.
638 - Improved peformance of doom3 lighting with large models.
642 - Changed entity renderering to draw connections for culled entities.
643 - Fixed runtime errors on shutdown after cycling between lighting/textured.
644 - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
645 - Changed 'clip' brush filtering to use shader parameters instead of names.
646 - Added rendering of origin-point for selected model entities.
647 - Fixed doom3 light-interaction updates for model entities.
651 - Removed menu-splitting functionality.
652 - Refactored entity-class menu construction.
653 - Replaced const_reference with ConstReference.
654 - Renamed string_t to CopiedString.
655 - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
656 - Refactored shortcut command parsing code.
657 - Changed light entity rendering to show light_radius box only in doom3 config.
658 - Added 2x overbrightening for doom3 lighting preview.
662 - Changed default doom3 light_radius to 300.
663 - Fixed initial value of doom3 light_center.
664 - Reduced frequency of gui updates during map load.
668 - Fixed crash in monitored-compile feedback dialog.
672 - Added visualisation of halflife texture-projection format.
673 - Added texture-lock for halflife texture-projection format.
674 - Changed brush-texture-lock default to enabled for doom3 and halflife.
678 - Refactored script-tokeniser.
679 - Fixed doom3 lighting on ATI cards.
680 - Added support for list attributes in entity definitions.
681 - Added utf8-normalisation on text printed to console.
682 - Fixed missing default_build_menu.xml in halflife game config.
686 - Fixed missing commas in entity-inspector comments.
687 - Added support for default values in entity-definitions.
691 - Enabled doom3 realtime lighting preview.
695 - Fixed gcc compile warnings in patch.cpp.
696 - Added q1 and q2 support to linux installer.
700 - Added highlighting of entity-list nodes that have selected descendants.
704 - Fixed xy-window failing to update after map-load.
708 - Fixed error on shutdown when game-select dialog is disabled.
709 - Added surface/light-interaction debugging mode.
710 - Added per-plane light-culling for brush faces.
711 - Added support for bump shaders using 'blend' layer keyword.
712 - Added support for light-shaders.
713 - Fixed edge/border clamping on light-attenuation textures.
714 - Added 'Lighting' camera render-mode for doom3 config.
718 - Fixed right-click-menu on linux.
722 - Changed light-entity to draw radii only when selected.
726 - Fixed shortcuts for creating n-sided brush-prisms.
730 - Fixed user-customisable shortcuts support.
734 - Added restore-main-window call when a modal-dialog dialog-box is shown.
738 - Fixed SConstruct cpu detection on Power Macintosh.
739 - Added more verbose warning settings for gcc builds.
741 - Changed buffered-text-input-stream API to not use magic EOF value.
745 - Fixed debug-break on non-x86 platforms.
749 - Fixed new doom3 entities not being given unique names.
753 - Fixed autosave causing the main-window to jump to the front.
754 - Fixed window-title when changing view direction in floating-windows layout.
755 - Added status information to wait dialogs.
756 - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
757 - Changed component selection in QE tool to treat near-equal points as one.
758 - Added texture browser window to View menu.
759 - Changed white overlay in camera-window to draw hidden lines in 75% grey.
760 - Reduced point-size for vertex/edge/face handles by 2/3.
764 - Added component-editing for curves on doom3 entities.
765 - Added normalisation of translation for texture-lock on doom3 brushes.
766 - Added update of surface inspector for texdef changes caused by texture-lock.
767 - Changed floating-windows layout to centre all ortho views on center-xy-views.
768 - Stopped autosave from saving unmodified maps after first-time load.
770 - Textool improvements.
774 - Changed file-chooser dialogs to use GtkFileChooser.
778 - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
782 - Added basic rendering for 'curve_Nurbs' on doom3 entities.
786 - Added doom3 entity-definition editor_usage* key support.
787 - Added doom3 entity-definition editor_* key info to entity-inspector comments.
788 - Added specialised attribute-entry in entity-inspector for boolean attributes.
789 - Fixed crash in find-brush when entering the index of a fixed-size entity.
790 - Added support for rendering doom3 'targetN' -> 'name' entity connections.
791 - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
792 - Improved handling of brushes with near-duplicate planes.
793 - Fixed crash in snap-to-grid on brushes with non-contributing faces.
797 - Fixed gcc build errors.
799 - Fixed stability problems with doom3 brush-entities.
803 - Added automatic renaming of entity target/name keys for paste and import-map.
807 - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
808 - Fixed incorrect filter settings display in filters menu.
809 - Added automatic renaming of entity target/name keys when cloned.
810 - Fixed quake2 support.
814 - Added shortcut support for all menu commands and toolbar buttons.
815 - Fixed patch shader-name saving for doom3 patches created by user.
819 - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
823 - Fixed status-bar labels showing 'Label' at startup.
824 - Fixed textures-menu grouping bug.
825 - Fixed mirroring on brushes with doom3 plane-defs.
829 - Changed patch-cap-selected to prompt for cap type only once.
830 - Fixed infinite-loop in patch-cap-selected.
831 - Changed autosave to only save if the map has changed since the last autosave.
832 - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
836 - Removed unused source files - qsysprintf, gtkfilesel.
837 - Changed linux exectuable-path resolution to use '/proc/self/exe'.
838 - Changed 'file exists, overwrite?' prompt to default to 'no'.
842 - Fixed crash when handling duplicate shader definitions.
843 - Fixed crash on startup after changing game-type (sp/mp).
844 - Changed compute-axis-base to be more stable in degenerate cases.
846 - Cleaned up loki_path stuff.
848 - Added textool rotation manipulator.
852 - Changed linux installer to copy *.game files from game-packs instead of generating them.
856 - Moved doom3 shader parsing into a separate function.
857 - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
858 - Added inheritance of doom3 entityDef 'editor_* *' keys.
859 - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
860 - Changed entity-inspector attributes panel to be scrollable.
861 - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
862 - Improved doom3 material parsing.
863 - Fixed crash loading maps containing patches with large numbers of control points.
864 - Changed face-selection in camera view to use polygon test.
865 - Changed face-selection-mode rendering in camera view to cull back-faces.
866 - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
870 - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
871 - Fixed opengl extension support on linux.
872 - Added support for half-life .fgd entity-definitions.
873 - Fixed loading of half-life maps with texture-names containing '{'.
877 - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
878 - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
879 - Changed pivot-point calculation to use entity-origin for fixed-size entities.
880 - Fixed errors drawing selection-rectangle in floating-windows layout.
881 - Fixed shortcuts becoming disabled in floating-windows layout.
882 - Removed snap-to-integer on entity angle/angles/scale keys.
883 - Fixed dragging of doom3 brush-entities.
885 - Fixed gcc compiler error and warnings.
886 - linux installer fixes.
890 - Changed linux build system to copy '$GAME.game/*' for installer.
891 - Changed linux installer to use 1.5's module set.
892 - Removed optimisation from linux build to fix optimiser-related crash.
893 - Added Doom3 support to linux installer.
895 - Changed texdef export to not snap shift/rotate to integer.
899 - Fixed texture-browser height update bug.
900 - Changed texture-browser to show only the texture-set selected from the menu.
901 - Fixed bug loading quake maps.
905 - Fixed shortcuts for shift/rotate/scale-texture on patches.
906 - Fixed patch-inspector rows/cols combos not being cleared between selections.
907 - Changed entity/brush counts to use counters instead of polling every second.
908 - Changed archivewad module to check lump types and ignore non-miptex files.
909 - Added support for worldcraft/hammer half-life map format.
913 - Added doom3 md5mesh loader.
914 - Added support for doom3 entityDef 'model' key.
915 - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
916 - Fixed texture-browser height calculation bug.
917 - Added support for doom3 entityDef 'editor_var *' key.
918 - Fixed support for patchDef3 subdivision settings.
922 - Added doom3 light_radius and light_center rendering.
924 - Disabled default-shaders for doom3.
925 - Added one-click dragging of vertices/edges/faces on brushes and patches.
926 - Fixed detail flag being lost on brush-clone or save-as.
930 - Fixed workzone being invalidated when a brush is deleted.
931 - Fixed pivot updates when switching from translate-tool to rotate-tool.
932 - Fixed crash in misc_model.
933 - Changed file_dialog to show '*.*' when pattern is not specified.
934 - Added undo support for patch-inspector XYZUV tweaking.
935 - Removed 'Apply'/'Done' buttons from patch-inspector.
939 - Converted RTCW entities.def to xml format.
941 - Added support for "name" key for doom3 entities.
945 - Added support for loading text files from VFS archives.
949 - Changed .map writer to always use decimal notation for floats.
950 - Added filtering of monster_clip/full_clip/player_clip.
951 - Added support for inheritance in doom3 entity-definitions.
952 - Fixed doom3 patchDef2 material-name import/export.
960 - Fixed brush-primitives texturing bug.
961 - Added texture-lock for brush-primitives texturing on all transforms.
962 - Added support for model/rotation/origin keys on func_ entities.
963 - Added DDS image module.
967 - Fixed copy/paste copying all brushes of an entity when only one is selected.
968 - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
972 - Converted ET entities.def to xml format.
976 - Fixed SI when not in face-selection mode.
977 - Changed patch-create-prefab to use current workzone.
978 - Changed engine attribute to be optional in game-description.
982 - Changed module server to support wildcard modules.
983 - Cleaned up docs/developer, added README.
988 - Initial version of textool.
990 - Fixed const bug for vs.net 2005 compiler.
994 - Fixed copy/paste and export-selected failing to export stuff.
998 - Updated win32 setup scripts for q1 entity definitions.
1002 - Updated win32 setup scripts.
1003 - Fixed bug loading 8-bit bmp with <256 palette entries.
1004 - Added support for loading textures from arbitrary locations.
1005 - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
1006 - Fixed bugs in brush-primitives texdef code.
1010 - Added STV:EF support to win32 installer.
1011 - Moved hardcoded game-specific configuration stuff into .game files.
1015 - Fixed crash bug in brush edge/vertex/face selection.
1019 - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
1020 - Changed entity inspector UI to be driven by entities xml.
1024 - Fixed map load/save in brusb-primitives mode.
1025 - Added files required to run in brush-primitives mode.
1026 - Added support for changing engine-path while a map is loaded.
1031 - Changed entity inspector to support custom UI for each entity-class.
1035 - Added support for experimental xml version of .def format.
1036 - Rewrote token parser.
1037 - Rewrote .def parser.
1038 - Fixed failure to read show-workzone preference.
1039 - Refactored quake3 entities module.
1043 - Changed QE-style Drag tool to move as well as resize.
1044 - Fixed shortcuts becoming disabled.
1045 - Fixed loading file types with upper-case extensions.
1049 - Added support for plugin submenus.
1053 - Added build-menu-command editing.
1054 - Fixed texture-object reshuffle caused by changing gamma.
1055 - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
1059 - Added printf-formatting support to output streams.
1060 - Added error/warning printing to xml parser.
1061 - Changed build-menu xml format to allow easier editing.
1062 - Added sample plugin.
1066 - Changed paste and import-map to select pasted/imported entities and world brushes.
1070 - Changed create-entity API to use eclass instead of classname.
1071 - Changed nodes with unknown entity types to use a group-entity if the node has children.
1075 - Changed image-loaders interface to use a file object instead of VFS.
1076 - Changed model-loader interface to support in-place model reloading.
1077 - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
1078 - PicoModel: added support for loading models from an abstract input stream.
1082 - Refactored texture browser.
1084 - Fixed mousewheel movement in camera window.
1088 - Added load-entire-wad from textures menu in Quake/HL mode.
1089 - Fixed bug with writing negative integers to .map format.
1090 - Fixed texture-browser hide-unused to show only in-use shaders.
1091 - Fixed texture-browser scrollbar positioning and origin-clamping.
1092 - Fixed prompting to save unchanged new maps.
1093 - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
1094 - Changed all message boxes to appear centrally.
1095 - Removed minimize/maximize buttons from all message boxes.
1099 - Disabled shortcut keys during drags.
1100 - Fixed window updates for edge/vertex multi-selection.
1101 - Added apply/cancel on enter/escape for texture-browser filter entry.
1102 - Changed undo system to use explicit start/finish pair to specify undoable operations.
1103 - Changed undo system to print undoable command after command completion instead of before.
1104 - Added printing of movement parameters for translate/rotate manipulator drags.
1105 - Changed brush-subtract to not delete the selection after subtracting.
1106 - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
1107 - Fixed another workzone-update performance issue causing area-selection to be slow.
1108 - Added code to brush build-B-Rep to handle duplicate edges.
1112 - Added lazy evaluation of local->world transforms and world-space AABBs.
1113 - Added shortcut key for translate mode, default 'W'.
1114 - Added toolbar buttons for edge/face/vertex modes.
1115 - Changed Escape shortcut to deselect-components if components are selected.
1119 - Fixed performance bug with workzone updates not being lazily evaluated.
1120 - Fixed brush edge-graph bug by removing degenerate winding edges.
1124 - Added mode information to status bar.
1125 - Added console feedback describing undoable commands executed.
1126 - Fixed assertion failures on updating degenerate edge/vertex selections.
1127 - Fixed detail brushes turning structural when clipped.
1131 - Added support for more than one edge/vertex selected per brush.
1135 - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
1136 - Fixed crash in patch tesselator.
1137 - Fixed floating windows startup crash.
1138 - Fixed null texture name for patches.
1142 - Hide arrows on translate manipulator when obscured by square part.
1143 - Workaround for main window not being brought to front when a floating window is closed.
1144 - Fixed rendering of selected components of degenerate brush faces.
1145 - Fixed double typedef in picomodel.
1146 - Fixed bug in allocator stuff.
1147 - Fixed up clipper tool button state.
1148 - Added workzone updates when selection bounds change.
1149 - Fixed transient setting on floating inspector windows.
1153 - Fixed gcc build errors.
1155 - Fixed crash bug in game selection dialog.
1159 - Cleaned up project settings.
1160 - Changed autosave/snapshots to only save modified maps.
1161 - Refactored build menu.
1165 - Fixed minor picomodel ase loader smoothing-groups bug.
1169 - Allocator system improvements, fixed warnings
1173 - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1174 - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1175 - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1176 - Fixed cosmetic menu bug.
1177 - Fixed file handle leak in tga loader.
1178 - Added experimental allocator system.
1182 - Fixed gcc build errors.
1186 - Fixed version.h custom build step on win32
1187 - Refactored preferences dialog to eliminate dependencies on other modules.
1188 - Redesigned preferences dialog ui layout.
1192 - Refactored texture browser.
1196 - Upgraded win32 gtk2 version to 2.4.1.
1197 - Migrated from GtkCombo to GtkComboBox.
1198 - Texture browser improvements.
1199 - Fixed malloc/free mismatch bug.
1203 - Refactored surface inspector and texture browser.
1207 - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1211 - Changed texture window not to auto-scroll when selecting faces.
1212 - Changed surface inspector to apply shader seperately from shift/scale/rotate.
1213 - Changed selected face tracking to use separate selection list.
1217 - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1221 - Fixed texture-increment-matches-grid.
1222 - Changed selecting a texture to only change the shader on the selected brushes.
1223 - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1224 - Removed MAX_TEXTUREDIRS limit.
1228 - OS library module added to wrap calls to rename/unlink/access/stat.
1229 - OpenGL-view selection tests constrained to current window.
1230 - Cleaned up OpenURL.
1231 - Added jk2 and sof2 support to win32 installer.
1235 - update the OSX setup / .info generation code
1239 - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1241 - fix for scons 0.95
1242 - re-enable Python >= 2.1 version check
1243 - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1244 - OSX: disable q2 tools build (broken thread code)
1248 - Moved profile.cpp into a separate static library.
1252 - Refactored preferences to be more modular.
1253 - Fixed preferences being corrupted if a crash occurs during preference saving.
1254 - Refactored window position saving.
1255 - Fixed bug in radio button creation in preferences dialog.
1259 - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1260 - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1261 - Fixed bug causing some operations to be applied twice.
1265 - Added depth-test and normalisation for translate-manipulator rendering.
1266 - Added basic clipper-preview rendering.
1270 - Added maya-style arrow-heads to translate manipulator.
1271 - Changed square part of translate manipulator to be viewplane-oriented.
1272 - Changed square part of translate manipulator to take priority for selection.
1276 - Added recalculation of pivot-point when grid size changes.
1277 - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1278 - Fixed failure to recover brushes from an invalid state.
1282 - Improved event handling to make manipulator-dragging smoother in complex scenes.
1283 - Refactored camera window camera-movement handling.
1287 - Fixed vertex/edge undo failing to update selected-vertex position.
1291 - Re-enabled next-xy-view in floating windows mode.
1292 - Reinstated light-radius rendering.
1293 - Added Wolfenstein support to win32 setup.
1297 - Changed create-brush-prism to use correct dimension for prism radius.
1298 - Changed freelook selection to use window-centre position.
1302 - Optimised undo for adding/removing scenegraph nodes.
1303 - Changed entity-list view to sort the tree by name.
1307 - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1308 - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1312 - Refactored clipboard copy/paste code to allow re-use.
1316 - Fixed false-positive-intersection bug in CSG subtract algorithm.
1320 - SceneGraph: Refactored per-instance functionality.
1321 - Fixed intermittent culling bug caused by bad bounding boxes.
1322 - Fixed missing ToggleCubicClip shortcut.
1323 - Removed modal buttons from Surface Inspector.
1324 - Changed Surface Inspector keys:
1325 - Escape: revert not-yet-committed values to previous state.
1326 - Enter: commit not-yet-committed values immediatly.
1327 - Changed Surface Inspector to update when selection changes.
1331 - Cleaned up functional.h template usage with typedefs.
1332 - Fixed autosave path.
1333 - Added q1 component to installer.
1334 - Added radiant_manual component to installer.
1335 - Added q3-example-maps package to installer.
1339 - Added error reporting for module system initialisation failure.
1340 - Added MSI package creation tools in setup/win32.
1341 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1342 - Added initial version of scripts to build basic win32 setup.
1346 - Added storing EnginePath for each game in local.pref.
1347 - Added EnginePath editing to prefs dialog.
1348 - Added vfs shutdown/init when gamename changes.
1349 - Added vfs shutdown/init when enginepath changes.
1353 - Fixed filtering updates.
1354 - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1355 - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1356 - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1357 - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1361 - Redesigned filter system:
1362 - Filtered status updated when filterable attributes change.
1363 - Supports per-brush-face filtering.
1364 - Removed long-dead project-settings stuff:
1365 - Moved gamemode and gamename storage into local.pref temporarily.
1366 - Moved bsp commands over to a new format, disabled gui editing for now.
1370 - Changed win32 Application Data path lookup to use win32 API instead of getenv.
1374 - Fixed main menu mnemonics.
1375 - Fixed crash on exit after viewing pointfile.
1379 - Fixed not always resetting
1380 component-mode when selection is cleared.
1384 - Added parse/write support for BrushDef3 and PatchDef3.
1385 Requires editing synapse.config to enable.
1388 File = new/open/import/export
1389 Edit = manipulate scene hierarchy and selection
1390 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1391 edit camera/xy parameters
1392 filters/hideshow/region
1393 Modify = transform scene elements
1395 - Fixed Brush-Primitives support:
1396 Requires editing synapse.config to enable.
1397 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1398 (Not yet possible to convert between formats).
1402 - Changed user-prefs to be stored in user-profile directory on win32.
1406 - Fixed entitylist window visibility tracking.
1407 - Implemented find/replace-shader for patches.
1408 - Changed get-texture-from-selected to update find/replace-shader dialog.
1409 - Implemented reparent-selected for more than one selected node.
1410 - Added checks to stop assignment of invalid texture names.
1411 - Fixed uninitialised texture-compression setting.
1414 ------- spog_branch merged to trunk
1418 - Ported imagehl module.
1419 - Ported imagepng module.
1423 - Changed brush winding generation to use use double precision planes.
1424 - Fixed tracking of modifier key state.
1428 - Replaced mathlib with c++ vector/matrix library.
1429 - Added expression-templates for common vector/matrix operations.
1433 - Refactored component-selection stuff.
1434 - Ported m4x4_t library to c++ Matrix4.
1438 - Changed shortcuts.ini to be written automatically.
1439 - Moved more prefs into specific modules.
1440 - Changed c++ NULL usage to 0 for maximum portability.
1445 - Added debug output/assert for module initialisation.
1449 - Refactored status bar stuff.
1450 - Refactored window updates to use closures.
1451 - General cleanup and refactoring.
1455 - Increased priority of window redraw events.
1456 - Ported model module to new module system.
1460 - Refactored window updates.
1464 - Changed menubar/toolbars to be non-detachable.
1465 - Fixed empty-undos created when left-clicking in XY window.
1466 - Refactored camera modelview/projection matrix updates.
1467 - Moved application-specific code out of mainframe.cpp.
1468 - Reinstated brush/entity count in statusbar.
1472 - Reinstated instant status-bar updates.
1476 - Fixed crosshair cursor in clipper mode.
1480 - Changed camera to maintain valid projection/modelview matrices.
1481 - Moved manipulator-transform update from frustum class to selection system.
1482 - Removed frame-rate dependency in 3d-window freelook.
1486 - Smoothed out xy-window mouse-chasing.
1487 - Changed mouse-chasing to occur 16 pixels inside the window edges.
1488 - Changed xy-window to maintain valid projection/modelview matrices.
1489 - Fixed invalid workzone generated when deselecting with no selection.
1493 - Ported changes from trunk between rev 3818 and rev 4036.
1497 - Refactored xy-window mouse event handling.
1501 - Fixed freelook focus-out event.
1502 - Changed selection mouse event handling to use modifiers on button-release.
1506 - Refactored all mouse event handling for camera window.
1507 - Changed menus/toolbars/accelerators to use anonymous closures.
1511 - Fixed get-pointer-in-screen-coordinates on win32.
1512 - Changed patch prefs to use preference-system module.
1513 - Fixed selection of side-on faces.
1514 - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1518 - Changed VFS directory initialisation to occur after module initialisation.
1519 - Changed load-preferences to occur after module initialisation.
1520 - Added preference-system module.
1521 - Changed undo prefs to use preference-system module.
1522 - Restored splash screen with non-intrusive behaviour.
1523 - Cleaned up main-toolbar creation.
1524 - Fixed floating windows behaviour when main window is minimised.
1525 - Changed shader-list parsing to use new script tokeniser.
1526 - Changed deprecated code using GtkPixmap to use GtkImage.
1527 - Removed bitmap-loading from core.
1528 - Removed pc-speaker beep on map-save.
1532 - Fixed crash when trying to undo on an empty undo queue.
1533 - Refactored gtkdlgs, using helper functions to create common widgets.
1534 - Changed Dialog class to use std::list for data.
1538 - Refactored entity inspector.
1539 - Removed miscellaneous unused functions.
1540 - Refactored qe3 header.
1541 - Moved texture-window preferences into texwindow.cpp.
1545 - Moved layout-mode dependant code into main-frame creation.
1546 - Replaced prefs system with new import/export system.
1547 - Fixed gcc3.3 build errors.
1551 - Moved unnecessary methods from MainFrame into free functions.
1552 - Removed unsupported toolbar buttons and menu items.
1553 - Changed misc->gamma to not require restart.
1554 - Fixed unmaximised window-size when loading main window maximised.
1555 - Fixed saving of rotate increment preference.
1559 - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1563 - Fixed gcc3 build errors, compiled and tested on linux.
1567 - Fixed brush snap-to-grid creating huge coordinate values.
1568 - Fixed minor bug in selection menu.
1572 - Cleaned up MainFrame.
1573 - Added quantisation of plane pts when dragging.
1574 - Fixed create-empty-brush bug.
1578 - Moved control of camera keyboard-accelerators into camera window module.
1582 - Separated keyboard-accelerators from menu items, using functors.
1583 - Completed factoring out HandleCommand.
1587 - Changed 4-way-split mode to automatically reposition separators when window size changes.
1588 - Fixed gtk error in floating-entity/textures/console window.
1589 - Fixed position of console horizontal pane separator.
1593 - Work-in-progress factoring out HandleCommand.
1597 - Fixed pink icons on main window on win32.
1598 - Replaced g_bIgnoreCommands with signal block/unblock.
1599 - Refactored MainFrame startup.
1603 - Fixed entity-window redraw on selection change.
1604 - Moved control over VFS init/shutdown to module system.
1605 - Fixed failure to release translucency render-states.
1606 - Added support for realise/unrealise of all opengl texture objects.
1607 - Refactored startup/shutdown logic.
1608 Changed quit commands to do nothing but call gtk_main_quit().
1609 Added code after gtk_main() to destroy stuff.
1610 - Changed 25ms timeout-handler to an idle-handler for window updates.
1611 (reduces redraw-request response time on fast machines)
1612 - Moved gl-shutdown control to glwidget.
1613 Textures are realised/unrealised when the shared context is created/destroyed.
1614 - Fixed lack of a valid gl context when unrealising gl textures.
1618 - Added support for translucent entity rendering.
1622 - Changed all global modules to use GlobalModule helper templates.
1623 - Ported qgl.c to c++.
1624 - Changed win32 project to dynamic-link with opengl32.lib.
1628 - Added new experimental xml preference import/export system.
1629 - Refactored dialog base class:
1630 Moved common dialog-element-creation code into helper functions.
1631 Changed UpdateData to use per-element callback functions.
1632 - Refactored preferences dialog.
1636 - Reversed winding order for circle primitives.
1640 - Fixed slow selection response in large maps.
1644 - Added sharing of global modules within a client.
1645 - Added quake map module and wal image module.
1646 - Ported mip image module and hlw image module.
1647 - Cleaned up imagehl module.
1648 - Fixed crash in pcx image module.
1649 - Rewrote md3 model module.
1650 - Ported mdl, md2 and mdc model modules.
1651 - Added filtering of q1/q2 clip brushes.
1652 - Added ati-crash-workaround rendering path.
1653 - Upgraded to gtk+-2.2.4 on win32:
1654 Fixed capslock affecting shortcut-keys.
1655 - Upgraded to gtkglext-1.0.4 on win32.
1657 - Added shortcut-key support to entity treeview.
1661 - Fixed failure to call vfsFreeFile on an empty buffer.
1662 - Fixed calling convention for dlls in new module system.
1663 - Changed map.cpp to support maps without a worldspawn entity.
1664 - Fixed crash on attempting to clone a map root.
1665 - Added filter-update calls after loading or cloning stuff.
1666 - Fixed reference cache failing to save a file.
1670 - Refactored client-side module system code for direct module access.
1671 - Changed shaders, vfs, model, brush, patch and entity module interfaces
1672 to use abstract base class.
1673 - Removed unused functions from shaders and vfs interfaces.
1677 - Removed synapse dependencies for win32 makefiles.
1678 - Added find-first-module-of-type helper function.
1682 - Added new lightweight module system:
1683 Initialises each module the first time it is requested.
1684 Does not allow configurations with cyclic runtime dependencies.
1685 Provides templates for simple type-safe client-side implementation.
1686 Requires no client-side linkage.
1687 - Split radiant API into multiple APIs:
1688 core, textures, scenegraph, selection, renderstate, filters, filetypes.
1689 - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1690 vfspk3, archivewad, archivepak, archivezip to new module system.
1694 - Removed edge and vertex integer-snapping during selection.
1698 - Replaced map in referencecache.cpp with a hashtable.
1699 - Changed ReferenceCache interface to take a path string,
1700 which can be either absolute or relative.
1704 - Cleaned up qertypes.h - split into multiple files.
1705 - Moved texdef stuff into itexdef.h.
1706 - Fixed shutdown destruction order bug.
1710 - Refactored texwindow.cpp.
1711 Moved texture management code into textures.cpp.
1713 Replaced globals from texwindow.h with accessor functions.
1714 - Cleaned up shaders module.
1715 Removed color-shader stuff.
1716 Rewrote shader-activation logic to use textures API.
1717 Removed appshaders API.
1718 - Refactored shutdown logic.
1719 Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1720 Added deferred render-state realisation.
1721 - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1722 - Changed hashtable template to use traits parameter
1723 for case-insensitive hasher and keyequal functions.
1724 - Removed unused functions from qerplugin API.
1728 - Refactored code to remove global-object accesses:
1729 Passing global objects as parameters to functions.
1730 - Refactored texwindow.
1731 - Moved synapse server out of pluginmanager.
1732 Changed pluginmanager to handle nothing but IPlugin stuff.
1736 - Refactored scenelib.h, split into multiple files.
1737 - Refactored #includes related to scenelib.h.
1738 - Refactored preferences for xywindow and camwindow.
1739 - Refactored references to g_pParentWnd in xywindow and camwindow.
1743 - Ported changes from trunk since 17/08/2003.
1744 - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1748 - Refactored component-selection stuff.
1749 - Fixed selection-tracking bug in patches.
1753 - Added support for line-strips to Selectors.
1754 - Fixed selection for entity treeview.
1755 - Refactored external-resource loading.
1759 - Fixed snap-to-grid in edge and vertex modes.
1760 - Added a default model to use when a model load fails.
1764 - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1768 - Ported changes from trunk since 01/08/2003.
1772 - Changed entity key/value tracking to only track keys already added to the entity.
1773 - Fixed bug causing undo system to track scene changes during a queue-flush operation.
1777 - Fixed bug in project settings bsp-commands display.
1778 - Fixed empty undos being created by rotation buttons.
1779 - Fixed rotation pivot for rotation buttons.
1783 - Added property svn:eol-style=native to all text files.
1784 - Added property evn:eol-style=CRLF to all dsp and dsw files.
1785 - Partially ported bobtoolz to use new spog_branch module APIs.
1786 - Removed Sys_UpdateScene.
1787 - Added Map_Name() for access to currentmap variable.
1788 - Added initial drag-n-drop support for graph tree-model.
1792 - Fixed uninitialised refcount in entity key class.
1793 - Fixed memory leak in shader parsing.
1794 - Added reference-counting holder for worldspawn node.
1795 - Moved string class and utilities into a new header in libs dir.
1796 - Fixed external-file-resource cache to use case-insensitive name compare on win32.
1797 - Fixed shaders to use case-insensitive name compare.
1798 - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1799 - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1800 - Changed move-into-entity to perform parent-selection-to-last-selected-node.
1801 - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1802 - Fixed disable-screen-updates to queue update requests instead of ignoring them.
1803 - Merged from trunk (tag head-cvs2svn-2).
1807 - Changed scale/flip-selection to use the manipulator as a pivot point.
1808 - Added OnShutdown callback for CSynapseClient, used in entity module.
1809 - Fixed console updates when loading maps/models.
1813 - Added renderer support for qer_alphatest and qer_cull.
1814 - Merged 'picomodule' module into 'model' module.
1815 - Added rendering of area-selection rectangle.
1819 - Merged from trunk.
1823 - Disabled deleting classname key in entity inspector window.
1824 - Cleaned up some stuff in selection system.
1825 - Added basic versions of std::mem_fun and std::bind1st to function-object library.
1829 - Implemented connect-entities.
1833 - Completed local-space rotation manipulator.
1834 - Fixed cloning objects within a misc_model subgraph.
1835 - Fixed crash bug in loading certain models.
1839 - Added function-object library header, similar to boost::function.
1840 - Changed undo system to improve performance.
1841 - Refactored entity inspector implementation.
1845 - Refactored selection observing stuff.
1846 - Changed shader parsing to use new tokeniser.
1847 - Changed implementation of entities to use generic container.
1848 - Refactored entity wrapper system.
1849 - Fixed undo on delete/reset entity keys.
1853 - Added rendering of target/targetname connection lines.
1854 - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1855 - Refactored entity_t to hide it behind Entity interface.
1856 - Removed global project settings entity.
1857 - Cleaned up bsp-command editing in project settings dialog.
1861 - Fixed back-face-culling for selections by working in screen-space.
1865 - Added workaround for nvidia driver opengl vertex arrays bug.
1869 - Refactored Patch implementation.
1870 - Refactored scene graph system to allow multiple graph instances.
1874 - Added snap-selected-components-to-grid for faces edges and vertices.
1878 - Improved normal-quantisation code.
1882 - Changed renderer vertex types to be struct instead of typedef'd array.
1883 - Added experimental quantisation of normals.
1887 - Fixed intermittent crash in face-fit-texture.
1888 - Changed patch rendering to display components only in vertex mode.
1892 - Added nameable interface for scene graph nodes.
1893 - Fixed undo for set-detail and set-structural.
1894 - Added rendering of arrow for angled entities.
1898 - Fixed handling of invalid planes during brush b-rep build.
1899 - Refactored brush copy-construction/assignment.
1900 - Fixed lack of rebuild after removing empty faces.
1901 - Added lightjunior entity display.
1902 - Fixed display of spawnflags/info for selected entity.
1903 - Fixed update of entity window on setting spawnflags.
1904 - Fixed botclip filtering.
1905 - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
1909 - Cleaned up undo calls in brush and patch implementation.
1910 - Changed brush implementation to defer rebuilds until needed.
1911 - Fixed undo for find/replace shader.
1912 - Refactored brush implementation, removed empty-face list.
1913 - Fixed crash on loading unrecognised entities containing brushes.
1914 - Fixed crashes in renderer caused by state-stack underflow.
1915 - Fixed handling of invalid and duplicate planes during brush editing.
1916 - Fixed failure to save brush faces during save-as.
1917 - Refactored brush data members.
1921 - Fixed crash on selecting stuff from entity list window.
1925 - Fixed window title after save-as.
1929 - Refactored selection system interface slightly.
1930 - Removed old brushwrapper stuff.
1931 - Fixed clipper-split-selection to keep both parts selected.
1935 - Added select-faces-by-shader.
1936 - Fixed find/replace-shader.
1940 - Fixed rotation on misc_model.
1944 - Fixed lack of undo on create-n-sided-brush.
1948 - Fixed per-face find/replace and per-face nudge rotation.
1953 - Changed rotation buttons to use perfect precision for 90-degree rotations.
1957 - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
1958 - Changed resource manager to handle per-mod resources using vfs.
1959 - Changed resource manager to allow resources with absolute paths.
1960 - Fixed selection-test behaving like an ellipse instead of a rectangle.
1964 - Changed selection test to choose closest-to-cursor over closest-to-camera.
1968 - Fixed reference counting on shaders loaded from a texture directory.
1969 - Fixed show-in-use and show-all shaders.
1970 - Fixed undo for patch-set-shader.
1971 - Changed shaders module to use STL map container instead of CShaderArray.
1972 - Fixed SelectAllOfType for entities and patches.
1973 - Cleaned up unused functions in shaders API.
1974 - Decoupled selecting a texture in texture window from applying a texture to selection.
1978 - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
1979 - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
1980 - Refactored tga loader.
1981 - Cleaned up image module, enabled pcx and bmp loaders.
1985 - Fixed shift-texture on selected brush faces.
1986 - Changed brush b-rep algorithm to have higher tolerance for similar planes.
1987 - Changed brush b-rep algorithm to always produce a valid connectivity graph.
1988 - Added setting/getting shader for patches.
1992 - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
1993 - Changed brush faces to store state in undo-system cleanly.
1994 - Fixed flush & reload shaders and sleep/wake.
1995 - Ensured that shaders are never leaked.
1996 - Fixed bool conversion warnings.
2000 - Added clamping of planepts on export to nearest 65536th of 1 unit.
2001 - Changed m4x4 rotation functions to use double-precision for angles in radians.
2002 - Changed m4x4 quaternion rotation to use double-precision internally.
2003 - Changed float printing to use %g instead of %f (strips trailing zeros).
2007 - Fixed brush import failing to update bounding boxes.
2011 - Refactored Brush class into Brush, BrushInstance and BrushNode.
2012 - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
2016 - Changed manipulator to move to position of selected brush components.
2020 - Fixed xml parser failing to resolve predefined entities.
2024 - Fixed asserts in brush manipulation when creating invalid brushes.
2025 - Removed automatic update of current texdef.
2026 - Added Get Texture and Set Texture to textures menu.
2030 - Fixed array template failing to free zero-sized allocations.
2031 - Changed clipper mode to behave as a component-editing-mode.
2032 - Removed right-click-to-drop-clip-point - use X and leftclick instead.
2036 - Changed scene graph to sort objects in ascending order of creation time.
2040 - Fixed bug in clone-selection causing only first selected brush to be cloned.
2041 - Optimised select-all for brush/patch components.
2042 - Changed edge/face/vertex toggles to toggle correctly.
2046 - Removed win32/x dependencies from gl interface.
2047 - Removed win32/glib dependencies from core interface.
2048 - Replaced void* in gtk helper functions with forward-declared GtkWidget.
2049 - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
2050 - Removed WINAPI macro for __stdcall from all interfaces.
2051 - Removed unnecessary dependencies from core stdafx/qe3 header.
2055 - Changed class-level render states to be static for Brush and Patch.
2056 - Refactored brush implementation - breaking it up into smaller parts.
2057 - Added refcounted ptr template to track refcounts.
2058 - Fixed refcount bug introduced by new clone-selection.
2059 - Fixed warnings in brush implementation.
2060 - Cleaned up plugin interface header inclusion.
2064 - Fixed crash on building unbounded brushes in release build.
2065 - Changed assertion failures to be non-fatal in release build.
2066 - Moved OS-specific gl headers into separate files.
2067 - Moved app-shaders interface into a separate file.
2068 - Cleaned up dependencies for brush implementation.
2072 - Added per-instance selection of patch vertices.
2073 - Fixed per-instance vertex selection rendering on multiple instances.
2074 - Refactored patch/brush render code.
2075 - Changed manipulator transforms to convert to local space before applying.
2076 - Fixed selection test for picomodule meshes.
2077 - Fixed selection test winding order for triangles.
2078 - Fixed update of window title on new-map and load-map.
2079 - Changed selection to work with exactly side-on faces.
2080 - Refactored instance implementation to reduce code bloat.
2081 - Fixed map export always exporting root.
2085 - Fixed external resource tracking to preserve uppercase characters in names.
2086 - Changed clone-selection to not use global copy/paste.
2090 - Changed map-save to save all saveable files that the map references.
2094 - Moved hashtable and hashfunc into libs.
2095 - Cleaned up renderer interface and selection interface.
2096 - Refactored frustum testing class.
2100 - Moved winding-specific stuff from brush obj to winding obj.
2101 - Refactored filter subsystem to remove dependency on entity/brush/patch.
2105 - Fixed crash when clicking cancel from patch cap-dialog.
2106 - Changed selection tests to ignore back-facing faces.
2110 - Fixed failure to release cloned scene graph nodes.
2111 - Fixed selection manager failing to release render states.
2112 - Fixed eclass system failing to release render states.
2116 - Fixed writing-past-end of vertex arrays in brush rendering.
2117 - Fixed releasing data stored in undo system when deleting undoables.
2118 - Fixed crash in misc_model when model fails to load.
2119 - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
2120 - Cleaned up surface dialog.
2124 - Changed clipper split-selection to keep result selected.
2125 - Cleaned up and finalised picomodule, adding to cvs.
2129 - Cleaned up entity list window.
2130 - Fixed crash on freeing a map while entity list node is selected.
2131 - Fixed crash on clone/copy of externally referenced brushes.
2132 - Added multiple-selection support to entity list.
2133 - Added updating entity list selection display on selection changes.
2137 - Added stl_warnings include.
2138 - Fixed tracking of map-modified-since-last-saved.
2142 - Fixed missing map-release when map-load fails.
2143 - Changed map-rename (save-as) to flush undo queue.
2144 - Fixed bug in exporting selections.
2148 - Fixed redo on changing misc_model "model" key.
2152 - Changed undo interface to factor out global undo system.
2156 - Started cleaning up Map subsystem.
2160 - Added 'clone subgraph' feature to core, using direct xml import/export.
2161 - Added 'save' feature to reference cache.
2162 - Added scope timer object.
2163 - Changed scene graph interface to allow setting scene root.
2164 - Changed core to use reference cache to track current map.
2165 - Removed mapmodel module.
2166 - Fixed relative paths for loading maps as misc_model.
2170 - Changed model/map modules to register their file types on load.
2171 - Added map module manager to support unlimited map loader modules.
2175 - Changed vertex buffer template to support resizing.
2176 - Changed vertex buffer search algorithm to iterate instead of recurse.
2180 - Fixed sorting bug with render-states.
2181 - Fixed colour state when disabling gl_color_array.
2182 - Fixed unterminated loop in scenegraph traversal.
2183 - Fixed freeing project entity twice on shutdown (infinite loop).
2184 - Fixed failing to destroy the scene graph on exit (oops).
2188 - Added updating current texdef when a face is selected.
2189 - Fixed crash when creating a brush with duplicate planes.
2193 - Fixed various issues with 'save region'.
2194 - Changed default current texdef to use game-specific scale.
2195 - Changed brush creation to use current texdef.
2196 - Changed clipper to use current texdef.
2197 - Fixed bug in selection counting for patch control points.
2201 - Fixed reversed solid-selection-outline preference.
2202 - Finished factoring out face_t.
2203 - Added script token writer interface for map export.
2204 - Changed map export interface to use script token writer.
2208 - Added depth-buffer-write enable/disable feature to renderer.
2209 - Changed Pointfile class to use renderer.
2210 - Continued factoring out face_t.
2214 - Fixed temporary objects leaving dangling references in the undo system.
2215 - Changed import-map to not modify existing selection.
2219 - Fixed frustum culling for transformed nodes.
2220 - Fixed hide/filter/region to work independently.
2221 - Added highlighting of selected brush faces in component mode.
2222 - Fixed bug detecting thin area-selection if dragged down or left.
2223 - Renamed brush_type to Brush.
2224 - Renamed face_type to Face.
2225 - Started factoring out face_t.
2229 - Improved edge and vertex manipulation.
2230 - Removed unnecessary graph traversals for rendering/selection.
2234 - Merged changes since last merge from merge-1_2_10-post to spog_branch.
2235 - Merged changes since last merge from HEAD to spog_branch.
2236 - Tagged HEAD after merging as 'merge-spog_branch-post'.
2237 - Added walker to merge sibling worldspawns.
2238 - Merged changes to Construct for PPC from trunk.
2239 - Fixed over-enthusiastic worldspawn merging.
2240 - Fixed misc_model "angle" key setting pitch instead of yaw.
2241 - Fixed entity set-key-value changing scene-graph topology.
2245 - Added subgraph traversal feature to scenegraph traversal.
2249 - Changed scene graph implementation to allow nested traversals.
2253 - Fixed angles key order for misc_model.
2257 - Fixed typo causing set-texture-of-selection to behave incorrectly.
2261 - Replaced all tabs with spaces in CHANGES.
2262 - Fixed entity bounds updates for 'light'.
2263 - Fixed code that doesn't conform to c++ standard as enforced by gcc.
2267 - Added missing file: icharstream.h.
2268 - Fixed bug with synchronisation of brush-face instance data.
2269 - Added .map format import/export interfaces.
2270 - Removed last remnants of IBrush.
2272 - Moved walkers defined in in mainframe.cpp to appropriate places.
2276 - Changed scenegraph traversals to use a compiled graph.
2280 - Changed selection interface to hide per-instance data.
2281 - Added streaming tokeniser for .map format.
2282 - Changed mapq3 module to use streaming tokeniser.
2283 - Added xml stream interface for input and output.
2284 - Added xml stream parser based on libxml2 SAX.
2285 - Changed mapxml module to use xml stream input.
2286 - Changed brush and patch to use xml stream input.
2287 - Added xml stream writer.
2288 - Changed mapxml module to use stream output.
2289 - Changed brush and patch to use xml stream output.
2294 - Disabled pivot updates while selection is being manipulated.
2295 - Changed pivot calculation to use instanced world-bounding-box.
2296 - Fixed crash bug in PositionView.
2300 - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2301 - Removed 10k+ lines of unused #if 0 code.
2302 - Removed unused declarations in qe3.h.
2303 - Removed brush and face types from qertypes.h.
2304 - Removed plugin API stuff dependant on brush type.
2305 - Added per-instance selection for brush faces.
2309 - Added selection counters for primitive/component modes.
2310 - Added face-drag mode (default shortcut key = F).
2311 - Added face-centre-point rendering/selection/editing.
2315 - Changed selection to work per-instance.
2319 - Changed selector interface to allow per-entity selection tests.
2323 - Added selection-test and selector objects to clean up selection system.
2324 - Unified key modifiers for selection in both primitive and component modes.
2325 - Added mapmodel module to load .map and .xmap as misc_model.
2329 - Added debug rendering of a selection test.
2330 - Fixed bugs in triangle/line clipper, making selection work properly.
2331 - Refactored selection system interface.
2332 - Added undo for texture nudge.
2333 - Fixed minor render-state bug.
2337 - Optimised wireframe drawing of brushes with back-face culling.
2338 - Optimised brush-winding generation.
2339 - Changed winding generation to be more robust with large world extents.
2340 - Fixed crashes with unbounded-face and degenerate-edge cases.
2344 - Completed rotation manipulator.
2345 - Added translation manipulator for the default editing mode.
2346 - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2350 - Added initial version of maya-style manipulators - rotation manipulator.
2354 - Fixed false asserts in Brush ConstructPrefab.
2355 - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2356 - Fixed crash when transforming objects which don't support edit_interface.
2357 - Fixed clone command to nudge the selection after cloning.
2358 - Fixed clipper to remove brushes that are completely behind the clip plane.
2362 - Brushes: cleaned up per-face operations to use face visitor pattern.
2363 - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2367 - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2368 - Experimental pivot object.. work-in-progress.
2369 - Modified scene-graph instance-caching to maintain multiple instances within nodes.
2370 - Fixed undo bug, deleting a void* doesn't call the destructor.
2371 - Rewrote filters system to work with scene graph system.
2372 - Cleaned up quake entity module to provide same functionality as before.
2373 - Refactored render-state cache to use generic hashtable and reference-cache templates.
2376 SPoG - spog_branch - experimental - work-in-progress
2377 - added scene graph library: defines interfaces, generic graph node types,
2378 re-usable systems for traversals, traversal paths, node containers,
2379 multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2380 - added scene graph traversals to replace all traversals of 'active_brushes',
2381 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2382 - added view module: view-volume-culling system acting on the scene graph,
2383 uses scene heirarchy to minimise culling tests per frame.
2384 - added opengl-state module: sorts opengl-state objects (shaders) to minimise
2385 opengl state changes during rendering.
2386 - added renderer module: culls objects outside the view volume,
2387 gathers non-culled renderable objects from the scene graph,
2388 keeps track of state during traversal, adds renderable objects to correct opengl-state.
2389 - added selection module: sets view volume to the selection box/ray, culls
2390 objects outside the view volume, gathers non-culled selectable objects
2391 from the scene graph (entity/primitive/component),
2392 selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2393 - added patch module: encapsulates a patch as a scene graph node,
2394 optimised patch tesselation.
2395 - added brush module: encapsulates a brush as a scene graph node,
2396 adapts multiple-brush operations to use the scene graph.
2397 - adapted entity module: encapsulates an entity as a scene graph node/subtree,
2398 shares common code between different visualised entity types.
2399 - adapted model module: encapsulates a model as a scene graph node/subtree.
2400 - added undo module: completely new compact infinite-undo-system,
2401 operates on undoable objects, uses minimal-state data to store objects,
2402 uses refcounting to undo "deleted" objects.
2404 TODO: cleanup: many simple things are still broken or not functioning in the right way..
2405 see !\todo items in the code (not all are documented yet though).
2406 Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2407 The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2408 Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2409 The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2410 NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2412 ------ branch point - spog_branch
2416 - Ported changes from trunk.
2420 - Ported changes from trunk.
2421 - Added quake pack to win32 setup scripts.
2422 - Fixed crash in RunBsp.
2426 - Renamed stream interfaces with C and I prefix.
2427 - Shoehorned bytestream into idatastream.
2428 - Moved member classes out of IArchive, replaced with member typedefs.
2429 - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2430 - Documented filesystem, path, dynamic string, file input stream.
2431 - Cleaned up game-specific encapsulation classes a little.
2435 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2436 found out about string_t that slept through my reviews
2438 Updated list of broken stuff on this branch:
2440 - include/bytestream.h: remove this file, extend idatastream.h header
2441 from the code conventions:
2443 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2444 All headers that describe synapse APIs should start with an i: ishader.h igl.h
2446 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2447 Regular developement never creates non i-prefixed files in include/
2449 the merge with IDataStream goes like this (note the corrected class names):
2453 class IDataStream : public IInputStream, IOutputStream
2455 class ISeekableStream
2456 class ISeekableInputStream : public IInputStream, public ISeekableStream
2457 class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2459 typedef unsigned int size_type; goes away, use size_t
2461 - include/iarchive.h
2463 renamed VisitorFunc to IArchiveVisitor
2464 move it out of IArchive class (keep it in iarchive.h though)
2465 from code conventions:
2466 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2468 - remove libs/bytestreamutils.h
2469 put that functionality into the IStream stuff / idatastream.h stuff
2470 anything you retrieve from an IStream should be endian-correct
2473 I'd rather see a header without embedded code, and a .cpp file for it
2475 - libs/fs_filesystem.h libs/fs_path.h
2476 those totally lack documentation about what they are doing
2477 same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2478 and as usual, name the classes correctly, C and I prefixes
2480 - gamespecific_t: rename correctly to CGameSpecific
2481 I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2482 But is it really the topic of bug800?
2484 - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2485 shouldn't this be merged with CGameSpecific?
2489 - Fixed win32 build error (win32 has no <dirent.h>).
2490 - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2491 - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2492 - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2493 - Documented archive interface.
2497 - some easy fixes to get it to startup on Linux
2498 - tagging the current source as bug800-spog, preparing rollback
2502 - Added an implementation of IArchive to do OS filesystem access.
2503 - Changed vfspk3 to use above implementation for OS filesystem access.
2504 - Added const qualifiers to vfsGetFullPath and everything dependant on it.
2505 - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2506 - Extended IArchive interface to allow for extra filesystem functionality.
2507 Added method to check if a file exists quickly.
2508 Added method to traverse the filesystem with control on start-dir and depth of recursion.
2509 - Defined implementation requirements for IArchive.
2510 An archive contains a heirarchy of directories and files, and may contain empty directories.
2511 An archive can be traversed in directory order.
2512 Directories can be distinguished from files during a traversal.
2513 Directory paths will always end with a separator.
2514 File entries can be opened as an IArchiveFile.
2515 IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2516 Any number of files may be opened and read from an archive simultaneously.
2517 An archive may be released while one or more files are still open, the files will remain valid until released.
2518 - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2519 - Factored common code from archive implementations out into new lib/headers:
2520 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2521 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2522 ibytestream.h: abstract interfaces for input byte streams.
2523 bytestream.h: utilities operating on abstract input byte streams.
2524 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2525 - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2526 - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2527 - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2528 - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2529 - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2530 - Added archivezip, archivewad and archivepak to win32 setup scripts.
2531 - Updated win32 setup scripts for halflife media.
2532 - Updated cons scripts for archivezip, archivewad and archivepak.
2533 - Added printing of warnings when vfs functions are given invalid input paths.
2536 -------- branchpoint: "bug800-spog_branch"
2541 - Ported changes from trunk since branch point.
2545 - Split qe3.h up into multiple headers.
2546 - Cleaned up use of win32 symbols:
2547 WINAPI macro for module functions removed.
2548 GUID for module interfaces replaced by string.
2549 boolean replaced by bool.
2550 MB_OK etc gui defines replaced by enumerations.
2551 - Removed plugin stuff deprecated by synapse from qerplugin.h.
2552 - Cleaned up use of glib symbols:
2553 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2554 TRUE/FALSE replaced by c++ bool true/false.
2555 - Removed all "extern" function declarations.
2556 - Removed dependency on MainFrame from preferences.h.
2557 - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2558 - Split pluginmanager.cpp into three parts:
2559 Radiant's synapse client stuff in plugin.cpp.
2560 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2561 Synapse server init/shutdown in pluginmanager.cpp.
2562 - Added forward-declarations to avoid including other headers.
2563 - Replaced CString usage with Str;
2564 - Removed unused brush-scripts stuff.
2565 - Cleaned up patch-vertex-area-selection logic.
2566 - Removed very old code chunks that were commented or #if 0.
2567 - Replaced project-entity with a dedicated key/value string map.
2569 ---- branch point - spog-cleanup
2573 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2574 shortcuts to change texture window scale
2578 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2579 fix for single monitor window positioning save
2580 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2581 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2583 - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2585 -- linux 1.3.14 test build 1
2589 - heretic2 has no q2map. linux setup tries to install and breaks
2590 removed faulty setup line
2591 - cleaned more Linux setup fuckage caused by q2/her2
2592 a tip: rm -rf build install before building and testing a new setup
2596 - full SCC purge of the vs.net project files (for real this time)
2597 - added seperate Q3Map2 build targets
2598 - added seperate Q3Map2 post-build Python script
2599 - _skybox entity support
2600 - _skybox and _decal in entities.def (Q3)
2602 -- win32 1.3.14 test build 1
2606 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2607 bobtoolz update (icon functionality is in menu too)
2609 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2610 migration of the win32 build system to vs.net/VC7
2611 new libxml and libpng packages are required:
2612 http://zerowing.idsoftware.com/libxml/
2613 http://zerowing.idsoftware.com/libpng/
2614 updated win32_install.py for new names and paths
2616 - assraped the vcproj with sed to remove Scc entries
2618 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2619 2D background image plugin
2621 - putting together win32 setup updates for 1.3.14
2622 msvcr70.dll goes in core directory
2623 bkgrnd2d plugin content
2624 changed file paths (libxml/libpng)
2625 .xlink for new JA content
2629 - using a central scons.signatures file for checksums
2630 - version bump to 1.3.14
2631 - a libxml-related build bug in qe3.cpp on Debian sid
2632 - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2633 switched the mask to be defined in our source
2634 this may be a problem on other distros, and on holy box (Woody)
2636 - bug 921 and 922, Z floating window fixes
2637 - bug 926, hullcaulk, hintskip, subtlehint
2639 - bug 505 - select all faces with a given texture
2643 - clipper tool plane points default to 1st selected patch mesh
2647 - upgraded server to subversion 0.33
2653 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2654 floating windows startup crash
2658 - fix M4_GAME_ET ( OSX setup )
2660 - cleaned up JA shader scripts
2664 - Merged ASE submaterial/subobject code from BirdDawg
2665 - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2666 - Added glColor4ubv() support to the GL function table
2667 - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2668 - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2669 which was borking Q3Map2 jpeg loading, and thus compiles
2675 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2676 new osx patch, fixes strip bug in setup. merging setup patches to a single file
2678 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2679 Some jpegs get garbaged alpha channel
2682 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2685 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2686 scons BUILD=info to generate a tarball and it's .info
2690 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2691 patch for 16 bit RGBA support in glwidget
2693 -- released 1.3.12 Linux
2697 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2698 fixed hellish dlclose issue only occuring with holy builds
2700 -- released 1.3.12 win32
2703 - added epsilon testing to hashtable compares to eliminate almost-identical vertices
2704 - pico surfaces now use the normals from LWO vertices
2708 - added hashtable for faster vertex matching during LWO surface generation
2709 - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2713 - added LWO support to picomodel.
2714 shader names are derived from surface name
2715 only geometry from layer 0 is used
2716 - added support for 'vertical flipped' TGAs
2720 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2721 fixed starton primary monitor
2722 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2724 -- released 1.3.12 win32
2728 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2731 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2732 misc update, missing JA system textures
2733 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2734 fixed .pref file trashing
2736 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2737 BSP monitoring disabled by default in Q2
2741 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2742 more JA pack: shaders and mapextras.pk3 textures
2743 - fix Q2 win32_install.py to put the tools at the right spot
2744 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2745 correctly support PNG images with an alpha channel
2746 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2747 fix console to refresh during a texture directory load
2748 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2749 fix weird Shift + Control + Z causing a Redo in non-floating window mode
2753 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2754 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2755 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2756 fixed broken surface properties in Q2 surface plugin
2758 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2759 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2760 added Q2 tools back to Linux setup
2761 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2762 using "*" as the shaders minor in surface plugin
2763 - updated makeself copy to the latest from icculus.org cvs
2764 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2765 sprite plugins, tweak to make it functional for all games
2766 - updated Q2 tools .dsp
2767 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2768 more Jedi Academy setup work and content
2769 moving imagepng.dll module to the core, as now both Sof2 and JA need it
2770 sample maps reorg, new siege_hoth_sample.map
2771 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2772 a lot more models - using a dynamic File Group in IS to cope with that
2773 - Q2 IS setup fix, was not properly putting stuff in baseq2/
2774 IS setup: tweak to Q2 tools stuff
2778 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2779 Q2 setup needs to be cleaned up and unified between win32 and Linux
2780 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2781 fixed the setup build dependencies to reference the Q2 tools targets
2782 moved the Q2 specific modules imagewad and vfspak to q2/modules
2786 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2787 updating the gtk2 version to 2.2.4
2788 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2789 updating IS to the new files
2790 sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2791 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2792 Q2 tools: comment out dupe strupr on win32
2793 update IS setup to missing Q2 stuff ( vfspak and tools )
2794 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2795 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2799 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2800 quake2 tools build scripts
2801 Linux setup updates - Q2 game pack in Linux setup
2803 - scan through all URL links in game.xlink to update them
2804 - added JA links (Raven and MapCenter forums)
2808 - update all synapse.config, win32 .dsw and install_win32.py for new surface module
2809 - Jedi Academy and Quake II game packs in IS setups
2810 - hardcoded hacks in editor core for JA, copied over from JKII
2811 - bug #867, disable sleep by default
2815 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2816 Q2's 'no patch' stuff
2820 - OSX: fixup setup.xml.in
2822 -- merge bug856 back into trunk
2825 - new patch + win32 stuff for surface module
2827 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2828 refactored the XML synapse.config handling:
2829 better detection of invalid XML file
2830 less code, factorized to CSynapseClient::ConfigXML
2831 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2832 fixing bobtoolz 'shaders' major loading issues
2833 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2834 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2835 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2836 - took out obsolete md3model
2840 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2841 quake2 surface module
2845 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2846 a surface inspector module to customize per-game API
2847 removing DO_SURFACEPLUGIN define (enabled implicitely)
2848 removing bSurfacePropertiesPlugin (true implicitely)
2849 remove SI_SetActiveInRadiant, it's always on by default
2850 why was USE_UNDOTABLE_DEFINE taken out? - put back in
2851 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2852 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2853 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2854 -- end merge bug856 back into trunk
2858 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2859 fix ~/.radiant permission bug
2861 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2862 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2863 win32 updates for the new modules and install_win32.py
2867 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2872 - imagepng.so / PNG format support in Linux
2873 NOTE: atm no official supported Linux game by GtkR uses this
2877 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2878 imagewal.so module / wal image format
2879 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2880 md2 support in picomodel
2884 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2885 renaming mapq3.so to map.so
2886 added hooks for Q2 map format load/save to single map module (minor mapq2)
2888 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2889 vfspak port to synapse and updates
2893 - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
2894 - Changed console to wrap long lines instead of using horizontal scrollbar.
2898 - OSX setup, new patch to make scons SETUP=1 produce a .run
2899 - don't put bspc Linux binary in the setup
2903 - OSX setup, new patch to make scons SETUP=1 produce a .run
2904 - don't put bspc Linux binary in the setup
2908 - more scons OSX, start on setup stuff
2912 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
2913 make 'move into worldspawn' work again
2914 Anders Gudmundson & TTimo
2915 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2916 OSX scons build system
2920 - Removed "test.cpp" from radiant.dsp (merge artifact?)
2921 - Added ddslib to radiant.dsw
2922 - Correctly set lib deps for q3map2.dsp for ddslib
2923 - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
2926 - bump to ver 1.3.12
2927 - EnsurePythonVersion broke in 0.91 (commented out)
2930 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
2931 q3data Linux. q3data can read .ase and turn them into .md3
2935 - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
2936 straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
2940 - https://zerowing.idsoftware.com:666/viewsvn/
2941 - Arnout's commit email script - try #2
2942 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
2943 adding a prefix to the report
2947 - conversion from CVS to Subversion:
2948 repository convert completed (with revml)
2949 module repositories glued together in a single one
2950 hooking email commit scripts and backup scripts
2951 - Python >= 2.1 required instead of 2.2
2955 - Changed gl widget to request maximum available depth buffer precision.
2956 - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
2957 - Fixed directory handle leakage in synapse module search.
2958 - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
2962 - Ported focus_out_event handlers in gensurf to gtk2 signals system.
2963 - Fixed failure to load models for entities other than misc_model.
2964 - Fixed crash in model module shutdown caused by mismatched resource capture/release.
2968 - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
2969 - camera plugin installs to core now (RTCW and ET)
2970 - fixups to the merged setup stuff
2971 - patched cvsreport to provide explicit diff for some files #2
2972 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
2973 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
2975 - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
2979 - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
2980 - ET Linux setup script + new plugins
2981 - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
2982 - update ChangeLog and credits
2983 - put back the GTKRAD_DIR in .fgl
2987 - Tagged trunk before merge as bug537-merge-3.
2988 - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
2989 - Merged changes since tag bug537-merge-2 into trunk.
2990 - Removed gtk dependency from plugin toolbar interface.
2991 - Ported prtview, bobtoolz and gensurf to gtk2.
2999 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
3000 merging ET support code into to trunk
3001 - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
3002 rolling out this ver since old cvsreport setup broke
3003 - fixup to build on Linux (including fixing plugin builds)
3009 - new setup build, with patches and updates from SD
3010 - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
3014 - missing plugins. add them to .dsw for default build, add them to IS setup:
3015 camera, gensurf, bobtoolz, prtview
3016 - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
3017 - removed pk3man from IS (we no longer distribute/maintain it)
3018 TODO: cvs remove the IS files for it
3019 - re-enabled plugins in build by default, disabled curry and textool
3020 TODO: following error when bring up About box of bobtoolz:
3021 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
3025 - add ET game pack. from Arnout's full dump of editor source + game pack data
3026 trunk tagged at ET-tag for this
3027 - Dlg_SdAskCorePath:
3028 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
3032 - Added Q3Map2 keys/entities to Quake 3 entities.def
3033 - Removed obsolete vlight keys from Quake 3 entities.def
3034 - Added MD5 functionality to mathlib, from:
3035 http://sourceforge.net/projects/libmd5-rfc/
3037 ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
3040 - try checkin on branch see if cvsreport 0.3.0 will verbose it
3044 - Fixed recent-files list for file names containing underscores.
3048 - Fixed crash and file-type bugs in gtk file-dialog.
3050 - converted the setup code from perl to python
3051 - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
3055 - Changed console popup menu to include cut/copy/paste as well as clear.
3059 - Fixed the way surface-inspector dialog responds to escape key.
3063 - linux building / SCons
3064 0.90 is broken, use 0.14 for now. added version check
3065 adding scons SETUP=1 option to spawn setup build
3066 enable back vfswad in scons
3067 TODO: grab Conscript-setup, convert it to python in build_setup function
3071 - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
3073 - Ported vfswad to gtk2.
3074 - Fixed memory leak in vfspk3 directory search.
3075 - Added vfswad to win32_install.py.
3079 - tagging setup/ as gtk2_setup_rollback
3080 rolling back trunk setup code to the branch to build an experimental release
3081 - merge trunk to branch:
3082 -- tagged HEAD with bug537-merge-2
3083 -- merge HEAD between bug537 and bug537-merge-2 into the branch --
3086 - grab back vfswad code that I forgot in bug 800 rollback
3087 - add prtview back to the project, fix it to build (#817)
3091 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
3092 prtview fixes, upgrade to synapse
3095 -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
3096 - freshly merged in vfswad is broken
3097 - freshly merged in prtview is broken
3098 - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
3101 - Updated win32 setup stuff to use gtk2 dlls.
3102 - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
3107 check gcc 3.x, better ldd check
3108 add gcc version to about message
3110 - added q3map2.x86 scons build
3111 - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
3112 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
3113 - killed more cons files remnants
3115 - Improved error reporting for win32 setup system.
3116 - Fixed errors reported when running setup scripts.
3117 - Fixed scale of xor selection rectangle in XY window.
3121 - Fixed X Window System error when entering freelook on *nix.
3125 - Fixed copy/paste on *nix.
3126 - Changed copy/paste on *nix to use GtkClipboard api.
3127 - Changed copy/paste on win32 to be non-window-specific.
3128 - Further cleaned up MainFrame::Create.
3129 - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
3133 - Fixed grey statusbar in 4-way-split mode.
3134 - Redirected gtk messages before creating main window.
3135 - Removed unused XYFriend hack from camwindow.
3139 - win32_install.py settings loaded/saved from site.conf
3143 - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
3144 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
3145 - renamed dupe files to avoid header collision and general confusion between entity and model
3146 - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
3150 - bind gen.dsp to makeversion.py
3151 - added a run_python.bat to check for python presence and execute
3155 - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
3156 - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
3160 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3161 Changed Sys_FPrintf_VA to immediately process console events during map load.
3162 Changed startup to create main window after QE_Init().
3163 Fixed loading last map on startup.
3164 Fixed crash on exit.
3165 Fixed colour dialog.
3167 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3168 have to delay merging back to trunk.
3169 have a behaviour problem between debug and release builds.
3170 while debug is fine, release is screwed (see bug item)
3172 -- tagged HEAD with bug537
3173 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3176 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3177 workaround for ATI drivers bug (polygon backfaces)
3178 use Preferences > 2D Display/rendering > ATI cards with broken drivers
3180 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3181 updated synapse.config for SoF2 png
3183 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3184 dir_dialog is broken - is only used in prefab path prompt
3190 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3191 moved "ignoring sprite for entity.." to be a _DEBUG only thing
3192 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3193 fixed models not drawing on win32. was a setup bug
3194 - OSX setup build updates - added dependency against libpng3-shlibs
3195 - added openurl.sh to open urls on *nix (with setup updates)
3197 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3198 RTCW - default_project.proj in setup
3201 Michael Schlueter & EvilTypeGuy
3202 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3203 imagepng building under Linux
3205 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3206 fixed texture compression support
3208 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3209 regen project file from template on version upgrade
3210 updated all default_project.proj to have "version" "1"
3211 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3212 missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3213 -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3217 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3218 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3219 went through the new dll dependencies, listed required files preparing for a single zip package
3220 updated all the project files to rely on src-gtk2/
3224 - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3228 - Added gtk-2.x libraries to win32 setup.
3229 - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3230 modifying installshield scripts.
3231 - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3235 - added scons scripts. the scons engine is included in the tree. you just need to have python
3236 have ldd -r safe check on .so
3238 - make sure it's gcc3
3244 - tracked and fixed the startup bomb on Debian sid:
3245 `pkg-config gtk+-2.0 --libs`
3246 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3247 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3249 When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3250 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3251 If you do not use this option, the dynamic symbol table will normally contain only those symbols
3252 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3253 a dynamic object which needs to refer back to the symbols defined by the program, rather than
3254 some other dynamic object, then you will probably need to use this option when linking the program
3256 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3257 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3258 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3263 - propagate jpeg compile fix from bug750 branch
3264 - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3265 - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3266 build gtkglext from source http://gtkglext.sourceforge.net
3270 - updated the build system to glib2/gtk2/gtkglext
3271 atm it compiles and starts on my dev box (Debian Sid)
3272 but doesn't reach end of initialization, hangs on
3273 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3274 in shaders.cpp QERApp_Try_Texture_ForName
3275 need to have the gtk2 dev packages, and libgtkglext1-dev
3279 - Replaced alpha-blended area-selection rect with XOR rect.
3280 - Fixed YX/XZ/YZ toggle in floating windows layout.
3281 - Cleaned up xor rectangle code.
3285 - Fixed console scroll-to-last-text-inserted.
3286 - Fixed console error/warning colours.
3287 - Refactored or removed WIN32-specific gtk-related stuff.
3288 - Removed win32 SetCapture/ReleaseCapture on GLWindow.
3289 - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3290 - Cleaned up start-on-primary-monitor stuff.
3291 - Changed main window to use standard save/load window position/size.
3292 - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3293 - Removed win32/X gl functions from igl.
3294 - TODO: replace/remove deprecated gtk_widget_usize.
3298 - Changed fonts in win32 rc file to 8pt tahoma.
3299 - Fixed flat-grey gui in Regular layout mode.
3300 - Changed main-window save/restore maximized to use gtk API.
3301 - Fixed button_press_event handling on console/entity/entitylist windows.
3305 - Fixed crash on shutdown after changing floating-z-window preference.
3306 - Removed win32_realize_floating hack.
3307 - Refactored MainFrame::Create to make it more readable.
3308 - Fixed key_press_event handlers for entity/surface/patch dialogs.
3309 - Fixed delete_event handlers for dialogs derived from Dialog class.
3313 - Fixed viewport for entity window comment text.
3314 - Fixed x-shrinking for entity window comment text.
3315 - Fixed menu underscore shortcut hack in MRU list.
3316 - Changed groupdialog to connect switch_page signal after creating all pages.
3317 - Changed gl widget to use gtkglext/pango to create fonts.
3318 - Cleaned up gtkglext glwidget implementation.
3319 - Reduced border size on toolbar widgets.
3320 - Replaced font with font_name in win32 rc file.
3321 - Added viewports for all scrolled text boxes.
3322 - Fixed entities/textures/console window title update when page is changed.
3323 - Fixed floating windows not being transient to main window (don't want them on taskbar).
3327 - Created a new branch for the port to gtk 2.x.
3328 - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3329 - Fixed global keyboard shortcuts by using mainframe_keypress.
3330 - Fixed use of deprecated gtk_color_selection_get_color.
3331 - Removed use of deprecated gtk_paned_set_gutter_size.
3332 - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3333 - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3334 - Replaced deprecated gdk functions with 2.x equivalents.
3337 ----- branch port_gtk2_20030307 ------
3341 Michael Schlueter & EvilTypeGuy
3342 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3343 imagepng building under Linux
3345 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3346 broken texture compression support
3352 - bug #752 - Construct fix for ppc, patch applied.
3356 - bug #750 - revamp of the setup stuff on Linux
3357 (under way, see bug for progress - feel free to help!)
3358 - reworked the cons scripts, setup is hooked in to cons now
3359 also, added gcc version select on command line, using Cons_gcc.pm utility
3363 - merged merge-1_2_10-post back to trunk
3366 ===============================================================
3367 -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3368 trunk before merge is tagged pre-merge-1_2_10
3369 ===============================================================
3373 - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3377 - fixed ID_SELECTION_MERGE
3382 FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3383 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3384 ToolbarButton -> IToolbarButton, and C* implementations
3385 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3389 - Minor Cons fix for OS X (bug 729)
3393 - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3394 - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3395 fixme: change this to use OS X open dialog box or something?
3396 - Minor fixes to a few files to fix gcc warnings
3397 - Model module now builds on OS X and Linux, using Synapse properly
3398 - PicoModel change to invert T coordinate on ASE models
3399 - Q3Map2 change to export ASE models with T coordinate flipped
3400 - Misc Q3Map2 changes
3404 - Updated Construct with Darwin/OS X ld flags for 4MB stack size
3405 - Misc Q3Map2 updates (2.3.35-dev)
3409 - "angles" key now properly ordered, to work with current mathlib
3410 (also changed in Q3Map2)
3414 - PicoModel: Minor fix to MDC loader (naming/define)
3415 - Q3Map2: 2.3.34-pre-1 updates
3416 - MapXML dsp unix->dos newlines
3420 - Merged q3map2-texturing prefs key.
3421 - Merged vfs check for gamemode project key.
3425 - fix GetTickCount stuff
3426 - added q3map2 cons script
3431 - Added model cache API, moved model cache implementation from entity module to core.
3432 - Added file-type registry API, replaced core file-type manager with registry.
3433 - Changed model module to register supported file types with core registry.
3434 - Removed or #ifdef'd non-functional code from model module.
3435 - Added support for misc_gamemodel and model_static to entity module.
3436 - Cleaned up entity module's on-epair-changed API.
3437 - Moved light-entity-specific code to a seperate file in entity module.
3438 - Cleaned up file dialog interface - specify file-type-lists with a string.
3442 - Ported camera plugin to synapse, adding support for camera and ui APIs.
3446 - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3447 - Merged CEntityEclassModel::Draw in entity module.
3448 - Ported imagepng module to synapse.
3449 - Fixed warning for CamDragMultiSelect preference bool used as int.
3453 - Fixed white-textures bug caused by texture compression preferences.
3454 - Ported light-radius rendering to 1.3 entity module.
3458 - Merged win32 project files, with the exception of camera plugin.
3459 - Ported model module to synapse API.
3460 - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3461 - Refactored window-position preference save/load.
3465 - kick doxygen generation for branch merge-1_2_10-post
3469 - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3470 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3471 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3472 - There is quite a massive update in mainframe.cpp switch case for all events.
3473 Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3474 - added m_MapReg pattern
3476 - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3477 Nazisticly forcing the formatting sounds like the only viable solution.
3481 - #418, mdc load and display (RTCW)
3482 - #597, CenterCamera shortcut
3483 Use Ctrl+Shift+TAB to center the views onto the current camera location
3484 - #714, bitmap loading fixes and speedups
3485 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3487 - #718, fix compilation warnings
3489 - #707, fixed HM mode in STV:EF
3493 - Fix gcc3 compilation warning
3494 EvilTypeGuy and X-Man
3495 - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3499 - #710, AssignSound pattern
3500 - #711, SoF2 model_static drawing
3501 - #713, sync 2d and 3d rendering of models
3502 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3503 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3505 - Q3Map 2.3.33 (see changes.q3map2.txt)
3506 - Quake 3 + TA common.shader updates (q3map_terrain, hint)
3510 - merging Stable-1_2-Apple into Stable-1_2
3511 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3512 - why the -machinedump test against i386-redhat-linux? removed
3513 - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3514 gotta leave some room for a Linux ppc build, and darwin x86
3515 exporting it for use in sub scripts
3516 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3517 merged version is compiling fine on Debian Sid
3518 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3524 - added seaw0lf to credits
3525 - ydnar's changelog.q3map2, added to global.xlink and Linux setup
3526 - 1.2.11 version tag
3527 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3528 updated IS setup for q3map_terrain keyword
3529 also fixed details in STVEF media
3531 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3532 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3533 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3538 - update changelog credits links for release
3539 - update linux setup, putting EULA and new README instructions
3543 - Removed redundant 'p' from "developers"
3544 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3545 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3546 - Updated to Q3Map 2.3.32
3547 - Added epsilon to texture plane choose code to eliminate numerical
3548 inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3549 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3550 - Adjusted some light tracing constants to fix certain brush/patch seam shadows
3551 - Tinkered with skylight code again
3552 - Fixed bug where lightgrid would be black if level was compiled with -nogrid
3553 - Fixed -approx code to work in floating-point space, using _minlight
3554 - Fixed bug where vertex light code was using invalid pvs data to create
3555 light list for surface, leading to incorrect vertex lighting
3556 - Fixed related bug in anti-light-leak code that was causing brush faces to go
3558 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3559 - New: _mingridlight key to set minimum grid lighting
3562 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3563 added preference setting in Preferences > BSP monitoring
3564 added an item on the wiki
3568 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3569 picomodel-based model.dll module (new model.dll, removed md3module.dll)
3570 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3571 media/setup updates for q3map2 support
3572 added modified quakev3.qe4, bumped internal version to 4 for all games
3573 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3574 added -rename to SOF2 BSP phase
3575 Q3 & RTCW new templates are working
3576 haven't tested the STVEF & SOF2 versions
3577 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3578 (not needed on Linux, we will be doing a full release)
3579 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3580 updated win32 setup to provide right model.dll stuff
3581 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3582 typo was causing memory error
3585 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3586 more model fixes, fixed the Linux build to build model.so
3587 added search path to modules/ for bitmaps
3588 model reload, patch and bitmap
3592 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3593 area select - Alt+Shift for area select (complete tall)
3594 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3595 broken undo creating ghost undo entities (and trashes memory)
3596 partly fixes the issue, it's a memory error still
3597 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3598 updates to RTCW camera plugin - works in 4 view mode
3599 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3600 more fixes to plugin API
3603 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3604 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3605 putting q3map2 binary with the Core Binaries
3609 - added ccache support to cons build system - http://ccache.samba.org/
3613 - minor bugfix to PicoModel ASE material loader
3614 - Q3Map2 updated to 2.3.31 (Splash Damage)
3615 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3616 so the seam is no longer visible
3617 - The -patchmeta switch works better now, the patches are still stored in the
3618 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3619 more efficient rendering
3620 - Better, more uniform lightmap sample position finding on patch meshes
3621 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3622 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3623 for much faster and more uniform sky illumination
3624 - Fixed bug in PicoModel ASE material parsing code
3625 - Fixed a few seam/lightmap precision/projection errors
3626 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3627 number of shaders was listed in shaderlist.txt
3628 - Increased a few compiler maximums for larger maps
3629 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3630 planar shaders to be nonplanar with the shading angle specified
3631 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3632 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3633 axis (which direction the lightmap was projected on)
3634 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3635 origin relative to the raw lightmap's bounding box
3636 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3637 cluster the luxel falls into
3638 - New: -convert switch to convert BSP to ASE file (experimental)
3639 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3640 single lightmap page for seamless terrain shadows
3644 - fixed pk3man build system to work with new cons layout
3645 - fixing linux setup system to work with new cons layout
3646 Linux 1.2.11 will be a full setup, much easier that way
3647 - update makeself to the latest (and best) version
3648 - add q3map2 to Linux setup. goes in core (g_strAppPath)
3649 NOTE: has a dynamic dependency to libpng
3650 - pk3man still has issues with the zlib code that's been thrown in it
3651 unresolved which I don't have time to look at
3652 since we plan to drop pk3man in 1.3, dropping it now is just as good
3653 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3654 detect GOTY install from registry and use it as default path
3658 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3659 reworked to have the UI in game settings dialog
3660 (this is strictly win32 thing, if that broke Linux build, then fix the typos)
3661 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3662 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3663 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3664 applied a fix, rolls back the values when the compression formats are not supported
3665 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3666 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3667 updated the setup code for town_*.shader (both in full setup and update)
3668 updated files in WolfPack
3669 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3670 using a QE4_VERSION define, added a message if there's a project template with wrong version
3674 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3675 guard junk.txt path between " "
3676 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3677 fix to CommitBrushHandleToEntity stuff
3680 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3681 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3685 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3686 http://zerowing.idsoftware.com/doxygen/
3690 - http://ttimo.net/web/anjuta
3691 modified the .prj to work with the cons patches (linked dirs)
3692 still way experimental
3693 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3694 fixing linking for radiant.x86
3698 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3699 patch inspector bug - fixed
3700 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3701 fucked up change in the plugin API caused breakage of several plugins
3702 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3703 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3704 Undolevels not set properly
3705 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3706 drag selection to the camwindow for patches in controlpoint edit mode
3707 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3710 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3711 mark map modified on editing entity keys
3712 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3713 added the correct link and ldflags statements to have static linking everywhere
3714 didn't check gcc 3 build, check correct static on Debian Sid and holy box
3715 has a $staticstdcxx in Construct to toggle On/Off if needed
3719 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3720 reworking the cons building. support for gcc2 and gcc3
3721 cons -- gcc=<gcc-name>
3722 read gcc version and configure accordingly
3723 changed _NO_STLPORT to Q_NO_STLPORT
3724 independant BASE_CFLAGS and BASE_CXXFLAGS
3725 correcting usage of CC/CXX for c/cpp source and linking
3726 fixed missing -lz in vfspk3.so
3727 changed the way we build curry.so, works from the GtkRadiant tree now
3728 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3729 tweaked the way we do -fno-rtti -fno-exception
3733 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3734 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3735 bumped version to 1.2.11-test for test setups
3739 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3740 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3741 - Merged with latest CVS, fixed minor issues with matrix order
3742 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3743 - Expanded debug colors to 12 for debugging surface meshes
3744 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3745 so more models supported correctly, also loading vertex normals
3746 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3747 are stripped, and \ path separators are changed to /
3748 - New: Add :q3map to the end of any shader name, and it will be interpreted as
3749 the named shader minus :q3map. Example:
3750 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3751 One potential use is the -approx feature to collapse lightmapped surfaces
3752 into vertexlit surfaces, saving lightmap space/memory
3753 - New: q3map_clipModel -- does what you think it does, sort of. This code ix
3754 really experimental, and should *only* be used on large models such as terrain
3755 (not small decorative models). This code will be evolving. Note: the shader's
3756 surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3757 in your model's shader that uses q3map_clipModel, then the brush will also
3762 - cleaning up some cons stuff, checking that the setup building process is still good on Linux
3763 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3764 updated Linux setup to put the bitmap
3768 - PicoModel: replaced stricmp with _pico_stricmp
3772 - PicoModel: added obj.c and ms3d.c, removed wfobj.c
3776 - Updated Q3Map2 to 2.3.29 sources
3778 - Merged with latest CVS, fixed minor issues with matrix order
3780 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3781 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3782 together in perfect harmony (terrain surfaceparms now inherited by brushes)
3783 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3784 fogged properly. Could be good for foggy water where you want the above-water
3785 portions to only be occluded by the water surface
3786 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3787 Number of lightgrid points displayed (byte size is currently out of proportion
3788 due to internal storage format) when Q3Map is called with the -info switch
3789 - Fixed wack surface merging bug where code would attempt to merge triangles not
3790 adjacent to the current set, causing bad lightmap projections on nonplanar
3792 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3793 luxels were being checked for occlusion rather than the actual source luxel
3795 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3797 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3798 if they used a shader with a normalmap (thanks ShadowSpawn)
3799 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3801 - Fixed bug where lightmaps were getting knackered on models and certain patches
3802 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3803 models (preliminary)
3804 - Increased MAX_MAP_PLANES to 0x40000 (~256k)
3806 - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3807 - Fixed bug in script parser where repeat calls to GetToken() were causing
3809 - Fixed SOF2 -rename bug
3810 - When using -game sof2 or -game jk2, the -flares argument is implied
3811 - Added -noflares argument to disable the above behavior
3812 - Added support for flares on entities. Use one of the following keys:
3813 "_flare" "1" -- use default flare (different for each game)
3814 "_flareshader" "path/to/flareshader" -- use a specific flare shader
3815 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3816 to get it to aim the correct direction, otherwise it defaults to pointing
3817 downward. You cannot have omnidirectional flares
3818 - Lightgrid size is automatically increased to accomodate large maps. The
3819 MAX_MAP_LIGHTGRID error will never happen again
3820 - Update PicoModel to 0.8.7 sources
3822 - Alias|Wavefront OBJ support
3823 - <modelname>.remap shader remapping suport
3824 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3825 handle grayscale jpegs gracefully
3826 - mathlib: fixed VectorClear(), got rid of braces
3827 - scriplib: fixed double-free memory corruption bug
3828 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3832 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3833 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3837 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3838 running from a network share - saving prefs per-user
3842 - merged in some more m4x4 code for q3map2
3843 - fixed unresolved code in picomodel (strlwr / strnicmp)
3844 - reworked the tools building to build both q3map and q3map2 without trouble
3848 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3852 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3853 fixed up camera compile (exports)
3854 added camera bitmap (plugin toolbar)
3858 - quickfix to the build (typo)
3859 - changed dynamic linking on Linux to look for libGL.so.1 by default
3860 fixes "all textures are blank" Linux bug with NVidia cards
3861 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3862 - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
3866 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3867 reworked the plugin toolbar to rely on interface instead of straight exports
3868 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3869 merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3872 James Monroe - RR2DO2 - TTimo
3873 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3874 light globes, applying patch by RR2DO2 built from the initial light globe code
3875 - note to self: indent -kr -nut -st -ts2 -i2
3878 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3879 massive patch update from SD's GtkRadiant
3880 - camera plugin: new bitmap
3881 fixed Linux install path for camera plugin to wolf/plugins
3882 - fixed various warnings in camera build gcc / Linux
3883 - fixed pref crash if plugin toolbar disabled
3884 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3885 - renamed the new select to 'Use paint-select in camera view:' in prefs
3886 (camera paint-select, should be our default name for this)
3888 NEW: you can 'paint select' in the camera view: 'camera paint-select'
3889 press shift and move the mouse over the camera view to paint over brushes you want to select
3890 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3892 NEW: light radius drawing
3893 Added in-editor light envelope drawing. Outer circle is max envelope,
3894 inner fullbright radius. Optional classic mode emulates the similar drawing
3895 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3896 to understand/legacy).
3898 NOTE: 'angles' is q3map2 only
3899 NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
3902 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
3903 <andersca> just run your app with --g-fatal-warnings
3905 TODO: add new bitmap to win32 & linux setups
3906 TODO: don't use exports for the plugin toolbar, use entry functions
3907 do something like CPlugIn::InitBSPFrontendPlugin
3908 TODO: botclip is broken with the new Brush_Ray code
3910 initial ChangeLog for the patch:
3913 Arnout <rr2do2@splashdamage.com>
3914 + Added 'angles' support for models (misc_model/misc_gamemodel).
3915 + Prevented pivot drawing of model from scaling and rotating.
3916 + Cleaned up the dropdown boxes in the preferences a bit (all use
3917 tables now, so not multiline).
3918 + Added 'Classic Key Setup' option to camera paint select configuration, this
3919 drag-selects with ctrl+alt instead of shift.
3920 + Changed XYWnd::PositionView to position on the center of the
3921 selection, not on the mins.
3924 Arnout <rr2do2@splashdamage.com>
3925 + Added in-editor light envelope drawing. Outer circle is max envelope,
3926 inner fullbright radius. Optional classic mode emulates the similar drawing
3927 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3928 to understand/legacy).
3931 Arnout <rr2do2@splashdamage.com>
3932 + Upped MAX_TEXTUREDIRS to 256 (from 128).
3935 Arnout <rr2do2@splashdamage.com>
3936 + Fixed patches not being drawn in XY window with colour of parent
3938 + Made paste to camera snap destination spot snap to grid.
3941 Arnout <rr2do2@splashdamage.com>
3942 + Changed Select_Reselect to be much faster.
3945 Arnout <rr2do2@splashdamage.com>
3946 + Fixed curve point drag-selection area not showing properly in XY
3948 + Fixed size info breaking over 9999.9 units.
3949 + Fixed AllocateSelectedPatchHandles not setting patchesmode to
3951 + Changed the horizontal and vertical tc shift spin control to have a
3953 + Moved SPoG's implementation of redisperse cols to a seperate function
3954 and reinstated the old code.
3955 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
3956 the clipboard to the current camera origin.
3957 + Added centerview functionality to 4 window mode. Ctrl+tab will focus
3958 on the selection, or if non existant, on the camera.
3961 Arnout <rr2do2@splashdamage.com>
3962 + Made sure settings set in savedinfo.bin get initialized to their
3964 + Added botclip filter (filters *botclip* and *monsterclip*).
3967 Arnout <rr2do2@splashdamage.com>
3968 + Removed .reg from normal map saving, can only save as region
3969 using 'Save region'.
3970 + Added outline style cycling (j) cycle between z buffered outlines and
3971 selected colour rendering.
3972 + Added colour dialog to pick the colour of selected surfaces in the
3974 + Third coordinate for clip points now gets set to the center of the
3976 + Changed arbitrary rotation dialog to accept negative angles as well.
3977 + Changed texture alignment dialog to accept values up to 2 decimal
3979 + Fixed entity inspector to say 'Textures:' in the window title.
3980 NOTE: still broke in floating window mode
3981 + Changed entity inspector so that tab doesn't clear the epair value
3982 field anymore, so it retains the value while jumping to it.
3983 + Disabling camera paint-select now returns selection behaviour for groups to
3984 the old behaviour as well (shift+click selects whole group).
3985 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
3986 g_strGameToolsPath fails.
3987 + Added plugin toolbar and api.
3988 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
3989 properly (well, not at all really).
3992 Arnout <rr2do2@splashdamage.com>
3993 + Added misc_gamemodel drawing.
3994 + Ported camera paint-select over from 1.3.
3995 + Fixed statusbar display of text (removed a bunch of \n's).
3996 + Added area selection in 3d view for patches.
4000 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
4005 - more CORERADIANTDIR cleanup (q3data)
4006 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
4007 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
4008 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
4009 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
4010 added SF_CAMERA to the flags in the selection process
4011 cleanup up various ugly syntaxes in the selection code:
4012 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
4013 don't do arithmetic on bitmasks:
4014 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
4015 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
4017 using flags & ~SF_ENTITIES_FIRST is the appropriate way
4021 - new IS scripts to go with recent media updates
4023 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
4024 reworked the fix to use "caulk_shader" in .game
4025 updated IS .rul script to generate special values for Sof2 and JKII
4029 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
4030 more texture compression, dialog and settings
4032 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
4033 fixes to the Linux build system, exclusive q3 or wolf working now
4037 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
4038 This should help memory usage drastically, especially when flushing & reloading
4039 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
4043 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
4049 - STVEF media update finalized (some .def)
4050 - 1_2 Core Update for shader manual update
4051 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
4052 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4053 Q3/TA media update with cleaned up shaders
4054 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
4055 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
4056 - built 1.2.10-sof2, SoF2 full install
4060 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
4061 added the option to build a Linux setup with the debug binaries
4064 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4065 cleaned up shaders, done nightly setup update on Linux
4066 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
4067 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
4068 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
4069 don't straffe when using Ctrl+Shift(+Alt)
4070 - camera.so RTCW plugin in Linux setup
4071 - quickfix to non-initialized var in camera code
4072 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
4073 added JKII media update and STVEF media update (for the DIR_GAME elements)
4074 JKII nightly is finalized
4078 - fixed a missing file
4079 - Linux build quickfix
4080 - fixed silly rendering bug
4081 - added pref to force texture compression off (hey why would you do that??)
4082 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
4083 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
4087 - cleared up notexture (dead code)
4088 - cleaned up QERApp_LoadTextureRGBA gamma table init
4089 - having a shot at 1.3 texture compression
4090 sees the extension, binds the texture with the currect setting
4091 but rendering is fucked .. someone explain?
4095 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
4096 search and destroy Q3Radiant -> Radiant
4100 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4101 wolf_entities.def update
4104 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
4106 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4108 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
4113 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4114 Sof2 patches and IS setup
4116 - game pack prompt asking about STVEF, fixed
4117 - mp_examples was leaked and non lighted, fixed
4118 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
4119 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
4120 default texture scale is 0.125
4123 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
4124 nomipmap -> nomipmaps in shader manual
4125 - removed libs/pak, this was still being linked in to Radiant, but not used at all
4126 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
4127 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
4128 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4129 added the RTCW camera plugin to IS setup
4132 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
4134 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
4135 GL font display fixes (mostly Linux)
4136 applied the changes with some tweaking
4140 - compiling the camera plugin on Linux:
4141 move the GUID and other misc compatibility definitions to include/misc_def.h
4142 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
4143 -> use QGetTickCount instead (in main function table)
4147 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4148 cleaned the .shader from 'light 1' statements
4149 updated the IS script for the updated .shader
4153 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4154 Sof2 support, PNG format
4155 wrote imagepng module, dynamic dependencies to zlib and libpng
4156 changes in the core:
4157 some hardcoded to "sof2.game" for png interface loading and extensions
4158 in GetTextureExtension, killed outdated support for texture plugins
4159 if ! "sof2.game", png is not loaded, support disabled
4160 http://zerowing.idsoftware.com/libpng/
4161 correctly configured for VC build (post build steps and dependencies)
4162 is required on win32 to build imagepng
4163 - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4164 - cleaned up the QERApp_LoadTextureRGBA path
4165 using (unsigned char* pPixels, int nWidth, int nHeight)
4166 cleaning up internal access path
4168 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4169 camera plugin for RTCW
4170 TTimo: wrote the .dsp, post build steps etc.
4171 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4172 (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4177 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4178 MP/SP pk3 filtering in VFS
4179 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4180 .camera support: splines library, camera plugin
4181 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4182 virtual functions but non-virtual destructor
4183 declaration with no type
4184 int idCameraFOV::start - control reaches end of non-void, making it void
4185 enumeration not handled in switch
4186 no _MAX_PATH, the portable one is PATH_MAX
4187 implicit declaration of int _fullpath
4189 struct _IO_FILE has no member named '_bufsiz'
4190 stricmp -> Q_stricmp
4191 attempt at implementation in .h file (InitIglToQgl)
4192 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4194 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4195 quick fix to spawnflags getting corrupted when multiple entities selected
4196 (doesn't completely solve the problems we have with spawnflags yet though)
4198 ===============================================================
4199 END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4200 ===============================================================
4204 - #197, HL support update
4208 - added cmdlib dependency to mapq3.so (fixes unresolved)
4212 - vfsGetFullPath() can now (optionally) search PK3/WAD files
4213 - Half-life map loading is now un-borked (my original patch worked
4214 but some conditional code in the patch was incorrectly applied.
4215 That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4216 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4217 models to be reverse-rendered (due to an inverted alphamask)
4218 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4219 changed project files and renamed all appropriate files and directories
4220 (for the merge, just delete contrib/hydratoolz and apply the diff)
4222 - Comments on previous notes:
4224 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4225 (this affects the build system / post build step too)
4226 imagehl and spritemodel are halflife specific and can be placed in
4227 either $coreradiantdir/modules or $hlradiantdir/modules
4228 I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4229 spritemodel can actually be used for other engines, not just HL so it makes sense
4230 to keep it in $coreradiantdir/modules
4231 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4232 is NOT to be used for any other engines. I've also updated the "about text" to
4237 - fix build process for textool plugin on some Linux boxen by including qertypes.h
4241 - spritemodels in build system
4242 - applying HL setup patch (att 270, bug 197)
4243 - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4244 fixed so that we only have the relevant changes
4245 - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4246 - .game generation: don't want enginename yet, gamename is ok
4247 - updated HL .game generation for eclass_singleload and no_patch
4248 - update hydratoolz location in setup
4249 - update maphl in synapse.config
4253 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4254 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4255 applying the HL patch (see original list of changes below)
4256 - ugly eclass API changes
4257 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4258 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4259 dropping it, using a proper configuration node instead (eclass_singleload)
4260 - added "no_patch" prop to disable patch support
4261 the patch toolbar prompts are only present in prefs if there is patch support
4262 otherwise everything is force-disabled
4263 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4264 one of the problems we have is that the 'manager' code and file format code are in the same module
4265 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4266 vfsFindFile(relative filename):
4267 this worked by searching through the list of loaded pk3/wad files for the file
4268 then trying to search through the search directories
4269 - wasn't properly documented about what it does / how is the search performed
4270 - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4271 can't be added to the VFS API as-is, it would confuse the interface
4272 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4273 foxing it, replacing by calls to vfsGetFullPath
4274 vfsFileExists(relative filename):
4275 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4276 - this is a duplicate / particular case of vfsGetFileCount
4277 foxing it too, we need to extend and update vfsGetFileCount instead
4278 - mapq3: the changes completely fucked q3 map parsing
4279 need reorganization. same module provides parsing for all .map based formats
4280 we use wrappers around the actual calls and globals in the module to select formats
4281 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4282 MAPVERSION_HL means WC >= 2.2
4283 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4284 MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4285 cleaned up the Q3 read/write code that got broken
4286 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4287 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4288 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4289 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4290 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4291 - applied patch 267 (hydratoolz fixes)
4292 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4293 - updated the .dsw .dsp to compile and copy HL stuff
4294 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4295 - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4296 (looks like I didn't look at the plugin unload code yet actually)
4297 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4298 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4299 - TODO: imagehl duplicates some image functionality
4300 imagehl is supposed to be only for HL-specific image formats
4301 it 'adds' the required formats to the stuff that image makes available for everyone already
4302 - TODO: HL doesn't have a BSP menu!
4303 - TODO: rename mapq3/ into map/, the map module handles all .map formats
4304 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4305 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4306 - TODO: HL synapse.config needs to use maphl
4307 - TODO: wtf is enginename="quake2" in hl.game
4308 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4312 - fixups to make 1.3 start (Q3 mode)
4313 - turned off C++ exception support in the modules/plugins, as we don't use it
4314 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4315 exit properly if missing chunks in synapse.config, don't crash
4318 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4319 fix for version check in release build
4321 ======================================================================================
4322 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4324 ======================================================================================
4327 - Patched in some CVS changes and fixed a little issue with the
4328 new entity file loader code.
4332 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4333 Selected Entity Bounding Box obscured by brushes fix.
4334 - Moved the "wad" keypair creation code from the Map module into
4335 a new plugin called HydraToolz, this means that wad keypair is
4336 done manually by the user, as in fact it should be. (as the
4337 order of the wads is actually important).
4338 - Fixed a problem with the wads in the wad list being re-ordered.
4342 - Created an inital implementation of a sprite model plugin.
4343 According to the powers that be, it seems creating a model
4345 It works ok, but there is no way to attach models (sprites if you will)
4346 to non-fixedsize entities (like func_bombtarget)
4347 Also, I can't get the alpha map stuff right so I had to invert the alpha
4348 mask in the spr loader so that 0xff = not drawn pixel.
4352 - "Wad" keypairs are now used when loading a map and speeds up map loading
4353 significantly. This sorts out quite a few issues that could otherwise occur.
4354 - Map loader now uses textures from wads listed in the the "wad" keypair first.
4355 - Added a texture name mapping cache system to the .map loader
4356 this significantly improves load times of maps that don't store texture
4357 names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4358 - Added vfsFileExists() to the vfs table (for above) and added it to
4360 - Map loading and saving times are printed to the console.
4361 - Wad file names from the "wad" key pair are logged to the console when
4363 - The user is informed if the textures loaded were not found in the
4364 wad files in the "wad" keypair.
4365 - The user is informed if the textures was not found in any wad file at all
4366 (Q2/HL only, the shader module still gives you similar information for other
4367 games when a shader activation fails)
4372 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4373 in .map format (It uses [ ]'s round some of the texture co-ordinates)
4374 TODO: do we need to be able to save a map in this format too ?
4375 - Added support for loading ZHLT style point files (*.lin)
4376 - Added wad filename information when loading textures.
4377 (This helps take the ambiguity out of which wad files textures come from,
4378 so that we can correctly setup the worldspawn "wads" e-pair manually.)
4379 Note: This will be removed when the "wads" worldspawn key is built by radiant.
4380 - added vfsFindFile() to vfs table.
4381 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4382 (this was by design, but the design has changed for the better)
4383 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4384 the shader/texture being loaded.
4385 This fixes all the weird issues that crop up when we were able to use non
4386 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4387 (such as having an image loaded twice in memory.)
4388 We also now get the correct shader name in the suface inspector too.
4389 Note: not sure if this code should stay in the map parser, or wether it should
4390 be moved to where shaders are first initialised.
4391 Note: maybe this needs to be when a halflife map is loaded, not specifically a
4393 - added EClass_SupportsMultiple to the EClass loader API.
4394 Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
4395 This function would not be needed if the eclass loader itself took care of the init,
4396 rather then the manager taking care of the init. Also note that if the loader were
4397 to take care of the init then FGD files *CAN* be additive, as it's not down to the
4398 format of the FGD files. However, it'll do for the moment because all the supplied
4399 FGD files that come with halflife and it's mods are meant to be used one at a time.
4400 - removed support for having an additional (not external) eclass loader.
4401 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4402 We never mix entity definition formats and synapse.config allows us to just have the
4403 right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4404 - Texture subset on by default for halflife.
4405 - default texture scale is now set to 1 instead of 0.5 for halflife.
4406 (needs to be 1 for q1/q2 too)
4407 - patch toolbar disabled by default for halflife and it's also disabled
4408 in the preferences so it can't be turned back on)
4409 (needs to be 1 for q1/q2 too)
4410 - bsp monitoring disabled by default for halflife
4411 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4412 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4413 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4414 TODO: re-enable for Q2 (but not halflife) format maps when we can
4415 can figure out what game/engine combo we're using from within a module
4416 - configured mapq3 to have dynamic VFS API too
4417 - Added halflife shaderlist.txt parsing back in, it's actually useful
4418 afterall (for editor shaders).
4419 ======================================================================================
4420 -- end HL support patch
4421 ======================================================================================
4425 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4426 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4427 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4428 was setting the "dir" epair in project files intead of "gamename" like all other games?
4429 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4430 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4431 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4432 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4433 TODO: add HL setup chunks!
4435 ===============================================================
4436 -- merging release-1_2_7 -> release-1_2_9 into 1.3
4437 ===============================================================
4440 - final fixes for Linux 1.2.9 setup
4444 - bug 521, q3 entities.def trigger_hurt fix
4445 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4446 default texture scale is configured in .game
4447 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4448 removed the item from the prefs dialog too
4449 updated the nightly setup to put the proper param in JKII .game
4450 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4451 changing texture window scale changes selected brushes texture
4452 re-selecting the previous texture can be done, but is a bit tedious to write
4453 made sure we deselect before re-init of the tex window view
4454 - fixed linux setup code bug. won't be any update, only a full release on linux
4458 - parallel cons working at last! was a problem with the targets list ('Default' command)
4459 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4460 using the eclass extents for the box if model can't be found
4461 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4462 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4463 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4464 that sigchld handler is only used on Linux to report the run times
4465 since we are rewriting the whole BSP code stuff, we can drop this for now
4466 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4467 removed that prompt and display
4468 - we build radiant.x86 in cons scripts, updated the setup code
4469 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4470 updated the setup script to install new wolf_entities.def
4471 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4472 added q3map2 URL to global.xlink, updated Linux setup
4473 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4474 printing q3map version info through the net stream
4475 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4476 fixed various media, some related code, and Linux setup
4477 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4480 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4481 fixed bobtoolz vis viewer to work with RTCW (BSP version)
4482 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4483 update of the Wolf entities file
4487 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4488 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4489 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4490 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4491 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4492 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4493 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4494 fixed part of the print XY code, more broken stuff showed up, dropping it
4495 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4496 region compiling was indeed fucked, spog b0rkage
4497 fixed so that it works again
4498 denying compile with camera out of the region
4499 reworked SelectBrush to deal with regioning and select the right brushes
4507 - STVEF patch and setup scripts
4509 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4510 moved error handling code to it's own file radiant/error.cpp
4511 compiled with UNICODE define (that's why I had to isolate), and process the error string
4512 so that Gtk can print it (that's only relevant to win32)
4516 - quickfix, cleanup of the console verbosity
4520 - final IS script updates for JKII game pack, version 1.2.8-jk2
4521 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4522 - added web url support in .xlink files (strstr on http://)
4526 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4527 - system shaders auto-load: display 'system' in the prefs
4528 - force BSP monitoring off in jk2 mode
4529 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4530 - updated IS setup script for mapextras.pk3
4532 - system shaders auto-load in prefs
4534 - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4538 - game pack and patches for JKII support
4540 - .game additions to specify .shader path (shaderlist and shader scripts)
4541 NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
4542 - reworked the shaderlist to list all the included shaders
4543 - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
4544 - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
4545 - fs_basepath does not get added during BSP command expansion for JKII mode
4546 - more verbose on script location and junk.txt location when monitored compile is disabled
4547 (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
4548 - JKII game back IS setup lands
4552 - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4553 - bumped version tag
4554 - TODO: bug #453 code needs backported from 1.3
4558 - fixed typo in plugins/mapq3/write.cpp Map_Write
4559 g_count_entities = 0; instead of g_count_brushes
4560 - more fixes which showed up while merging this with 1.3
4562 -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
4566 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4568 - added undo for pasted/cloned brushes
4570 ============================================================
4571 -- end release-1_2_7 -> release-1_2_9 merge
4572 ============================================================
4576 - rewrote the ref count code cleanly, added some elements to design and todo
4577 - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
4581 - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
4582 design doc started, non active modules are unloaded after startup
4583 need win32 implementation of ReleaseSO
4584 - quickfix on win32 (ReleaseSO)
4588 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
4589 - cleaned up strHomeMaps and strFSBasePath stuff
4590 prompts for maps, models, sounds etc are fs_game-dependant
4592 ===========================================================================
4593 -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
4595 =============================================================================
4597 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
4600 http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
4601 http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
4602 posted on the ML, bringing it back in from 1.2
4605 easily merged, as the 1.3 scripts have not been touched mostly
4608 1.2 tweaks stuff in the QE_*Project* functions
4609 1.3 has them mostly commented out
4610 applying manually where relevant
4611 the project settings stuff is very different, and the changes can't be applied as is
4612 given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
4613 a complete kill and rewrite of the prefs/project stuff might be our option anyway
4614 http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
4615 qe3.cpp QE_InitVFS conflict:
4616 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
4617 merged by hand, probably needs to be checked
4618 qe3.cpp OpenDialog SaveAsDialog conflict:
4619 commented out in 1.3, getting rid of it completely
4621 preferences.cpp conflict:
4622 1.2 adds CUSTOMSHADEREDITOR_KEY pref
4623 1.3 uses a completely different syntax for prefs
4624 preferences.cpp conflict:
4625 prefab path pref changes conflict with 1.3 pref syntax
4626 applying changes manually to 1.3 codebase
4629 1.2 adds pref to group / not group patch thickening
4630 1.3 changes the way we manipulate entities around that code
4631 merged manually, would be worth checking that the thicken pref works
4633 pluginmanager.cpp conflicts: synapse completely changes that part
4634 on relevant 1.2 thing is the removal of pfnRadiant_Free
4636 map.cpp Map_ImportEntities conflict
4637 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
4638 usin 1.3 code and checking 1.2 changes manually
4640 using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4643 not merging in .dsw .dsp
4644 an eclass.cpp fixed moved to eclass_def.cpp
4645 mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
4646 MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
4647 (same for MainFrame::OnFileSaveregion)
4648 MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
4649 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
4650 (might need to be checked, bug #506)
4652 TODO: need to check for parasite g_free that I added back from the file dialog
4654 propagated ChangeLog from Stable-1_2
4655 =============================================================================
4658 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4660 - added undo for pasted/cloned brushes
4662 - shift+left click to open shader editor no longer selects the texture on the way
4663 (this was unstable, pCurrentShader could become NULL somehow)
4664 - editpad bindings were completely broken
4665 attempts to make it work again failed
4667 changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
4668 we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
4669 - one more fix to the MAJOR / MINOR safe checks stuff
4670 - bug #500: oooogly, I removed a line which I should not have :)
4674 - "Save selected.." load/save in fs_game sensitive directory too
4675 - removed a bunch of unused/broken project settings items
4676 removed most of them actually .. project settings are .. ahem
4677 - added an optional 'go to url' button in gtk_MessageBox
4681 - fixed lod drawing of selected patches when patches are filtered
4686 make patch inspector deny space textures
4687 make mapq3 write code drop space textures
4689 removed remotebasepath and texturepath
4690 rewrote the Textures > Load Directory (which was kinda relying on texturepath)
4692 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
4693 added editpad quote in qer.com totd
4694 - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
4699 - fixed patches losing their shader if outside region when calling flush/reload
4701 - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
4703 - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
4704 the textures/liquids prefix
4708 - fixed a broken image link in the shader manual (bugzilla: #486)
4709 - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
4710 ~/.q3a/radiant/prtview.ini on linux
4711 - fixed prtview loading/saving config (bugzilla: #424)
4713 - removed QERApp_RadiantFree from the function table
4714 we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
4715 cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
4716 - added main build date and version to curry / pk3man / prtview
4720 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
4721 flush and reload was affecting texturing of selected brushes
4723 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
4724 File > Check for update menu item, jumps to the website and checks for update
4725 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4726 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
4727 - more stuff on File > New Project and common mod setup issues (not finished yet)
4731 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4732 reworking a bit the installer stuff
4733 wrote the version checking
4734 needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
4738 - trying more seriously to get a new nightly out
4739 updating the ChangeLog for current 1.2.7 from this file
4740 cleanups, browsing through the bugs to close/update/fix
4741 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
4742 I kinda fixed that myself already, going through the diff and applying the missing stuff
4743 creating the prefabs/ dir in QE_InitVFS
4744 - added a line about the games dialog / auto-select at startup in the dialog frame
4748 - cleaning some old commented out map load code
4749 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
4751 - strHomeMaps was init without taking care of m_strFSGame
4752 - SaveAsDialog was not using strHomeMaps
4753 NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
4754 need similar checks on win32
4758 - kicking the source to generate new doxygen on zerowing
4762 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4763 they shouldn't have been
4767 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
4768 - add Linux-isms for New Projects & read/write permissions...
4769 note: for a total conversion, basepath needs to be manually set
4770 - prevent opening multiple internal shader editor dialogs
4771 - added preference for using a custom shader editor
4772 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
4773 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
4774 current selection (bugzilla: #436)
4775 - fixed entity dialog passing events through to main window (bugzilla: #454) return values
4777 - patching in the .pfb extension adding stuff (bugzilla: #259)
4778 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
4779 anyway, the entity create code was called before the patches were selected
4783 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
4784 add entity #X and brush #X comments back to saved .map files
4788 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
4789 only show empty alpha channel warning if the tga texture is actually 32 bit
4790 (24 bit would always have empty alpha, the warning was useless in this case)
4794 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
4795 - Set show value to true for angle and movement velocity sliders in preferences
4796 - Increased the maximum value of angle velocity from 6 to 100
4800 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
4801 fixed File->Save with region active acts the same as File->SaveRegion for ents
4805 =============================================================================
4809 - fixed MDC_XYZ_SCALE value
4813 - fixed win32 compile error - vc6 being nitpicky
4814 - fixed refcount init on CSynapseAPIManager
4815 - cleaned up md3model win32 project file
4819 - added nudging for selected brush and patch vertices (bugzilla: #240)
4820 - added selected brush vertex highlighting
4821 - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
4822 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4823 they shouldn't have been
4827 - patched in djbob's grid minor/major color settings for gridsize < 1
4828 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
4832 - configured md3model to have dynamic VFS API too
4833 - cleaned up texwindow.cpp texture extension loop
4834 - updated current HL media with hl's synapse.config
4835 http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
4836 - checking in new synapse.config for Q3/RTCW
4837 - fixed win32 project files, removed hltoggle.h
4838 - bumped version to 1.3.3
4842 - XML runtime configuration of synapse
4843 uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
4844 - various cleanups and removal of dead code
4845 - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
4846 - removed the 'cons -- halflife' option, the binaries are unified again
4847 - cleaned up image loading
4852 - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
4853 - build system on Linux: some things are still hardcoded into the core, you need a different core
4854 for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
4855 - there is no media / install procedure yet, but a zip with what you may need for install is available:
4856 http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
4857 - cvs added all the new files
4858 - patched various things from the patches, don't have a precise list
4859 cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
4860 removed 'tga' from imagehl, two modules providing the same API has unexpected results
4862 TODO: the image loading is the main problem right now. We should not have any place that scans the
4863 extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
4864 minors too .. but that may be legal in this case.
4866 TODO: synapse config at runtime through XML (rather big piece)
4868 - fixing build on win32
4869 bad coding practices: 'for (GSList *choicelst = ..'
4870 added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
4871 (remaining hardcoded stuff is temporary)
4876 - added linux pthreads support to tools
4877 - removed old terrain.c and lightv.c from q3map2 Conscript
4881 - updated cons for q3map 2
4882 - minor q3map2 fixes for linux compile errors/warnings
4883 - minor warning fix in map.cpp
4885 - changed entity_addtolist to add entities to end of list instead of beginning
4886 - added eclass_forname to eclassmanager interface
4887 - fixed setting eclass before model-update for entities loaded from map
4888 - fixed setting bounding box for models after model-update
4890 - fixed crash on -connect and other gremlins related to argument processing
4891 - removed flag that prevented Castle's maps from compiling
4900 - Added VFSWAD modules for extracting textures from WAD files.
4901 - Added ImageHL for loading textures contained in WAD files
4902 - Updated shaders source code so that you can produce ShadersHL.dll
4903 (single minor using #ifdefs)
4904 - MapQ3 source updated so that it can load and save q2 format maps
4905 provides a multiple minors.
4906 - Added EClassFGD for loading FGD definition files
4907 (I documented this code quite well, if you're interested...)
4908 - Added support for iconsprite() settings in the FGD loader, we set
4909 eclass_t->skinpath with the name of the sprite
4910 TODO: write a sprite model plugin.
4914 - Fixed incorrect line numbers being reported when script files had // comments in them
4915 - Removed EClass_Create from the EClass manager _EClassManagerTable
4916 - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
4917 - Fixed a crash in shaders.cpp when there was no default texture.
4918 - Fixed a possible issue with g_bCancel_Map_LoadFile
4919 - Added a crash fix for uninitialised patchMesh_t->pSymbiot
4921 Core Changes Required for HalfLife Support:
4923 - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
4924 entity inspector to display the new spawnflags, updated FGD loader
4925 to load them correctly (previously it only loaded the ones with values <8)
4926 (Done without breaking the old Q2 code that was commented out)
4927 - Added GetTokenExtra to the _ScripLibTable
4928 - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
4929 TODO: ttimo, we need something in synapse to help with this.
4930 - Plugin manager requests different API's depending on .game file used.
4931 TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
4932 - Shaderlist.txt is not parsed on startup if hl.game is used.
4933 TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
4937 - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
4938 - Changed XMAP's minor_name from "xmap" to "mapxml"
4939 - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
4940 - Changed file/Load to file/Import on the menus
4941 - When a shader (Q3/HL) is not found a message is displayed in the console
4942 (only once for each shader that is not found). This is so the user can
4943 quickly get a list of missing textures/shaders.
4947 - initial q3map 2.0 source import
4948 new tools/quake3/q3map2 directory
4949 common/qfiles.h and common/surfaceflags.h modified
4950 affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
4951 will need to write the build scripts and compile on Linux too
4953 - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
4954 conflicts with project settings
4955 - large entity/models update
4956 +++ include/ientity.h 25 Mar 2002 11:37:54 -0000
4959 - common #defines for easy transition
4960 +++ include/igl.h 25 Mar 2002 11:37:55 -0000
4962 - Vertex Arrays support
4963 +++ include/imodel.h 25 Mar 2002 11:37:57 -0000
4966 +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000
4967 vector macros - cleanup
4969 - documentation of matrix layout
4970 - interface for utility functions for axis-angle and quaternion rotations
4971 - interface for new utilities for specifically transforming points/normals
4973 - interface for faster aabb-ray test without finding intersection point
4974 - interface for utility to calculate an aabb to contain a transformed aabb
4975 +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
4976 - cleanup of use of qboolean
4977 - implementation of fast aabb-ray-test
4978 - implementation of aabb-for-transformed-aabb
4979 +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
4980 - implementation of utility for rotation matrix from axis-angle/quaternion
4981 - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
4982 - implementation of new utilities for specifically transforming points/normals
4983 +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000
4984 - replace use of m4x4_transform_vec3 with new point/normal specific utils
4985 +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000
4986 - rename g_EntityTable using #define in ientity.h
4987 +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000
4988 - rename g_EntityTable using #define in ientity.h
4989 +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
4990 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4991 +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000
4992 - remove entity-module files from md3model conscript
4993 +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000
4994 - implementation of generic quake-style-model class CModel
4995 - implementation of CModel-derived md3/mdc classes
4996 +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000
4997 - remove entity-module files from md3model dsp
4998 +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
4999 - interface for generic quake-style-model class CModel
5000 - interface for CModel-derived md3/mdc classes
5001 +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000
5002 - implementation of generic quake-style-model class CSurface
5003 - implementation of CSurface-derived md3/md2/mdl/mdc classes
5004 +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000
5005 - interface for generic quake-style-model class CSurface
5006 - interface for CSurface-derived md3/md2/mdl/mdc classes
5007 +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
5008 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
5009 +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000
5010 - interface for loading md3/mdc/mdl/md2 models, and mdl images
5011 +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000
5012 - #ifdef remove Group/Brush-Patch-Epair related stuff
5013 - const correctness for ValueForKey interface const change
5014 - add bounding-box update for models in Brush_Build
5015 - remove old brush parsing/writing stuff
5016 - remove old eclass-model loading/displaying stuff
5017 - enable vertex arrays on light drawing
5018 - moved brush is-selected? utility to brush.cpp
5019 +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000
5020 - comment out interface for old brush parse/write stuff
5021 - comment out interface for brush epair stuff
5022 +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000
5023 - remove old brush-primitives parsing/writing stuff
5024 +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000
5025 - moved brush-bbox update for models to brush.cpp:Brush_Build
5026 - bugfix for material colour setting when drawing models
5027 +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000
5028 - removed old eclass-model checking/loading stuff
5029 - added const checking for Eclass_ForName interface
5030 +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000
5032 +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000
5034 +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000
5035 - change entity creation to not use Entity_Create (function was removed)
5036 - commented groups stuff
5037 +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
5038 - const correctness for ValueForKey
5039 +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
5040 - added filetype patterns for mdc/mdl/md2
5041 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000
5042 - const correctness fixes
5043 +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000
5044 - change selection -> merge entity and selection -> separate from entity to go through mainframe class
5045 - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
5046 - made entity grouping and detail/structural settings undoable
5047 - commented out old groups stuff
5048 +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
5049 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
5050 +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000
5051 - const correctness fixes
5052 +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000
5053 - removed model table
5054 - stopped requesting model table from synapse
5055 - request undo table from synapse
5056 - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
5057 - fill interface table for opengl vertex array support
5058 - fill interface table for undo
5059 +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000
5060 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
5061 - removed old patch parse/write stuff
5062 - #ifdef'd out patch epair/groups stuff
5063 +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000
5065 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
5066 +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000
5067 - don't include entity.h, include ientity.h and forward-declare entity-table instead
5068 - include imodel.h but don't forward declare model-table
5069 - include iundo.h and forward-declare undo table
5070 - comment out interface to old patch parse/write stuff
5071 - comment out interface to old brush parse/write stuff
5072 - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
5073 - include eclass interface (we don't have an eclass.h)
5074 - declare interface for CreateEntityFromName (generic useful func)
5075 - declare target/targetname utils interface (we don't have a targetname.h)
5076 +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000
5077 - cleanup implementation of entity selection-grouping/ungrouping utlities
5078 +++ radiant/select.h 25 Mar 2002 11:39:27 -0000
5079 - cleanup interface for entity selection-grouping/ungrouping utlities
5080 +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
5081 - removed workaround for wierd entity_clone behaviour (changed in entity module)
5082 - avoid using Entity_FreeEpairs (not exposed by entity module)
5083 +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
5085 - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
5086 - enable vertex arrays in XY_Draw
5087 - enable undo for right-click dropping entities in XY window
5089 - various fixes to make the above compile on Linux, checkin to cvs
5090 - fixing some win32 build stuff
5093 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
5094 fixed setSpecialLoad in .def code
5098 - Modified the fix for LoadImage to be more consistent with other code
5099 - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
5100 also added output of the tga type when a tga file fails to load
5101 - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
5105 - Fixed LoadImage API list not being incremented while trying to find image minors, result was
5106 infinite loop when loading images that weren't of the first type (tga)
5107 - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
5108 g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
5109 that my fix is the right solution
5110 - Added simple formatting to xmap file output so that each node has a new line for readability
5114 - introduced API List managers
5115 we deal with two types of APIManager now, the ones that matching all minors for a given major
5116 and the ones that require a fixed list of minors
5117 - converted the image loaders to go through a API list manager
5118 - fixed various things in synapse (introduced more bugs?)
5119 - fixed plugins, realized it was still broken
5123 - EClass_Create in the EClass manager _EClassManagerTable
5124 - removed InitFromText from _EClassTable
5128 - some commented out code cleanups
5129 - added eclassfgd/ fgd.so module skeleton
5130 loaded up in radiant core as an optional entity format
5131 added eclass manager code to deal with the new format if present
5132 this still loads .def, the actual .fgd code needs to be written now
5133 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
5134 added a g_strDTDPath global
5135 disabled DTD validation, broken on win32
5136 - Str copy constructor (const Str &) working correctly with a __strDup
5140 - added verbosity in file accesses for CXMLPropertyBag
5141 - more fixes to project lookup
5142 - dropping dtds/ prefix, this is installation dependent
5143 - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
5144 - cleaned up some old commented out stuff
5145 - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
5146 modules builtin to the application (i.e. statically linked)
5148 include/ieclass.h (eclass loader API)
5149 radiant/eclass_def.cpp (.def class loader, builtin)
5150 radiant/eclass_def.h (.def loade, API public to the core)
5152 NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
5153 - quickfix to project file loading ("/scripts/")
5154 - introduced an EClass manager, hooked up the .def builtin module through it
5155 (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
5159 - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
5160 - added preferences check for fixing target/name collisions
5161 - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
5162 CGameDescription constructor results in a value from the last file parsed. Moved it
5163 to a more appropriate location, where it gets a value from the selected .game file.
5165 - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
5167 - enabled DTD validation of xmap files
5168 - added mapq3.dtd to setup scripts (not tested)
5170 - added OnActivated() to synapse clients, override to put some init code
5171 - fixing default project path lookup and user project increment (again)
5172 - fix to linux setup, no trailing slash in basegame items
5173 (wolf.game and q3.game)
5174 - removed old plugin/modules code, leaving only the synapse implementation
5175 recoded image loading and Map_Import/Map_Export
5176 still some temporary solutions and cleanup work to be done
5177 removed plugin.cpp from the tree / build system
5181 - TODO: add default project for wolf to WolfPack CVS module
5182 - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
5183 - fixed crash in mapq3 on trying to read uninitialised token ptr
5184 - changed .map to be default map format for now
5185 - changed runbsp to not hardcode -fs_basepath
5186 - added -fs_basepath to quake3 default project
5187 - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
5191 - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
5192 - updated the .dsp to work with new libxml2 2.4.16
5193 - fixed broken enginepath guessing, and broken project path rotation / saving
5197 - Added extra checks for target/targetname collisions
5198 - Find Brush dialog title correction (bugzilla #393)
5202 - Added Entity_Connect() to entity.cpp to avoid duplicating code
5203 - Fixed target/targetname collisions - entities being cross-linked when copied
5204 Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
5208 - cleaned up the kyro gl_point workaround stuff
5209 - taught ClipPoint's (clips & path points) how to draw themselves
5213 - Added mapxml.so to linux setup
5214 - strip debug symbols option in setup
5215 - removed g_qeglobals.m_strHomeMaps, writing it to project instead
5216 fixes a bunch of re-broken path issues. Also uses fs_game now.
5217 - Minor grid colour in QER Black & Green theme
5218 - Save window's pos/size for all view types in MainFrame::OnDestroy
5220 --------------------------- on branch synapse2
5222 - modules don't show up in plugins menu, added a dump in console before entering interactive mode
5223 - added compile time def for synapse verbosity
5226 - finished converting all the modules to synapse, disabled old ResolveInterface call
5229 - hooked TexTool into Radiant plugin menu through synapse
5230 - added iplugin.h which I had forgotten earlier
5231 - ported synapse code to compile and run on win32
5234 - SYN_REQUIRE_ANY / multiple API manager code
5235 can load multiple interfaces based on a matching pattern
5236 converted TexTool to load that way
5239 - added iplugin.h with basic interface for plugins
5242 - synapse on modules currently disabled,
5243 the basics of the code are working fine, need to look at multiple interfaces matches before going further
5244 - started converting shaders, requires conversion of a lot more others
5245 - image converted to synapse
5246 - no longer using GUID in synapse, all done through *_MAJOR strings
5247 HOWTO: convert a module to synapse:
5248 configure it to link against synapse static lib
5249 (+include path to STLPort required)
5250 add #include "synapse.h" to the plugin header
5251 declare the : public CSynapseClient in plugin header
5252 implement it (listing provides and requires, implement the request code)
5255 - vfspk3 converted to synapse
5258 TODO: get rid of all WINAPI crap
5259 - debugged the API dependencies solver to actually work
5260 - added newer cons at the head of the tree
5264 - added the basic code for solving API dependencies and requesting the various tables
5265 - more diagnostic printing code fixes
5267 - some more design work (libs/synapse/doc)
5271 - some changes to the files layout, cleanup of the diagnostics printing
5272 (stuff's mostly broken right now)
5273 - reworked the complete Sys_Printf stuff to rely on va_list implementation
5274 - include/isynapse.h declared useless and foxed without mercy
5275 - added include/irefcount.h
5279 - adding an experimental Anjuta project file to play around with
5283 - various fixes to build on linux, listed a bunch of current issues
5284 - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
5285 -- synapse2 branch --
5286 - propagate the code from old synapse branch to a new branch out of 1.3 tree
5287 (builds and runs on linux, that's about it for now)
5289 --------------------------- end branch synapse2
5293 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
5294 moved all the preferences code to XML
5298 - checked all paths conform to: unix dir separators + trailing separator
5299 - changed file dialogs for load/save of maps to default to "mapspath"
5300 - removed OpenDialog and SaveAsDialog, use file_dialog instead
5301 - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
5302 - removed dependence on EnginePath from preferences, replaced by CGameDescription
5303 - removed hardcoded g_get_home_dir calls for file dialogs
5304 - added validation of project settings entry paths before they are set
5308 - moved filters.cpp related function declarations to filters.h
5309 and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
5310 mainframe.cpp, map.cpp, select.cpp as not all files include
5311 qe3.h and qe3.h is a rather monolithic header this seems to be
5312 a cleaner solution per SPoG's suggestion...Fixes compilation.
5315 - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
5316 - cons update for mapxml
5317 - SaveAsDialog() changed to match path's used in OpenDialog()
5318 - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
5322 - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
5323 - changed request dialog for project files to loop until a valid file is found
5324 - fixed memleaks in CGameDescription constructor for xmlGetProp
5325 - added converting gametoolspath unix format when parsed from game file
5327 - fixed m4x4 lib to use column-major order (more compatible with opengl)
5328 - added divergence parameter to ray-point intersection test
5329 (now easier to select distant points in perspective views)
5330 - cleaned up modelview/projection matrix manipulations in 2d/3d view
5331 - cleaned up map modules / interface source files a bit
5333 - added ability to specify map module version when importing/exporting map
5334 - cleaned up file dialog code, returned filename is static and in unix format
5335 - save-as dialogs force a file extension depending on filetype selected
5336 - added filetype manager to support registering custom file types
5337 - fixed loading and cleaning engine path from radiant.ini correctly
5341 - fixed win32 compilation (userpathprefix is Linux specific)
5344 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
5345 added preference to allow 'paint drag-select' brushes/faces in 3d camera view
5346 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
5347 added preference to strafe camera foward/back in 3d view while freelook is active
5350 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
5351 patch adds ability to strafe up/down/left right while freelook is active
5355 - bumped to 1.3.1-nightly
5357 -- 1.2 stable branch branched here
5360 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
5361 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
5362 appplied the patch, corrected the mapspath expansion stuff
5364 - linux nightly setup code
5365 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
5366 hacked a corrective action in the nightly setup
5369 - fixed creating region brushes that fill the entire grid for Save Region
5374 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
5375 syntax fix to q3map path_init.c
5378 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5380 tweaking to config stuff in linux setup
5382 Ensures the games directory exists before trying to create a file there
5384 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
5385 (some additional fixes on top by me)
5388 quick fix to shader prefs load
5393 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
5394 more detachable menus fixes
5395 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
5396 fixes 'load shaders at startup' preference
5399 - fixed misc_model "modelscale" and "modelscale_vec" support
5402 - upgraded setup scripts to support nightly build
5403 - last minute fix to the modelscale and modelscale_vec code (md3 module)
5409 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
5410 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
5413 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
5414 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
5415 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
5418 - GtkRadiant 1.2.4-nightly version increment.
5419 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
5420 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
5421 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
5422 - Additional PVS optimizations in lighting.
5425 - Will compile for RTCW properly (1.2.1-y12 didn't).
5426 - No more sparklies where fog meets brush faces. They're split properly now.
5427 - Crash bug in vlight fixed.
5428 - Vertex light fixups/stitching is considerably faster.
5429 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
5430 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
5431 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
5432 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
5433 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
5434 - A ton of other minor little fixes here and there.
5443 - EClass_ForName fix if malformed name
5445 ---- 1.2.3 linux released
5448 - fixed BSP version depending on game mode in q3map
5449 (home dir guessing is still fucked, have to fix before release)
5450 - fixed q3map init_path.c home path bug on init
5453 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
5454 more fixes to texture paths in gensurf
5458 - switching to v3 project file, forcing reload of template if non-v3
5459 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
5460 - renamed Main to main in q3map init paths
5461 - fixes the ~/. inits and init order in q3map
5462 - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
5463 used in bobtoolz / curry / pk3man to find various files
5464 see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
5465 - some fixes to textures loading paths in curry
5466 - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
5467 - building 1.2.2 setups
5470 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
5477 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
5478 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
5481 Gef - Michael Schlueter - TTimo
5482 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5483 applied several patches (to setup code and to the setup scripts)
5484 modified makesdk.pl to update with more content
5485 added an "enginepath" attribute to the game file, reworked the handling in editor
5487 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
5488 took out the refresh command from the plugin menu
5490 bringing all the plugins to compile again on linux
5491 polishing the setup code (all the right files in the right places)
5492 - for linux release, bumping ver to 1.2.2
5493 win32 will have a 1.2.3-nightly after that
5494 - added correct init of ~/.q3a or ~/.wolf
5495 *nix systems have a 'prefix' attribute in the .game file to specify
5496 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
5497 identified the mod compiling problems
5498 applying back the old fs_basepath fs_game code to the BSP generation
5501 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
5502 cleaner path init code
5503 it doesn't init for ~/.q3a and ~/.wolf paths yet
5507 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
5508 using the wrong matrix stack for XY_Draw caused stack overflow error
5509 - texture_mode was set to an invalid enum in wireframe/flatshade mode
5510 - changed plugin API to expect gamedir-relative texturenames
5511 - fixed gensurf to create faces/patches with gamedir-relative textures
5515 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
5516 added modelscale key check to misc_model entity in md3/entity module
5517 added angle key check to eclassmodel class in md3/entity module
5518 fixed bugs in BP writing and reading in map module
5519 TTimo (commited as SPoG)
5520 - fixing permissions on cvsreport and doxygen stuff, upgraded dot
5524 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
5525 plugin API bugfix - fixes textures on stuff created by plugins
5527 ---- 1.2.1 was released here
5533 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
5534 wrong file packaged in setup
5536 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
5539 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5541 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
5542 update origin key on entities
5543 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
5544 made fixedsize entities not scalable
5548 - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
5549 using the main path to put general plugins and modules
5550 - fixed bobtoolz bug, init of epairs table was relying on wrong params
5551 - fixed curry to compile again on 1.2
5552 - fixed pk3man to compile again on 1.2
5554 installing the plugins with the core
5555 installing the common modules in the core
5556 - Compiling manual, more IS stuff, .xlink etc.
5559 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
5560 patches for improved multimonitor support (with some associated pref items)
5563 - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
5564 - radiosity fixes (proper handling of ambient light)
5565 - polygonoffset fixes
5566 - lightmaps on patches work better (normal calcs adjusted, planar patches are
5567 box projected like brush sides)
5568 - double vfs init in bsp stage removed (this needs to be tested on Linux)
5569 - lighting is faster again
5570 - a couple crash bugs resolved
5571 - other tasty nibbles
5575 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
5576 detachable menus set as preference (in layout)
5577 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
5579 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
5582 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
5583 fix 'Natural' texturing crash
5585 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5586 found out the problem, Wolf SP spawn works now
5588 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5589 fixed more problems with model loading vfsExtractRelativePath
5590 prolly broke the linux build, just a matter of putting a bunch of #idfdef
5591 - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
5592 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
5593 fixed md3 tris test selection bug
5595 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
5596 fixed bobtoolz for 1.2
5597 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
5600 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
5601 filter in viewmenu for lightgrid brushes (ydnar's q3map)
5602 fixes image lib loading bugs
5604 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5605 copy/clone deselects the copied stuff
5606 added a pref to deselect or not, and to nudge pasted stuff or not
5610 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
5611 IEpair wrapper to access project entity from plugins
5613 - missing IncRef in CShaderArray::AddSingle
5615 - game.xlink files in gametools path, is scanned to build items in the Help menu
5616 (and the associated code)
5619 Gef / Michael Schlueter / TTimo
5620 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5621 patches 133 and 138 applied, new setup code
5625 - adding djbob write access for bobtoolz
5629 - q3map code updates 1.2.1-y8
5630 new lightgrid surface flag feature
5631 lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
5632 cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
5634 - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
5635 (also checked the lightgrid option)
5636 - fixed setup.pl bug for template gen from WorkDir/
5637 - correct spawning between SP and MP mapping mode
5638 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
5639 .pid check, console logging and prefs cleanup
5641 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
5642 checked in updates to the manual links page and setup instructions
5643 (i.e. new prefs dialog)
5646 Gef & Michael Schlueter
5647 - bugs #295 and #279, new patches applied
5649 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
5650 patch selection crash
5652 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
5653 Dense and Very Dense Cylinders have wrong number of rows
5654 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
5655 latching patch toolbar settings
5657 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5658 win32 long/short pathname bugs reappearing, switching back to short paths for project settings
5659 - removed obsolete radiant/vfs.cpp radiant/vfs.h
5660 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5661 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
5663 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
5664 realloc bug in terrain
5668 - unpatched bug #239, unintended duplication of brushes, patch #96
5669 Note: bug #239 now unresolved
5671 - bug #295 fixes for compile under Linux
5675 - fixed CEntityEclassModel referencing eclass after eclass has been deleted
5676 SPoG - map-module branch
5677 - new map module, provides current functionality, using new map interface
5678 - cleaned up merging/creating of entity array used by map module
5679 - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
5680 - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
5681 - fixed Save Region and Save Selected
5682 - new xml map module "mapxml"
5683 - cleaned up map.cpp
5687 - removed m_bPak from pref dialogs (it was dead code)
5691 - q3map terrain blending fix for >5 layers
5693 - fs_homepath patch on linux
5695 - bug #279, linux setup, patch #102
5696 - bug #239, unintended duplication of brushes, patch #96
5698 - added Wolf specific project settings dialog:
5699 correct fs_game selection and combo names
5700 added multiplayer / single player mapping mode selection
5704 - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
5705 using different bsp version and different fs_basegame on wolf
5706 - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
5707 (added corresponding q3.cf wolf.cf and all.cf config files)
5708 - added a default Start Menu shortcut name (RR2DO2 special)
5709 - diffing against Id's internal SOS source and merging in new stuff:
5710 - bumped MAX_SURFACE_INFO to 4096 in shaders.c
5711 - new terrain code (Jim Dose)
5712 ParseTerrain() addition in terrain.c
5713 Creates a mapDrawSurface_t from the terrain text
5714 - VL_SurfaceRadiosity and VL_SurfaceRadiosity
5715 MrElusive's vlight radiosity code
5716 - speedups to vis.c and visflow.c (MrElusive)
5720 - merge gameselect branch back into trunk
5721 the IS setup scripts have been updated for the new paths layout
5722 developement environment needs to be updated to copy binaries to the right places for debug
5723 it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
5724 - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
5726 - propagating recent fixes to Alpha into the trunk
5727 based on diffing between Merge-1_1_1 and Merge-1_1_2:
5728 =====================================================================
5731 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
5732 reverted again the shader manual and tcMod docs
5735 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
5736 patched aselib.c, was calling strstr badly (relative path extraction)
5740 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
5741 applied patch, will release in next nightly
5744 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
5745 patch for safe_malloc
5748 - fixing STLPort config checks and XML config (CHAR -> xmlChar)
5749 - added safe_malloc_info and safe_malloc in the common/ dir
5750 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
5751 added XML stream version checking between Radiant and q3map
5752 ========================================================================
5753 also, manual merge of docs/manual and setup media
5754 this merge work is related to bug #280 too:
5755 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
5758 - new q3map, radiosity and bug fixes, code merged in with the trunk version
5759 (TODO: add more detailed changes log)
5762 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
5763 broken auto caulking fix
5765 EvilTypeGyu & LordHavoc
5766 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
5767 (two new files, project settings updated)
5770 TTimo - branch gameselect
5771 - copying over the linux setup binaries (setup, uninstall, setup.gtk)
5772 from Alpha branch. Those have the ability to prompt destination path
5774 Gef - branch gameselect
5775 - patch 101 for bug 279
5776 .game files generation by the setup, makesdk.sh and postinstall.sh fixups
5779 Gef - branch gameselect
5780 - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5781 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
5783 TTimo - branch gameselect
5784 - cleanup and homogeneisation of the paths for prefs storage
5787 linux: ~/.radiant/<version>/
5789 win32: g_strGameToolsPath
5790 linux: ~/.radiant/<version>/<gamename>
5791 so that global.pref goes in ~/.radiant/<version>/global.pref
5792 and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
5795 TTimo - branch gameselect
5796 - global prefs file (global.pref), XML based in core directory
5797 stores game selection setting
5798 stores autoload setting
5799 - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
5800 (and the .game file name .. thks Gef)
5801 - TODO: radiant.log stuff in global prefs?
5804 TTimo - branch gameselect
5805 - more Wolf setup tweaking for an experimental build release:
5806 quakev2.qe4 project template file
5807 using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
5808 'basegame' node for lookup of the default project file
5809 'engine' node for engine path
5810 - added experimental Wolf game pack to IS
5811 - added setup/win32/HOWTO with extensive information about the procedure to
5813 - reading the 'name' attribute in the game node for game selection dialog
5814 - TODO: pid files to make safe startup?
5815 The .pid stuff should be happening after game selection, since it covers game-specific
5816 preference settings.
5817 - TODO: console logging pref should be a global pref, goes with game autoload?
5820 TTimo - branch gameselect
5821 - updating the setup script for experimental 1.2.0 setup:
5823 merged some of the docs back into trunk (Radiant manual, some TA docs)
5824 will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
5825 merged bitmaps from Alpha too
5827 added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
5829 generating per-game config file q3.game in OnMoved (IS setup)
5830 will need equivalent with linux setup of course
5832 various other generic fixes to the setup code
5834 - multiple games support, list of changes, and TODO:
5835 NOTE: this is on a 'gameselect' branch for now
5836 Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
5837 for this branch too.
5839 The installation procedure has changed. The win32 installer is partly ready, linux installer
5840 will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
5841 location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
5842 go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
5843 (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
5845 The environment variables used by the build system (VC6 project files) have been adapted:
5846 $(QUAKE3RADIANTDIR) is still used
5847 $(CORERADIANTDIR) is used for the main editor location
5849 When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
5850 Once game is selected, parameters are used for regular startup.
5851 You need to write your own q3.game for now, it will be generated by the setup procedure
5852 my C:\Program Files\GtkRadiant\games\q3.game looks like that:
5853 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
5854 <!-- Q3 game definition file -->
5855 <!-- those are generated -->
5857 name="Quake III Arena / Quake III: Team Arena and modifications"
5858 gametools="c:/quake3/Radiant/"
5861 given that, the editor does a complete startup, and the basics are here for multiple games
5865 g_strToolsPath renamed to g_strGameToolsPath
5866 most of former g_strAppPath uses g_strGameToolsPath
5867 the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
5868 g_strAppPath still used, points to the main installation path
5870 added the game selection code in CPrefsDlg::Init
5871 using several classes and a dialog box, parsing XML files
5875 the console 'Radiant.log' doesn't catch the game selection stuff as it is now
5876 initialize it to the main install, without the game setting
5877 (console logging is a debugging tool anyway, no reason it should go to the proper game folder
5880 the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
5881 since we check for .pid even before we know where the GameTools path is
5883 on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
5884 to maintain things independant, and use the game name to isolate per-game settings?
5885 ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
5886 ~/.radiant/1.2.0-nightly/wolf/..
5888 also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
5889 linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
5890 Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
5891 win32 and to ~/.radiant on linux
5895 - replaced setup/win32/setup.sh by setup/win32/setup.pl
5896 same functionality level + abiliy to generate back a template from a work version
5897 - major rework on the IS scripts, basics of multiple games support installer
5898 clean seperation between editor core and game pack
5899 design doc and analysis of custom setup generation, setup script UI requierements
5900 see setup/win32/TODO for more details
5904 - new generation of InstallShield setup
5905 using a template/ directory instead of a .zip file
5906 requires rewrite of the processing script
5907 allows easier maintenance of the IS script
5911 - yet another update to cvsreport script,
5912 catch the branch and forward the info to user commands too
5913 able to build doxygen for several branches selectively now:
5914 http://zerowing.idsoftware.com/doxygen
5918 - new cvsreport script, should send explicit diff of the CHANGES file now
5921 TTimo - md3-module branch
5922 - validated the fixes and the build on linux, ready to merge in trunk
5923 SPoG - md3-module branch
5924 - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
5925 - fixed bug in m4x4_invert
5928 TTimo - md3-module branch
5929 - flagged all new mathlib functions that need a name change or an argument order change
5930 also added various \todo to point out inconsistencies
5933 TTimo - md3-module branch
5934 - updated linux build
5935 - fixed CEntityMiscModel and CEntityEclassModel destructors
5936 (any destructor should be virtual)
5939 Spog - md3-module branch
5940 - stopped texturewindow showing shaders without the "textures/" path
5941 - made md3 module functionally identical to current radiant md3 code
5944 TTimo - md3-module branch
5945 - fixes to the core for linux build
5946 - model.so module builds on linux
5947 - added plugins/md3model/doc/md3-design.txt
5948 - several doxy-friendly \todo chunks about the module model
5950 Spog - md3-module branch
5951 - fixed aabb_add_aabb() algorithm wasn't very reliable
5952 - added VectorMid, VectorNegative and CrossProduct macros to mathlib
5953 - added bbox_intersect_plane()
5956 Spog & TTimo - md3-module branch
5957 - initial code from Spog following a preparatory design work
5958 merging in as new 'md3-module' branch
5959 geomlib code merged into mathlib
5960 some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
5963 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
5968 - yet another update to cvsreport script,
5969 catch the branch and forward the info to user commands too
5970 able to build doxygen for several branches selectively now:
5971 http://zerowing.idsoftware.com/doxygen
5975 - new cvsreport script, should send explicit diff of the CHANGES file now
5979 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5982 - renamed tools/quake3/common/threads.h to qthreads.h
5983 avoids a collision with system headers
5987 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
5988 Fixed "Move into worldspawn" deleting entities with only one brush
5989 Fixed Brush_Move using texture lock on fixedsize entity brushes
5990 Fixed Textures > Texture Lock > Rotations toggle checkbox
5994 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
5995 applied patch 77, using a notebook layout for preferences dialog
5996 also patched in some preferences saving that had been forgotten
5997 (such as invert mouse in freelook)
6000 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
6001 patch 84 + additional modifs, bug still open
6005 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
6006 rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
6007 makes rendering modes more consistent with each other
6011 - more IMAP interface, adding a blind data void *pData to entity_t
6012 more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
6016 - using IDataStream in map module, moved back some of the module code into the trunk
6020 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
6024 - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
6025 already had to IStream -> IDataStream some time ago anyway
6029 - updated cvsreport, testing new ver
6030 - added a static version of texdef (no memory alloc on the texture name)
6031 unused for now, was just experimental
6033 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
6039 new GtkSDK precompiled binaries
6040 updated libxml2 package (to 2.4.3)
6041 updated STLPort (to 4.5)
6042 now compiling with STLPort and threading (since we are using threading throughout the app)
6043 - exposing the data stream API to the modules, renamed some stuff on the way
6044 need to update the map module to use it now
6045 - cleanup on qtexture_t definition
6046 guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
6047 (see earlier patch on plugin entities)
6051 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
6052 applied patch commenting out plugin entities code
6053 might come back in 1.2 under another implementation
6054 the code is still there, only commented out for now
6058 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
6059 checking in doxygen content, setting up generation on zerowing
6060 auto generation on zerowing upon a commit:
6061 http://zerowing.idsoftware.com/doxygen
6062 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
6063 checked in the patch
6064 - switching to a new cvs commit script
6068 - libs/mathlib library
6069 unifies mathlib code squattered all over the tree
6070 mainly a merge of tools math code and radiant/mathlib.cpp
6071 C implementation, using an extern "C" construct for use from C++
6072 need to check on linux, win32 builds ok
6073 extracted qboolean code into libs/bytebool.h on the way
6077 merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
6079 TTimo - branch TmpMerge-1_1_1
6080 looking through all remaining .rej files and applying the failed patches accordingly
6081 bobtoolz is broken, but it's not due to the merge
6082 the plugin API is different and some things need updated
6083 (disabled bobtoolz build in contrib/Construct for now)
6087 setup: replaced the existing stuff with 1.1.1 code
6088 fixed various things for win32 build, checked correct CRT lib config
6091 TTimo - branch TmpMerge-1_1_1
6092 building modules, going through all the .rej
6093 merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
6094 exposing BuildShaderList PreloadShaders in _QERAppShadersTable
6095 have to review all the remaining .rej to finalize the merge now
6098 TTimo - branch TmpMerge-1_1_1
6099 using this branch as temporary location for merge process
6100 copied over new binary files. mostly .dsp (prolly broken)
6101 and setup/linux/setup.data stuff
6105 map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
6106 rebuilt and checked on win32
6107 merged IMap back in trunk, fixed some memory conflicts on win32
6108 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
6109 The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
6110 PS: I can email this script to anyone who would like to have a look
6114 did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
6115 when it doesn't know how to do it by itself..
6117 new doxygen patch, generates output from core (libs/ include/ and radiant/)
6121 removed Makefile, use cons damnit!
6125 automated documentation via doxygen, new scripts and content
6129 patch for CHAR to xmlChar conversion (xml2 consistency)
6133 the map module starts to look like something, cleaned up the interface stuff
6134 started moving the actual code out in the module and removing it from the core
6135 lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
6136 it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
6140 patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
6141 modified the Construct files accordingly
6142 merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
6143 merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
6144 checked the .rej and patched a few remaining things
6146 the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
6147 next time, generate the diffs not space sensitive..
6149 map loading is fucked, "textures/" prefix issue?
6153 merging recent changes from Alpha branch into the Trunk
6154 this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
6155 manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
6156 and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
6157 binary files ignored in the diff, only going for source stuff
6158 built with diff -Nru Reference/ Current/
6159 then patch -p1 < patchfile
6160 next, started rebuilding:
6161 big manual updates were in vfs.cpp and texwindow.cpp
6162 cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
6164 the ISSetup has not been copied over from Alpha
6165 OK check the Construct files
6166 OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
6167 OK radiant/lbmlib.cpp no longer exists .. in the image code?
6168 OK look at the *.rej files
6172 - adding a pref to select patches by BBox, fixes
6173 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
6177 - reverting Spog patch 67 to bug #209, starting from scratch
6178 applied again, with HasModel returning NULL safe checks
6179 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
6180 fixed overlays drawing (XY and Cam)
6184 - building and distributing q3data (.ase -> .md3 conversion utility)
6185 updated q3data to show main GtkRadiant version information and build date
6186 - generating a new GUID per-setup
6187 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
6189 - updated credits.html and links.htm, look much better
6190 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
6191 - update Z-checker view on camera up and down
6192 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
6194 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
6195 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
6196 Fixed Flush & Reload Shaders for md3 models
6200 - several patches to the key handling code, for linux specific issues and sticky keys
6201 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
6203 - fixing q3map bug, not processing the argv correctly
6204 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
6205 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
6206 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6210 - discreet movement for camera (prefs setting)
6211 fixes texture window bug
6212 latching view layout changes until restart
6213 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6215 - added back "view > show > show angles" in view filters
6216 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
6220 - fixed problems with q3map when not using -connect
6222 - fixed q3map texture projection for brushes belonging to entities with local origin
6223 - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
6227 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
6228 fixing key handling bug (key pressed with repetition was not properly catched)
6230 - added new Radiant manual elements (GtkRad section) to the win32 full setup
6231 - reverting version to nightly, going back to nightly / RC delayed
6232 - patched linux setup, now prompting for component path only if at least
6233 one of the options is checked. Still need to handle Cancel in dialog though.
6237 - more fixes to linux script, copy plugins right now
6241 - patched contrib plugins, using seperate build scheme
6242 - fixed textool issues, compiles again
6246 - sub-menu cascading
6247 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
6248 - udpated the Q3Radiant manual with some new GtkRadiant stuff
6249 - updated the FAQ with 1.1.1 known issues
6251 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
6252 applied all the patches
6256 - fixed qer_editorimages outside "textures/" being ignored
6257 - stopped q3map_lightimage being used to set shader image dimensions
6258 - changed bsp menu to remove "bsp_", changed menu text in default .qe4
6259 - fixed patch LOD update - now always occurs on both cam/xy draw
6262 - dynamic DEpair class strings in bobtoolz
6263 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
6264 - decrease VESF verbosity
6265 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
6268 - fixed Gtk keyboard bug Ctrl + [ and ]
6269 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6273 - merged FullSetup branch into the trunk, we have basic functionality
6274 for a full linux setup (components prompting for path)
6275 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
6278 - CapDialog source cleanup patch (got rid of the namespace)
6281 - more camera fixes, wheel mouse and texture drag drop
6282 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6283 - additionnal patch to optimize camera refreshes
6284 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6287 - remember last key/pair in entity dialog for easy "apply again"
6288 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6289 - re-enabled texture name edit on PI
6290 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6294 - left pane on status bar
6295 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
6298 - cam window cursor fix
6299 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6301 TTimo (FullSetup branch)
6302 patched setupdb and setup to allow for path prompt in install
6303 modified the setup script scheme to go towards a solution similar to what
6304 we do under win32 (build a full and nightly build)
6305 the binaries in setup.data/ (setup and setup.gtk) still need to be updated
6306 with proper binaries built from setup and setupdb cvs source
6310 - wheel mouse in texture window on win32 (with a pref setting for increment)
6311 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6312 - not saving prefs while exit on sleep
6313 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
6314 - fixed select all of type (changed behaviour to something that makes more sense?)
6315 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
6318 - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
6319 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6320 - prevent multiple color selection dialog for light entity
6321 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
6324 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
6326 applied patch to store SI and PI positions
6327 storing entity info and map info positions
6328 reworked the overall position load/save scheme
6329 added an enum for the view style, makes things more readable
6333 - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
6335 - patched Conscript to accept 'cons -- release' on the command line to performa a release build
6337 - added patch splitting to bobtoolz
6338 - fix to patch control points bug in camera
6339 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
6340 - handling of NWUV errors in q3map
6341 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
6343 - new patch for camera control
6344 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6348 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
6349 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
6350 - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
6354 - fixed surface inspector "fit" bug
6355 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
6356 - single face deselection on a selected brush
6357 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
6361 - Moved *.def files to scripts/ in win32 setup
6362 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6363 - Applied patch for background position on widgets (win32)
6364 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
6365 - Checked C runtime lib configs
6366 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
6367 - updating docs (add to CVS, update setups etc.)
6368 added TA teams manual to the full setup
6369 uploaded on web site
6370 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
6371 - changed versioning to 1.1.1-nightly, next release will be 1.1.1
6372 (the -TA part was removed, since we now support ALL mods)
6373 - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
6374 - moved texdef_t::name to private, added const char * GetName()
6375 (doesn't fix explosion on exit for win32 debug builds though)
6376 - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
6377 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
6378 - added targetShaderName documentation to shader manual
6379 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
6380 - added "notta" and "notq3a" documentation to the TA Mapping manual
6381 - fixed entities.def on shootable doors and buttons
6382 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
6385 - added MAX_POINT_ON_WINDING error handling
6386 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
6388 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
6391 - noclip-type camera movement
6392 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6396 - Fixed CHANGES commit script bug
6397 - Fixed -onlyents bug in q3map / origin brushes
6398 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
6399 - added mouse wheel to the texture window
6400 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
6402 - Fixed texture rotation not updating correctly on patches
6403 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
6404 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
6405 - Added note in entities.def for default worldspawn _color value
6406 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
6407 - Added IncRef and DecRef to Patch_FindReplaceTexture()
6408 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
6409 - Fixed misc_model updating on changing model key or with invalid model
6410 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
6414 - Added negative vertical scale on SET and FIT in patch/surface inspector
6415 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
6419 - running makeversion.sh from Conscript
6420 - a bunch of patches to cleanup compile warnings on linux
6421 - added VectorSnap on float grid
6422 - IWindowListener modified to pass float values for X Y in click messages
6424 - fixed crash when adding a misc_model if Gtk dialog is on
6426 - md3 filtering for misc_model dialog
6427 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
6431 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
6432 Kyro II GL drivers bug
6433 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6434 using a scrolling textbox for GL extensions in the about list
6435 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6436 func_group toggle in cap dialog
6439 fixed running BSP commands on linux
6440 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
6445 quakecon fixes: switched to long filenames in project and misc_model dialogs,
6446 removed all occurences of win32 conversion to old 8.3 filenames
6447 NOTE: this might raise some bugs and issues, but it's the way to go for the future,
6448 already fixes more issues than it creates
6452 fixed Radiant hijacks win32 copy/paste
6453 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
6455 --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
6459 fixed project dialog to behave right
6460 proper .def scanning
6461 fixed shader loading with VFS and mod stuff
6462 added a local to texwindow.cpp GSList *l_shaderfiles
6463 holds the names of the active .shader files
6464 modified q3map to read "fs_basepath" and "fs_game"
6466 .def files in the media need to move to <fs_game>/scripts/
6467 rename entities-TA.def to entities-ta.def
6471 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6472 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
6473 patching in MarsMattel's code for mod support, and started fixing:
6474 added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
6475 reworked the project file dialog
6476 changed the way we load and initialize eclass and shaders to work with mod code
6477 updated VFS initialisation code, cleaner and better console output
6478 the "game" key in the project file is no longer relevant, only "dir" is
6479 (if "dir" is not present, then no mod support, vanilla Q3)
6480 changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
6482 cleanup .. (search where "basepath" is used for instance)
6483 using fs_game when calling q3map
6484 fixing project dialog to behave right
6485 shader loading using VFS functions (seems to work again but I'm not sure)
6486 win32 ver. might be slightly broken
6487 .def scanning, don't scan ALL .def
6491 added version and build info to the log file + current timestamp
6495 fixed selection of misc_model when viewed as a bounding box
6499 cons script for q3map building
6500 added general GtkRadiant versioning (version.h) to q3map
6501 nightly setup on linux:
6502 using the right install path (with GtkRadiant's version name)
6503 cleaned up options to only the stuff relevant to nightly
6504 fixed Radiant and core binaries path in setup
6505 added some template processing of setup.xml (similar to what is being done on win32)
6509 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
6510 applied ^Fishman's path
6511 inclusion of version.h and aboutmsg.h moved to qe3.h
6512 changed base path location process (in most cases it will prompt)
6513 fixed the path construction to initialize according to the new layout
6517 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
6518 fixed wake up crash on linux
6522 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
6524 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
6525 fixed installer bug on win98, was a problem with cygwin config
6529 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
6534 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
6535 can't locate the "textures: in use" problem, has been fixed already?
6536 now selecting the right entity in the list, had to go around an inifinite recursion problem
6537 (i.e. selection message in the entity class list causes UpdateSel recursion)
6541 - added botclip to missionpack/common.shader
6542 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
6546 - backported cons scripts to Alpha branch. Type 'cons' at the head to build
6547 regular makefiles should soon be outdated..
6551 - updated the IS script (Gtk changes and and BACK problem)
6552 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
6553 - bunch of fixed to make it build on win32 against new STLPort
6554 http://zerowing.idsoftware.com/STLPort/
6555 using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
6559 - fixed GDI leak affecting text widgets, specially the console and the entity inspector
6563 - more win32 project file cleanup, removing libs/libxml2 from the tree
6564 - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
6565 http://www.qeradiant.com/faq/fom-serve/cache/174.html
6569 - added libxml2 as an external dependency. libxml2 should be installed as a seperate
6570 directory on win32. dynamic linking now instead of static previously.
6571 - cleaned up q3map win32 project file, removed opengl dependency
6572 (the drawflag command line is inoperant now .. I don't think it was used anyway?)
6576 - checking in Gef's doxygen files
6580 - added .dsp for map module on win32
6581 - fixed several issues with module loading, stability of the debug and release builds
6582 http://www.qeradiant.com/faq/index.cgi?file=197
6586 - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
6587 - got rid of InfoMsg functions (can't remember what it was)
6588 - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
6589 - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
6593 - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
6594 this is using the imap.h interface
6595 - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
6596 - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
6597 - reverted Spog's changes to the console logging switches to their original behaviour
6598 - removed m_fVersion from the func table .. we use the size of the table to do the checks
6599 XMLmap merge from 31/11/2000:
6600 - started moving the map loading code into a module
6604 - updates to the plugin loading code, verbose a bit more, and more interesting information
6608 - some fixes to vfspk3 string code, using the proper str implementation
6609 http://www.qeradiant.com/faq/index.cgi?file=175
6610 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
6611 - fixes to image module
6615 - started using cons for the linux (*NIX) build system
6616 see http://www.dsmit.com/cons/
6619 - Fixed drawing too much coordinate text in XY window
6620 - Changed grid line drawing in XY window to be more consistent
6621 - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
6622 (shaders.dll now parses some new surfaceparms)
6623 - Changed shader parsing to pass over layer information in shaders,
6624 rather than parsing and ignoring it all
6625 - Changed misc_model selection to ignore back-facing triangles
6626 - Added axes to show the grid origin in XY window
6627 - Changed misc_model rendering and selection to minimise the number of extra
6628 transformation calculations
6629 - Fixed texture directory listing to allocate and free memory correctly using vfs
6630 - Added qglDeleteTextures() to plugin GL API - fixes crash
6631 - Fixed image.dll to correctly allocate and free memory for jpgs
6632 - Moved modules to /modules from /plugins, updated win32 project files.
6633 (linux/mac makefiles will need to be updated)
6634 - Changed console logging toggle in main() to automatically disable logging after any successful startup
6635 - Changed console logging to only activate when a Release build finds a .pid file
6636 - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
6637 - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
6641 - cleanup of the win32 project file and C++ options.\
6642 Turned off exception handling, changed some code generation options and fixed
6643 some threaded/non-threaded linking problems
6644 - STL in GtkRadiant or a plugin must now use STLPort
6645 a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
6646 still need to write some guidelines about it
6647 bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
6651 - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
6652 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
6653 (check on zerowing for the latest archive)
6654 libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
6655 - cleaned q3map, removed GL dependencies
6656 - updated Debug and Release builds on win32, it compiles and runs now
6660 - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
6661 added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
6662 - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
6663 - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
6664 - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
6665 - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
6666 - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
6667 - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
6668 - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
6669 - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
6670 - TODO: Delete vfs.cpp and vfs.h from /radiant
6672 - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
6673 updated linux makefile accordingly
6674 - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
6677 TTimo (Alpha branch)
6678 - merged the recent MacOS branch back into Alpha
6679 this makes a potential source codebase for a MacOS release
6682 TTimo (Alpha branch)
6683 - patching Spog's recent changes to fix linux build
6684 using DBL_MAX and FLT_MAX from <limits.h> for float and double max
6687 TTimo (Alpha branch)
6688 - testing Spog's write access
6691 - Added variable LOD for PatchMeshes based on curvature
6692 - Added LOD-matching to eliminate gaps between patches with mismatched LOD
6693 - Fixed texture shift/scale on LOD'd PatchMeshes
6694 - Added opengl lighting (three infinite light sources)
6695 - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
6696 - Added decoding/transforming md3 vertex normals for gl lighting
6697 - Changed camera drawing routine to minimise gl state changes
6698 - Removed Patch_InsertDelete() - not functional
6699 - Added CV lattice to selected patches
6700 - Added Per-polygon patch selection
6701 - Added Per-polygon misc_model selection
6702 - Changed default "patch subdivisions" to 4
6703 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
6704 fixes all rendering modes to be more consistent, speeds up rendering
6706 --------- GtkRadiant 1.1-TA win32 and linux release ----------
6710 Spog (patched in TTimo) (Alpha branch)
6711 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
6712 - Changed patch point selection to pick already-selected points in preference over non-selected
6713 - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
6716 TTimo (Alpha branch)
6717 - final fix pass to the generated version and about message tags
6718 - improved texture adjustment code (shift+arrows shortcuts)
6720 texture adjustment commands now affect the texture relatively to their current orientation
6721 they will move along their texture axis, and not along world axis
6722 the texture adjustment commands are now interpreted to be more intuitive:
6723 Radiant will match the up/down/right/left translation messages to the face that is affected
6724 depending on the way the camera is looking at the face, the right move commands will be used
6726 changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
6728 ShiftTextureRelative_Camera uses several new functions:
6730 // get the two relative texture axes for the current texturing
6731 BrushPrimit_GetRelativeAxes(f, vecS, vecT);
6733 MatchViewAxes does the matching between up/down/left/right commands and world directions:
6734 // vec defines a direction in geometric space and P an origin point
6735 // the user is interacting from the camera view
6736 // (for example with texture adjustment shortcuts)
6737 // and intuitively if he hits left / right / up / down
6738 // what happens in geometric space should match the left/right/up/down move in camera space
6739 // axis = 0: vec is along left/right
6740 // axis = 1: vec is along up/down
6741 // sgn = +1: same directions
6742 // sgn = -1: opposite directions
6744 // typical use case is giving a face center and a normalized vector
6745 // 1) compute start and endpoint, project them in camera view, get the direction
6746 // depending on the situation, we might bump into precision issues with that
6747 // 2) possible to compute the projected direction independently?
6748 // this solution would be better but right now I don't see how to do it..
6749 void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
6751 // shift a texture (texture adjustments) along it's current texture axes
6752 // x and y are geometric values, which we must compute as ST increments
6753 // this depends on the texture size and the pixel/texel ratio
6754 void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
6756 those functions are using various new utility functions:
6758 // GL matrix product
6759 void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
6761 // project a 3D point onto the camera space
6762 // we use the GL viewing matrixes
6763 // this is the implementation of a glu function (I realized that afterwards): gluProject
6764 void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
6766 - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
6772 Spog (patched in by TTimo) (Alpha branch)
6775 - moving void VectorSnap(vec3_t point, int snap); to mathlib
6776 - NOTE: STL dependency removed .. leaving this comment
6777 this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
6778 it should work fine for basic stuff
6779 but M$ implementation doesn't follow the standards when it comes to advanced stuff
6780 it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
6784 rushing this a bit.. make sure you check it doesn't remove anything you
6785 changed. This only contains changes within /radiant .. i'm pretty sure I didn't
6786 change anything else, but i'll check again. Patch below.
6788 Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
6789 Fixed setting an origin for multiple brushes to use origin point of fixedsize
6791 Fixed mirroring and rotation of fixedsize entities including misc_model
6792 Fixed undo/redo on multiple entities to link brushes to entities correctly
6793 Fixed "view > entities as.." menu to display correct default setting
6794 Fixed "view > entities as.." toolbar button to show menu
6795 Changed selection-area of edge/vertex control handles to stay constant when
6797 Fixed undo on ctrl+G SnapToGrid
6798 Fixed Selection Invert to set bSelected correctly on patches
6799 Fixed XY-window Z selection origin to be g_MaxWorldCoord
6800 Changed RotateIcon to draw same size at all zoom levels
6802 Fixed origin drift on saving misc_model with null md3Class
6803 Fixed creation of cap for 'Bevel' type patches
6804 Fixed inverted cap being created for 'Endcap' type patches
6805 Fixed inverting patches on mirror operations
6806 Added snap-selected-to-grid affects only the patch points selected
6807 Cleaned up Select_ApplyMatrix and Select_SnapToGrid
6808 Added drawing of brush planepts in debug build
6809 Fixed texture quality slider adjustment
6810 Removed redundant menu items curve > cap > inverted bevel/inverted endcap
6811 Fixed texture scrolling not working when scrollbar is disabled
6812 Fixed textures with odd dimensions being skewed with texture quality less than
6814 Changed Patch Inspector Horizontal/Vertical increment to use pixel values
6816 Changed Patch Inspector Horizontal increment to subtract from S values but not
6818 Changed Patch Inspector Stretch spinner to do something useful
6819 Changed Patch Inspector Stretch default amount to 0.5
6820 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
6821 !! stops output in console window !! - Added sending q3map output
6822 to /temp/junk.txt to bsp commands, in win32 only
6823 Fixed Patch_Naturalize to calculate T values backwards, correcting texture
6825 Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
6827 Fixed point selection on patches when new points are added
6828 Fixed redundant edge/vertex handles being created for patch brushes and
6830 Fixed refusal to activate brush vertex-drag mode if any patches are selected
6831 Partly fixed Undo picking up patch point drags when no points are selected
6832 Fixed behaviour of vertex selection on patches
6833 Fixed patch point colours in textured mode in cam window
6834 Changed patch point selection to update selection pool on each selection click
6837 TTimo (Alpha branch)
6838 - more setup script changes, will rely on version information
6839 various other fixes in the script file
6842 TTimo (Alpha branch)
6843 - added makeversion.sh to the root, will generate version and date files before compilation
6844 version.h and date.h
6845 - cleanup and fixes to the linux setup scripts
6847 Spog (CVS add and config by TTimo) (Alpha branch)
6848 - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
6851 TTimo (Alpha branch)
6852 - fixes to linux version from previous set of patches
6855 Hydra (patched in TTimo) (Alpha branch)
6856 http://fenris.lokigames.com/show_bug.cgi?id=3458 :
6859 SpoG (patched in TTimo) (Alpha branch)
6860 - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
6861 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
6862 - Patches: Curve > matrix > redisperse > rows/columns
6863 I changed this function to treat a patch as multiple 3by3 sections when doing
6864 redispersal of control points. The effect is that green patch points are never
6865 moved. I also removed the call to Patch_Naturalize, so the texture coordinates
6866 are not changed (user can hit ctrl+n to naturalize afterwards if desired).
6867 - rewrote the patch_captexture function to be more reliable
6868 - Fixed YZ view drawing and selection being mirrored on plane X=0
6869 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
6871 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
6872 - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
6873 originally stemming from ass-backwards representation of grid axes. Fixed
6874 clipper to generate 3rd clip point correctly for each axis instead.
6875 - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
6876 brush was "common/caulk".
6878 TTimo (Alpha branch)
6879 - removed some unused code in the Gtk file dialog, hopefully stabilizing it
6882 TTimo (Alpha branch)
6883 - changed the regular/BP conversion prompt
6886 Spog (patched in by TTimo) (Alpha branch)
6887 - Fixed view > show coordinates now affects Z window
6888 - Fixed minimum/maximum world coordinates now -65536/65536
6889 - Fixed view > show blocks now only draws vertical lines if not XY view
6890 - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
6891 - Changed XY/Z window grid drawing to use floats internally
6892 - Fixed broken XY window grid drawing for higher zoom levels
6893 - Changed camera and Z-checker icons to stay the same size when zoom level changes
6896 Spog (patched in by TTimo) (Alpha branch)
6897 - added filters.cpp to the VC6 Makefile. Linux build needs updating
6898 - Changed Filter system to use brush-flags updated only on actions that affect filtering
6899 - Changed Filter system to allow further extension and future customisation
6900 - Changed show/hide to use brush filter flags
6901 - Changed Find/Replace textures to only rebuild brushes that changed.
6902 - Changed View > Filter menu shortcuts and behaviour
6903 - Fixed various minor spelling errors
6905 TTimo (Alpha branch)
6906 - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
6909 TTimo (Alpha branch)
6910 - better parse error information: added the line number of the error in (hopefully) all cases
6913 TTimo (Alpha branch)
6914 - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
6915 - fixed undo in BP mode
6916 - MatchToken error message in q3map improved with the script name
6919 TTimo (Alpha branch)
6920 - switched linux makefiles to xml2-config instead of xml-config
6921 latest version of libxml2 is using xml2-config instead of xml-config now
6924 TTimo (Alpha branch)
6925 - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
6928 - Added setup data and a script to build linux setups to the cvs
6929 TTimo (Alpha branch)
6930 - various printf -> Sys_Printf
6931 - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
6934 - Removed "Show Paths" option, already in the filter menu
6937 - Fixed the Enter key handling on the surface inspector (suggested by Spog)
6938 - Fixed skewed textures with lower texture quality
6939 - Changed the order the include directories are searched under Linux
6942 - Moved the Show Cluster Portals option to the Filter menu
6943 - Fixed the rotate and scale toolbar buttons being incorrectly checked
6944 - Fixed arbitrary rotation bug (#3073)
6947 - Fixed CreateFont memory leak on glwidget
6950 TTimo (Alpha branch)
6951 - fixed save as prefab stuff (right dialog name and overwrite prompt)
6954 TTimo (Alpha branch)
6955 - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
6958 TTimo (Alpha branch)
6959 - change some code in the file dialog to use g_malloc g_free instead of new
6960 for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
6961 some of the crashes)
6964 - Fixed Load command initial path
6965 - Fixed some toolbar buttons not being correctly initialized
6971 - Fixed pk3man file dialog errors
6973 - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
6974 TTimo (Alpha branch)
6975 - fix to hide/show, still selecting hidden brushes
6979 - Fixed compile errors (use stat, not _stat)
6980 - Removed --nofonts option
6983 TTimo (Alpha branch)
6984 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
6985 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
6986 - fixed the black squares at end of line in Gtk text boxes
6987 RR2DO2 (Alpha branch)
6988 - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
6991 TTimo (Alpha branch)
6992 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
6993 there are some oddities in the entity inspector behavior described.
6997 - Fixed sleep mode not restoring windows correctly
6998 - Fixed some minimize/restore issues on floating views mode
6999 TTimo (Alpha branch)
7000 - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
7001 and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
7002 to gtkfilesel-linux.h for consistency.
7006 - New file selection widget with filtering, masks and all other shit we need
7007 TTimo (Alpha branch)
7008 - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
7012 - Added an option to keep the Z and XY views on the same window in floating views mode
7014 TTimo (Alpha branch)
7015 - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
7016 sent for testing to AstroCreep, bug is still there
7017 - fixed one more thing with RC file (get it in the right dir)
7018 - worked on file dialog and pattern filtering, still issues left
7021 Jonas (patched in by TTimo) (Alpha branch)
7022 - Using RC file to tweak the font size on win32, looks much nicer now!
7023 - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
7026 TTimo (Alpha branch)
7027 - Finished fenris #2810 (Snap T to grid), it was a bitch
7028 - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
7029 - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
7032 TTimo (Alpha branch)
7033 - Fixed vertex edit prefs broken
7034 - more fixes in Gtk libs
7035 - Fixed clipping + brush primitives bug (#2644)
7036 - Fixed clip caulk related issues (#2912)
7037 - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
7040 TTimo (Alpha branch)
7041 - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
7045 - Fixed elapsed time displayed by q3map
7046 - Fixed Radiant loading some TGA files upside down
7047 TTimo (Alpha branch)
7048 - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
7049 The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
7053 - Fixed q3map not finding md3 files under missionpack/
7054 - Prompt to save changes when choosing a recent file
7055 - Fixed window title when choosing File/Load Map
7056 - Don't show hidden brushes in the Z window
7060 - More File Dialog fixes
7063 TTimo (Alpha branch)
7064 - version first version of the advanced file selector on win32
7065 seems to work nicely, but crashes when you actually load something .. needs debugging!
7068 - Set correct initial directory for the File/Load command
7072 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
7074 TTimo (Alpha branch)
7075 - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
7079 - the tree is opened whoooo!
7081 TTimo (Alpha branch)
7082 - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
7083 - switched str.h to BSP
7084 - added LGPL license to the sample dll
7088 - Added camera window toggle option to all views mode
7091 for trunk and Alpha:
7092 - renamed TOOL_SOURCE_EULA to LICENSE_ID
7093 - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
7094 - added CONTRIBUTORS and LICENSE
7098 - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
7099 - built a lightweight plugin SDK with cygwin makefile for the sample plugin
7103 - Set map modified flag when deleting a brush
7104 - Minimize all windows when the main window is minimized in floating views mode
7108 - Cleaned up the View/Show submenu
7109 - Fixed texture menu splitting
7110 - Fixed major grid lines on 128 and 256 grids
7111 - Load only a single .def file if specified in the project settings
7112 - Fixed q3map Makefile
7116 - Removed plugins/shaders from Alpha branch
7117 - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
7118 - put the licensing headers in all source files (forgot some? byte me)
7122 - Added new filter system based on FAKK2 Radiant
7125 - fixed whatever could be fixed to make it compile with the new directory layout
7127 - project files update
7131 - Added undo for patch redisperse rows and patch redisperse cols commands
7132 - Fixed Show Z Outline menu item
7136 - removed content flags and value from qtexture_t, these have moved to the IShader
7137 (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
7139 - Rewrote the linux plugins Makefiles
7142 - Improved the way modules are loaded
7143 - Added new parameter to QERPlug_RequestInterface
7144 - finished VC6 project files conversion for new directory structure
7145 - fixed shader blending on terrain maps bug
7148 - Updated Makefiles for the new directory structure
7149 - Fixed View/Show/Entities menu not being checked correctly
7150 - Fixed "Invert Selection" command selecting hidden brushes
7151 - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
7152 - Fixed grid being drawn even when it's the same color of the background
7153 - Fixed "Toggle Size Paint" not turning off
7156 - Fixed autosave interval being calculated wrong
7157 - Fixed autosave path under Linux
7158 - Fixed q3map crash when trying to load missing pcx files
7159 - Fixed q3map not finding .bmp files for the terrain alpha map
7162 - Fixed GL stack underflow when loading a misc_model
7165 - Fixed patches remaining half-selected after "Region set selected" (#2748)
7166 - Fixed Surface Inspector spin buttons rate (#2776)
7167 - Fixed some shortcuts not appearing on menu items (#2786)
7170 ================================================================================
7172 ================================================================================
7175 - Fixed memory problem if a file without extension is entered in the file save dialog.
7176 - Fixed double slashes "//" on filenames when saving a map
7177 - Fixed pk3man plugin not finding the toolbar bitmaps
7178 - Fixed double clicks being considered 2 mouse clicks
7180 RR2DO2 (applied by TTimo)
7181 - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
7185 - updated Web/ with new stuff, web site ready for release
7186 - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
7187 this one was a major pain)
7190 - fixed the file open/save dialogs initial directory
7192 RR2DO2 (applied by TTimo)
7193 - bug fix in the terrain loading speedup
7196 - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
7199 RR2DO2 (applied by TTimo)
7200 - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
7201 - some message formatting fixes
7204 - rudimentary pattern matching in file selection, affects the plugin API too
7205 - fixed silly bug in the "clipper uses caulk" code
7206 - major speedup to the loading code on terrain entities
7207 (in mpterra2, from 113s to 4s for the main terrain entity)
7208 - patched back the file open/save dialogs initial directory to override in TA mode
7209 - fixed Patch output crash in the plugin API
7210 - fixed BP conversion in the brush output of the plugin API
7212 minkey (applied by TTimo)
7213 - fix to the m_pfnLoadFile code to use VFS
7216 - Remember main window position in floating views mode
7217 - Fixed wake up when running the engine in floating views mode under win32
7220 - various fixes and debug hooks for PJ bug reports
7223 - Fixed VFS initialization order
7224 - Removed texture menu splitting option from preferences (now it's automatic)
7227 - built an initial setup, updated the changelog file for 1.1-TA-beta
7230 - Fixed Q3Map output window being too wide on some errors
7231 - Added VFS to q3map
7234 - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
7235 - added a set of functions to vfs to help with file dialogs, building relative files etc.
7236 - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
7237 - fixed shader editor to work with the right path
7241 - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
7242 - added the new Terrain and Team Arena mapping manuals (added to the setups too)
7245 - Copy and paste across different instances of Radiant
7246 - Fixed wait cursor when copying
7247 - Print engine command line to the console
7248 - Fix glib warnings when running the engine
7249 - Fixed shader files being loaded twice
7250 - Texture menu now automatically breaks when it reaches the maximum screen height
7253 - Fixed q3map to compile with the new LoadJPGBuf parameter
7256 - added TA paths to the BSP commands and running engine
7257 - fixed a bug if running with monitoring disabled (generating the .bat was borked)
7258 - changed the -moddir implementation to a global switch in q3map (same as -connect)
7259 - moddirparam as a global variable in cmdlib, added a TA_HACK in there
7260 - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
7261 TODO: check standalone files
7265 - fixed some sleep/wake code (crashes and wakeup problems on models)
7266 - vfsInitDirectory for TA directory (needs to be checked on linux)
7267 - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
7269 mickey (applied by TTimo)
7270 - some memory overrun fixes
7273 - Fixed plugin Makefiles to not use private/
7275 RR2DO2 (applied by leo)
7276 - Fixed SetTallBrush undo
7277 - Added bug report link to help menu
7280 - Daily Linux compilation fixes
7281 - Fixed q3map to read .pk3 files from the directory set by -moddir
7282 - Fixed vfs not listing all files correctly
7283 - Fixed libjpeg crashing on some jpeg files
7284 - Load .def files depending on the current game
7287 - Applied Mickey's patch to fix win32 window position save/load.
7288 - removed missing _msize call
7291 - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
7294 - More manual updates
7295 - Fixed bugs comparing file extensions
7296 - Added VFS to the Alpha branch
7299 - moved game selection to the project settings
7300 - got leo's vfs fixes, started changing the memory allocation scheme to glib
7301 - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
7302 - removed calls to _msize .. those were causing heap debug assertion failures
7306 - Added popup menus with the list of active textures to the find texture dialog
7307 - Fixed some menu checkbuttons
7308 - Changed max number of shader files parsed by q3map to 128
7309 - Updated manual images
7312 - Fixed bug with the texture window scrollbar range
7314 Mickey (patched in by TTimo)
7315 - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
7318 - finalized the merge and move into worldspawn commands by adding the undo stuff
7319 - fixed the clamping problems when flipping or mirroring patches
7320 - added 0.5 and 0.25 grids
7321 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
7322 - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
7325 - Fixed crash on Shift-A (Select all of type)
7326 - Save the state of the toolbar buttons
7327 - Remember the state of the Show Patch Bounding Box button
7328 - Double clicking on an entity on the Entity View tree selects the entity
7329 - Sort the list columns of the map info dialog
7330 - Fixed a bug that would allow multiple Entity View dialogs
7332 Mickey (patched in by TTimo)
7333 - saving position and size of the entity window between runs and during usage
7336 - two new commands in the drop down menu:
7337 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
7338 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
7339 - added cleaned HTML version of the editor manual in the tree
7342 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
7343 - Fixed backspace not working on the texture subset entry
7344 - Added version check when loading savedinfo.bin
7347 - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
7350 - Finished GtkGenSurf
7352 RR2DO2 (merged in by TTimo)
7353 - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
7356 - zoom out and grid drawing taylored to the world size
7360 - quick win32 update to gensurf
7361 - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
7364 - Fixed linux compiler errors from recent changes
7365 Not fixed today but I forgot to add those to the Alpha changelog
7366 - Fixed multiple Map Info dialogs bug
7367 - Fixed texture window not scrolling to the top when a new directory is loaded
7368 - Fixed GL Windows grab pointer bug
7369 - Fixed crash after map compilation if the map leaked
7370 - Fixed q3map crash if MAX_SHADER_FILES is reached
7373 - Fixed sleep mode restoring hidden windows (win32)
7374 - Fixed find/replace textures dialog layout and keep it always on top of the main window
7375 - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
7378 - Removed glu.h dependencies
7379 - Added new file selection dialog
7380 - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
7381 - Added shortcuts for sleep and simple patch mesh
7382 - Fixed crash after sleep mode (no GL context current)
7385 - Rewrote the jpeg functions of the image plugin
7386 - Replaced some MFC classes with glib
7387 - More shader plugin fixes
7388 - Fixed bug with select all entities command
7391 - fixed q3map to handle the new LoadJPGBuff length parameter
7394 - Fixed crash in Error() if there's no current GL context
7395 - Fixes to the shaders plugin
7398 - created VC6 project file for image module
7399 - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
7402 - Ensured that the plugins are loaded in the correct order
7403 - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
7407 - more fixes to the world size
7408 - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
7409 - other minor fixes and updates to get everything building on win32
7412 - Moved image loading code to a plugin
7413 - Fixed some bugs in the shader plugin
7414 - Now using glGenTextures to set texture ids
7418 - shader code removed from Radiant core, relies on shader module
7419 - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
7420 - added an XML testing proggy in DevDocs/
7424 - shader module is compiling
7425 - reworked the way we deal with required interfaces,
7426 automated the interface request process and added code to check the required modules have been found
7430 - Changes to the VFS API to detect the format supported by a plugin
7431 - Added checks to PluginManager to load the correct VFS plugin
7434 - made a mess with XML MAX_NETMESSAGE error, still not fixed
7435 - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
7438 TTimo (shit I'm 24 now)
7439 - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
7440 - fix some WINAPI stuff on above code
7441 - add idata.h for raw access to editor data
7442 - new _QERAppShaderTable for shader module -> editor functions
7443 - added new entries in various tables (GL, parser etc.)
7444 - shader module is well under way
7447 - Added a color selection dialog function to the plugin API
7448 - Added profile read/write functions to the plugin API
7451 - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
7452 still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
7453 - added a test map for MAX_NETMESSAGE: sput.map
7454 - project file for vfspk3and win32 patching
7457 - More plugin cleanup
7458 - Added IsEqualGUID() to qerplugin.h
7461 - merged Alpha back in (didn't try to merge this CHANGES file)
7462 - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
7463 - created VC project file for gtk-based gensurf plugin
7466 - Fixed DumpUnreferencedShaders()
7469 - added QE_CheckProjectEntity to check paths are following the right conventions
7472 - Fixed bugs in the vfs plugin
7473 - Added support to vfs plugins in Radiant
7476 - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
7477 NOTE: libxml2-2.2.8 needs some patching to compile right..
7481 - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
7482 modified the GTK functions code accordingly
7483 - started writing the shaders module
7486 - Added new GTK functions to the plugin API
7487 - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
7488 - Fixed Help commands (Linux)
7491 - Fixed bug in the Z wnd code
7492 - Fixed copy text from the console (win32)
7495 - moved the libxml library out of the tree, updated the VC6 project files accordingly
7498 - ZWnd always on top (view #2, win32)
7501 - added Escape key to hide the entity inspector
7502 - S and Shift+S now act as toggles on the inspectors
7505 - Added ungroup command to right click menu
7506 - Fixed message box accelerator bug
7507 - Fixed GL error on win32 startup
7510 - additions to the BSP interface
7511 - fixed DestroyCursor error
7512 - clipper caulks faces (and prefs checkbox)
7515 - Cleaned PrtView and TexTool plugins
7516 - Fixed bug in texture menu names (#2506)
7517 - Added splitters to Entity dialog
7520 - started clipper caulk implementation
7521 - fix to the pointfile not drawing in 2D views
7522 - MAX_BUILD_SIDES in q3map debug stream
7525 - Merged Alpha branch with the trunk
7528 - more plugin interface for Q3Build, and plugin SDK additions
7529 - merged q3map Realloc back into Alpha branch
7532 - Fixed crash during startup if Zwnd was hidden in views #2 and #3
7533 - Fixed ToggleConsole command
7534 - Fixed ToggleEntity and ToggleTexture commands in view #2
7535 - Fixed plugin Makefiles
7536 - Removed -rdynamic from Radiant link options (crashes pk3man plugin)
7540 - directory reorganisation for the plugin SDK, added an interface/ directory
7543 - Save ZWnd state in views #2 and #3
7544 - Entity dlg always on top (linux)
7545 - Fixed shortcuts.ini parsing bug
7546 - Fixed editpad crash if editpad not present (win32)
7547 - Fixed bugs in the internal shader editor
7548 - Fixed widget_show if window moved after gtk_widget_set_uposition
7550 ================================================================================
7552 ================================================================================
7555 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
7556 - Fix BSP commands not working if a map is not in "mapspath" (linux)
7559 - fixed the Region commands, "Region > Set brush" is working
7560 Region uses the camera as spawn point.
7561 - Fixed view/show menu initialization
7562 - Fixed warning when starting view #2
7563 - Fixed z wnd in view #3
7564 - Fixed win32 sleep mode crashes on views #2 and #3
7565 - Added "Restart" message when changing texture quality in the preferences
7566 - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
7569 - Fixed SIGCHLD handler
7573 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
7574 - Fixed clipper display bug
7577 - updated quakev2.qe4 with -vlight options
7578 - added checks in q3map to prevent crashing on allocating a winding too big
7579 will stop with an error now.
7580 - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
7583 - improved q3map, reducing minimal memory footprint by about 45Mb
7586 - Fixed crash in BSP debug window
7587 - Reorganized the preferences dialog
7588 - Fixed q3map Makefile
7589 - Fixed +/- bug in win32 (Gtk patch)
7590 - Fixed Alt shortcuts bug in win32 (Gtk patch)
7591 - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
7594 - improved snapshots behaviour, doesn't snapshot non-modified maps
7597 - Fixed patch inspector not showing after it has been closed
7598 - Added 'Reset' button to entity dialog
7601 - Fixed more grid issues
7602 - Fixed load window position bug (saved pos greater than screen resolution)
7603 - Fixed selection nudge bug
7604 - Improved entity windows layout
7605 - Fixed GL font not being recreated when exiting sleep mode
7608 - cleaned m_nTextureTweak and m_bSnapTToGrid
7609 - improved the CycleCapTexturePatch command, now cycles across the 3 planes only
7610 and works on multiple patches at once
7613 - Added an overwrite prompt when saving files
7614 - Fixed 128 and 256 grid display
7615 - Commented-out grouping code (not functional yet)
7618 - Fixed q3map to load jpgs under Linux
7619 - Fixed wake-up crash when floating windows were closed (#2423)
7622 - More q3map and radiant Makefile fixes
7623 - Remember size/position of the entities dialog
7626 - Redirect Gdk warnings
7627 - Draw border around active XY wnd
7628 - Moved some scripts to the Makefile
7629 - Added shift+rclick to zoom in/out
7630 - Removed minimize/maximize buttons for z wnd in floating mode under win32
7633 - Two new entries in View > Show: Show Outline and Show Axes
7634 Show Outline turns on/off colored outline of the current view
7635 Show Axes turns on/off display of a small axis base in the 2D view
7636 - fix q3map Makefile to use external libxml2 source
7639 - Fix to bogus noshader error message in q3map
7642 - Added new console functions that support colors
7643 - Revised linux makefile for debug/release builds
7644 - Redirect Gtk warnings to the console
7647 - reorganized the entity inspector window, layout depends on the number of flags to get
7648 more space in the comment window.
7651 - Fixed add/remove bsp items in project settings dialog
7652 - Did some cleanup (removed #define WIN32_CONSOLE)
7653 - Fixed console not working in view #3
7654 - Fixed warning when exiting in views #2 #3
7657 - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
7660 - Fixed texwindow not scrolling when last texture is large
7661 - Added LOD for patches
7662 - Fixed prefab path & user ini in preferences dialog
7666 - basic architecture for XML feedback is functional
7667 see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
7668 merging back in alpha
7672 - sax interface is in Radiant, need to add a state machine and proper processing
7676 - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
7680 - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
7684 - new common2/ dir, output system rewritten through Sys_Printf
7685 - experimental use of libxml
7688 TTimo (Inspector branch)
7689 - shift+arrows matches the increments from the surface inspector
7690 - button 'Match Grid' in the SI to set the increment according to current grid
7693 TTimo (Inspector branch)
7694 - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
7695 - surface inspector has inc step dialog boxes (+saved in prefs)
7696 - face selection is always on (was something weird from the prefs)
7697 - undo works better with the surface inspector
7700 - Added ARB_Multitexture support
7703 - Fixed preferences dialog warning
7704 - Added new grid sizes
7707 - Fixed small bugs reported from Fenris
7711 - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
7713 - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
7715 - antialiased drawing in 2D views
7719 - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
7720 - moved the splash screen after the .pid code
7721 - I suspect a bug in the .pid removal, added a check and message box
7722 - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
7723 - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
7724 hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
7725 - fixed a radiant.pid bug
7726 - added icon to MSVC6 project (with some help)
7729 - fix to BSP menu order getting mixed up
7730 - fix to the file dialog
7733 - Added splash screen
7736 - launch sleep mode before running game
7737 - fixed Map_Snapshot bug
7738 - going to sleep works on view n2, raising is still screwed (contexts)
7741 - fixed some sleep mode stuff
7742 - fixed map snapshot bug
7745 - fixed stuff to build on linux
7746 - Merged in q3map 1.0p
7749 - Removed "High Color Textures" option (always on)
7750 - Removed "Status Point Size" option
7753 - Fixed win32 console issues
7756 - added g_strTempPath
7757 - restore maximized window state
7761 - fixed keyboard shortcuts
7762 - fixed engine path in prefs (must use the file dialog to change)
7763 - fixed a bug related to engine path and project templates
7766 - Removed QE4 update model option (always on)
7767 - Removed Buggy ICD option (always off)
7768 - Reorganized the preferences dialog to take a bit less space
7771 - using profile.cpp code to read shortcut keys files
7772 - moved DevDocs/changelog.txt to data/changelog.txt
7773 (data/ should be used for user-side stuff and DevDocs/ for developpers)
7774 - added data/quickstart.txt with a beginning of info about the main differences
7775 between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
7778 - added DevDocs/WIN32SETUP and DevDocs/changelog.txt
7779 changelog.txt is end user changes
7780 WIN32SETUP the TODO list for install specific stuff
7781 - wrapped a first version of the win32 installers (full and patch)
7784 - quickfix to put undo/redo back in
7785 - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
7788 - added back the window position saving code that was in earlier tree
7789 NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
7790 (would have been cleaner IMO)
7791 NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
7792 NOTE: it doesn't remember the maximized state. It should.
7795 - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
7796 - fixed TexTool to compile under win32
7799 - fixed some crash with the new jpeg lib
7800 - fixed console logging behaviour (was always turned on at startup)
7801 - added console logging checkbutton in prefs
7804 - Merged the GLWidget branch
7805 - Merged 202 patches
7806 - Fixed "clean" button in the preferences dialog
7807 - Added pid startup detection
7808 - Updated plugin interface with GLWidget functions
7809 - Updated TexTool plugin
7812 - Added "errno" string to the Error() message box
7816 - Merged changes from MFC Radiant 202
7817 - Fixed the win32 GLWidget stuff
7820 - new OpenGL widget to keep all platform specific code in only one file
7823 - Added code to restore the windows when coming out of sleep mode
7824 - Rewrote the TexTool plugin
7827 - added vc6 projects for PrtView
7828 - tested PrtView and Radiant against latest binary release of Gtk (works great)
7831 - Updated VC5 projects
7832 - Fixed plugin loading under win32
7833 - Updated PrtView to compile under win32
7834 - Radiant is now iconified when going in sleep mode
7837 - prefs dialog for BSP monitoring
7838 - Added data/ directory with entities.def and quakev2.qe4
7839 - stabilized syntax of v2 project file, same project file for both platforms
7840 - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
7841 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files
7842 - added radiant/radiant.proj, project file for source navigator (SN rules)
7845 - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
7848 - Fix to the win32 console to use window's default font
7849 - Added File > Sleep for experimentation
7850 NOTE: we need to keep Radiant minimized when going into sleep mode
7853 - Finished the win32 console replacement
7854 - Fixed bug 1952 (map loading segfault)
7855 - Added a Makefile to the libs dir
7858 - Added PrtView plugin
7859 - Added qvm target to source/Makefile
7860 - Another release candidate sent to QA
7863 - Fixed the slow updates issue in the win32 version
7864 - Added 3 new variables to fix the paths issue
7867 - Fixed the plugin search directory (broken with the changes to g_strAppPath)
7870 - Increased the timer speed in MainFrame::RoutineProcessing
7871 - Added code to release and recreate the contexts to the win32 version
7872 - Fixed the mouse capture under win32
7875 - Fixed the new path and bsp problems
7876 - Sent new version to QA for testing/release
7879 - Added "tools/" back to g_strAppPath under linux
7882 - Added code to release and the recreate the GL contexts (linux)
7885 - Changed directory structure
7888 - Added CS_OWNDC for win32 with a GDK hack
7891 - Fixed "white textures" bug (gluBuild2DMipmaps bug)
7894 TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
7897 - Added precompiled headers for faster win32 builds
7900 - Finally got q3asm/lcc working
7904 - Added screenshot option
7905 - Added an error message if X is running in 8 bits
7908 - Updated with build 200 source
7911 - Remove --noshare option
7912 - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
7915 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu
7918 - Converting the TexTool plugin
7921 - Changes to the plugin loading code
7924 - Files with an underscore character are now correctly parsed in the MRU menu
7928 - Fixed bug in CMapStringToString::SetAt
7929 - Fixed copy/paste/clone bug
7932 - Finished applying the 199 patches
7933 - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
7934 - Added numbers to the MRU menu items
7937 - Fixed the floating point bug in gluBuild2DMipmaps
7938 - Fixed the time display after a bsp command is executed
7939 - Applied several patches from the 199 version
7940 - The console is now visible by default
7943 - Added a replacement for gluBuild2DMipmaps
7946 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
7947 - Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
7948 - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
7949 - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
7952 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc
7953 - Finished the filter in the texture window
7954 - The wait cursor is now correctly set in the XY window
7955 - Added replacements for gluPerspective and gluLookAt
7956 - Textures can now be stored in 2 places:
7957 * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
7958 but can be changed in the project settings)
7959 * The base texture path (<install_path>/baseq3/textures)
7960 - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
7961 and <install_path>/baseq3/scripts/shaderlist.txt
7965 - Created a simple text editor to edit the shaders (instead of calling an external program)
7966 - Copy and paste now work
7967 - Fixed some bugs with the MRU menu
7968 - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
7969 - Added a new command line option (--cdpath) to set the CD-ROM path
7970 - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
7971 - New directory paths:
7972 * maps now default to ~/.q3a/baseq3/maps
7973 * autosave files are saved in ~/.q3a/baseq3/maps
7974 * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
7977 - Fixed bug deselecting a brush after the surface dialog is open
7978 - hide cursor when right-dragging XYWnd
7979 - files saved to /tmp are now saved in ~/.q3a/radiant
7981 - Fixed a bug in FillTextureMenu
7982 - User can now correctly change the accelerators at run-time
7983 - Accelerators are read from ~/.q3a/radiant/radiant.ini
7986 - Finished the patch inspector
7987 - Finished the texture toolbar
7988 - more small bug fixes
7991 - Finished the GroupDlg stuff
7992 - Added support to read pak files from the Quake3 CD-ROM
7993 - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
7994 - added functions to replace GetKeyState and SetCursorPos
7995 - fixed the command key handlers for the mainwindow